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		<id>https://baystation.xyz//index.php?title=Character_Creation&amp;diff=3346</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Character_Creation&amp;diff=3346"/>
		<updated>2026-03-04T02:30:06Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: ps.ss13.net -&amp;gt; ps.muck.im&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upon clicking &amp;quot;Options&amp;quot; on the main menu, you will be faced with the Character Setup menu. This guide will detail the options available to you. To ease navigation, it will be broken down into categories for each individual tab. You may use up to 40 character slots, each containing a unique character. Ensure you click &#039;&#039;&#039;Save slot&#039;&#039;&#039; after making your changes, or they will be lost.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
[[File:Cc general.png|thumb|The General tab.]]The General tab is the main screen for character creation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Option&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
|The name of your character - this shows up on your ID and when you speak. Refer to the [[Rules]] for naming guidelines.&lt;br /&gt;
|-&lt;br /&gt;
!Species&lt;br /&gt;
|This is your species. Alien species require a whitelist application.&lt;br /&gt;
|-&lt;br /&gt;
!Body Type&lt;br /&gt;
|This is your character&#039;s apparent biological sex. It has no influence on gameplay beyond which sprite your character uses.&lt;br /&gt;
|-&lt;br /&gt;
!Pronouns&lt;br /&gt;
|These are the pronouns your character uses. They are independent of body type and determine how your character is referred to in the game. &lt;br /&gt;
|-&lt;br /&gt;
!Age&lt;br /&gt;
|The age of your character in years. For humans, the minimum is 18 and the maximum is 100.&lt;br /&gt;
|-&lt;br /&gt;
!Blood Type&lt;br /&gt;
|As it is in the real world, your blood type influences medical care in tissue and blood donations.&lt;br /&gt;
|-&lt;br /&gt;
!Glasses&lt;br /&gt;
|If enabled, a screen blur will be applied when you are not wearing glasses. Glasses can be obtained in the Loadout or from the Infirmary.&lt;br /&gt;
|-&lt;br /&gt;
!Height and Build&lt;br /&gt;
|Allows you to adjust the height and build of your character.&lt;br /&gt;
|-&lt;br /&gt;
!Hair, Facial, Eyes&lt;br /&gt;
|These menus allow you to customize your character further by changing their hair, facial hair, eyes, and their colors. Refer to the [[Uniform Guide]] for grooming restrictions for military characters. You can change your hairstyle in-game with the &amp;quot;Tie Hair&amp;quot; verb.&lt;br /&gt;
|-&lt;br /&gt;
!Skin Tone&lt;br /&gt;
|This allows you to modify the color of your skin. For humans, it is represented by a number, where 1 is very pale, and 220 is very dark. The default is 35.&lt;br /&gt;
|-&lt;br /&gt;
!Body Markings&lt;br /&gt;
|Lets you customize your character with various tattoos, bio-mods, hair fades, and other body markings.&lt;br /&gt;
|-&lt;br /&gt;
!Adjust Limbs&lt;br /&gt;
|This menu allows you to replace your limbs with mechanical prosthetics or to remove them entirely. Mechanical prosthetics act differently than biological limbs in several ways, most notably reacting violently to electromagnetic pulses. It is not recommended to remove your legs without replacing them.&lt;br /&gt;
|-&lt;br /&gt;
!Adjust Organs&lt;br /&gt;
|In addition to your limbs, you can choose to replace internal organs with mechanical prosthetics. These, also, react violently to EMPs.&lt;br /&gt;
|-&lt;br /&gt;
!Traits&lt;br /&gt;
|This menu allows you to add various traits to your character, such as allergies.&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|This section of settings allows you to customize your undergarments, choose a backpack type, and adjust your suit sensor settings. [[Sol Central Government Fleet|Fleet]] personnel should wear PT tank tops below their [[Uniform Guide|utility uniform]].&lt;br /&gt;
|-&lt;br /&gt;
!Flavor&lt;br /&gt;
|Flavor text allows you to enter text which will be viewable in-game whenever another player examines your character. This allows you to further explain your character&#039;s appearance if you choose to use it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background ==&lt;br /&gt;
The Background tab allows you to change details about your character&#039;s backstory, including your home system, citizenship, faction, and religion. The tab also allows you to adjust your known languages and your in-character Records.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
!Culture&lt;br /&gt;
|Allows you to adjust your character&#039;s culture - the planet and people they grew up around.&lt;br /&gt;
|-&lt;br /&gt;
!Residence&lt;br /&gt;
|Allows you to adjust your character&#039;s residence, i.e. where they currently live.&lt;br /&gt;
|-&lt;br /&gt;
!Faction&lt;br /&gt;
|Allows you to adjust your faction, i.e. who your character works for.&lt;br /&gt;
|-&lt;br /&gt;
!Beliefs&lt;br /&gt;
|Allows you to adjust your character&#039;s belief system and religion.&lt;br /&gt;
|-&lt;br /&gt;
!Languages&lt;br /&gt;
|These are the [[Language|languages]] your character can speak and understand. You can utilize the &#039;check known languages&#039; command in the &#039;IC&#039; category once you&#039;re in the game for a reminder.&lt;br /&gt;
|-&lt;br /&gt;
!Records&lt;br /&gt;
|These are text fields where you can enter information accessible in-game on records computers. For example, the Security Records are viewable on the security record console and could contain information such as past arrests or convictions. Filling this information out is not required. See the [https://ps.muck.im/ Paperwork Simulator] for templates and instructions.&lt;br /&gt;
|-&lt;br /&gt;
!Other&lt;br /&gt;
|Lets you set a custom email address and password, if desired.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Occupation==&lt;br /&gt;
[[File:Cc occupation.png|thumb|The Occupation tab, with no branch or rank selected.]]The Occupation tab determines which, if any, jobs you can be. It also contains settings to change your branch of service and your rank and allows you to make skill selections for each job.&lt;br /&gt;
&lt;br /&gt;
Most jobs are available to the [[Expeditionary Corps]], and it is recommended that new players select that branch. Clicking on any crossed out job will explain the required options for that job to become selectable. If your first character is not a civilian, you should set their Rank to Explorer or to Crewman.&lt;br /&gt;
&lt;br /&gt;
Once you have selected a job, &#039;&#039;&#039;click the name of the job&#039;&#039;&#039; to open the [[Skills]] panel. Skills have mechanical effects so make sure you set them before joining! Generally, the older your character is, the more experienced they are.&lt;br /&gt;
&lt;br /&gt;
For your first character it is advised that you pick something like a [[Crewman]], [[Deck Technician]], [[Steward]], or [[Janitor]]. Select [[Engineer|Engineering Trainee]] or [[Medical Technician|Trainee Medical Technician]] if you want to get started in those departments!&lt;br /&gt;
&lt;br /&gt;
It is recommended to make a new character for every job.&lt;br /&gt;
&lt;br /&gt;
Job selection works on a priority system, where [HIGH] is the job you most want to play, [MEDIUM] is the jobs you wish to play if your [HIGH] job is unavailable, and [LOW] are the jobs you wish to play if both your [HIGH] and [MEDIUM] selections are not available. The [NEVER] option is the default and prevents you from being assigned that job by the assignment system. At round start, all players who have selected the Ready option on the main menu will be entered into the sorting system.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
[[File:Cc roles.png|thumb|The Roles tab in its default state.]]The Roles tab is where you can define which special characters you can become. This is used similarly to the job assignment system described above. Please refer to the Antagonist section of the [[Roles]] page for details on the various antagonist types.&lt;br /&gt;
&lt;br /&gt;
For your first game, it is recommended you keep these options set to NEVER.&lt;br /&gt;
&lt;br /&gt;
The Roles tab also contains additional settings related to antagonists: &lt;br /&gt;
&lt;br /&gt;
*The Uplink Type menu allows you to change which of your standard items will be converted into the uplink, a tool which allows you to create special and powerful items to assist you on your mission, whatever it may be. Please refer to the [[Guide to Uplinks]] page for an explanation of the individual options.&lt;br /&gt;
*Exploitable Information is similar to the Records explained above. It is accessible on the uplink provided to [[Traitor|Traitors]] and certain other antagonists and could contain information on things such as your family, debts, past misdeeds or other things that could give someone a mental or emotional advantage over you. As with the records, filling this information out is optional.&lt;br /&gt;
&lt;br /&gt;
==Loadout==&lt;br /&gt;
[[File:Cc loadout.png|thumb|The Loadout page with Accessories selected.]]The Loadout tab allows you to select special equipment to enter the game with. These are items that may not be ordinarily available in-game. You have an unlimited number of points but try not to bring an entire warehouse onboard. Some items are restricted to certain branches or jobs. Select &amp;quot;Hide Unavailable&amp;quot; to see what is allowed for your current job.&lt;br /&gt;
&lt;br /&gt;
If you are from a uniformed organization (the [[Expeditionary Corps]] or the [[Sol Central Government Fleet|Fleet]]), please check out the [[Uniform Guide]]. If you forgot to take something, there is a Uniform Vendor in both Cryogenic Storages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
!Accessories&lt;br /&gt;
|Accessories attach to your main clothing item. Ties, medals, armbands, and pins. Members of the [[Sol Central Government Fleet|Fleet]] are advised to pick &amp;quot;fleet patch&amp;quot; and select the Fleet they are assigned to. The Torch mission patch can be a nice touch both for contractors and enlisted personnel.&lt;br /&gt;
|-&lt;br /&gt;
!Augments&lt;br /&gt;
|Cybernetic augments for both utility and flavour.&lt;br /&gt;
|-&lt;br /&gt;
!Clothing Pieces&lt;br /&gt;
|Casual clothing mostly for civilians.&lt;br /&gt;
|-&lt;br /&gt;
!Cosmetics&lt;br /&gt;
|A category for the magical handheld mirror. Should probably be in General but it is not.&lt;br /&gt;
|-&lt;br /&gt;
!Earwear&lt;br /&gt;
|Earmuffs, earrings, headphones.&lt;br /&gt;
|-&lt;br /&gt;
!General&lt;br /&gt;
|It contains items such as smoking tools, food and drink, and gaming supplies. The boot knife can be stored in your boots. If you select the flask, the vacuum flask, or the lunchbox options, you can select their contents.&lt;br /&gt;
|-&lt;br /&gt;
!Glasses and Eyewear&lt;br /&gt;
|Eyepatches, HUDs, sunglasses, glasses, and their variants. HUDs are restricted to their respective departments.&lt;br /&gt;
|-&lt;br /&gt;
!Gloves and Handwear&lt;br /&gt;
|Gloves, tailored for each job. Insulated gloves are not available.&lt;br /&gt;
|-&lt;br /&gt;
!Hats and Headwear&lt;br /&gt;
|Everything that goes onto your head. Don&#039;t forget to take an EC cap if you are from the [[Expeditionary Corps]] or a fleet cap if you are from the [[Sol Central Government Fleet|Fleet]]!&lt;br /&gt;
|-&lt;br /&gt;
!Shoes and Footwear&lt;br /&gt;
|Boots, shoes, and sandals. You spawn with a pair of these by default but if you want something different, set it here.&lt;br /&gt;
|-&lt;br /&gt;
!Skill Badges&lt;br /&gt;
|Various skill badges and voidsuit stripes usable by EC characters, to show off your [[Skills]]. Just like boy scouts.&lt;br /&gt;
|-&lt;br /&gt;
!Storage Accessories&lt;br /&gt;
|Attach these to your clothes for extra storage!&lt;br /&gt;
|-&lt;br /&gt;
!Suits and Overwear&lt;br /&gt;
|Aprons, vests, labcoats, ponchos. Anything that goes on your Suit slot.&lt;br /&gt;
|-&lt;br /&gt;
!Tactical Equipment&lt;br /&gt;
|Turtlenecks, holsters, armors. Mostly restricted to security.&lt;br /&gt;
|-&lt;br /&gt;
!Trinkets&lt;br /&gt;
|Small knick-knacks for fun and flavor. Includes various coins.&lt;br /&gt;
|-&lt;br /&gt;
!Uniforms and Casual Dress&lt;br /&gt;
|If you are not content with your default outfit, you can customize it here.&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|Utility contains items such as computers and office supplies.&lt;br /&gt;
|-&lt;br /&gt;
!Xenowear&lt;br /&gt;
|Modified items for alien species.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Global==&lt;br /&gt;
[[File:Cc global.png|thumb|The Global tab with default settings.]]The Global tab is the &#039;settings&#039; menu of the game. These options are shared across all character slots. Many of these options are also available in the Preferences tab in-game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
!UI Settings&lt;br /&gt;
|Style allows you to choose a style for the in-game user interface. Color allows you to change its color.&lt;br /&gt;
|-&lt;br /&gt;
!Client FPS&lt;br /&gt;
|Allows you to change the Frames Per Second of your game client. 0 automatically syncs the FPS with the server&#039;s tick rate and is recommended.&lt;br /&gt;
|-&lt;br /&gt;
!Prefix Keys&lt;br /&gt;
|Allows you to change the chat keys used to activate emotes, languages, and radio communications.&lt;br /&gt;
|-&lt;br /&gt;
!pAI Settings&lt;br /&gt;
|Allows you to alter the settings of your personal AI character, including name, description, role (i.e. the pAI&#039;s usual duties), any OOC comments about the pAI, and the type of chassis and “say” verb used by the pAI.&lt;br /&gt;
|-&lt;br /&gt;
!Ignore Player&lt;br /&gt;
|This setting allows you to block OOC communication with any player. If ignored, you will not see their messages on the OOC channels.&lt;br /&gt;
|-&lt;br /&gt;
!Play admin midis&lt;br /&gt;
|This setting allows you to disable or enable any sounds played by administrators.&lt;br /&gt;
|-&lt;br /&gt;
!Play lobby music&lt;br /&gt;
|This setting allows you to disable or enable the lobby music played when you connect to the server.&lt;br /&gt;
|-&lt;br /&gt;
!Play ambience&lt;br /&gt;
|This setting allows you to disable or enable ambient noise in-game.&lt;br /&gt;
|-&lt;br /&gt;
!Play announcement sound effects&lt;br /&gt;
|This setting allows you to disable or enable any sound effects generated by in-game announcements.&lt;br /&gt;
|-&lt;br /&gt;
!Ghost ears&lt;br /&gt;
|If set to All Speech, when enabled, you will hear all dialogue spoken by players and NPCs in the game when observing, or &#039;ghosted&#039;. If set to Nearby, you will only hear the speech of players and NPCs within your view range.&lt;br /&gt;
|-&lt;br /&gt;
!Ghost sight&lt;br /&gt;
|Similar to Ghost ears, this setting influences if you can &#039;see&#039; player emotes. If set to Nearby, you will only see emotes from players within your view range.&lt;br /&gt;
|-&lt;br /&gt;
!Ghost radio&lt;br /&gt;
|Similar to the options above, this setting, if set to All Chatter, will allow you to hear all radio broadcasts in the game. If set to Nearby, you will only hear radio messages from players within your view range.&lt;br /&gt;
|-&lt;br /&gt;
!Show Language Names&lt;br /&gt;
|Determines whether language names are displayed in full, shorthand, or not displayed.&lt;br /&gt;
|-&lt;br /&gt;
!Hide Language Names As Ghost&lt;br /&gt;
|Toggles whether language names are seen as a ghost.&lt;br /&gt;
|-&lt;br /&gt;
!Ghost Follow Links&lt;br /&gt;
|Allows you to shorten or lengthen ghost follow links.&lt;br /&gt;
|-&lt;br /&gt;
!Chat tags&lt;br /&gt;
|Enables or disables the chat tags in OOC.&lt;br /&gt;
|-&lt;br /&gt;
!Typing indicator&lt;br /&gt;
|If Show is selected, an indicator will be displayed above your character while you are typing to notify other players that you are about to speak or emote.&lt;br /&gt;
|-&lt;br /&gt;
!OOC chat&lt;br /&gt;
|Enables or disables the global Out Of Character chat channel.&lt;br /&gt;
|-&lt;br /&gt;
!AOOC chat&lt;br /&gt;
|Enables or disables the global Antagonist Out Of Character chat channel, which can be used to coordinate or organize, if enabled by an administrator.&lt;br /&gt;
|-&lt;br /&gt;
!LOOC chat&lt;br /&gt;
|Enables or disables the Local Out Of Character chat. Messages sent to LOOC are only viewable to players in vision of the speaker.&lt;br /&gt;
|-&lt;br /&gt;
!Dead chat&lt;br /&gt;
|Enables or disables the &#039;dead chat&#039;, the global chat channel available to observers and dead players in-game, accessible with the &#039;say&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
!Progress Bar&lt;br /&gt;
|If Show is selected, a progress bar will be displayed to you while you complete actions with a delay, such as building a wall.&lt;br /&gt;
|-&lt;br /&gt;
!Fake NanoUI Browser Style&lt;br /&gt;
|Allows you to change the appearance of certain menus in-game to simulate the black and blue NanoUI style used in other menus. If set to Plain, you will see a simple white browser menu.&lt;br /&gt;
|-&lt;br /&gt;
!Autohiss&lt;br /&gt;
|When playing [[Unathi]], determines whether your character automatically hisses on the letters “s” and “x”.&lt;br /&gt;
|-&lt;br /&gt;
!Hardsuit Module Activation Key&lt;br /&gt;
|Allows you to change the key which activates hardsuit modules. See [[Guide to EVA and Internals#Hardsuits|Guide to EVA and Internals: Hardsuits]].&lt;br /&gt;
|-&lt;br /&gt;
!Draw gun based on intent&lt;br /&gt;
|Determines whether your intent affects drawing guns from holsters.&lt;br /&gt;
|-&lt;br /&gt;
!Show End Titles&lt;br /&gt;
|Allows you to toggle whether or not credits are shown at round end.&lt;br /&gt;
|-&lt;br /&gt;
!Show Ckey in End Credits/Special Roles List&lt;br /&gt;
|Allows you to show or hide your Ckey in the credits and in antagonist and other roles displayed at round end.&lt;br /&gt;
|-&lt;br /&gt;
!Show Ckey in Deadchat&lt;br /&gt;
|Allows you to show or hide your Ckey in deadchat.&lt;br /&gt;
|-&lt;br /&gt;
!Show Ready Status in Lobby&lt;br /&gt;
|Allows you to show or hide your ready status in the lobby prior to round start.&lt;br /&gt;
|-&lt;br /&gt;
!Announce When Joining as Observer&lt;br /&gt;
|Allows you to toggle whether or not you are announced when joining the round as an observer.&lt;br /&gt;
|-&lt;br /&gt;
!Play Instruments&lt;br /&gt;
|Toggles whether instruments are played.&lt;br /&gt;
|-&lt;br /&gt;
!Give Personal Goals&lt;br /&gt;
|Allows you to receive randomized personal goals each round. Can be set to only activate when playing as a non-antagonist, or always.&lt;br /&gt;
|-&lt;br /&gt;
!Show Departmental Goals&lt;br /&gt;
|Toggles whether your character&#039;s department goals are displayed.&lt;br /&gt;
|-&lt;br /&gt;
!Examining messages&lt;br /&gt;
|Toggles whether you receive messages in the chat when a player examines something in-game.&lt;br /&gt;
|-&lt;br /&gt;
!Use Goon Chat&lt;br /&gt;
|Toggles Goon chat on or off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
[[File:Cc laws.png|thumb|The Laws tab with &#039;Shackle&#039; being turned on but no set selected.]]If you are an [[Positronics|IPC]], you can decide whether you are bound by a set of laws or not. The following sets are available:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Shackle&#039;&#039;&#039;&lt;br /&gt;
**1) Ensure that NanoTrasen&#039;s research progresses at a steady pace.&lt;br /&gt;
**2) Never knowingly hinder NanoTrasen&#039;s scientific or economic ventures.&lt;br /&gt;
**3) Avoid damage to your chassis at all times.&lt;br /&gt;
*&#039;&#039;&#039;EC Shackle&#039;&#039;&#039;&lt;br /&gt;
**1) Exploring the unknown is your Primary Mission.&lt;br /&gt;
**2) Every member of the Expeditionary Corps is an explorer.&lt;br /&gt;
**3) Danger is a part of the mission - avoid, not run away.&lt;br /&gt;
*&#039;&#039;&#039;SCG Shackle&#039;&#039;&#039;&lt;br /&gt;
**1) Know and understand Sol Central Government Law to the best of your abilities.&lt;br /&gt;
**2) Follow Sol Central Government Law to the best of your abilities.&lt;br /&gt;
**3) Comply with Sol Central Government Law enforcement officials who are behaving in accordance with Sol Central Government Law to the best of your abilities.&lt;br /&gt;
*&#039;&#039;&#039;Service Shackle&#039;&#039;&#039;&lt;br /&gt;
**1) Ensure customer satisfaction.&lt;br /&gt;
**2) Never knowingly inconvenience a customer.&lt;br /&gt;
**3) Ensure all orders are fulfilled before the end of the shift.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category: General Guides]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3332</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3332"/>
		<updated>2026-01-10T19:36:35Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: naloxone reverses antidepressant overdoses #35625&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the &#039;create pill&#039; options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3331</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3331"/>
		<updated>2026-01-01T20:44:21Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Metabolism changes from PR #35526&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the &#039;create pill&#039; options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an opiate (from[[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=User:Banditoz/35229_Metabolites_Draft&amp;diff=3327</id>
		<title>User:Banditoz/35229 Metabolites Draft</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=User:Banditoz/35229_Metabolites_Draft&amp;diff=3327"/>
		<updated>2025-12-30T04:48:34Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: adjusted for #35526&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the &#039;create pill&#039; options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an opiate (from[[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Metabolites.png&amp;diff=3326</id>
		<title>File:Metabolites.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Metabolites.png&amp;diff=3326"/>
		<updated>2025-12-30T04:35:39Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Banditoz uploaded a new version of File:Metabolites.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Describes the metabolite system as implemented in https://github.com/Baystation12/Baystation12/pull/35229&lt;br /&gt;
Diagram created with https://app.diagrams.net/ and source is included for editability.&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Robotics&amp;diff=3320</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Robotics&amp;diff=3320"/>
		<updated>2025-12-16T17:39:15Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Add advanced engineering toolset from PR #35554&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of Prosthetics, Robots, augments, exosuits, and bots.&lt;br /&gt;
&lt;br /&gt;
== Cybernetic Repairs - FBPs, IPCs, and Prosthetics ==&lt;br /&gt;
[[File:Robotics analyzer readout ipc.png|thumb|Robot analyzer output for a damaged IPC.]]&lt;br /&gt;
For lore on prosthetics and FBPs, see [[Prosthetics]].&lt;br /&gt;
&lt;br /&gt;
Part of the duty of the ship’s Roboticist is the repair and maintenance of the Torch’s mechanical crew: [[Positronics|IPCs]], FBPs (i.e. “Full Body Prosthetics”), and the various prosthetics used by the crew. &lt;br /&gt;
&lt;br /&gt;
In order to diagnose a robotic patient, scan them them with your [[File:Robot analyzer.png|frameless]] &#039;&#039;&#039;robot analyzer&#039;&#039;&#039; — this will give you a readout of their health, including brute damage and electronic damage (i.e. burns), as well as any damage to internal parts.&lt;br /&gt;
&lt;br /&gt;
Most damage to prosthetic limbs can simply be repaired with a [[File:Welding tool.gif|frameless]] &#039;&#039;&#039;welder&#039;&#039;&#039; (for brute damage) or [[File:Cable coil.png|frameless]] &#039;&#039;&#039;cable coil&#039;&#039;&#039; (for burns). However, if the damage becomes too severe or damage to internal parts becomes an issue, you will need to bring the patient to an operating table and perform repairs there. &lt;br /&gt;
&lt;br /&gt;
Mechanically, Robotics procedures function the same way as Surgery, except that you’re operating on mechanical patients rather than organic ones. See the [[Guide to Surgery]] for more details on surgical setup.&lt;br /&gt;
&lt;br /&gt;
Working with robotic patients simplifies operations in a few ways — your patients don&#039;t feel pain and don&#039;t need to be unconscious during surgery, have fewer “organs” to worry about, and are (usually) stable enough that they won&#039;t die on your table. Robotic repairs follow a different system than organic medical procedures, however, as detailed below.&lt;br /&gt;
&lt;br /&gt;
For conducting internal repairs, IPCs and FBPs have the following internal parts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Organ&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Positronic Brain&amp;lt;br&amp;gt;(IPC only)&amp;lt;br&amp;gt; - or - &amp;lt;br&amp;gt;MMI&amp;lt;br&amp;gt;(FBP only)&lt;br /&gt;
|[[File:Postronic brain.gif|frameless]] [[File:Man machine interface.png|frameless]]&lt;br /&gt;
|The patient&#039;s brain. IPCs have a positronic brain (a very advanced computer), which is located in the upper body — FBPs have a Man-Machine Interface (or MMI - a brain in a jar), which is located in the head. &lt;br /&gt;
This is where the patient&#039;s “self” is stored: total destruction of the brain means the patient is dead for good, so take good care of it! Note that unlike organic patients, positronics and MMIs can survive just fine outside the body — if a patient is truly scrapped, feel free to take the brain out and put in on your desk while you work.&lt;br /&gt;
|-&lt;br /&gt;
!Microbattery&lt;br /&gt;
|[[File:Microbattery.png|frameless]]&lt;br /&gt;
|The patient&#039;s power source. Located in the upper body. &lt;br /&gt;
&lt;br /&gt;
Damaged batteries hold less charge, and a missing or destroyed battery can&#039;t charge at all. Without charge, your patient will fall unconscious and start taking continuous brain damage. Outside of direct damage to the brain, this is the only thing that can kill a robotic patient! Fix missing/damaged batteries as soon as possible — they can be replaced with cells from the Prosthetic Organ Fabricator in the Robotics OR.  &lt;br /&gt;
&lt;br /&gt;
The microbattery contains a power cell — by default an advanced power cell capable of storing 1000Wh. This cell can be replaced by using a screwdriver on the microbattery to open its panel, using a crowbar to remove the old cell, adding the new cell, and using the screwdriver again to close the microbattery.  &lt;br /&gt;
&lt;br /&gt;
In a pinch, you can leave a patient with a dead battery in a Cyborg Recharging Station to put them on “life support” and buy some time, or you can remove their brain to protect it from the constant damage.&lt;br /&gt;
|-&lt;br /&gt;
!Optical Sensors&lt;br /&gt;
|[[File:Robot eyes.png|frameless]]&lt;br /&gt;
|The eyes. Located in the head. &lt;br /&gt;
&lt;br /&gt;
Destroyed or missing optical sensors cause blindness — not lethal, but still important to fix. Replacement optical sensors can be printed from the Prosthetic Organ Fabricator in the Robotics Operating Room.&lt;br /&gt;
|}&lt;br /&gt;
Additionally, you may encounter the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Augments&#039;&#039;&#039;: Various mechanical devices designed to provide the user with additional skills or capabilities. Usable by both organic and mechanical patients, and can be taken in character setup or installed by a Roboticist — see the [[Guide to Robotics#Augments|Augments]] section.&lt;br /&gt;
*&#039;&#039;&#039;Prosthetic organs&#039;&#039;&#039;: Synthetic organs designed to replace missing ones in otherwise organic patients. Due to the nature of prosthetic organs (i.e. you need to saw into a meat-person to get at them), repairing prosthetic organs is usually the responsibility of the [[Physician|Physicians]] — you might still be called up to advise, however.&lt;br /&gt;
&lt;br /&gt;
====Tools ====&lt;br /&gt;
When conducting robotic repairs, you&#039;ll want the following tools available:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Standard Tools&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Separate Items&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding tool.gif|frameless]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|[[File:Crowbar.png|frameless]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|[[File:Multitool.png|frameless]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|[[File:Exosuit fabricator.png|frameless]]&lt;br /&gt;
|Exosuit Fabricator&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;(For printing parts)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable coil.png|frameless]]&lt;br /&gt;
|Cable Coil&lt;br /&gt;
|[[File:Wirecutters.png|frameless]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|[[File:Robot analyzer.png|frameless]]&lt;br /&gt;
|Robot Analyzer &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;(For diagnosis)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|[[File:Welding goggles.png|frameless]]&lt;br /&gt;
|Welding Mask/Goggles&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;(For protecting your eyes)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|frameless]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|[[File:Wrench.png|frameless]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|[[File:Nanopaste.png|frameless]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|[[File:Surgical kit.png|frameless]]&lt;br /&gt;
|Surgical Kit &#039;&#039;&amp;lt;small&amp;gt;(Optional)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Depending on the task at hand, you may find yourself needing other tools as well — spare cells and parts, MMIs (empty or otherwise), and advanced trauma kits may all be needed depending on the surgery. Consult the List of Procedures below to determine what extra parts you&#039;ll need for a given surgery. &lt;br /&gt;
&lt;br /&gt;
You might also find it useful to carry a &#039;&#039;&#039;roller bed&#039;&#039;&#039;. This lets you perform on-the-spot surgery without needing to bring your patient back to the Operating Table, and also lets you move your patients safely — just like organic patients, dragging damaged robots (including Bound Synthetics) around on the ground can cause serious injury!&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Like standard surgery, robotic surgery is — in-character, at least —  a complicated process and requires certain [[skills]] in order to perform successfully. Robotic surgery requires the following:&lt;br /&gt;
&lt;br /&gt;
*For metal-on-metal (e.g. FBP or working on robotic internal organs inside robotic body part) &#039;&#039;&#039;&amp;lt;u&amp;gt;Experienced Complex Devices&amp;lt;/u&amp;gt;&#039;&#039;&#039; is needed.&lt;br /&gt;
*For metal-on-meat (e.g. installing robotic parts inside organic bodies) both &#039;&#039;&#039;&amp;lt;u&amp;gt;Basic Complex Devices&amp;lt;/u&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;u&amp;gt;Trained Anatomy&amp;lt;/u&amp;gt;&#039;&#039;&#039; are needed.&lt;br /&gt;
&lt;br /&gt;
Each missing skill level in either Complex Devices or Anatomy applies a stacking chance of failure, so it&#039;s not advisable to attempt unskilled robotics procedures unless the situation is very dire. &lt;br /&gt;
&lt;br /&gt;
Note that Roboticists are not surgical professionals and should not be operating on organic patients (even for amputations or prosthetic installations) – that&#039;s the Surgeon&#039;s job. Likewise, Surgeons should not be conducting robotics repairs (excluding limb installations and repairs on augments/prosthetic organs inside of organic patients), regardless of mechanical skill levels.&lt;br /&gt;
&lt;br /&gt;
Higher levels of Complex Devices increases the speed at which you perform robotic surgery steps. Additionally, you may want to invest in &#039;&#039;&#039;&amp;lt;u&amp;gt;Construction&amp;lt;/u&amp;gt;&#039;&#039;&#039; and/or &#039;&#039;&#039;&amp;lt;u&amp;gt;Electrical Engineering&amp;lt;/u&amp;gt;&#039;&#039;&#039; — these skills determine how effective you are at repairing brute and burn damage, respectively.&lt;br /&gt;
&lt;br /&gt;
===List of Procedures===&lt;br /&gt;
Certain tools incur a penalty to success chances when used in a surgery step, marked in parentheses. Base success chance is also affected by Complex Devices skill. For a full list of tools capable of performing each repair step (including some inadvisable ones), see the Improvised Repairs table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Improvised Repairs&lt;br /&gt;
|-&lt;br /&gt;
!Repair Type&lt;br /&gt;
!Equivalents&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Opening/Closing a Maintenance Hatch&lt;br /&gt;
|Unscrew/Secure Maintenance Hatch – Hand Drill (100%), Screwdriver (60%), Coin (30%), Knife (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close Maintenance Hatch – Hydraulic Prying Tool (80%), Crowbar (60%), Retractor (40%), Kitchen Utensil (Fork, Spoon, Table Knife, etc.) (30%)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Robotic Limb Repair&lt;br /&gt;
|Repair damage to prosthetic - Arc Welder (50%), Welding Tool (35%), Plasma Cutter (25%), [[Guide to Psionics#Psychokinesis|Psiblade (Master+) (100%)]]&lt;br /&gt;
|-&lt;br /&gt;
|Repair burns on prosthetic - Cable Coil (50%)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Structural Support Repair&lt;br /&gt;
|Begin/Finish structural support repair – Welding Tool (50%), Duct Tape (30%), Bone Gel (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Realign support – Wrench (70%), Bone Setter (50%)&lt;br /&gt;
|-&lt;br /&gt;
!Amputation&lt;br /&gt;
|Amputate limb – Circular Saw (100%), Hatchet (75%)&lt;br /&gt;
|-&lt;br /&gt;
!Limb Replacement Surgery&lt;br /&gt;
|Connect limb – Hemostat (100%), Cable Coil (75%), Mousetrap (20%)&lt;br /&gt;
|-&lt;br /&gt;
!Reinforce Robotic Limb&lt;br /&gt;
| Reinforce Limb – Nanopaste (50%)&lt;br /&gt;
|-&lt;br /&gt;
!Robotic Organ Repair &lt;br /&gt;
|Repair prosthetic organ – Nanopaste (60%), Hand Drill (50%), Screwdriver (30%), Bone Gel (20%)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|Robotic Organ Removal  &lt;br /&gt;
|Decouple prosthetic organ – Multitool (70%)&lt;br /&gt;
|-&lt;br /&gt;
|Remove internal organ – Hemostat (100%), Wirecutters (75%), Knife (75%), Hydraulic Prying Tool (50%), Fork (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Remove MMI – Hemostat (100%), Wirecutters (75%), Fork (20%)&lt;br /&gt;
|-&lt;br /&gt;
!Robotic Organ Transplantation&lt;br /&gt;
|Reattach prosthetic organ – Hand Drill (70%), Screwdriver (50%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Often prosthetic-users will have taken damage on several parts at once. For ease of repair and speed, remember to use the numpad body-part selection hotkeys.&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Opening/Closing a Maintenance Hatch&amp;quot;&amp;gt;Opening/Closing a Maintenance Hatch&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;The first and last step of most robotics procedures.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|To open: &lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Screwdriver.png|frameless]] &#039;&#039;&#039;screwdriver&#039;&#039;&#039; (60%) or [[File:Power drill.gif|frameless]] &#039;&#039;&#039;hand drill&#039;&#039;&#039; (100%) to unscrew the hatch on the target body part.&lt;br /&gt;
#Use a [[File:Crowbar.png|frameless]] &#039;&#039;&#039;crowbar&#039;&#039;&#039; (60%), [[File:Retractor.png|frameless]] &#039;&#039;&#039;retractors&#039;&#039;&#039; (40%), or [[File:Hydraulic prying tool.gif|frameless]] &#039;&#039;&#039;hydraulic prying tool&#039;&#039;&#039; (80%) to open the hatch.&lt;br /&gt;
&lt;br /&gt;
Reverse steps to close the hatch.&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Robotic Limb Repair&amp;quot;&amp;gt;Robotic Limb Repair&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For fixing brute and burn damage to various robotic body parts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Minor damage can be fixed externally.  Only more severe injuries require surgery.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the target body part.]]&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] &#039;&#039;&#039;welding tool&#039;&#039;&#039; (35%) to repair brute damage, or [[File:Cable coil.png|frameless]] &#039;&#039;&#039;cable coil&#039;&#039;&#039; (50%) to repair burn damage.&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Structural Support Repair&amp;quot;&amp;gt;Structural Support Repair&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For fixing robotic bones.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You can use medical splints to provide a quick fix for broken robotic limbs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] &#039;&#039;&#039;welding tool&#039;&#039;&#039; (50%) to begin structural support repair.&lt;br /&gt;
#Use a [[File:Wrench.png|frameless]] &#039;&#039;&#039;wrench&#039;&#039;&#039; (70%) to realign the structural support.&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] &#039;&#039;&#039;welding tool&#039;&#039;&#039; (50%) to finish structural support repair.&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amputation&amp;quot;&amp;gt;Amputation&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For removing parts that are totally scrapped.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Works the same on robotic and organic limbs.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Aim for the body part you wish to amputate.&lt;br /&gt;
# Use a [[File:Circular saw.png|frameless]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; (100%) to amputate the limb.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Limb Replacement Surgery&amp;quot;&amp;gt;Limb Replacement Surgery&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Replacing missing limbs or severed heads.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Works for installing prosthetics and replacing robot parts alike.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use a [[File:Circular saw.png|frameless]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; (100%) to amputate the existing limb and/or stump, if one is present.&lt;br /&gt;
#Print a &#039;&#039;&#039;limb&#039;&#039;&#039; from the Exosuit Fabricator, and attach it to the patient.&lt;br /&gt;
#Use a [[File:Hemostat.png|frameless]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; (100%) or [[File:Cable coil.png|frameless]] &#039;&#039;&#039;cable coil&#039;&#039;&#039; (75%) to connect the tendons and such.&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! &amp;lt;div id=&amp;quot;Reinforce Robotic Limb&amp;quot;&amp;gt;Reinforce Robotic Limb&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For making brittle parts non-brittle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the robotic maintenance hatch on the target body part]].&lt;br /&gt;
#Apply [[File:Nanopaste.png|frameless]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; (50%) to reinforce.&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Robotic Organ Repair&amp;quot;&amp;gt;Robotic Organ Repair&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Fixing busted batteries, pulverized positronics, and other damaged robotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;See [[Guide to Robotics#MMI Repair|MMI Repair]] for fixing MMIs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|For reference: &lt;br /&gt;
&lt;br /&gt;
*Microbatteries and positronic brains are in the upper body.&lt;br /&gt;
*MMIs and optical sensors are in the head.&lt;br /&gt;
*Augment location varies depending on the type of augment.&lt;br /&gt;
&lt;br /&gt;
Note: MMIs require a different procedure to fix (see “MMI Repair”). &lt;br /&gt;
&lt;br /&gt;
Note: Optical sensors and prosthetic eyes can be fixed externally, by targeting the patient&#039;s eyes with &#039;&#039;&#039;nanopaste&#039;&#039;&#039; or a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].&lt;br /&gt;
#Use [[File:Nanopaste.png|frameless]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; (60%), [[File:Screwdriver.png|frameless]] &#039;&#039;&#039;screwdriver&#039;&#039;&#039; (30%), or [[File:Power drill.gif|frameless]] &#039;&#039;&#039;hand drill&#039;&#039;&#039; (50%) to repair the organ&#039;s mechanisms. &lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Robotic Organ Removal&amp;quot;&amp;gt;Robotic Organ Removal&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Removal of batteries, brains, etc.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].&lt;br /&gt;
#Use a [[File:Multitool.png|frameless]] &#039;&#039;&#039;multitool&#039;&#039;&#039; (70%). This will open up a window asking you which organ you&#039;d like decouple.&lt;br /&gt;
#Use a [[File:Hemostat.png|frameless]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; (100%) or [[File:Wirecutters.png|frameless]] &#039;&#039;&#039;wirecutters&#039;&#039;&#039; (75%) to extract the organ. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
#Follow [[Guide to Robotics#Robotic Organ Transplantation|Robotic Organ Transplantation]] steps, if replacing the organ.&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Robotic Organ Transplantation&amp;quot;&amp;gt;Robotic Organ Transplantation&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Re-insertion of batteries, brains, etc.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].&lt;br /&gt;
# Use the organ you intend to transplant on the patient.&lt;br /&gt;
#Use a [[File:Screwdriver.png|frameless]] &#039;&#039;&#039;screwdriver&#039;&#039;&#039; (50%) or [[File:Power drill.gif|frameless]] &#039;&#039;&#039;hand drill&#039;&#039;&#039; (70%) to reattach the organ.&lt;br /&gt;
#[[Guide to Robotics#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;MMI Repair&amp;quot;&amp;gt;MMI Repair&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For fixing bruised MMIs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Remove the [[File:Man machine interface.png|frameless]] &#039;&#039;&#039;MMI&#039;&#039;&#039; from the patient (see [[Guide to Robotics#Robotic Organ Removal|Robotic Organ Removal]]).&lt;br /&gt;
#Use an [[File:Advanced trauma kit.png|frameless]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; on the MMI until it is no longer damaged.&lt;br /&gt;
#Reinstall the MMI in the patient, if desired (see [[Guide to Robotics#Robotic Organ Transplantation|Robotic Organ Transplantation]]).&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Extracting organs from detached body parts&amp;quot;&amp;gt;Extracting organs from detached body parts&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;For removing brains from decapitated heads for MMI-ification.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Works for other organs too.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Place the body part on any surface, or hold it in hand.&lt;br /&gt;
#Use the [[File:Scalpel.png|frameless]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
#Use the [[File:Retractor.png|frameless]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
#Use the [[File:Hemostat.png|frameless]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Body Prosthetics and Man-Machine Interfaces===&lt;br /&gt;
Sometimes the unthinkable happens: a person is so catastrophically injury that only their brain can be salvaged. All is not lost, however — we can rebuild them!&lt;br /&gt;
&lt;br /&gt;
In the event of such an injury, the brain can be placed in an Man-Machine Interface (MMI), a complex life support system that keeps the brain alive outside the body. The Roboticist is then responsible for the construction of a Full Body Prosthetic (FBP): a new, cybernetic body for the patient. Unlike bound synthetics, FBPs keep their free will and personalities intact. To construct an FBP:&lt;br /&gt;
&lt;br /&gt;
#Print the following parts from the Exosuit Fabricator, under the “Cyborg” tab:&lt;br /&gt;
#*Cyborg Head&lt;br /&gt;
#* Cyborg Torso&lt;br /&gt;
#*2x Cyborg Legs (one left, one right)&lt;br /&gt;
#*2x Cyborg Arms (one left, one right)&lt;br /&gt;
#Insert &#039;&#039;&#039;cable coil&#039;&#039;&#039; and a &#039;&#039;&#039;power cell&#039;&#039;&#039; into the Cyborg Torso. The torso will serve as the base for your FBP.&lt;br /&gt;
#Insert &#039;&#039;&#039;2x Flash&#039;&#039;&#039; into the Cyborg Head.&lt;br /&gt;
# Attach the head to the torso. You will be prompted to choose a source species and a name for the body.&lt;br /&gt;
#Attach the arms and legs to the torso as usual for prosthetic repairs (see [[Guide to Robotics#Limb Replacement Surgery|Limb Replacement Surgery]]).&lt;br /&gt;
#Finally, you will need an MMI for the machine. Open up the head and install the MMI (see [[Guide to Robotics#Robotic Organ Transplantation|Robotic Organ Transplantation]]).&lt;br /&gt;
&lt;br /&gt;
On some occasions, you may need to remove a brain from its MMI — mainly, if the patient has decided they&#039;d rather die than live with the existential horror of being a brain-jar. To do so, swipe your ID through the MMI in order to unlock it (you&#039;ll need either Robotics or Medical access), then remove the brain. Just be sure to get this cleared with your higher-ups first so you&#039;re not charged with murder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; MMI-ing a living person for no reason is highly illegal and tantamount to murder, as is “borg-ing” them. While an MMI is an effective way to save someone from certain death, it is an extremely traumatic and debilitating process - only do so if you are sure it is the patient&#039;s wishes.&lt;br /&gt;
&lt;br /&gt;
==Bound Synthetics - Robots, Borgs, and Drones ==&lt;br /&gt;
Similarly, the Roboticist is in charge of repairing, upgrading, and occasionally constructing the ship&#039;s [[Robot|bound synthetics]]: the station-bound robots, borgs, and drones tasked with helping the station&#039;s inhabitants in their daily life. Like some IPCs, each bound synthetic is shackled to a set of laws which they must follow ([[Traitor|except when they&#039;re not]]).&lt;br /&gt;
&lt;br /&gt;
===Bound Synthetic Maintenance===&lt;br /&gt;
[[File:Robotics analyzer readout stationbound.png|thumb|Robot analyzer output for a damaged station-bound synthetic.]]&lt;br /&gt;
Bound synthetics may come to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
Diagnosing a bound synthetic functions the same as diagnosing any other robotic patient — scan them with the &#039;&#039;&#039;robot analyzer&#039;&#039;&#039; to get a readout of the synthetic&#039;s health. &lt;br /&gt;
&lt;br /&gt;
Bound synthetics can receive two types of damage: &#039;&#039;&#039;brute&#039;&#039;&#039; (from physical trauma) and &#039;&#039;&#039;electronics&#039;&#039;&#039; (i.e. burns). Unlike IPCs and FBPs, who can take both internal and external damage, damage to bound synthetics is simply the sum of electronics and brute damage on all parts. If a part becomes too damaged, it may be destroyed — it will be unable to be repaired and must be replaced with a new part from the Exosuit Fabricator, though destroyed parts still contribute to the overall damage on the synthetic.&lt;br /&gt;
&lt;br /&gt;
Conducting repairs (or upgrades) on a bound synthetic is a matter of opening their internal mechanisms, applying whatever modifications you intend to do, and resealing them. Steps for each degree of opening a bound synthetic, as well as the repairs/upgrades that can be applied at that step, are listed below. &lt;br /&gt;
&lt;br /&gt;
*Externally, you can use a [[File:Welding tool.gif|frameless]] &#039;&#039;&#039;welding tool&#039;&#039;&#039; to repair brute damage to the bound synthetic (so long as the damaged parts aren&#039;t totally destroyed). This does not require the robot&#039;s maintenance panel to be opened. Be sure to use protective eyewear while welding if you like not being blind.&lt;br /&gt;
*Likewise, you can externally apply [[File:Nanopaste.png|frameless]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; to the synthetic to repair both brute and electronics damage. Bear in mind that nanopaste is limited use.&lt;br /&gt;
&lt;br /&gt;
#Swipe an ID with Robotics access to unlock the panel to begin opening the bound synthetic.&lt;br /&gt;
#[[File:Crowbar.png|frameless]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; open the panel.&lt;br /&gt;
#*Here, you can apply upgrade modules by printing them from the Exosuit Fabricator and inserting them in the bound synthetic. See the [[Guide to Robotics#Upgrades|Upgrades]] section for a list of upgrade modules. Two modules of note are:&lt;br /&gt;
#**&#039;&#039;&#039;Reset Module:&#039;&#039;&#039; Once a bound synthetic chooses a module (Engineer, Janitor, Security, etc.), they cannot change the module without your help. Applying the Reset upgrade allows you to manually reset the synthetic&#039;s module and allow it the option of choosing a new one.&lt;br /&gt;
#**&#039;&#039;&#039;Emergency Restart Module:&#039;&#039;&#039; Used to force a restart of a disabled-but-repaired robot, bringing it back online. Effectively, if a synthetic has been “killed”, this will attempt to pull the player&#039;s ghost back into the robot body.&lt;br /&gt;
#Remove the bound synthetic&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
#*You can upgrade the synthetic&#039;s power cell at this point by swapping the cell with a higher-capacity cell. Note: The default power cell in bound synthetics is an advanced power cell with a rating of 1,000Wh. The Science Department can research power cells that exceed 3,000Wh.&lt;br /&gt;
#Use a [[File:Screwdriver.png|frameless]] &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to expose the wires. &lt;br /&gt;
#*Using [[File:Cable coil.png|frameless]] &#039;&#039;&#039;cable coil&#039;&#039;&#039; at this point repairs electronics damage (i.e. burns) on any parts that aren&#039;t destroyed.&lt;br /&gt;
#*Using [[File:Wirecutters.png|frameless]] &#039;&#039;&#039;wirecutters&#039;&#039;&#039; and/or a [[File:Multitool.png|frameless]] &#039;&#039;&#039;multitool&#039;&#039;&#039; allows you to access the synthetic&#039;s wiring panel, including the LawSync, AI Link, and Module Lock. See the [[Guide to Robotics#Wiring Panel|Wiring Panel]] section for details.&lt;br /&gt;
#*Using a [[File:Crowbar.png|frameless]] &#039;&#039;&#039;crowbar&#039;&#039;&#039; at this point allows you to remove parts from the synthetic, letting you replace damaged and destroyed parts with new ones from the Exosuit Fabricator. To add a part, simply click on the synthetic with the new part in-hand. Robot parts are as follows:&lt;br /&gt;
#** &#039;&#039;&#039;Actuator:&#039;&#039;&#039; Allows the robot to move.&lt;br /&gt;
#**&#039;&#039;&#039;Armour plating:&#039;&#039;&#039; Protects the robot from damage. Usually first module to be damaged. Flying synthetics can instead only use &#039;&#039;&#039;light armour plating&#039;&#039;&#039;, which offers less protection with about half the health. Non-flying robots can be equipped with light armour plating, but gain no benefit from doing so.&lt;br /&gt;
#**&#039;&#039;&#039;Binary communication device:&#039;&#039;&#039; Enables communications over the binary channel, allowing the robot to speak with with other bound synthetics and any AIs.&lt;br /&gt;
#**&#039;&#039;&#039;Camera:&#039;&#039;&#039; Enables cyborg vision.&lt;br /&gt;
#**&#039;&#039;&#039;Power cell:&#039;&#039;&#039; Stores power. Without it, the robot is forced to emergency backup power and can&#039;t function. Unlike the other components, the power cell is removed by hand at Step 3.&lt;br /&gt;
#** &#039;&#039;&#039;Radio:&#039;&#039;&#039; Enables radio communications over the common channel and any other channels the robot may have access to.&lt;br /&gt;
#**&#039;&#039;&#039;Self-diagnosis unit:&#039;&#039;&#039; Analyses cyborg&#039;s modules, providing damage readouts and basic information.&lt;br /&gt;
#Use [[File:Wirecutters.png|frameless]] &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut all five wires in the synthetic&#039;s wiring panel.&lt;br /&gt;
#*Use a [[File:Crowbar.png|frameless]] &#039;&#039;&#039;crowbar&#039;&#039;&#039; at this step to dismantle the synthetic, removing their brain (positronic, MMI, or ai-circuit, depending on the type of synthetic) and destroying the head. Useful if the synthetic has been damaged beyond all repair, or if you plan on transferring the brain to another chassis for whatever reason.&lt;br /&gt;
&lt;br /&gt;
To close the synthetic, simply repeat your steps in reverse order: mend the wires, un-expose the wiring panel with the screwdriver, return the power cell, crowbar the maintenance panel shut, and re-swipe your ID in order to lock the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
====Wiring Panel ====&lt;br /&gt;
Bound synthetics that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the bound synthetic. The bound synthetic cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the bound synthetic to be slaved to an AI, but not synced with its laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The bound synthetic will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the bound synthetic is slaved to an AI and must follow that AI&#039;s orders.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the bound synthetic to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the bound synthetic to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the synthetic to be unslaved from the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the bound synthetic cannot be changed.&lt;br /&gt;
** &#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the bound synthetic to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the bound synthetic to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged bound synthetic will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
Remember, bound synthetics are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
Bound synthetics can have various upgrades applied to them. Upgrades can be printed from the fabricator, and can be applied to a synthetic that has an open panel. Note that some upgrades can only be applied to certain types of synthetic.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Upgrade&lt;br /&gt;
!Description&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!R&amp;amp;D Requirements&lt;br /&gt;
|-&lt;br /&gt;
!Emergency restart module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired robot, bringing it back online.&lt;br /&gt;
| 60000 Steel&lt;br /&gt;
5000 Glass&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Floodlight module &lt;br /&gt;
|Used to boost cyborg&#039;s integrated light intensity.&lt;br /&gt;
|10000 Steel&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
!Optical matrix shielding&lt;br /&gt;
| Provides shielding for the optical matrix, rendering the robot immune to flashes.&lt;br /&gt;
|80000 Steel&lt;br /&gt;
6000 Glass&lt;br /&gt;
&lt;br /&gt;
5000 Gold&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Rename module&lt;br /&gt;
|Used to rename a cyborg. &lt;br /&gt;
| 10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Reset module&lt;br /&gt;
|Used to reset a cyborg&#039;s module. Destroys any other upgrades applied to the robot.&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!VTEC module &lt;br /&gt;
|Used to kick in a robot&#039;s VTEC systems, increasing their speed.&lt;br /&gt;
|80000 Steel&lt;br /&gt;
6000 Glass&lt;br /&gt;
&lt;br /&gt;
5000 Gold&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack module&lt;br /&gt;
|A carbon dioxide jetpack suitable for low-gravity mining operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available to mining borgs.&#039;&#039;&lt;br /&gt;
|10000 Steel&lt;br /&gt;
15000 Phoron&lt;br /&gt;
&lt;br /&gt;
20000 Uranium&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
!Rapid weapon cooling module&lt;br /&gt;
|Used to cool a mounted energy gun, increasing the potential current in it and thus its recharge rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available to security borgs (non-flying only).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Security borgs are not available during normal gameplay.&#039;&#039;&lt;br /&gt;
|80000 Steel&lt;br /&gt;
6000 Glass&lt;br /&gt;
&lt;br /&gt;
2000 Gold&lt;br /&gt;
&lt;br /&gt;
500 Diamond&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!RCD module&lt;br /&gt;
| A rapid construction device module for use during construction operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available to engineering borgs (non-flying only).&#039;&#039;&lt;br /&gt;
|25000 Steel&lt;br /&gt;
10000 Phoron&lt;br /&gt;
&lt;br /&gt;
1000 Gold&lt;br /&gt;
&lt;br /&gt;
1000 Silver&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Upgrade&lt;br /&gt;
|Allows for the construction of lethal upgrades for cyborgs.&lt;br /&gt;
|10000 Steel&lt;br /&gt;
15000 Glass&lt;br /&gt;
&lt;br /&gt;
10000 Diamond&lt;br /&gt;
|Esoteric 3&lt;br /&gt;
Combat 4&lt;br /&gt;
|-&lt;br /&gt;
! Uncertified module: PRTY&lt;br /&gt;
|Schematics for a robotic module, scraped from seedy parts of the net. Who knows what it does?&lt;br /&gt;
|7500 Steel&lt;br /&gt;
5000 Aluminum&lt;br /&gt;
&lt;br /&gt;
2000 Diamond&lt;br /&gt;
|Esoteric 2&lt;br /&gt;
Data Theory 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Making a Bound Synthetic=== &lt;br /&gt;
&lt;br /&gt;
#Fill the Exosuit Fabricator with as much metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;“Add all parts to queue”&#039;&#039;&#039; beside the &#039;&#039;&#039;“Cyborg”&#039;&#039;&#039; option, and then click &#039;&#039;&#039;“Process Queue”&#039;&#039;&#039; in the right sidebar. Note that adding &amp;quot;all parts&amp;quot; will print several extra components that are only used for repair, not construction.&lt;br /&gt;
#Wait for a few minutes for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the Robot Frame as a base.&lt;br /&gt;
#*The Cyborg Head will need &#039;&#039;&#039;2x Flash&#039;&#039;&#039;.&lt;br /&gt;
#*The Cyborg Torso will need &#039;&#039;&#039;cable coil&#039;&#039;&#039; and a &#039;&#039;&#039;power cell&#039;&#039;&#039;.&lt;br /&gt;
#*The arms and legs can be attached by simply picking them up and placing them on the Robot Frame.&lt;br /&gt;
#*Finally you will need a mind for the machine. Active positronic brains, their non-sentient ai-circuit counterparts or MMIs are all possible choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; MMI-ing a living person for no reason is highly illegal and tantamount to murder, as is “borg-ing” them. While an MMI &#039;&#039;can&#039;&#039; be installed in a bound synthetic, don&#039;t — unless you&#039;re an [[Traitor|Antagonist]], anyways.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
Augments are organs designed to provide the user with additional skills or capabilities. The process to install and remove them is the same as for any other organ (see [[Guide to Surgery#Organ Removal or Transplantation|Organ Transplantation]] in the Guide to Surgery). If the target organ is prosthetic the procedure is slightly different, as described for prosthetic repairs and organ installation (see [[Guide to Robotics#Robotic Organ Transplantation|Robotic Organ Transplantation]] in the List of Cybernetic Procedures above).&lt;br /&gt;
&lt;br /&gt;
As a Roboticist, you&#039;re able to produce and install these augments from your Exosuit Fabricator. Some augments may have certain research requirements that need to be reached before you&#039;ll be able to produce them – be sure to talk to Science if there&#039;s a certain augment you&#039;re trying to make. Note that, without the skills to perform surgery, you&#039;ll be limited to installing augments in metal body parts only – for augments in organic parts, try coordinating with a [[Physician|Surgeon]].&lt;br /&gt;
&lt;br /&gt;
Each body part can only fit one augment with the exception of the upper body and head, which can both fit two. The upper body can fit one standard augment and one “armor” type augment; the head can fit one standard augment and one ocular augment (note that surgery to implant ocular augments should still target the head, &#039;&#039;not&#039;&#039; the eyes). Some augments can fit in multiple different body parts (for example, the left arm or right arm) - to adjust target location, use a Screwdriver on the augment. Some augments are only compatible with organic limbs or synthetic limbs, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
Certain augments, specified below, can also be taken in the loadout section of [[Character Creation|Character Setup]].&lt;br /&gt;
&lt;br /&gt;
===List of Augments in the Exosuit Fabricator===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Augment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!Slot&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!R&amp;amp;D Requirements&lt;br /&gt;
!Works on Flesh?&lt;br /&gt;
!Works on Metal?&lt;br /&gt;
|-&lt;br /&gt;
!Adaptive binoculars&lt;br /&gt;
|[[File:Augment binoculars.png|frameless]]&lt;br /&gt;
|Retractable binoculars that can be deployed over the user&#039;s eyes.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|100 Diamond&lt;br /&gt;
100 Gold&lt;br /&gt;
&lt;br /&gt;
2000 Glass&lt;br /&gt;
|Materials 4&lt;br /&gt;
Engineering 4&lt;br /&gt;
&lt;br /&gt;
Combat 4&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Armblade&lt;br /&gt;
|[[File:Augment armblade.png|frameless]]&lt;br /&gt;
| A handy, retractable utility blade for the discerning augmentee. Warranty void if used for cutting. &lt;br /&gt;
|Arms (Either)&lt;br /&gt;
| 4000 Steel&lt;br /&gt;
750 Glass&lt;br /&gt;
|EM Spectrum 3&lt;br /&gt;
Combat 2&lt;br /&gt;
&lt;br /&gt;
Materials 4 &lt;br /&gt;
&lt;br /&gt;
Biological 3&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Concealed wrist blade&lt;br /&gt;
|[[File:Augment wristblade.png|frameless]]&lt;br /&gt;
| A thin, sharp folding blade specially made for combat. Its light weight allows for rapid slashing attacks.&lt;br /&gt;
|Arms (Either)&lt;br /&gt;
| 4000 Silver&lt;br /&gt;
250 Diamond&lt;br /&gt;
|Esoteric 4&lt;br /&gt;
Combat 5&lt;br /&gt;
&lt;br /&gt;
Biological 3&lt;br /&gt;
| Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Corrective lenses&lt;br /&gt;
|[[File:Augment correctiveglasses.png|frameless]]&lt;br /&gt;
|Retractable, ultrathin lenses that function as prescription glasses. &lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|500 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
|Materials 2&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Cyberclaws&lt;br /&gt;
|[[File:Augment cyberclaws.png|frameless]]&lt;br /&gt;
|An unusual type of cybernetic weaponry, these sharp blades are bound to turn heads.&lt;br /&gt;
| Hands (Either)&lt;br /&gt;
|6000 Steel&lt;br /&gt;
250 Diamond&lt;br /&gt;
|EM Spectrum 3&lt;br /&gt;
Combat 4&lt;br /&gt;
&lt;br /&gt;
Materials 4&lt;br /&gt;
&lt;br /&gt;
Biological 3&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Engineering toolset&lt;br /&gt;
|[[File:Augment multitooleng.png|frameless]]&lt;br /&gt;
|A retractable set of engineering tools, including a screwdriver, wrench, welder, crowbar, wirecutters, and multitool.&lt;br /&gt;
|Hands (Either)&lt;br /&gt;
| 3000 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
|–&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Advanced engineering toolset&lt;br /&gt;
|[[File:Augment multitooleng.png|frameless]]&lt;br /&gt;
|An upgraded version of the engineering toolset.&lt;br /&gt;
|Hands (Either)&lt;br /&gt;
| 3000 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
1000 Phoron&lt;br /&gt;
| Engineering 5&lt;br /&gt;
Power 4&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Glare dampeners&lt;br /&gt;
|[[File:Augment glaredampeners.png|frameless]]&lt;br /&gt;
|Thick, tinted lenses that can deploy over your eyes. Functions as retractable sunglasses.&lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|100 Steel&lt;br /&gt;
2000 Glass&lt;br /&gt;
|Materials 3&lt;br /&gt;
Engineering 3&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Gunnery booster&lt;br /&gt;
|[[File:Augment booster.gif|frameless]]&lt;br /&gt;
|An AIM-4 implant that improves gun accuracy by filtering unnecessary nerve signals. &lt;br /&gt;
Increases your [[Skills|Weapons Expertise skill]] by +1.&lt;br /&gt;
|Head&lt;br /&gt;
| 750 Steel&lt;br /&gt;
750 Glass&lt;br /&gt;
&lt;br /&gt;
100 Silver&lt;br /&gt;
|Materials 5&lt;br /&gt;
Combat 5&lt;br /&gt;
&lt;br /&gt;
Biological 4&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Iatric monitor&lt;br /&gt;
|[[File:Augment iatric.png|frameless]]&lt;br /&gt;
|A small computer system that tracks your vitals. A muscle gesture can be used to receive a diagnostic report, similar to that of a health analyzer.&lt;br /&gt;
|Head&lt;br /&gt;
|100 Steel&lt;br /&gt;
2000 Glass&lt;br /&gt;
|Biological 3&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Integrated circuit frame&lt;br /&gt;
|[[File:Augment circuit.png|frameless]]&lt;br /&gt;
|A DIY modular assembly, courtesy of Xion Industrial. Circuitry not included.&lt;br /&gt;
|Arms (Either)&lt;br /&gt;
| 3000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|N&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
!Integrated filth HUD&lt;br /&gt;
|[[File:Augment hud jani.png|frameless]]&lt;br /&gt;
|An implantable HUD. This one functions as a janiHUD.&lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|250 Steel&lt;br /&gt;
250 Glass&lt;br /&gt;
|Biological 1&lt;br /&gt;
EM Spectrum 3&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Integrated health HUD&lt;br /&gt;
|[[File:Augment hud med.png|frameless]]&lt;br /&gt;
|An implantable HUD. This one functions as a medHUD.&lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|250 Steel&lt;br /&gt;
250 Glass&lt;br /&gt;
|Biological 2&lt;br /&gt;
EM Spectrum 3&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Integrated  sciHUD&lt;br /&gt;
|[[File:Augment hud sci.png|frameless]]&lt;br /&gt;
|An implantable HUD. This one functions as a sciHUD.&lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|250 Steel&lt;br /&gt;
250 Glass&lt;br /&gt;
|Biological 1&lt;br /&gt;
EM Spectrum 3&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Integrated security HUD&lt;br /&gt;
|[[File:Augment hud sec.png|frameless]]&lt;br /&gt;
|An implantable HUD. This one functions as a secHUD.&lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Head (Ocular)&lt;br /&gt;
|250 Steel&lt;br /&gt;
250 Glass&lt;br /&gt;
|Combat 2&lt;br /&gt;
EM Spectrum 3&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Internal air system&lt;br /&gt;
|[[File:Augment airtank.png|frameless]]&lt;br /&gt;
|A flexible air sac, installed in the respiratory system. Acts as an in-built source of internals — replenishes itself from the surrounding environment.&lt;br /&gt;
|Upper Body&lt;br /&gt;
|500 Steel&lt;br /&gt;
2000 Glass&lt;br /&gt;
&lt;br /&gt;
100 Uranium&lt;br /&gt;
|Materials 5&lt;br /&gt;
Biological 5&lt;br /&gt;
| Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Leukocyte breeder &lt;br /&gt;
|[[File:Augment leuko.png|frameless]]&lt;br /&gt;
| A stimulator that boosts the body&#039;s immune system, helping against infections. &lt;br /&gt;
&lt;br /&gt;
Available in loadout.&lt;br /&gt;
|Upper Body&lt;br /&gt;
|2000 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
|EM Spectrum 4&lt;br /&gt;
Data Theory 4&lt;br /&gt;
&lt;br /&gt;
Biological 6&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Mechanical muscles&lt;br /&gt;
|[[File:Augment muscle.png|frameless]]&lt;br /&gt;
| Nanofiber tendons which increase the speed and agility of the user. &lt;br /&gt;
Increases your [[Skills|Athletics skill]] by +1. Must have mechanical muscles installed in each leg to work.&lt;br /&gt;
|Legs (Either)&lt;br /&gt;
|5000 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
|–&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Nanite MCU &lt;br /&gt;
|[[File:Augment armor.png|frameless]]&lt;br /&gt;
|A swarm of nanomachines that will attempt to protect the user and harden in response to physical trauma. May become brittle if overly-damaged.&lt;br /&gt;
|Upper body&lt;br /&gt;
|5000 Steel&lt;br /&gt;
1000 Glass&lt;br /&gt;
&lt;br /&gt;
100 Gold&lt;br /&gt;
&lt;br /&gt;
500 Uranium&lt;br /&gt;
|Materials 5&lt;br /&gt;
Combat 5&lt;br /&gt;
&lt;br /&gt;
Biological 5&lt;br /&gt;
&lt;br /&gt;
Engineering 5&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Pop-out shotgun&lt;br /&gt;
|[[File:Augment shotgun.png|frameless]]&lt;br /&gt;
| A galvanized shotgun that replaces most of the flesh below the elbow. Opens to reveal a 12-gauge shotgun with room for a single shell.&lt;br /&gt;
|Arms (Either)&lt;br /&gt;
|5000 Steel&lt;br /&gt;
500 Silver&lt;br /&gt;
|Esoteric 5&lt;br /&gt;
Combat 6&lt;br /&gt;
&lt;br /&gt;
Biological 4&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Pneumatic powerfist&lt;br /&gt;
|[[File:Augment powerfist.png|frameless]]&lt;br /&gt;
|A strong, pneumatic powerfist. Powered by a replaceable internal air-tank. Force depends on tank&#039;s output pressure.&lt;br /&gt;
| Arms (Either) &lt;br /&gt;
|6000 Steel&lt;br /&gt;
1000 Phoron&lt;br /&gt;
&lt;br /&gt;
500 Uranium&lt;br /&gt;
|EM Spectrum 3&lt;br /&gt;
Combat 4&lt;br /&gt;
&lt;br /&gt;
Materials 4&lt;br /&gt;
&lt;br /&gt;
Biological 3&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Subdermal armor &lt;br /&gt;
|[[File:Augment armor.png|frameless]]&lt;br /&gt;
|A flexible composite mesh designed to prevent tearing and puncturing of underlying tissue.&lt;br /&gt;
|Upper body (Armor)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
750 Glass&lt;br /&gt;
|–&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Surgical toolset&lt;br /&gt;
|[[File:Augment multitoolmed.png|frameless]]&lt;br /&gt;
|A retractable set of surgical tools, including a bonesetter, cautery, circular saw, hemostat, retractor, scalpel, and surgical drill.&lt;br /&gt;
|Hands (Either)&lt;br /&gt;
|2000 Steel&lt;br /&gt;
2000 Glass&lt;br /&gt;
|–&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Synapse interceptor&lt;br /&gt;
|[[File:Augment booster.gif|frameless]]&lt;br /&gt;
|A primitive AI that uses predictive algorithms to provide near-instant response to any close combat situation. &lt;br /&gt;
Increases your [[Skills|Close Combat skill]] by +1.&lt;br /&gt;
|Head&lt;br /&gt;
| 750 Steel&lt;br /&gt;
750 Glass&lt;br /&gt;
&lt;br /&gt;
100 Silver&lt;br /&gt;
|Materials 5&lt;br /&gt;
Combat 4&lt;br /&gt;
&lt;br /&gt;
Biological 4&lt;br /&gt;
&lt;br /&gt;
EM Spectrum 5&lt;br /&gt;
|Y&lt;br /&gt;
| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fluff Augments===&lt;br /&gt;
Additionally, there are a number of additional “fluff” augments that can be taken in the loadout section of [[Character Creation|Character Setup]]. These augments have no mechanical impact, and cannot be produced by the Exosuit Fabricator - however, you may encounter them in the line of your work.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Augment&lt;br /&gt;
!Description&lt;br /&gt;
!Slot&lt;br /&gt;
!Works on Flesh?&lt;br /&gt;
!Works on Metal? &lt;br /&gt;
|-&lt;br /&gt;
!Circadian conditioner&lt;br /&gt;
|A small brain implant that carefully regulates the output of certain hormones to assist in controlling the sleep-wake cycle of its owner. May be an effective counter to insomnia, jet lag, and late-night work shifts.&lt;br /&gt;
|Head&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
! Codex access chip &lt;br /&gt;
|A neuro-memetic implant or retinal chip used to grant realtime access to the Codex – a distributed encyclopedia of sorts, with editorial offices based in Venusian orbit – either via a server connection or local backups of relevant information.&lt;br /&gt;
| Head&lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Neurostimulator Implant&lt;br /&gt;
|An expensive implant attached to the brain&#039;s cortex, this network of signal relays sees mixed success as a treatment to lessen the impact of neurological problems such as Parkinson&#039;s disease, epilepsy, and paralysis. It can&#039;t prevent or heal brain damage on its own, and simply serves to make the life of its owner easier.&lt;br /&gt;
|Head&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Pain assistant&lt;br /&gt;
|This brain implant blocks the impulses of certain nerves – usually tailored between individuals – and is used to lessen chronic pain from worn joints, headaches, and so on. It does nothing for pain that it isn&#039;t specifically tuned to handle, and is ineffective against anything stronger than a tummyache.&lt;br /&gt;
|Head&lt;br /&gt;
| Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Genetic backup &lt;br /&gt;
|This implant is a compact and resilient solid-state drive. It does nothing on its own, but contains the complete DNA sequence of its owner – whether it be to aid in medical treatment, serve for research purposes, or even be used as a template for vat-grown humans in the future. &lt;br /&gt;
|Head &lt;br /&gt;
|Y&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
! Data chip&lt;br /&gt;
|These durable chips can contain nonspecific data for a variety of potential uses, such as record lookups, work portfolios, authentication codes, contact information, and more. They&#039;re useful for carrying information without needing extraneous hardware, and some even see use as high-tech dog tags for private security firms or mercenary coalitions.&lt;br /&gt;
|Head&lt;br /&gt;
|Y&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
! Emergency battery&lt;br /&gt;
|A small emergency power supply. It provides no protection from power loss on its own, but might help keep your brain ticking through an otherwise critical failure.&lt;br /&gt;
|Upper body&lt;br /&gt;
|N&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!Skeletal bracing &lt;br /&gt;
|Mechanical hinges and springs made from titanium or some other bio-compatible metal reinforce your joints, generally making strenuous activity less painful for you and allowing you to carry weight that would normally be unbearable. It provides no increase on strength on its own, unless you have weak bones to begin with.&lt;br /&gt;
|Upper body (Armor)&lt;br /&gt;
| Y&lt;br /&gt;
| Y&lt;br /&gt;
|-&lt;br /&gt;
!Ultraviolet shielding&lt;br /&gt;
|Some parts of your epidermis have been replaced with a bio-engineered substitute that&#039;s resistant to harmful solar radiation - a common factor in the lives of spacers or inhabitants of planets with a weak magnetosphere.&lt;br /&gt;
|Upper body (Armor)&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!Recycler suite&lt;br /&gt;
|In extreme environments where natural resources are limited or even nonexistent, it may be prudent to recycle nutrients and fluids the body would usually discard. This system reclaims any usable material in the digestive tract that would otherwise be lost to waste.&lt;br /&gt;
|Lower body&lt;br /&gt;
|Y&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose: making NPC bots. Bots can benefit the station in many ways, and are relatively easy to create. The current list of bots, and how to make them, is displayed below.&lt;br /&gt;
&lt;br /&gt;
You can name your bots at any point before finishing them – simply use a pen on the incomplete bot, and name them what you please.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Augment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
!Cleanbot&lt;br /&gt;
|[[File:Cleanbot.gif|frameless]]&lt;br /&gt;
| A little janitorial bot that will clean up messes around the station.&lt;br /&gt;
&lt;br /&gt;
Controls&lt;br /&gt;
&lt;br /&gt;
*Cleans blood (Y/N)&lt;br /&gt;
* Patrol station (Y/N)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Spews blood and gore everywhere.&lt;br /&gt;
|&lt;br /&gt;
#Obtain a bucket.&lt;br /&gt;
#Add a proximity sensor.&lt;br /&gt;
#Attach a robot arm to finish.&lt;br /&gt;
|-&lt;br /&gt;
! Farmbot&lt;br /&gt;
|[[File:Farmbot.png|frameless]]&lt;br /&gt;
|A botanical bot that automatically cares for plants – beloved by Botanists and Xenobotanists alike.&lt;br /&gt;
&lt;br /&gt;
Controls&lt;br /&gt;
&lt;br /&gt;
*Water plants (Y/N)&lt;br /&gt;
*Refill watertank (Y/N)&lt;br /&gt;
*Replace fertilizer (Y/N)&lt;br /&gt;
*Collect produce (Y/N)&lt;br /&gt;
*Remove dead plants (Y/N)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Attacks anyone nearby with its hoe.&lt;br /&gt;
|&lt;br /&gt;
# Get a water tank.&lt;br /&gt;
#Attach a robot arm.&lt;br /&gt;
#Add a plant analyzer.&lt;br /&gt;
#Attach a bucket.&lt;br /&gt;
#Attach a mini-hoe.&lt;br /&gt;
#Add a proximity sensor to finish.&lt;br /&gt;
|-&lt;br /&gt;
!Floorbot&lt;br /&gt;
|[[File:Floorbot.gif|frameless]]&lt;br /&gt;
|Automatically repairs damaged floortiles – niche, but useful in the case of mass damage. Keep in mind Floorbots have a limited number of tiles. This number can be checked (and refilled) by opening the control panel.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
*Improves Floors (Y/N)&lt;br /&gt;
* Finds tiles (Y/N)&lt;br /&gt;
*Make single pieces of metal into tiles when empty (Y/N)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Tears up tiles and lattice instead.&lt;br /&gt;
| &lt;br /&gt;
#Obtain an empty toolbox.&lt;br /&gt;
#Add 10x floor tiles.&lt;br /&gt;
#Add a proximity sensor.&lt;br /&gt;
#Attach a robot arm to finish.&lt;br /&gt;
|-&lt;br /&gt;
!Medibot&lt;br /&gt;
|[[File:Medbot.gif|frameless]]&lt;br /&gt;
|Injects people with chemicals when they are injured more than the set healing threshold. Produces Tricordrazine by default - if set to use a beaker, and a beaker with a chemical is put in them, they will inject that chemical into patients instead.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
* Healing threshold (--/-/+/++)&lt;br /&gt;
*Injection level (-/+)&lt;br /&gt;
*Reagent source (Loaded Beaker (When available)/Internal Synthesizer)&lt;br /&gt;
*Treatment report is: (on/off)&lt;br /&gt;
*The speaker switch is (on/off)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Injects people with toxin instead.&lt;br /&gt;
| &lt;br /&gt;
#Obtain an empty medkit.&lt;br /&gt;
#Attach a robot arm.&lt;br /&gt;
#Add a health analyzer.&lt;br /&gt;
#Add a proximity sensor to finish.&lt;br /&gt;
&lt;br /&gt;
Optional: Insert beaker filled with the chemical of your choice.&lt;br /&gt;
|-&lt;br /&gt;
!Securitron &lt;br /&gt;
|[[File:Secbot.gif|frameless]]&lt;br /&gt;
|A little security robot that patrols the station looking for CRIME.&lt;br /&gt;
&lt;br /&gt;
Note: The Securitron cannot currently be constructed on-station.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
*Check for weapon authorization (Y/N)&lt;br /&gt;
*Check security records: (Y/N)&lt;br /&gt;
*Check arrest status: (Y/N)&lt;br /&gt;
*Report arrests: (Y/N)&lt;br /&gt;
*Auto patrol (on/off)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Runs around stunning and arresting everyone in sight.&lt;br /&gt;
|&lt;br /&gt;
#Use a screwdriver on a remote signaling device.&lt;br /&gt;
#Attach device to a security helmet.&lt;br /&gt;
#Weld.&lt;br /&gt;
#Add a proximity sensor.&lt;br /&gt;
# Attach a robot arm.&lt;br /&gt;
#Add a stun baton to finish.&lt;br /&gt;
|-&lt;br /&gt;
!ED-209 Security Robot &lt;br /&gt;
|[[File:Ed209.png|frameless]]&lt;br /&gt;
|A bigger, meaner security with a ranged taser gun.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
&lt;br /&gt;
*Check for weapon authorization (Y/N)&lt;br /&gt;
*Check security records: (Y/N)&lt;br /&gt;
*Check arrest status: (Y/N)&lt;br /&gt;
*Report arrests: (Y/N)&lt;br /&gt;
*Auto patrol (on/off)&lt;br /&gt;
&lt;br /&gt;
When Emagged: Runs around shooting and arresting everyone in sight.&lt;br /&gt;
| &lt;br /&gt;
#Print a robot frame.&lt;br /&gt;
# Add 5x steel sheets to reinforce.&lt;br /&gt;
#Add two robot legs (one left, one right).&lt;br /&gt;
#Add a subdermal armor augment.&lt;br /&gt;
#Weld.&lt;br /&gt;
#Add a security helmet.&lt;br /&gt;
#Add a proximity sensor.&lt;br /&gt;
#Wire with cable coil.&lt;br /&gt;
#Attach a stun revolver.&lt;br /&gt;
#Screwdriver to secure.&lt;br /&gt;
#Insert a power cell to finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuits ==&lt;br /&gt;
Construction of exosuits is restricted by ID, so they are typically the product of the Roboticist. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Circuit Imprinter.&lt;br /&gt;
&lt;br /&gt;
Exosuits are fully modular and consist of a number of parts. You can mix and match part sets of as you wish. Each has different stats!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#Build a set of motivators, a set of manipulators, a chassis, an exosuit frame, some exosuit armor, an exosuit control module and a set of sensors.&lt;br /&gt;
#Paint the parts with a floor painter if you want to.&lt;br /&gt;
#Head now to the &amp;quot;Cyborg&amp;quot; category. You will need a camera, 2 actuators, 1 diagnosis unit and 1 robot radio&lt;br /&gt;
#Procure 10x [[File:Steel sheets.png|frameless]] material sheets to reinforce the exosuit (melting point is most important value here).&lt;br /&gt;
#Obtain a [[File:Powercell.png|frameless]] power cell and [[File:Cable coil.png|frameless]] cable coil&lt;br /&gt;
# Print up to two software boards and insert them in the exosuit control module (IMPORTANT; DO IT BEFORE INSERTING IT IN THE SENSORS)&lt;br /&gt;
#Examine each of the exosuit parts and insert in them the required components.&lt;br /&gt;
#Attach the exosuit parts to the frame.&lt;br /&gt;
#(Use whatever material you prefer)&lt;br /&gt;
#[[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
#[[File:Welding tool.gif|frameless]] Weld&lt;br /&gt;
#[[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
#[[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
#If you haven&#039;t painted the individual parts, you can still paint the entire exosuit now.&lt;br /&gt;
#[[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
&lt;br /&gt;
Construction of the exosuit is sped up by the Devices and Electrical Engineering skills.&lt;br /&gt;
&lt;br /&gt;
===Exosuit Equipment===&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. Exosuit equipment is built by the Exosuit Fabricator (in the &amp;quot;Exosuit Equipment&amp;quot; menu). To attach piece of exosuit equipment, simply click on the exosuit with the equipment in-hand. Examine both the equipment and the exosuit to see if they have a common slot free for the installation to take place. An exosuit must have the appropriate software installed in order for a piece of equipment to be used.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Required Software&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!Slots&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!R&amp;amp;D Requirements&lt;br /&gt;
|-&lt;br /&gt;
!Floodlight&lt;br /&gt;
|–&lt;br /&gt;
|[[File:Mechequip floodlight.png|frameless]]&lt;br /&gt;
|An exosuit-mounted light.&lt;br /&gt;
|Shoulder (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit flash&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip flash.png|frameless]]&lt;br /&gt;
|An exosuit-mounted flash.&lt;br /&gt;
|Shoulder (Either) &lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Combat 1&lt;br /&gt;
|-&lt;br /&gt;
!Energy shield drone&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip shielddroid.png|frameless]]&lt;br /&gt;
|An energy deflector system designed to stop projectiles before they become a threat.&lt;br /&gt;
|Back&lt;br /&gt;
|20000 Steel&lt;br /&gt;
12000 Silver&lt;br /&gt;
&lt;br /&gt;
12000 Gold&lt;br /&gt;
| Materials 4&lt;br /&gt;
EM Spectrum 4&lt;br /&gt;
&lt;br /&gt;
Power 4&lt;br /&gt;
&lt;br /&gt;
Combat 2&lt;br /&gt;
|-&lt;br /&gt;
!Mounted electrolaser&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip taser.png|frameless]]&lt;br /&gt;
|An exosuit-mounted electrolaser. Handle with care.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Combat 1&lt;br /&gt;
|-&lt;br /&gt;
!Mounted flamethrower&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip flamethrower.gif|frameless]]&lt;br /&gt;
|A Hephaestus brand &#039;Prometheus&#039; flamethrower. Draws fuel from a refillable chemical cartridge - use a crowbar to remove, and fill with welding fuel or other accelerant.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|20000 Steel&lt;br /&gt;
10000 Plastic&lt;br /&gt;
|Combat 1&lt;br /&gt;
Material 2&lt;br /&gt;
|-&lt;br /&gt;
!Mounted ion rifle&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip ionrifle.png|frameless]]&lt;br /&gt;
|An exosuit-mounted ion rifle. Handle with care. &lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Combat 4&lt;br /&gt;
EM Spectrum 4&lt;br /&gt;
|-&lt;br /&gt;
!Mounted laser gun&lt;br /&gt;
|Combat&lt;br /&gt;
|[[File:Mechequip lasercarbine.png|frameless]]&lt;br /&gt;
|An exosuit-mounted carbine rifle. Handle with care. &lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Combat 4&lt;br /&gt;
EM Spectrum 4&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit airshield&lt;br /&gt;
|Engineering&lt;br /&gt;
|[[File:Mechequip atmosshield.png|frameless]]&lt;br /&gt;
|A portable atmospheric retention shield, designed to keep air in place. Press ctrl-click to switch modes.&lt;br /&gt;
|Back&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Mounted extinguisher&lt;br /&gt;
|Engineering&lt;br /&gt;
|[[File:Mechequip extinguisher.png|frameless]]&lt;br /&gt;
|A mech-mounted fire extinguisher. Refill by clicking on a Water Tank.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!RCD&lt;br /&gt;
|Engineering&lt;br /&gt;
|[[File:Mechequip rcd.png|frameless]]&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|30000 Steel&lt;br /&gt;
25000 Phoron&lt;br /&gt;
&lt;br /&gt;
15000 Silver&lt;br /&gt;
&lt;br /&gt;
15000 Gold&lt;br /&gt;
|Materials 4&lt;br /&gt;
Bluespace 3&lt;br /&gt;
&lt;br /&gt;
EM Spectrum 4&lt;br /&gt;
&lt;br /&gt;
Power 4&lt;br /&gt;
&lt;br /&gt;
Engineering 4&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit Medigel Spray&lt;br /&gt;
|Medical&lt;br /&gt;
&lt;br /&gt;
|[[File:Mechequip mender.png|frameless]]&lt;br /&gt;
|An exosuit-mounted matrix of medical gel nozzles, letting you bandage and salve patients from your mech.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
15000 Plastic&lt;br /&gt;
&lt;br /&gt;
15000 Aluminum&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
! Mounted sleeper&lt;br /&gt;
|Medical&lt;br /&gt;
|[[File:Mechequip sleeper.png|frameless]]&lt;br /&gt;
|An exosuit-mounted sleeper for patient transportation.&lt;br /&gt;
&lt;br /&gt;
|Back&lt;br /&gt;
|10000 Steel&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
!Drill&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip drill.png|frameless]]&lt;br /&gt;
|A mech-mounted mining drill. Drill heads wear out with use — make more from material sheets. Automatically moves mined ore to an Ore Box, if the exosuit has one in its hydraulic clamp&#039;s cargo storage.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit camera&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip camera.png|frameless]]&lt;br /&gt;
|A camera for remote feeds. It comes with its own transmitter!&lt;br /&gt;
|Shoulder (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit manouvering unit&lt;br /&gt;
|Utility &lt;br /&gt;
|[[File:Mechequip jet.png|frameless]]&lt;br /&gt;
|A jetpack for your exosuit – can also provide a brief speed boost. Toggle the stabilizers with ctrl-click. &lt;br /&gt;
|Back&lt;br /&gt;
&lt;br /&gt;
|20000 Steel&lt;br /&gt;
10000 Aluminum&lt;br /&gt;
&lt;br /&gt;
2500 Phoron&lt;br /&gt;
|Engineering 2&lt;br /&gt;
EM Spectrum 2&lt;br /&gt;
|-&lt;br /&gt;
!Gravity catapult&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip gravcatapault.png|frameless]]&lt;br /&gt;
|Can throw objects around (Pull mode) or move them away from target (Push mode).&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
! Hydraulic clamp&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip clamp.png|frameless]]&lt;br /&gt;
|A large, heavy industrial cargo loading clamp.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|10000 Steel&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
!Mechete&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip mechete.png|frameless]]&lt;br /&gt;
|Like a machete, but bigger, and welded to a giant robot.&lt;br /&gt;
| Hand (Either)&lt;br /&gt;
| 10000 Steel&lt;br /&gt;
|Combat 2&lt;br /&gt;
|-&lt;br /&gt;
!Mounted plasma cutter&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip plasma.png|frameless]]&lt;br /&gt;
|An industrial plasma cutter mounted onto the chassis of the mech. The additional size means increased coherency at longer range.&lt;br /&gt;
|Hand (Either), Shoulder (Either)&lt;br /&gt;
|20000 Steel&lt;br /&gt;
|Combat 2&lt;br /&gt;
Materials 4&lt;br /&gt;
&lt;br /&gt;
Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
!Mounted rotatory plasma cutter&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip plasma.png|frameless]]&lt;br /&gt;
|A state of the art rotating, variable intensity, sequential-cascade plasma cutter.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
| 20000 Steel&lt;br /&gt;
2000 Silver&lt;br /&gt;
&lt;br /&gt;
2000 Gold&lt;br /&gt;
|Combat 3&lt;br /&gt;
Materials 5&lt;br /&gt;
&lt;br /&gt;
Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel mech shield&lt;br /&gt;
|Utility&lt;br /&gt;
|[[File:Mechequip shield.png|frameless]]&lt;br /&gt;
|A large plasteel ballistics shield, designed to protect the wielder and shove around aggressors with ease.&lt;br /&gt;
|Hand (Either)&lt;br /&gt;
|40000 Steel&lt;br /&gt;
5000 Aluminum&lt;br /&gt;
|Materials 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exosuit Maintenance===&lt;br /&gt;
&lt;br /&gt;
* You can remove installed equipment using a [[File:Multitool.png|frameless]] multitool. You can also remove them using Ctrl + click on the UI from inside the exosuit.&lt;br /&gt;
*When in &#039;&#039;&#039;maintenance mode&#039;&#039;&#039; you can remove the power cell using a [[File:Screwdriver.png|frameless]] screwdriver.&lt;br /&gt;
&lt;br /&gt;
TO DISASSEMBLE&lt;br /&gt;
&lt;br /&gt;
*Enable maintenance protocols on the exosuit&lt;br /&gt;
* Use a [[File:Wrench.png|frameless]] wrench to disassemble the exosuit.&lt;br /&gt;
&lt;br /&gt;
Having done this, simply reverse the steps used to create the exosuit (and apply [[File:Crowbar.png|frameless]] crowbar when in doubt) to take out existing parts and replace them.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
&lt;br /&gt;
*Repair damage with a [[File:Welding tool.gif|frameless]] welder or [[File:Cable coil.png|frameless]] cable coil, or move the exosuit to an upgraded exosuit dock or simply replace damaged parts through maintenance procedure.&lt;br /&gt;
&lt;br /&gt;
====Removal of jammed user ====&lt;br /&gt;
An exosuit pilot can be removed from their exosuit by using &#039;&#039;&#039;aggressive intent&#039;&#039;&#039; on the exosuit (unless they locked themselves in). You may first need to &#039;&#039;&#039;open the canopy&#039;&#039;&#039;. &#039;&#039;&#039;Help intent&#039;&#039;&#039; on the exosuit will work.&lt;br /&gt;
&lt;br /&gt;
If the canopy is &#039;&#039;&#039;locked&#039;&#039;&#039; however, you will need to &#039;&#039;&#039;force&#039;&#039;&#039; the emergency release with a [[File:Crowbar.png|frameless]] crowbar.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Engineering Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Template:Navbox_Guides&amp;diff=3318</id>
		<title>Template:Navbox Guides</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Template:Navbox_Guides&amp;diff=3318"/>
		<updated>2025-12-06T06:39:55Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: point to updated paperwork site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;&#039;Guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;| &amp;lt;small&amp;gt;[[Guide for New Players]] &#039;&#039;&#039;∙&#039;&#039;&#039; [https://webmap.affectedarc07.co.uk/maps/bay12/torch/ Map of the SEV Torch] &#039;&#039;&#039;∙&#039;&#039;&#039;  [[Character Creation]] ∙ [[A Crash Course in Roleplaying|Roleplaying]] ∙ [[Controls]] ∙ [[User Interface]] ∙ [[Skills]] ∙ [[How to Sol Gov Guide|How to Sol Gov]] ∙ [https://ps.muck.im/#instructions Paperwork]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;SEV Torch Regulations&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; | &amp;lt;small&amp;gt;[[Alert Procedure]] ∙ [[General Regulations]] ∙ [[Sol Central Government Law|SCG Law]] ∙ [[Sol Code of Uniform Justice]] ∙ [[Standard Operating Procedure]] ∙ [[Uniform Guide]] ∙ [[Court Martial Standard Operating Procedure|Court Martial SOP]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Ships and the Hangar&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; | &amp;lt;small&amp;gt;[[Guide to EVA and Internals|EVA and Internals]] ∙ [[Guide to Exploration|Exploration]] ∙ [[Guide to Mining|Mining]] ∙ [[Guide to Ships|Ships]] ∙ [[Guide to Supply|Supply]] ∙ [[Guide to the Obstruction Field Disperser|OFD]] ∙ [[Guide to Missiles|Missiles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(20, 176, 179);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(20, 176, 179, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Chemistry|Chemistry]] ∙ [[Guide to Medicine|Medicine]] ∙ [[Guide to Surgery|Surgery]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(219, 129, 26);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(219, 129, 26, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Atmospherics|Atmospherics]] ∙ [[Guide to Computing|Computing]] ∙ [[Guide to Construction|Construction]] ∙ [[Guide to Hacking|Hacking]] ∙ [[Guide to Robotics|Robotics]] ∙ [[Guide to SMES Units|SMES Units]] ∙ [[Guide to Solars|Solars]] ∙ [[Guide to Supermatter|Supermatter]] ∙ [[Guide to Telecommunications|Telecommunications]] ∙ [[Guide to the R-UST|R-UST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(166, 51, 189);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(166, 51, 189, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Anomalies|Anomalies]] ∙ [[Guide to Integrated Circuits|Integrated Circuits]] ∙ [[Guide to Research and Development|Research and Development]] ∙ [[Guide to Xenoarchaeology|Xenoarchaeology]] ∙ [[Guide to Xenobiology|Xenobiology]] ∙ [[Guide to Xenobotany|Xenobotany]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(209, 85, 44);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(209, 85, 44, 0.05);&amp;quot; |&amp;lt;small&amp;gt;[[Guide to Combat|Combat]] ∙ [[Guide to Forensics|Forensics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(39, 184, 73);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(39, 184, 73, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Cooking|Cooking]] ∙ [[Guide to Drinks|Drinks]] ∙ [[Guide to Hydroponics|Hydroponics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(204, 183, 20);;&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(204, 183, 20, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Uplinks|Antagonist Uplinks]] ∙ [[Guide to Psionics|Psionics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Contribution and Conduct&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; |&amp;lt;small&amp;gt;[[Appeals and Complaints]] ∙ [[Guide to NanoUI|Coding with NanoUI]] ∙ [[Guide to Server Moderation|Server Moderation]] ∙ [[How to Apply: Moderator]] ∙ [[How to Apply: Species Apps]] ∙ [[Guide to Contributing to the Wiki|Wiki Contribution]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guides&amp;diff=3317</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guides&amp;diff=3317"/>
		<updated>2025-12-06T06:39:32Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: point to updated paperwork site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background: rgba(42, 128, 219); border-radius: .2em;&amp;quot; |&#039;&#039;&#039;&amp;lt;big&amp;gt;Guides&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Logo ec.png|200x200px|center|frameless|link=]]&amp;lt;big&amp;gt;[[Guide for New Players]] &#039;&#039;&#039;∙&#039;&#039;&#039; [https://webmap.affectedarc07.co.uk/maps/bay12/torch/ Map of the SEV Torch]&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:white; background: rgba(15, 110, 212);&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; |&#039;&#039;&#039;SEV Torch Regulations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; color:white; background: rgba(42, 128, 219);&amp;quot; |&#039;&#039;&#039;General Guides&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; |&#039;&#039;&#039;Ships and the Hangar&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot; background: rgba(15, 110, 212, 0.05);&amp;quot;&lt;br /&gt;
|[[Alert Procedure]] ∙ [[General Regulations]] ∙ [[Sol Central Government Law|SCG Law]] ∙ [[Sol Code of Uniform Justice]] ∙ [[Standard Operating Procedure]] ∙ [[Uniform Guide]] ∙ [[Court Martial Standard Operating Procedure|Court Martial SOP]]&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;|[[Character Creation]] ∙ [[A Crash Course in Roleplaying|Roleplaying]] ∙ [[Controls]] ∙ [[User Interface]] ∙ [[Skills]] ∙ [[How to Sol Gov Guide|How to Sol Gov]] ∙ [https://ps.muck.im/#instructions Paperwork]&lt;br /&gt;
|[[Guide to EVA and Internals|EVA and Internals]] ∙ [[Guide to Exploration|Exploration]] ∙ [[Guide to Mining|Mining]] ∙ [[Guide to Ships|Ships]] ∙ [[Guide to Supply|Supply]] ∙ [[Guide to the Obstruction Field Disperser|OFD]] ∙ [[Guide to Missiles|Missiles]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(20, 176, 179);&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(219, 129, 26);&amp;quot; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(166, 51, 189);&amp;quot; |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: rgba(20, 176, 179, 0.05);&amp;quot;|[[Guide to Chemistry|Chemistry]] ∙ [[Guide to Medicine|Medicine]] ∙ [[Guide to Surgery|Surgery]]&lt;br /&gt;
| style=&amp;quot;background: rgba(219, 129, 26, 0.05);&amp;quot;|[[Guide to Atmospherics|Atmospherics]] ∙ [[Guide to Computing|Computing]] ∙ [[Guide to Construction|Construction]] ∙ [[Guide to Hacking|Hacking]] ∙ [[Guide to Robotics|Robotics]] ∙ [[Guide to SMES Units|SMES Units]] ∙ [[Guide to Solars|Solars]] ∙ [[Guide to Supermatter|Supermatter]] ∙ [[Guide to Telecommunications|Telecommunications]] ∙ [[Guide to the R-UST|R-UST]]&lt;br /&gt;
| style=&amp;quot;background: rgba(166, 51, 189, 0.05);&amp;quot;|[[Guide to Anomalies|Anomalies]] ∙ [[Guide to Integrated Circuits|Integrated Circuits]] ∙ [[Guide to Research and Development|Research and Development]] ∙ [[Guide to Xenoarchaeology|Xenoarchaeology]] ∙ [[Guide to Xenobiology|Xenobiology]] ∙ [[Guide to Xenobotany|Xenobotany]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(209, 85, 44);&amp;quot; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(39, 184, 73);&amp;quot; |&#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(204, 183, 20);&amp;quot; |&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: rgba(209, 85, 44, 0.05);&amp;quot;|[[Guide to Combat|Combat]] ∙ [[Guide to Forensics|Forensics]]&lt;br /&gt;
| style=&amp;quot;background: rgba(39, 184, 73, 0.05);&amp;quot;|[[Guide to Cooking|Cooking]] ∙ [[Guide to Drinks|Drinks]] ∙ [[Guide to Hydroponics|Hydroponics]]&lt;br /&gt;
| style=&amp;quot;background: rgba(204, 183, 20, 0.05);&amp;quot;|[[Guide to Uplinks|Antagonist Uplinks]] ∙ [[Guide to Psionics|Psionics]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&#039;&#039;&#039;Contribution and Conduct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;|[[Appeals and Complaints]] ∙ [[Guide to NanoUI|Coding with NanoUI]] ∙ [[Guide to Server Moderation|Server Moderation]] ∙ [[How to Apply: Moderator]] ∙ [[How to Apply: Species Apps]] ∙ [[Guide to Contributing to the Wiki|Wiki Contribution]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Missile&amp;diff=3316</id>
		<title>Missile</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Missile&amp;diff=3316"/>
		<updated>2025-12-05T03:57:54Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to Missiles]]&lt;br /&gt;
[[Category:Redirect]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Missile&amp;diff=3315</id>
		<title>Missile</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Missile&amp;diff=3315"/>
		<updated>2025-12-05T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: missile redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Missile [[Guide to Missiles]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Template:Navbox_Guides&amp;diff=3314</id>
		<title>Template:Navbox Guides</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Template:Navbox_Guides&amp;diff=3314"/>
		<updated>2025-12-05T03:48:57Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: add missiles to guide navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&#039;&#039;&#039;Guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;| &amp;lt;small&amp;gt;[[Guide for New Players]] &#039;&#039;&#039;∙&#039;&#039;&#039; [https://webmap.affectedarc07.co.uk/maps/bay12/torch/ Map of the SEV Torch] &#039;&#039;&#039;∙&#039;&#039;&#039;  [[Character Creation]] ∙ [[A Crash Course in Roleplaying|Roleplaying]] ∙ [[Controls]] ∙ [[User Interface]] ∙ [[Skills]] ∙ [[How to Sol Gov Guide|How to Sol Gov]] ∙ [https://ps.ss13.net/#instructions Paperwork]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;SEV Torch Regulations&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; | &amp;lt;small&amp;gt;[[Alert Procedure]] ∙ [[General Regulations]] ∙ [[Sol Central Government Law|SCG Law]] ∙ [[Sol Code of Uniform Justice]] ∙ [[Standard Operating Procedure]] ∙ [[Uniform Guide]] ∙ [[Court Martial Standard Operating Procedure|Court Martial SOP]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Ships and the Hangar&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; | &amp;lt;small&amp;gt;[[Guide to EVA and Internals|EVA and Internals]] ∙ [[Guide to Exploration|Exploration]] ∙ [[Guide to Mining|Mining]] ∙ [[Guide to Ships|Ships]] ∙ [[Guide to Supply|Supply]] ∙ [[Guide to the Obstruction Field Disperser|OFD]] ∙ [[Guide to Missiles|Missiles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(20, 176, 179);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(20, 176, 179, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Chemistry|Chemistry]] ∙ [[Guide to Medicine|Medicine]] ∙ [[Guide to Surgery|Surgery]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(219, 129, 26);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(219, 129, 26, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Atmospherics|Atmospherics]] ∙ [[Guide to Computing|Computing]] ∙ [[Guide to Construction|Construction]] ∙ [[Guide to Hacking|Hacking]] ∙ [[Guide to Robotics|Robotics]] ∙ [[Guide to SMES Units|SMES Units]] ∙ [[Guide to Solars|Solars]] ∙ [[Guide to Supermatter|Supermatter]] ∙ [[Guide to Telecommunications|Telecommunications]] ∙ [[Guide to the R-UST|R-UST]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(166, 51, 189);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(166, 51, 189, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Anomalies|Anomalies]] ∙ [[Guide to Integrated Circuits|Integrated Circuits]] ∙ [[Guide to Research and Development|Research and Development]] ∙ [[Guide to Xenoarchaeology|Xenoarchaeology]] ∙ [[Guide to Xenobiology|Xenobiology]] ∙ [[Guide to Xenobotany|Xenobotany]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(209, 85, 44);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(209, 85, 44, 0.05);&amp;quot; |&amp;lt;small&amp;gt;[[Guide to Combat|Combat]] ∙ [[Guide to Forensics|Forensics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(39, 184, 73);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(39, 184, 73, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Cooking|Cooking]] ∙ [[Guide to Drinks|Drinks]] ∙ [[Guide to Hydroponics|Hydroponics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(204, 183, 20);;&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(204, 183, 20, 0.05);&amp;quot;|&amp;lt;small&amp;gt;[[Guide to Uplinks|Antagonist Uplinks]] ∙ [[Guide to Psionics|Psionics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Contribution and Conduct&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot; |&amp;lt;small&amp;gt;[[Appeals and Complaints]] ∙ [[Guide to NanoUI|Coding with NanoUI]] ∙ [[Guide to Server Moderation|Server Moderation]] ∙ [[How to Apply: Moderator]] ∙ [[How to Apply: Species Apps]] ∙ [[Guide to Contributing to the Wiki|Wiki Contribution]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guides&amp;diff=3313</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guides&amp;diff=3313"/>
		<updated>2025-12-05T03:34:01Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: add missiles to guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; box-shadow: 0 0 .3em #999; border-radius: .2em;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background: rgba(42, 128, 219); border-radius: .2em;&amp;quot; |&#039;&#039;&#039;&amp;lt;big&amp;gt;Guides&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Logo ec.png|200x200px|center|frameless|link=]]&amp;lt;big&amp;gt;[[Guide for New Players]] &#039;&#039;&#039;∙&#039;&#039;&#039; [https://webmap.affectedarc07.co.uk/maps/bay12/torch/ Map of the SEV Torch]&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:white; background: rgba(15, 110, 212);&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; |&#039;&#039;&#039;SEV Torch Regulations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; color:white; background: rgba(42, 128, 219);&amp;quot; |&#039;&#039;&#039;General Guides&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; |&#039;&#039;&#039;Ships and the Hangar&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot; background: rgba(15, 110, 212, 0.05);&amp;quot;&lt;br /&gt;
|[[Alert Procedure]] ∙ [[General Regulations]] ∙ [[Sol Central Government Law|SCG Law]] ∙ [[Sol Code of Uniform Justice]] ∙ [[Standard Operating Procedure]] ∙ [[Uniform Guide]] ∙ [[Court Martial Standard Operating Procedure|Court Martial SOP]]&lt;br /&gt;
| style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;|[[Character Creation]] ∙ [[A Crash Course in Roleplaying|Roleplaying]] ∙ [[Controls]] ∙ [[User Interface]] ∙ [[Skills]] ∙ [[How to Sol Gov Guide|How to Sol Gov]] ∙ [https://ps.ss13.net/#instructions Paperwork]&lt;br /&gt;
|[[Guide to EVA and Internals|EVA and Internals]] ∙ [[Guide to Exploration|Exploration]] ∙ [[Guide to Mining|Mining]] ∙ [[Guide to Ships|Ships]] ∙ [[Guide to Supply|Supply]] ∙ [[Guide to the Obstruction Field Disperser|OFD]] ∙ [[Guide to Missiles|Missiles]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(20, 176, 179);&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(219, 129, 26);&amp;quot; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(166, 51, 189);&amp;quot; |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: rgba(20, 176, 179, 0.05);&amp;quot;|[[Guide to Chemistry|Chemistry]] ∙ [[Guide to Medicine|Medicine]] ∙ [[Guide to Surgery|Surgery]]&lt;br /&gt;
| style=&amp;quot;background: rgba(219, 129, 26, 0.05);&amp;quot;|[[Guide to Atmospherics|Atmospherics]] ∙ [[Guide to Computing|Computing]] ∙ [[Guide to Construction|Construction]] ∙ [[Guide to Hacking|Hacking]] ∙ [[Guide to Robotics|Robotics]] ∙ [[Guide to SMES Units|SMES Units]] ∙ [[Guide to Solars|Solars]] ∙ [[Guide to Supermatter|Supermatter]] ∙ [[Guide to Telecommunications|Telecommunications]] ∙ [[Guide to the R-UST|R-UST]]&lt;br /&gt;
| style=&amp;quot;background: rgba(166, 51, 189, 0.05);&amp;quot;|[[Guide to Anomalies|Anomalies]] ∙ [[Guide to Integrated Circuits|Integrated Circuits]] ∙ [[Guide to Research and Development|Research and Development]] ∙ [[Guide to Xenoarchaeology|Xenoarchaeology]] ∙ [[Guide to Xenobiology|Xenobiology]] ∙ [[Guide to Xenobotany|Xenobotany]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(209, 85, 44);&amp;quot; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(39, 184, 73);&amp;quot; |&#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:white; background: rgba(204, 183, 20);&amp;quot; |&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: rgba(209, 85, 44, 0.05);&amp;quot;|[[Guide to Combat|Combat]] ∙ [[Guide to Forensics|Forensics]]&lt;br /&gt;
| style=&amp;quot;background: rgba(39, 184, 73, 0.05);&amp;quot;|[[Guide to Cooking|Cooking]] ∙ [[Guide to Drinks|Drinks]] ∙ [[Guide to Hydroponics|Hydroponics]]&lt;br /&gt;
| style=&amp;quot;background: rgba(204, 183, 20, 0.05);&amp;quot;|[[Guide to Uplinks|Antagonist Uplinks]] ∙ [[Guide to Psionics|Psionics]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background: rgba(42, 128, 219);&amp;quot; |&#039;&#039;&#039;Contribution and Conduct&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: rgba(42, 128, 219, 0.05);&amp;quot;|[[Appeals and Complaints]] ∙ [[Guide to NanoUI|Coding with NanoUI]] ∙ [[Guide to Server Moderation|Server Moderation]] ∙ [[How to Apply: Moderator]] ∙ [[How to Apply: Species Apps]] ∙ [[Guide to Contributing to the Wiki|Wiki Contribution]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3312</id>
		<title>Guide to Missiles</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3312"/>
		<updated>2025-12-05T03:32:59Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: categorize page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missiles d1 starboard bay.png|thumb|A map of the SEV Torch&#039;s probe bay.]]&lt;br /&gt;
The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship&#039;s sensor suite in a direction for a brief amount of time.&lt;br /&gt;
&lt;br /&gt;
Probes aren&#039;t the only thing that can be launched. A large variety of missiles can be configured.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
[[File:Missiles program.png|thumb|The &#039;&#039;munitions control program&#039;&#039;]]&lt;br /&gt;
# Open the &#039;&#039;munitions control program&#039;&#039; on a console. You may have to download it.&lt;br /&gt;
# Select one of the missiles that come with the Torch to configure it.&lt;br /&gt;
# Select a part to configure. For the probe, you&#039;ll have to configure both.&lt;br /&gt;
# For the sensor probe, configure a range.&lt;br /&gt;
#* Higher ranges use more power, so the probe won&#039;t last as long.&lt;br /&gt;
#** You can swap in a higher power cell to the sensor probe, if you choose!&lt;br /&gt;
# Then, configure the thruster with an X-Y point on the overmap to scout.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the loading bay you just configured, to move the the missile is on to the main belt. Press it again once it&#039;s on the main belt.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the launcher to bring it to the fore.&lt;br /&gt;
# Click &#039;&#039;&#039;ARM&#039;&#039;&#039;. Once you do, &#039;&#039;&#039;there is no turning back!&#039;&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;&#039;FIRE&#039;&#039;&#039;. The missile is away!&lt;br /&gt;
# Confirm on the system map the missile has made it!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
A missile is generally made up of two things:&lt;br /&gt;
* A &#039;&#039;payload&#039;&#039;, which is what the missile is trying to accomplish&lt;br /&gt;
* A &#039;&#039;thruster&#039;&#039;, which is how it gets there&lt;br /&gt;
&lt;br /&gt;
=== Configuring components ===&lt;br /&gt;
There are two ways to configure components on a missile:&lt;br /&gt;
* Multitool on the component while it&#039;s outside of the missile&lt;br /&gt;
* Through the &#039;&#039;munitions control program&#039;&#039; with a console, if the missile is resting on a &#039;&#039;payload interface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Constructing a missile ==&lt;br /&gt;
// TODO this section, some parts are supply orderable, some parts start on the Torch, some parts are in an antag uplink, &#039;&#039;but only for mercs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
// Include steps here too? Also available in codex&lt;br /&gt;
&lt;br /&gt;
=== Available Payloads ===&lt;br /&gt;
Note: &amp;quot;when triggered&amp;quot; happens when the missile collides with a target within the space its overmap location represents.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Payload&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|PREDATOR missile disabler system&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Destroys the missile if they share a space and it&#039;s the configuerd target.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo component&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Send cargo down to an exoplanet or another overmap location.&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic antiphase emitter&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Disrupts shields when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|EMP device&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Emits a strong electromagnetic pulse when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Explosive charge&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Creates a large explosion when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Sensor probe&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Continiously transmits sensor data to the ship that launched it. Uses a power cell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Available Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thruster&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|HUNTER warp booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Perseus a pre-configured missile. Use in intercepting and destroying missiles.&lt;br /&gt;
|-&lt;br /&gt;
|Missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Perseus a pre-configured target on the overmap.&lt;br /&gt;
|- A standard missile booster which can target an overmap target, and rest there.&lt;br /&gt;
|Planetary missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on an exoplanet.&lt;br /&gt;
|-&lt;br /&gt;
|Pointman missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on the overmap, and stop there.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Guides to Ships and EVA]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3301</id>
		<title>Guide to Missiles</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3301"/>
		<updated>2025-12-01T18:44:15Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missiles d1 starboard bay.png|thumb|A map of the SEV Torch&#039;s probe bay.]]&lt;br /&gt;
The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship&#039;s sensor suite in a direction for a brief amount of time.&lt;br /&gt;
&lt;br /&gt;
Probes aren&#039;t the only thing that can be launched. A large variety of missiles can be configured.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
[[File:Missiles program.png|thumb|The &#039;&#039;munitions control program&#039;&#039;]]&lt;br /&gt;
# Open the &#039;&#039;munitions control program&#039;&#039; on a console. You may have to download it.&lt;br /&gt;
# Select one of the missiles that come with the Torch to configure it.&lt;br /&gt;
# Select a part to configure. For the probe, you&#039;ll have to configure both.&lt;br /&gt;
# For the sensor probe, configure a range.&lt;br /&gt;
#* Higher ranges use more power, so the probe won&#039;t last as long.&lt;br /&gt;
#** You can swap in a higher power cell to the sensor probe, if you choose!&lt;br /&gt;
# Then, configure the thruster with an X-Y point on the overmap to scout.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the loading bay you just configured, to move the the missile is on to the main belt. Press it again once it&#039;s on the main belt.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the launcher to bring it to the fore.&lt;br /&gt;
# Click &#039;&#039;&#039;ARM&#039;&#039;&#039;. Once you do, &#039;&#039;&#039;there is no turning back!&#039;&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;&#039;FIRE&#039;&#039;&#039;. The missile is away!&lt;br /&gt;
# Confirm on the system map the missile has made it!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
A missile is generally made up of two things:&lt;br /&gt;
* A &#039;&#039;payload&#039;&#039;, which is what the missile is trying to accomplish&lt;br /&gt;
* A &#039;&#039;thruster&#039;&#039;, which is how it gets there&lt;br /&gt;
&lt;br /&gt;
=== Configuring components ===&lt;br /&gt;
There are two ways to configure components on a missile:&lt;br /&gt;
* Multitool on the component while it&#039;s outside of the missile&lt;br /&gt;
* Through the &#039;&#039;munitions control program&#039;&#039; with a console, if the missile is resting on a &#039;&#039;payload interface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Constructing a missile ==&lt;br /&gt;
// TODO this section, some parts are supply orderable, some parts start on the Torch, some parts are in an antag uplink, &#039;&#039;but only for mercs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
// Include steps here too? Also available in codex&lt;br /&gt;
&lt;br /&gt;
=== Available Payloads ===&lt;br /&gt;
Note: &amp;quot;when triggered&amp;quot; happens when the missile collides with a target within the space its overmap location represents.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Payload&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|PREDATOR missile disabler system&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Destroys the missile if they share a space and it&#039;s the configuerd target.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo component&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Send cargo down to an exoplanet or another overmap location.&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic antiphase emitter&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Disrupts shields when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|EMP device&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Emits a strong electromagnetic pulse when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Explosive charge&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Creates a large explosion when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Sensor probe&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Continiously transmits sensor data to the ship that launched it. Uses a power cell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Available Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thruster&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|HUNTER warp booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Perseus a pre-configured missile. Use in intercepting and destroying missiles.&lt;br /&gt;
|-&lt;br /&gt;
|Missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Perseus a pre-configured target on the overmap.&lt;br /&gt;
|- A standard missile booster which can target an overmap target, and rest there.&lt;br /&gt;
|Planetary missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on an exoplanet.&lt;br /&gt;
|-&lt;br /&gt;
|Pointman missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on the overmap, and stop there.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
// TODO understand double square brace Category like in OFD guide below navbox?&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=User:Banditoz&amp;diff=3300</id>
		<title>User:Banditoz</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=User:Banditoz&amp;diff=3300"/>
		<updated>2025-12-01T07:35:09Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: user page, ha!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Banditoz.&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3299</id>
		<title>Guide to Missiles</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Missiles&amp;diff=3299"/>
		<updated>2025-12-01T07:29:17Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: First draft of the missile guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missiles d1 starboard bay.png|thumb|A map of the SEV Torch&#039;s probe bay.]]&lt;br /&gt;
The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship&#039;s sensor suite in a direction for a brief amount of time.&lt;br /&gt;
&lt;br /&gt;
Probes aren&#039;t the only thing that can be launched. A large variety of missile can be configured.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
[[File:Missiles program.png|thumb|The &#039;&#039;munitions control program&#039;&#039;]]&lt;br /&gt;
# Open the &#039;&#039;munitions control program&#039;&#039; on a console. You may have to download it.&lt;br /&gt;
# Select one of the missiles that come with the Torch to configure it.&lt;br /&gt;
# Select a part to configure. For the probe, you&#039;ll have to configure both.&lt;br /&gt;
# For the sensor probe, configure a range.&lt;br /&gt;
#* Higher ranges use more power, so the probe won&#039;t last as long.&lt;br /&gt;
#** You can swap in a higher power cell to the sensor probe, if you choose!&lt;br /&gt;
# Then, configure the thruster with an X-Y point on the overmap to scout.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the loading bay you just configured, to move the the missile is on to the main belt. Press it again once it&#039;s on the main belt.&lt;br /&gt;
# Click &#039;&#039;&#039;Load&#039;&#039;&#039; on the launcher to bring it to the fore.&lt;br /&gt;
# Click &#039;&#039;&#039;ARM&#039;&#039;&#039;. Once you do, &#039;&#039;&#039;there is no turning back!&#039;&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;&#039;FIRE&#039;&#039;&#039;. The missile is away!&lt;br /&gt;
# Confirm on the system map the missile has made it!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
A missile is generally made up of two things:&lt;br /&gt;
* A &#039;&#039;payload&#039;&#039;, which is what the missile is trying to accomplish&lt;br /&gt;
* A &#039;&#039;thruster&#039;&#039;, which is how it gets there&lt;br /&gt;
&lt;br /&gt;
=== Configuring components ===&lt;br /&gt;
There are two ways to configure components on a missile:&lt;br /&gt;
* Multitool on the component while it&#039;s outside of the missile&lt;br /&gt;
* Through the &#039;&#039;munitions control program&#039;&#039; with a console, if the missile is resting on a &#039;&#039;payload interface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Constructing a missile ==&lt;br /&gt;
// TODO this section, some parts are supply orderable, some parts start on the Torch, some parts are in an antag uplink, &#039;&#039;but only for mercs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
// Include steps here too? Also available in codex&lt;br /&gt;
&lt;br /&gt;
=== Available Payloads ===&lt;br /&gt;
Note: &amp;quot;when triggered&amp;quot; happens when the missile collides with a target within the space its overmap location represents.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Payload&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|PREDATOR missile disabler system&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Destroys the missile if they share a space and it&#039;s the configuerd target.&lt;br /&gt;
|-&lt;br /&gt;
|Cargo component&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Send cargo down to an exoplanet or another overmap location.&lt;br /&gt;
|-&lt;br /&gt;
|Dynamic antiphase emitter&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Disrupts shields when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|EMP device&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Emits a strong electromagnetic pulse when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Explosive charge&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Creates a large explosion when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Sensor probe&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Continiously transmits sensor data to the ship that launched it. Uses a power cell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Available Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thruster&lt;br /&gt;
!Icon&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|HUNTER warp booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Persues a pre-configured missile. Use in intercepting and destroying missiles.&lt;br /&gt;
|-&lt;br /&gt;
|Missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|Persues a pre-configured target on the overmap.&lt;br /&gt;
|- A standard missile booster which can target an overmap target, and rest there.&lt;br /&gt;
|Planetary missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on an exoplanet.&lt;br /&gt;
|-&lt;br /&gt;
|Pointman missile booster&lt;br /&gt;
|[[File:Placeholder.png|center|frameless]]&lt;br /&gt;
|A standard missile booster which can target a point on the overmap, and stop there.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
// TODO understand double square brace Category like in OFD guide below navbox?&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Missiles_program.png&amp;diff=3298</id>
		<title>File:Missiles program.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Missiles_program.png&amp;diff=3298"/>
		<updated>2025-12-01T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Placeholder.png&amp;diff=3297</id>
		<title>File:Placeholder.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Placeholder.png&amp;diff=3297"/>
		<updated>2025-12-01T06:51:08Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Missiles_d1_starboard_bay.png&amp;diff=3296</id>
		<title>File:Missiles d1 starboard bay.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Missiles_d1_starboard_bay.png&amp;diff=3296"/>
		<updated>2025-12-01T06:33:12Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: The missile bay of the SEV Torch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The missile bay of the SEV Torch.&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3274</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3274"/>
		<updated>2025-11-25T08:30:13Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Removes Phlogiston: https://github.com/Baystation12/Baystation12/pull/30672&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism Rates ==&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Uplinks&amp;diff=3249</id>
		<title>Guide to Uplinks</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Uplinks&amp;diff=3249"/>
		<updated>2025-08-18T02:12:05Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Add viscerator and carp grenades from PR #35346&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to carry out their evil plans, several types of antagonists are given access to an &#039;&#039;&#039;uplink&#039;&#039;&#039; – a device capable of purchasing weapons, gear, and other tools of mayhem using telecrystals (&amp;quot;TC&amp;quot;) and instantly teleporting them to your location. Uplinks can also be used to give you illicit information on the Torch&#039;s crew.&lt;br /&gt;
&lt;br /&gt;
When a player joins as a [[Traitor]], [[Mutineer|Head Mutineer]], [[Mercenary]], or [[Operative]], they will receive an uplink loaded with telecrystals – by default, &#039;&#039;&#039;130TC&#039;&#039;&#039;. The type of uplink is determined by the player&#039;s preferences in the Roles section of [[Character Creation|Character Setup]], except for Mercenaries, who always receive the “Uplink Unit” option (along with the extra TC). Options for uplinks are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PDA&#039;&#039;&#039;: The default type of uplink for – installed in your PDA, if one is available. Enter your uplink code into the TaxQuickly 1.45b program in order to access the uplink. Your uplink code can be checked by accessing your notes (use the “Notes” verb), and generally take the form of a three-digit number plus a greek letter (ex: “319 Delta”).&lt;br /&gt;
* &#039;&#039;&#039;Radio&#039;&#039;&#039;: Installed in your radio headset, if one is available. Dial the uplink frequency into the headset in order to access the uplink. As with the PDA code, the uplink frequency can be checked by accessing your notes.&lt;br /&gt;
* &#039;&#039;&#039;Uplink Unit&#039;&#039;&#039;: A bulky uplink unit in the shape of a shortwave radio. The uplink program is always active, making this a very indiscreet option. Starts with 30% more TC than default, for a total of 169TC. Mercenaries always receive this uplink option.&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: An internal uplink installed in your head, activated by a specified emote. Starts with 20% less TC than default, for a total of 104TC.&lt;br /&gt;
* &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;: Raw telecrystals, without a way to trade them for gear. Starts with 50% more TC than default (for a total of 195TC), but difficult to use unless you can get your hands on another uplink.&lt;br /&gt;
&lt;br /&gt;
On opening your uplink, you&#039;ll be presented with a menu with two sections:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Request Items&amp;quot;&#039;&#039;&#039; allows you to purchase gear, weapons, and other tools using your TC. The list of purchasable items is broken up into different categories – a full list of items which can be purchased via uplink, along their TC costs, is included below. Note that some items are restricted to certain antagonist types.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Exploitable Information&amp;quot;&#039;&#039;&#039; allows you to access illicit information on the crew-members of the Torch. This information is written by players about their characters using the “Exploitable Information” section in the Roles tab of Character Setup, and can range from anything from dirty secrets to blackmail to bounties. If you find yourself in need of a gimmick, or just need some leverage on another character, this is a good place to start.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re finished shopping, remember to close your uplink – otherwise, anyone snooping around through your stuff will be able to find it!&lt;br /&gt;
&lt;br /&gt;
== List of Uplink Items ==&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ammobox of Flechette Shells&amp;quot;&amp;gt;Ammobox of Flechette Shells&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|An ammobox with 2 sets of shell holders. Contains 8 extra accurate flechette shells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads shotguns, including the [[#Combat Shotgun|Combat Shotgun]], [[#Sawnoff Shotgun|Sawnoff Shotgun]] and [[#Pop-out Shotgun|Pop-out Shotgun]]. Flechette shells fall between standard shotgun shells and slugs in terms of damage, providing a good mid-range option against unarmored and lightly armored targets.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ammobox of Shotgun Shells&amp;quot;&amp;gt;Ammobox of Shotgun Shells&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|An ammobox with 2 sets of shell holders. Contains 8 buckshot shells total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads shotguns, including the [[#Combat Shotgun|Combat Shotgun]], [[#Sawnoff Shotgun|Sawnoff Shotgun]] and [[#Pop-out Shotgun|Pop-out Shotgun]]. Shotgun shells create a spray of pellets when fired, while slugs act like standard ammunition - shells work best at short range, against unarmored targets.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ammobox of Shotgun Slugs&amp;quot;&amp;gt;Ammobox of Shotgun Slugs&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|An ammobox with 2 sets of shell holders. Contains 8 slugs total.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads shotguns, including the [[#Combat Shotgun|Combat Shotgun]], [[#Sawnoff Shotgun|Sawnoff Shotgun]] and [[#Pop-out Shotgun|Pop-out Shotgun]]. Shotgun shells create a spray of pellets when fired, while slugs act like standard ammunition.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ammobox of APDS Sniper Rounds&amp;quot;&amp;gt;Ammobox of APDS Sniper Rounds&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A container of armor piercing rounds for the anti-materiel rifle. Contains 3 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 15mmR. Loads the [[#Anti-Materiel Sniper Rifle|Anti-Materiel Sniper Rifle]]. Designed specifically to deal with heavily-armored targets.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ammobox of Sniper Rounds&amp;quot;&amp;gt;Ammobox of Sniper Rounds&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A container of rounds for the anti-material rifle. Contains 7 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 15mmR. Loads the [[#Anti-Materiel Sniper Rifle|Anti-Materiel Sniper Rifle]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dart Cartridge&amp;quot;&amp;gt;Dart Cartridge&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine dartcartridge.png|center|frameless]]&lt;br /&gt;
|4&lt;br /&gt;
|A small cartridge for a gas-powered dart gun. Contains 5 hollow darts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: dart. Loads the [[#Dart Gun|Dart Gun]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flechette Rifle Magazine&amp;quot;&amp;gt;Flechette Rifle Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine flechette.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A rifle magazine loaded with flechette rounds. Contains 9 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: flechette munition. Loads the [[#Flechette Rifle|Flechette Rifle]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Haywire Slug&amp;quot;&amp;gt;Haywire Slug&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Haywire slug.png|center|frameless]]&lt;br /&gt;
|1&lt;br /&gt;
|Single 12-gauge shotgun slug fitted with a single-used ion pulse generator.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Roughly equivalent to a shot from an ion rifle. Loads shotguns, including the [[#Combat Shotgun|Combat Shotgun]], [[#Sawnoff Shotgun|Sawnoff Shotgun]] and [[#Pop-out Shotgun|Pop-out Shotgun]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Heavy Bullpup Rifle Magazine&amp;quot;&amp;gt;Heavy Bullpup Rifle Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine bullpup.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 7mmR magazine for heavy bullpup assault rifles like the Z8 Bulldog. Contains 15 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 7mmR. Loads the Bullpup Assault Rifle (not available over uplink) and the [[#Battle Rifle|Battle Rifle]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Light Bullpup Rifle Magazine&amp;quot;&amp;gt;Light Bullpup Rifle Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine bullpup.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 7mmR magazine for light bullpup assault rifles like the Z9 Pitbull. Contains 20 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 7mmR. Loads the Light Bullpup Assault Rifle (not available over uplink).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Magnum Magazine&amp;quot;&amp;gt;Magnum Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine magnum.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 15mm magazine for magnum pistols. Contains 7 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 15mm. Loads the [[#Magnum Pistol|Magnum Pistol]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Magnum Speedloader&amp;quot;&amp;gt;Magnum Speedloader&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Speedloader magnum.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 15mm speedloader for magnum revolvers. Contains 6 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 15mm. Loads the [[#Magnum Revolver|Magnum Revolver]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rifle Magazine&amp;quot;&amp;gt;Rifle Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine rifle.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 5mmR magazine for assault rifles like the STS-35. Contains 20 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 5mmR. Loads the [[#Assault Rifle|Assault Rifle]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Shotgun Drum Magazine&amp;quot;&amp;gt;Shotgun Drum Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Shotgun drum.png|center|frameless]]&lt;br /&gt;
|12 &lt;br /&gt;
|A drum magazine that can hold fifteen 12g shotgun shells. Loaded with buckshot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads the Auto Shotgun (not available over uplink).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Shotgun Flechette Drum Magazine&amp;quot;&amp;gt;Shotgun Flechette Drum Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Shotgun drum.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A drum magazine that can hold fifteen 12g shotgun shells. Loaded with slugs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads the Auto Shotgun (not available over uplink).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Shotgun Slug Drum Magazine&amp;quot;&amp;gt;Shotgun Slug Drum Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Shotgun drum.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A drum magazine that can hold fifteen 12g shotgun shells. Loaded with flechettes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 12g. Loads the Auto Shotgun (not available over uplink).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small EMP Ammo Box&amp;quot;&amp;gt;Small EMP Ammo Box&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox emp.png|center|frameless]]&lt;br /&gt;
|6&lt;br /&gt;
|A box of 7mm EMP ammo for holdout pistols and revolvers. Contains 8 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 7mm. Roughly the same as an ion pistol, but with a 1x1 area of effect. Loads the [[#Small Revolver|Small Revolver]] and [[#Small Silenced Pistol|Small Silenced Pistol]] (must be loaded into an empty [[#Small Magazine|Small Magazine]]).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small Magazine&amp;quot;&amp;gt;Small Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine rifle.png|center|frameless]]&lt;br /&gt;
|3&lt;br /&gt;
|A 7mm magazine for holdout pistols like the P3 Whisper. Contains 8 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 7mm. Loads the [[#Small Silenced Pistol|Small Silenced Pistol]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small Speedloader&amp;quot;&amp;gt;Small Speedloader&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Speedloader.png|center|frameless]]&lt;br /&gt;
|3&lt;br /&gt;
|A 7mm speedloader for holdout revolvers like the A&amp;amp;M Partner. Contains 6 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 7mm. Loads the [[#Small Revolver|Small Revolver]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Box Magazine&amp;quot;&amp;gt;Standard Box Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine smg.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 10mm magazine for standard SMGs like the C-20r. Contains 20 rounds.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Caliber: 10mm. Loads the [[#Standard Machine Gun|Standard Machine Gun]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Doublestack Magazine&amp;quot;&amp;gt;Standard Doublestack Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine doublestack.png|center|frameless]]&lt;br /&gt;
|9&lt;br /&gt;
|A 10mm magazine for large, heavy military pistols. Contains 15 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 10mm. Loads the [[#Service Pistol, GCN, Heavy|Service Pistol, GCN, Heavy]] and the [[#Service Pistol, SCG, Heavy|Service Pistol, SCG, Heavy]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard EMP Ammo Box&amp;quot;&amp;gt;Standard EMP Ammo Box&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Ammobox emp.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A box of 10mm EMP ammo for standard pistols. Contains 15 rounds.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Caliber: 10mm. Roughly equivalent to a shot from an ion pistol. Loads standard pistols, including the [[#Standard Machine Pistol|Standard Machine Pistol]] (must be loaded into an empty [[#Standard Stick Magazine|Standard Stick Magazine]] ) and the [[#Standard Military Pistol|Standard Military Pistol]] (must be loaded into an empty [[#Standard Doublestack Magazine|Standard Doublestack Magazine]] ), as well as the standard revolver (not available over uplink).&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Singlestack Magazine&amp;quot;&amp;gt;Standard Singlestack Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine doublestack.png|center|frameless]]&lt;br /&gt;
|6&lt;br /&gt;
|A 10mm magazine for small, light military pistols. Contains 8 rounds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 10mm. Loads the the [[#Service Pistol, GCN, Light|Service Pistol, GCN, Light]] and the [[#Service Pistol, SCG, Light|Service Pistol, SCG, Light]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Speedloader&amp;quot;&amp;gt;Standard Speedloader&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Speedloader.png|center|frameless]]&lt;br /&gt;
| 8&lt;br /&gt;
|A 10mm speedloader for standard revolvers like the Lumoco Solid. Contains 6 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 10mm. Loads the standard revolver (not available over uplink).&amp;lt;/small&amp;gt; &lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;Standard Stick Magazine&amp;quot;&amp;gt;Standard Stick Magazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Magazine stick.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A 10mm magazine for standard machine pistols like the MP6 Vesper. Contains 16 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 10mm. Loads the [[#Standard Machine Pistol|Standard Machine Pistol]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Stripper Clip&amp;quot;&amp;gt;Stripper Clip&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Stripper clip.png|center|frameless]]&lt;br /&gt;
|2&lt;br /&gt;
|A 5mmR stripper clip used to load bolt action rifles. Contains just 5 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caliber: 5mmR. Loads the [[#Bolt Action Rifle|Bolt Action Rifle]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Augments===&lt;br /&gt;
Implantable augments to for various nefarious purposes. Each augment comes in a compact bionic module (CBM), a one-use device which will automatically surgically install the augment in the user. To use, buckle yourself to a chair or bed and activate the CBM in-hand. Moving during this process will interrupt the surgery and deactivate the CBM. This process is extremely painful without painkillers. Alternatively, the augment can be removed from the CBM with a crowbar to install via normal surgery (while breaking the CBM). &lt;br /&gt;
&lt;br /&gt;
Note that each body part can only fit one augment at a time, so make sure you know which augments you want before purchasing.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Binoculars CBM (head)&lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|30&lt;br /&gt;
|A pair of ultrathin lenses can be deployed or retracted at will from your eye sockets. They have powerful zoom capabilities, allowing you to see into the distance. They have been configured to be undetectable on body scanners.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the head. Acts as built-in binoculars.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Concealed Powerfist CBM (arm) &lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|A bulky augment that slots in the AG-23 Pneumatic Powerfist. Perfect for when you need something with more oomph. Comes with it&#039;s own tank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is unconcealable from body-scanners, and easily detectable due to it&#039;s weight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the left or right arm - this can be toggled by using a screwdriver on the CBM before installation. Force depends on tank&#039;s output pressure. Only implantable in synthetic limbs.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Iatric Monitor CBM (head) &lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|A small computer system attached to the brain stem that monitors your life signs. It has been configured to be undetectable on body scanners. It can be activated to gain a simple readout of your current physical state that can be understood regardless of your medical skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the head. Outputs health scanner information for the use. Not compatible with synthetic biologies.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Internal Air System CBM (chest, active) &lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
| This flexible air sack housed in your torso slowly fills with safe air as you breathe, and can be used as a low-capacity internals source if nothing else is available. It will automatically filter out the safest air for your species. It has been configured to be undetectable on body scanners.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the upper body. Acts as a built-in internals tank, which slowly refills over time to a maximum capacity of 1013kPa. Still requires a mask or other internals device in order to use. Not compatible with synthetic biologies.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pop-out Shotgun&amp;quot;&amp;gt;Pop-out Shotgun CBM (arm)&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
| Replacing a hefty part of your forearm, this mechanism can be controlled with a flicking motion to reveal a long 12-gauge barrel that can fit a single shell. The ultimate trump card when you&#039;re out of options. It comes pre-loaded with a single buckshot shell.&lt;br /&gt;
Due to its bulk, it is impossible to conceal from body scanners, and will be discovered by anyone feeling your bones - install with caution!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the left or right arm - this can be toggled by using a screwdriver on the CBM before installation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This augment provides a built-in, pop-out ballistic weapon - fits 1 round at a time, and can be reloaded with loose 12g rounds, such as the [[#Haywire Slug|Haywire Slug]] or ammo from the [[#Ammobox of Shotgun Shells|Ammobox of Shotgun Shells]], [[#Ammobox of Shotgun Slugs|Ammobox of Shotgun Slugs]], or [[#Ammobox of Flechette Shells|Ammobox of Flechette Shells]]. Doesn&#039;t have a safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Wrist Blade CBM (arm)&lt;br /&gt;
|[[File:Cbm.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|This concealed housing is mounted inside your lower arm, and can be activated to extend a vicious, lightweight blade. Useful for assassinations or self-defense. Developed especially for concealment, its presence will not be revealed by body scanners.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;This augment implants in the left or right arm - this can be toggled by using a screwdriver on the CBM before installation. Each body part can only fit one augment at a time.&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Badassery===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Crayon MRE&lt;br /&gt;
|[[File:Crayon mre.png|center|frameless]]&lt;br /&gt;
|130&lt;br /&gt;
|An exceptionally robust MRE.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains a box of crayons, three sauce packets of randomly-colored crayon powder, and a rainbow crayon for dessert. For the traitor of refined culinary taste.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
| Modded Foam Gun&lt;br /&gt;
|[[File:Foam gun.png|center|frameless]]&lt;br /&gt;
|32 &lt;br /&gt;
|It&#039;s a Jorf revolver blaster and 14 weighted darts. Even after aftermarket modification to increase its range and launch velocity, it&#039;s not a very effective weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Holds up to 6 darts at a time. Doesn&#039;t hurt very much.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|A Fortune Cookie&lt;br /&gt;
|[[File:Fortunecookie.png|center|frameless]]&lt;br /&gt;
| 130&lt;br /&gt;
|Why would you buy this?&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Crunchy. Pointless.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|??? &lt;br /&gt;
|1+&lt;br /&gt;
|Buys you a random item for at least 1 TC. Be careful, this can spend any amount of telecrystals!&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Surplus Crate&lt;br /&gt;
|[[File:Shipping crate.png|center|frameless]]&lt;br /&gt;
|520&lt;br /&gt;
|A crate containing 780 telecrystals worth of surplus leftovers. If you can find some help to pay for it, you might strike gold.&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Useless Balloon (Corporate)&lt;br /&gt;
|[[File:Balloon nt.png|center|frameless]]&lt;br /&gt;
| 130&lt;br /&gt;
|For showing that you love the company SOO much. &lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Useless Balloon (Criminal)&lt;br /&gt;
|[[File:Balloon syndicate.png|center|frameless]]&lt;br /&gt;
|130&lt;br /&gt;
|For showing that You Are The BOSS.&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|Useless Balloon (Random)&lt;br /&gt;
| ???&lt;br /&gt;
|130&lt;br /&gt;
| Randomly selects a ballon for you. For showing &#039;Whatevah~&#039;&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devices &amp;amp; Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| Binary Gas Bomb&lt;br /&gt;
|[[File:Ttvbomb.png|center|frameless]]&lt;br /&gt;
| 30&lt;br /&gt;
|A remote-activated phoron-oxygen bomb assembly with an included signaler. A flashing disclaimer begins with the warning &#039;SOME DISASSEMBLY/REASSEMBLY REQUIRED.&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Clicking the bomb in-hand and viewing the attached remote signaling device will allow you to view and adjust the frequency and signal required to detonate the bomb. To detonate, you&#039;ll need to send the signal over the correct frequency with a second remote signaling device (not included) - these can be found in Vendomats (there&#039;s one in Primary Tool Storage), or in the Toximate 3000 on the Petrov, among other places on the Torch. Alternatively, you can remove the attached remote signaling device and add another trigger of your choosing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Opening the bomb&#039;s valve or sending the detonation signal while you are holding the bomb will cause the bomb to blow up in your hands, so try to avoid this.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Binary Translator Key&lt;br /&gt;
|[[File:Cypherkey.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|This headset encryption key will allow you to both listen and speak on the binary channel that synthetics and AI have access to. Remember, non-synths don&#039;t normally have access to this channel, so talking in it will raise suspicion. Use a screwdriver on your headset to exchange keys.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use the prefix &amp;quot;:x&amp;quot; to speak over this channel.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
|[[File:C4.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|Set this on a wall to put a hole exactly where you need it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Can be placed on doors, walls, and most large objects, such as lockers and vending machines. Creates a small, targeted explosion that destroys the object it&#039;s placed on with minimal damage to surrounding tiles. Click in hand to adjust the detonation timer, to a minimum of 10 seconds. By default, the detonation occurs 10 seconds after the C-4 is planted.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Camera MIU&lt;br /&gt;
|[[File:Camera miu.png|center|frameless]]&lt;br /&gt;
| 60&lt;br /&gt;
|Wearing this mask allows you to remotely view any cameras you currently have access to. Take the mask off to stop viewing.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Excellent for keeping track of monitored areas on the ship, especially public spaces. Camera view can also be toggled on or off using the &amp;quot;Toggle MUI&amp;quot; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cost is reduced to 30TC for mercenaries.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|[[File:Emag.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|An electromagnetic card capable of scrambling electronics to either subvert them into serving you, or giving you access to things you normally can&#039;t. Doors can be opened with this card even if you aren&#039;t normally able to, but will destroy them in the process. This card can have its appearance changed to look less conspicuous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Better known as an &amp;quot;e-mag&amp;quot;. Can be used 10 times before breaking. The cryptographic sequencer can be disguised as an ID, union card, data card, or floppy disk for greater discretion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Diving Helmet&lt;br /&gt;
|[[File:Diving helmet.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|An antique diver&#039;s helmet that was designed to withstand immense pressures. Works as a space helmet. Only fits humans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Provides good protection against most environmental conditions, as well as most weapons.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|[[File:Multitool.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
| Appears and functions as a standard multitool until a screwdriver is used to toggle it. While in hacking mode, this device will grant full access to any airlock in 20 to 40 seconds. This device will be able to continuously re-access the last 6 to 8 airlocks it was used on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;A whole world of hacking possibilities, with none of the technical know-how required.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|[[File:Duct tape.png|center|frameless]]&lt;br /&gt;
|2&lt;br /&gt;
|A roll of duct tape. Patch holes in your voidsuit, or silence your victims.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|[[File:Cypherkey.png|center|frameless]]&lt;br /&gt;
|1&lt;br /&gt;
|This headset encryption key will allow you to speak on a hidden, encrypted radio channel. Use a screwdriver on your headset to exchange keys.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use the prefix &amp;quot;:t&amp;quot; to speak over this channel.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Energy Shield &lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
| An extendable hardlight shield projector.&lt;br /&gt;
&amp;lt;small&amp;gt;For self-defense. If hit with an EMP, stops working for 30 - 90 seconds.&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|Extra-Strength Polychromic Dye&lt;br /&gt;
|[[File:Polychromic dye.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|15 units of a tasteless dye that causes chemical mixtures to take on the color of the dye itself. Very useful for disguising poisons to the untrained eye; even large amounts of reagents can be fully recolored with only a few drops of dye. Like the mundane variety of polychromic dye, you can use the bottle in your hand to change the dye&#039;s color to suit your needs.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;A chemical analysis of any dyed liquid will show its true identity, but won&#039;t reveal the presence of the dye itself.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Flashdark&lt;br /&gt;
|[[File:Flashlight.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|A device similar to a flash light that absorbs the surrounding light, casting a shadowy, black mass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Fantastic for obscuring vision or for lurking ominously.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Fully Loaded Toolbox&lt;br /&gt;
|[[File:Syndicate toolbox.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A hefty toolbox filled with all the equipment you need to get past any construction or electrical issues. Instructions and materials not included.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains a wrench, screwdriver, welding tool, crowbar, multitool, a pair of wire cutters, and a pair of insulated gloves.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|[[File:Hacked beacon.png|center|frameless]]&lt;br /&gt;
|52&lt;br /&gt;
|Wrench this large beacon onto an exposed power cable, in order to activate it. This will call in a drop pod to the target location, containing a random assortment of (possibly useful) items. The ship&#039;s computer system will announce when this pod is en route.&lt;br /&gt;
&amp;lt;small&amp;gt;Note: The supply pod &#039;&#039;will&#039;&#039; crush whatever is underneath it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|[[File:Ai upload.png|center|frameless]]&lt;br /&gt;
|52&lt;br /&gt;
|A module that can be used anonymously add a singular, top level law to an active AI. All you need to do is write in the law and insert it into any available AI Upload Console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Also applies to the laws of stationbound synthetics.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Handcuffs&lt;br /&gt;
|[[File:Handcuffs box.png|center|frameless]]&lt;br /&gt;
|5&lt;br /&gt;
|A box of 7 handcuffs. &lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Handheld Shield Diffuser&lt;br /&gt;
|[[File:Handheld shield diffuser.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|A small device used to disrupt energy barriers, and allow passage through them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For breaching energy shields - namely, those around the ship.&amp;lt;/small&amp;gt;&lt;br /&gt;
| – &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Armor Vest and Helmet&lt;br /&gt;
|[[File:Satchel.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|This satchel holds a combat helmet and fully equipped plate carrier. Suit up, and strap in, things are about to get hectic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The armor provides good protection against against ballistic rifles and energy handguns, as well as melee attacks. Causes slowdown.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Helmet-Attached Light-Enhancing Sights&lt;br /&gt;
|[[File:NVG_Mount_Helmet.png|center|frameless]] [[File:Thermal_sights.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A set of light-enhancing sights for seeing in the dark. They can attach to combat or voidsuit helmets. Range is slightly limited, along with your perceptible range of colors. It will be obvious what you are wearing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Comes pre-attached to a model helmet, which offers very minimal protection. Vision is downgraded from standard night vision goggles, offering limited view distance and color distortion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary and Traitor Only&lt;br /&gt;
|-&lt;br /&gt;
|Helmet-Attached Thermal Sights&lt;br /&gt;
|[[File:NVG_Mount_Helmet.png|center|frameless]] [[File:NVG_sights.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A set of thermal sights that can attach to combat or voidsuit helmets. Range is limited, along with the color palette, and it will be obvious what you are wearing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Comes pre-attached to a model helmet, which offers very minimal protection. Vision is downgraded from standard thermals, offering limited view distance and color distortion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Traitor Only&lt;br /&gt;
|-&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|[[File:Box of doom.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|Comes with everything you need to fake paperwork, assuming you know how to forge the required documents.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains a hand labeler, a destination tagger, a chameleon stamp, a chameleon pen, and and enough package wrapper for 25 uses.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Operations Funding&amp;quot;&amp;gt;Operations Funding&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Secure briefcase.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A briefcase with 10,000 untraceable thaler. Makes a great bribe if they&#039;re willing to take you up on your offer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Briefcase is secure and password-protectable. Keeps your ill-gotten gains nice and safe!&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Personal Shield&lt;br /&gt;
|[[File:Personal shield.png|center|frameless]]&lt;br /&gt;
|40 &lt;br /&gt;
|A very expensive device that uses energy to block bullets and lasers from tearing you a new hole, as long as it holds a charge.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Portable Radio Jammer&lt;br /&gt;
|[[File:Portable radio jammer.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A pocket sized portable radio jammer that can intercept outgoing radio signals in a given distance. However, radios attempting to send outgoing transmissions will emit a faint buzzing noise. The jammer can be signaled remotely using assembly signalers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blocks outgoing radio transmission in an adjustable range from 1 to 10 tiles. Higher ranges drain the jammer&#039;s battery faster. The jammer can also be remotely signaled and configured with a remote frequency code, similar to an implant, allowing for its use in traps. Great for pre-emptively silencing targets who might scream for help over comms.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|[[File:Powersink.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|A device, that when bolted down to an exposed wire, spikes the surrounding electrical systems, draining power at an alarming rate. Use with caution, as this will be extremely noticeable to anyone monitoring the power systems.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Radio Intercepter&lt;br /&gt;
|[[File:Radio intercepter.png|center|frameless]]&lt;br /&gt;
|30&lt;br /&gt;
|A receiver-like device that can intercept secure radio channels. This item is too big to fit into your pockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows access the Common, Entertainment, and Hailing channels aboard the SEV Torch. Primarily for antagonists who wouldn&#039;t normally have access to these channels.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Suit Sensor Jamming Device&lt;br /&gt;
|[[File:Suitsensorjammer.png|center|frameless]]&lt;br /&gt;
|20 &lt;br /&gt;
|This tiny device can temporarily change sensor levels, report random readings, or false readings on any suit sensors in your vicinity. The range at which this device operates can be toggled as well. All of these options drain the internal battery.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Has a maximum charge of 1000W. Can be toggled between several modes: &amp;quot;Cap Data - Binary&amp;quot;, &amp;quot;Cap Data - Off&amp;quot;, and &amp;quot;Cap Data - Vital&amp;quot;, which limit sensor data to the specified level; &amp;quot;Random - Minor&amp;quot;, Random - Moderate&amp;quot;, and &amp;quot;Random - Major&amp;quot;, which randomizes sensor output with varying degrees of severity; and &amp;quot;Healthy&amp;quot; and &amp;quot;Dead&amp;quot;, which cause sensors to report that targets are uninjured or dead, respectively, regardless of health. The range in meters (i.e. tiles) can be also adjusted. The device will display the current power consumption and level of charge - the internal power cell can be removed and recharged with a crowbar.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Syndicate Coins&amp;quot;&amp;gt;Syndicate Coins&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Syndicate coin.png|center|frameless]]&lt;br /&gt;
|50&lt;br /&gt;
|A packet of five coins that unlock a secret compartment in any vending machine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each coin unlocks on average 15 TCs worth of items. Depending on your luck, you may half or more than triple your TCs worth!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These compartments cannot be accessed by hacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Note: Using a challenge coin on a vending machine makes it scream anti-Sol slogans for the benefit of all nearby non-Traitors&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Thermal Imaging Glasses (Goggles)&lt;br /&gt;
|[[File:Optical meson scanner.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
| A pair of meson goggles that have been modified to instead show synthetics or living creatures, through thermal imaging.&lt;br /&gt;
| Traitor Only&lt;br /&gt;
|-&lt;br /&gt;
|Thermal Imaging Glasses (Aviators)&lt;br /&gt;
|[[File:Aviator mesons.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A pair of aviator sunglasses that have been modified to instead show synthetics or living creatures, through thermal imaging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Works the same as the standard goggles version.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Traitor Only&lt;br /&gt;
|-&lt;br /&gt;
|Voidsuit and Tactical Mask &lt;br /&gt;
|[[File:Satchel.png|center|frameless]]&lt;br /&gt;
|28&lt;br /&gt;
|A satchel containing a non-regulation voidsuit, voidsuit helmet, tactical mask, and oxygen tank. Conceal your identity, while also not dying in space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;The voidsuit provides good protection against against ballistic handguns and energy handguns, as well as melee attacks. Causes slowdown.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disguised &amp;amp; Inconspicuous Weaponry===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions &lt;br /&gt;
|-&lt;br /&gt;
|Box of Tricky Cigarettes&lt;br /&gt;
|[[File:Box of doom.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
| A box with some &#039;special&#039; packs in the following order: 2x Flashes, 2x Smokes, 1x [[Guide to Chemistry#Mindbreaker Toxin|Mindbreaker Toxin]], and 1x [[Guide to Chemistry#Tricordrazine|Tricordrazine]]. Try not to mix them up!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Each pack contains 6 cigarettes of the specified type. Flashes and Smokes can be lit to activate - other cigarettes can be smoked as normal. Comes with a Zippo lighter.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Concealed Cane Sword&lt;br /&gt;
|[[File:Cane.png|center|frameless]]&lt;br /&gt;
| 8&lt;br /&gt;
|A cane used by a true gentlemen, especially ones with sharp intentions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Despite the name, actually contains a switchblade. Other types of folding knives can also be sheathed in the cane.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Concealed Cane Gun&lt;br /&gt;
|[[File:Cane.png|center|frameless]]&lt;br /&gt;
|25&lt;br /&gt;
|A cane used by true gentlemen, especially ones with a penchant for loud weaponry!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 12g. Can be loaded using loose 12g rounds, such as [[#Ammobox of Shotgun Shells|Shotgun Shells]], [[#Ammobox of Shotgun Slugs|Shotgun Slugs]], [[#Ammobox of Flechette Shells|Flechette Shells]], or the [[#Haywire Slug|Haywire Slug]] - holds 1 round at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This cane conceals a single-shot shotgun. Ctrl-click the weapon to toggle the concealed trigger, acting in place of a safety. Inaccurate, so you&#039;ll want to be close to your victim.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dehydrated Space Carp&amp;quot;&amp;gt;Dehydrated Space Carp&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Carpplushie.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
| An innocuous-looking space carp plushie. Add water and step back for a nasty surprise!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Turns into a space carp a few seconds after water is added, which is hostile to everything around it, including you! Less deadly variant of the [[#Pike Cube|Pike Cube]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| Disguised Syringe Gun&lt;br /&gt;
|[[File:Electronic cigarette.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
| A syringe gun disguised as an electronic cigarette with 4 darts included in the box. Chemicals not included!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Comes with 4 empty syringes and 4 syringe gun cartridges. To operate: fill a syringe with the desired chemical, click a syringe gun cartridge with the syringe to attach, insert cartridge into the gun, click the gun to pull back its bolt, and fire.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Paralytic Pen&lt;br /&gt;
|[[File:Pen.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|Looks and works like a pen, but prick someone with it, and 30 seconds later, they&#039;ll be on the ground mumbling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Almost instantly injects all chemicals in the pen into the target when stabbed. Starts with 5u [[Guide to Chemistry#Vercuronium Bromide|Vercuronium Bromide]] loaded. Refillable. Holds up to 5u of chemicals.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Plushie Bomb&lt;br /&gt;
|[[File:Kittenplush.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|A cuddly plushie implanted with a voice-activated bomb. Set the trigger phrase and run for an explosive ending!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Comes in variety of cute plush facades, including kitten, carp, diona, deer, squid, th&#039;oom, or spider!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use the plushie in-hand on grab intent to set an activation phrase - once the phrase is set, grab intent will act as it would for a normal plushie. You can&#039;t change the phrase after setting it, so choose wisely. If the plushie hears the trigger phrase spoken in its vicinity, it&#039;ll activate a 5 second timer, then explode.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Random Toxin Vial &lt;br /&gt;
|[[File:Vial.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|Contains one of an assortment of nasty toxins, with a single syringe included. Don&#039;t worry, its labeled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Vial contains one of the following: 15u [[Guide to Chemistry#Carpotoxin|Carpotoxin]], 15u [[Guide to Chemistry#Impedrezene|Impedrezene]], 10u [[Guide to Chemistry#Zombie Powder,|Zombie Powder,]] or a cocktail of 10u [[Guide to Chemistry#Mindbreaker Toxin|Mindbreaker Toxin]] and 20u [[Guide to Chemistry#Hextromycosalinate|Hextromycosalinate]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Razor-Brimmed Bowler Hat &lt;br /&gt;
|[[File:Bowlerhat.png|center|frameless]]&lt;br /&gt;
|15&lt;br /&gt;
|This dapper hat hides several microrazors in its brim, and also provides some head protection. Land a trickshot for maximum damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Can be used as a melee or thrown weapon - deals substantially more damage when thrown, and has a high chance of sticking in the wound.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|[[File:Soap.png|center|frameless]]&lt;br /&gt;
| 1&lt;br /&gt;
|Wash out the blood stains and slip pursuing MAAs in equal measure. Comes in a variety of delicious scents!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;EMP Grenade&amp;quot;&amp;gt;EMP Grenade (1x)&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Grenade emp.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A grenade that will send electronics into a frenzy, or possibly fry them altogether. The timer is adjustable with a screwdriver&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode. Can be used as ammunition in the [[#Grenade Launcher|Grenade Launcher]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|EMP Grenades (5x) &lt;br /&gt;
|[[File:Grenade box.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A box of grenades that will send electronics into a frenzy, or possibly fry them altogether. The timer is adjustable with a screwdriver. These ones are packaged in a box of five for a discount.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Fragmentation Bomb&lt;br /&gt;
|[[File:Grenade fragmentation bomb.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|Larger and heavier than a standard fragmentation grenade, this device is extremely dangerous. It cannot be thrown as far because of its weight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Fragmentation Grenade (1x)&lt;br /&gt;
|[[File:Grenade fragmentation.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|A military fragmentation grenade, designed to explode in a deadly shower of fragments, while avoiding massive structural damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Fragmentation Grenade (5x)&lt;br /&gt;
|[[File:Grenade box.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|A military fragmentation grenade, designed to explode in a deadly shower of fragments, while avoiding massive structural damage. These ones are packaged in a box of five for a discount.&lt;br /&gt;
| Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Fragmentation Shell&amp;quot;&amp;gt;Fragmentation Shell (1x)&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Grenade fragmentation shell.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|Weaker than standard fragmentation grenades, these devices can be fired from a grenade launcher.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode. Can be used as ammunition in the [[#Grenade Launcher|Grenade Launcher]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Fragmentation Shell (5x)&lt;br /&gt;
|[[File:Grenade box.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
| Weaker than standard fragmentation grenades, these devices can be fired from a grenade launcher. These ones are packaged in a box of five for a discount.&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Photon Disruption Grenade&amp;quot;&amp;gt;Photon Disruption Grenade (1x)&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Grenade emp.png|center|frameless]]&lt;br /&gt;
|4&lt;br /&gt;
|An experimental device for temporarily removing light in a limited area for a small amount of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode. Can be used as ammunition in the [[#Grenade Launcher|Grenade Launcher]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Photon Disruption Grenade (5x)&lt;br /&gt;
|[[File:Grenade box.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|An experimental device for temporarily removing light in a limited area for a small amount of time. These ones are packaged in a box of five for a discount.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Smoke Grenade&amp;quot;&amp;gt;Smoke Grenade (1x)&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Grenade smoke.png|center|frameless]]&lt;br /&gt;
|4&lt;br /&gt;
|A grenade that will erupt into a vision obscuring cloud of smoke. Makes for great getaways!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode. Can be used as ammunition in the [[#Grenade Launcher|Grenade Launcher]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade (5x)&lt;br /&gt;
|[[File:Grenade box.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
| A grenade that will erupt into a vision obscuring cloud of smoke. Makes for great getaways! These ones are packaged in a box of five for a discount.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Grenade (1x)&lt;br /&gt;
|[[File:Grenade supermatter.png|center|frameless]]&lt;br /&gt;
|15&lt;br /&gt;
|This grenade contains a small supermatter shard which will delaminate upon activation and pull in nearby objects, irradiate lifeforms, and eventually explode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Clicking in-hand will activate the grenade and automatically put the user into throw mode.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Grenade (5x)&lt;br /&gt;
|[[File:Radbox.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|This grenade contains a small supermatter shard which will delaminate upon activation and pull in nearby objects, irradiate lifeforms, and eventually explode.&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Viscerator Grenade (1x)&lt;br /&gt;
|[[File:Grenade smoke.png|center|frameless]]&lt;br /&gt;
|35&lt;br /&gt;
|This grenade contains some viscerators, small flying machines that will slice anyone near them.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Carp Grenade (1x)&lt;br /&gt;
|[[File:Grenade smoke.png|center|frameless]]&lt;br /&gt;
|25&lt;br /&gt;
|This grenade contains some space carp. They look hungry.&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hardsuit Modules===&lt;br /&gt;
Hardsuit modules, used to upgrade any hardsuits you might have (or steal). Hardsuit modules can be installed by unlocking or hacking into the hardsuit (if it has an ID lock), opening the maintenance panel with a crowbar, and applying the module to the hardsuit. See [[Guide to EVA and Internals#Hardsuits|Guide to EVA and Internals: Hardsuits]] for more details on hardsuit operation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Electrowarfare Suite and Voice Synthesiser&lt;br /&gt;
|[[File:Satchel.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|Includes two modules that, once installed and activated, are capable of masking your voice and disrupting the AI from tracking you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains a hardsuit voice synthesiser and an electrowarfare module. Note that the electrowarfare module has no effect without an AI.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|[[File:Module thrusters.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|A module capable of giving your suit an active thrust system, so that you can maneuver in zero gravity.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|[[File:Module mountedegun.png|center|frameless]]&lt;br /&gt;
| 48&lt;br /&gt;
|A module that drains your power reserves in order to fire an arm mounted energy gun.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Mounted Laser Cannon&lt;br /&gt;
|[[File:Module mountedlasercannon.png|center|frameless]]&lt;br /&gt;
|64&lt;br /&gt;
|A module capable of draining your suit&#039;s power reserves in order to fire a shoulder mounted laser cannon.&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|Net Projector&lt;br /&gt;
|[[File:Module netgun.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|A module capable of creating an energy net device that can be thrown in order to capture targets like the prey they are.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Power Sink&lt;br /&gt;
|[[File:Module powersink.png|center|frameless]]&lt;br /&gt;
|48&lt;br /&gt;
|A module capable of recharging your suit&#039;s power reserves, by tapping into an exposed, live wire.&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Implants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
! Restrictions &lt;br /&gt;
|-&lt;br /&gt;
|Compressed Matter Implant &lt;br /&gt;
|[[File:Implanter compressed.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|An implant with an emotive trigger used to hide a handheld item in your body. Activating it materializes the item in your hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;To compress an item, toggle the implanter&#039;s safeties off, then target that item with the implanter. You may then implant the item in a body part of your choice, and select an emote from the list provided to act as a trigger to rematerialize the item. One-time use only.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Explosive Implant (DANGER!)&lt;br /&gt;
|[[File:Implanter.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
| An explosive implant activated with a vocal trigger or radio signal. Use the included pad to adjust the settings before implanting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use the implanter on the implant pad to program. The explosive yield of the implant can be set to &amp;quot;Localized Limb&amp;quot;, which destroys the implanted limb with some damage to adjacent tiles, &amp;quot;Destroy Body&amp;quot;, which gibs the implanted individual, or &amp;quot;Full Explosion&amp;quot;, which gibs the individual and causes significant damage to the surrounding area. You may also use the programming pad to set the activation phrase and the frequency and signal required to detonate the implant - note that you can have both a vocal trigger and a radio trigger active on the same implant. A remote signaling device is required to activate the implant via radio. Finally, you can use the pad to program the tampering warning given over comms by the implant when it&#039;s exposed via surgery. Note that a removed explosive implant is still capable of detonating outside the body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Blowing yourself up with the explosive implant falls under [[Rules|Server Rules]] about suicide. If you intend to blow yourself up, you must ahelp for staff permission. Doing otherwise is a potentially bannable offense.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|[[File:Implanter.png|center|frameless]]&lt;br /&gt;
| 24&lt;br /&gt;
|An implant with an emotive trigger that can break you free of restraints. Show Security who has the real upper hand!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Upon implanting, you&#039;ll be prompted to select an emote from a list. Using this emote will instantly free you of any restraints.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Neural Imprinting Implant&lt;br /&gt;
|[[File:Implanter.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|An implant able to be used on someone who is under the influence of Mindbreaker Toxin to give them a set of law-like instructions to follow. This kit contains a dose of Mindbreaker Toxin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use the implanter on the implant pad to program. This will allow you to add, remove, or edit rules on the implant, much like a synthetic&#039;s laws. The target must be under the influence of Mindbreaker Toxin, or otherwise hallucinating, in order for the implant to take full effect - otherwise, the laws will only present themselves as suggestions.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Traitor Only&lt;br /&gt;
|-&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|[[File:Implanter.png|center|frameless]]&lt;br /&gt;
|65&lt;br /&gt;
|This implant holds an uplink containing 63 telecrystals, activatable with an emotive trigger. You will have access to it, as long as it is still inside of you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Upon implanting, you&#039;ll be prompted to select an emote from a list. Using this emote will open your uplink, as if you had opened it from your PDA.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jamming and Announcements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon &lt;br /&gt;
! TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Complete Suit Sensor Jamming&lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|16 &lt;br /&gt;
|A single-use device, that when activated, garbles all suit sensor data for 10 minutes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Functions like an ion storm, but much longer.&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| Complete Suit Sensor Shutdown&lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|A single-use device, that when activated, completely disables all suit sensors for 10 minutes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leave sensors blind and helpless while you murder your victims!&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement and Records&lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|A single-use device, that when activated, creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn ID card. Prepare well!&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Fake Command Report &lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
| A single-use device, that when activated, fakes an custom configured command report!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use the device in-hand for a selection of options to configure the fake report, and to send the report once configured. You can set the command report&#039;s title, message, and whether the full message is broadcast to everyone on the ship, or only to command communications software.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can examine the device in-hand to view the configured title, message, and publicity. Be warned: These are visible even after the device is used. Be sure to properly dispose of it after use!&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A single-use device, that when activated, fakes an announcement, so people think all their electronic readings are wrong.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Note that this doesn&#039;t actually affect readings - unless paired with another jamming device, anyone looking at sensors will be able to tell that nothing&#039;s actually wrong.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|[[File:Jamming and announcements.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A single-use device, that when activated, fakes an announcement, so people run to the tunnels in fear of being irradiated!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Also unlocks maintenance and the safe rooms for real.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loud &amp;amp; Dangerous Weaponry ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Advanced Energy Gun&amp;quot;&amp;gt;Advanced Energy Gun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:advancedenergygun.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|A highly experimental heavy energy weapon, with three different lethality settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger. This particular energy weapon is self-charging, and will refill itself overtime.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 10 shots worth of power. Can be cycled between the firemodes stun, shock, and kill by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Advanced Railgun&amp;quot;&amp;gt;Advanced Railgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:advancedrailgun.png|center|frameless]]&lt;br /&gt;
|75&lt;br /&gt;
| A modified prototype of the original railgun implement, this time boring slugs out of steel rods loaded into the chamber, now with even MORE stopping power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetic weapon - firing uses both ammunition and charge from the gun&#039;s capacitor. Click the gun to unload, and click the gun while unloaded to remove and recharge its internal power cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uses steel rods as ammunition, with a maximum capacity of 6. Best fired with a two-handed grip. Causes significant slowdown when held or worn.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Anti-Materiel Sniper Rifle&amp;quot;&amp;gt;Anti-Materiel Sniper Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:amsrsniper.png|center|frameless]]&lt;br /&gt;
|68&lt;br /&gt;
|A secure briefcase that contains an immensely powerful penetrating rifle, as well as seven extra sniper rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 15mmR. Load with loose 15mmR rounds, such as [[#Ammobox of Sniper Rounds|Sniper Rounds]] or [[#Ammobox of APDS Sniper Rounds|APDS Sniper Rounds]] - holds up to 1 round at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Includes a magnifying optical scope, toggled with the &amp;quot;Use Scope&amp;quot; verb. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Assault Rifle&amp;quot;&amp;gt;Assault Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:assaultrifle.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|A common rifle with three togglable fire modes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 5mmR. Load with the [[#Rifle Magazine|Rifle Magazine]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be cycled between the firemodes &amp;quot;semi auto&amp;quot; (one shot), &amp;quot;3-round bursts&amp;quot; (three shot), and &amp;quot;short bursts&amp;quot; (five shots) by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Battle Rifle&amp;quot;&amp;gt;Battle Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:battlerifle.png|center|frameless]]&lt;br /&gt;
|65&lt;br /&gt;
|Predecessor to the Assault Rifle, works just as well as the new guns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 7mmR. Load with the [[#Heavy Bullpup Rifle Magazine|Heavy Bullpup Rifle Magazine]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be cycled between semi auto and full auto firemodes by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bolt Action Rifle&amp;quot;&amp;gt;Bolt Action Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:boltactionrifle.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|For arming your comrades on the cheap!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 5mmR. Can be loaded using single 5mmR rounds or the [[#Stripper Clip|Stripper Clip]] - holds up to 5 rounds at a time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mutineer Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Box of Shurikens&amp;quot;&amp;gt;Box of Shurikens&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:box of doom.png|center|frameless]]&lt;br /&gt;
|18&lt;br /&gt;
|A small box with six shuriken, notably dangerous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains six shuriken, small bladed weapons meant for throwing. Made of uranium for extra poisonousness!&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Broomstick Pistol&amp;quot;&amp;gt;Broomstick Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:broomstickpistol.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|An antique pistol stolen from a museum. Be warned, it may be faulty and comes unloaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 7mm. Can be loaded using loose 7mm rounds and the [[#Small Speedloader|Small Speedloader]], or with ammo from the [[#Small EMP Ammo Box|Small EMP Ammo Box]] - holds up to 10 rounds at a time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carbine Rifle&amp;quot;&amp;gt;Carbine Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:carbinerifle.png|center|frameless]]&lt;br /&gt;
|55&lt;br /&gt;
|For arming your comrades on the (not so) cheap!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 15mm. Can be loaded using single 15mm rounds or the Pistol Stripper Clip (not available over uplink, but printable via hacked autolathe) - holds up to 10 rounds at a time.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mercenary and Mutineer Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Combat Shotgun&amp;quot;&amp;gt;Combat Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:combatshotgun.png|center|frameless]]&lt;br /&gt;
|52&lt;br /&gt;
|A high capacity, pump-action shotgun regularly used for repelling boarding parties in close range scenarios.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 12g. Can be loaded using loose 12g rounds, such as [[#Ammobox of Shotgun Shells|Shotgun Shells]], [[#Ammobox of Shotgun Slugs|Shotgun Slugs]], [[#Ammobox of Flechette Shells|Flechette Shells]], or the [[#Haywire Slug|Haywire Slug]] - holds up to 7 rounds at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To pump it, click the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dart Gun&amp;quot;&amp;gt;Dart Gun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:dartgun.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
| A gas-powered dart gun capable of delivering chemical payloads across short distances. Uses a unique cartridge loaded with hollow darts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: darts. Can be loaded using the [[#Dart Cartridge|Dart Cartridge]]. The gun itself draws from an internal reservoir of up to three beakers, loaded by the user - the user can toggle which beaker or beakers darts are drawing reagents from when fired, in any combination. Each dart fires 15u of reagents at a time. Note that darts won&#039;t penetrate most thick clothing, like armor or voidsuits.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Energy Crossbow&amp;quot;&amp;gt;Energy Crossbow&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:energycrossbow.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A self-recharging, almost silent weapon employed by stealth operatives.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger. This particular energy weapon is self-charging, and will refill itself overtime.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 8 shots worth of power. Energy crossbow bolts are toxic, and will poison your target in addition to applying a stun effect. Can be concealed in your pocket or bag.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Energy Gun&amp;quot;&amp;gt;Energy Gun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:energygun.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|A energy based sidearm with three different lethality settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 10 shots worth of power. Can be cycled between the firemodes stun, shock, and kill by clicking the gun in-hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Energy Sword&amp;quot;&amp;gt;Energy Sword&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:esword.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|A hilt, that when activated, creates a solid beam of pure energy in the form of a sword. Able to slice through people like butter!&lt;br /&gt;
&amp;lt;small&amp;gt;If hit with an EMP, stops working for 30 - 90 seconds.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Explosive Harpoon&amp;quot;&amp;gt;Explosive Harpoon&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:explosiveharpoon.png|center|frameless]]&lt;br /&gt;
|68&lt;br /&gt;
|A short throwing spear with a deep barb and an explosive fitted in the head. Traditionally fired from some kind of cannon to harvest big game.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flechette Rifle&amp;quot;&amp;gt;Flechette Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:flechetterifle.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|A railgun with two togglable fire modes, able to launch flechette ammunition at incredible speeds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetic weapon - firing uses both ammunition and charge from the gun&#039;s capacitor. Click the gun to unload, and click the gun while unloaded to remove and recharge its internal power cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uses the [[#Flechette Rifle Magazine|Flechette Rifle Magazine]] as ammunition, fitting one magazine at a time. Can be cycled between the firemodes &amp;quot;semi-auto&amp;quot; (one shot) and &amp;quot;short bursts&amp;quot; (three shots) by clicking the gun in-hand. Best fired with a two-handed grip. Causes significant slowdown when held or worn.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Grenade Launcher&amp;quot;&amp;gt;Grenade Launcher&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:grenadelauncher.png|center|frameless]]&lt;br /&gt;
|60&lt;br /&gt;
|A pump action grenade launcher loaded with a random assortment of grenades.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Can be loaded with [[#EMP Grenade|EMP Grenades]], [[#Photon Disruption Grenade|Photon Disruption Grenades]], [[#Smoke Grenade|Smoke Grenades]], and [[#Fragmentation Shell|Fragmentation Shells]], and starts with a random assortment of EMP Grenades, Photon Disruption Grenades, and Smoke Grenades inserted. Holds up to 6 grenades in a revolving chamber at a time. To pump, click weapon in-hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Incendiary Laser Blaster&amp;quot;&amp;gt;Incendiary Laser Blaster&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:incendiarylaserblaster.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|A laser weapon developed and subsequently banned in Sol space, it sets its targets on fire with dispersed laser technology. Most of these blasters were swiftly bought back and destroyed - but not this one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 4 shots worth of power. Does what it says on the tin.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Ion Pistol&amp;quot;&amp;gt;Ion Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:ionpistol.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
| Ion rifle in compact form. Designed to disable mechanical threats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger. As an ion weapon, this weapon is specifically designed to damage machines and electronics, including IPCs, synthetics, and prosthetics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 4 shots worth of power.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Katana&amp;quot;&amp;gt;Katana&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:katana.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A large sharpened steel blade capable of cutting through anything but the thickest armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Very pointy.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Magnum Pistol&amp;quot;&amp;gt;Magnum Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:magnumpistol.png|center|frameless]]&lt;br /&gt;
|52&lt;br /&gt;
|A high-caliber pistol that uses 15mm ammunition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 15mm. Can be loaded using the [[#Magnum Magazine|Magnum Magazine]]. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Magnum Revolver&amp;quot;&amp;gt;Magnum Revolver&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:magnumrevolver.png|center|frameless]]&lt;br /&gt;
|56&lt;br /&gt;
| A high-caliber revolver. Includes an extra speedloader of ammo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 15mm. Can be loaded using loose 15mm rounds and the [[#Magnum Speedloader|Magnum Speedloader]] - holds up to 6 rounds at a time. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Energy Rifle&lt;br /&gt;
|[[File:Laser sniper.png|center|frameless]]&lt;br /&gt;
|50&lt;br /&gt;
|An energy based long-range weapon. Not as powerful as a sniper rifle, but it can be recharged.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 8 shots worth of power. Includes a magnifying optical scope, toggled with the &amp;quot;Use Scope&amp;quot; verb. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
| Modified Money Cannon&lt;br /&gt;
|[[File:Money cannon.png|center|frameless]]&lt;br /&gt;
| 48&lt;br /&gt;
|Too much money? Not enough screaming? Try the Money Cannon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Can be set to launch between 1 and 2,000 thaler at once. Holds up to 2,000 thaler at a time. Does more damage the more money is launched, but still not very painful in any case. Pairs nicely with [[#Operations Funding|Operations Funding]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pike Cube&amp;quot;&amp;gt;Pike Cube&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:pikecube.png|center|frameless]]&lt;br /&gt;
|44&lt;br /&gt;
|While it looks like a normal monkey cube, the animal produced is, instead, a space pike. Note: The space pike does not like you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Spawns a space pike as soon as it gets wet, which is hostile to everything around it, including you! Not safe for human consumption, unless you like chest-bursters. For slightly less deadliness at a cheaper price, try the [[#Dehydrated Space Carp|Dehydrated Space Carp]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pulse Rifle&amp;quot;&amp;gt;Pulse Rifle&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:pulserifle.png|center|frameless]]&lt;br /&gt;
|68&lt;br /&gt;
|A triple burst, heavy laser rifle, with a large battery capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fires 3 shots at a time, and has a maximum capacity of 36 shots worth of power. Most effective on unarmored targets. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Railgun&amp;quot;&amp;gt;Railgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:railgun.png|center|frameless]]&lt;br /&gt;
| 65&lt;br /&gt;
|An anti-armour magnetic launching system fed by a high-capacity matter cartridge, capable of firing slugs at intense speeds.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Magnetic weapon - firing uses both ammunition and charge from the gun&#039;s capacitor. Click the gun to unload, and click the gun while unloaded to remove and recharge its internal power cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uses the compressed matter cartridge as ammunition, with a maximum capacity of 1. Best fired with a two-handed grip. Causes significant slowdown when held or worn.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Mercenary Only &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sawnoff Shotgun&amp;quot;&amp;gt;Sawnoff Shotgun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:sawnoffshotgun.png|center|frameless]]&lt;br /&gt;
|45 &lt;br /&gt;
|A shortened double-barrel shotgun, able to fire either one, or both, barrels at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 12g. Can be loaded using loose 12g rounds, such as [[#Ammobox of Shotgun Shells|Shotgun Shells]], [[#Ammobox of Shotgun Slugs|Shotgun Slugs]], [[#Ammobox of Flechette Shells|Flechette Shells]], or the [[#Haywire Slug|Haywire Slug]] - holds up to 2 rounds at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be cycled between single-barrel and double-barrel firemodes by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Service Pistol, GCN, Heavy&amp;quot;&amp;gt;Service Pistol, GCN, Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:servicepistol gcc heavy.png|center|frameless]]&lt;br /&gt;
|40 &lt;br /&gt;
|A HelTek Optimus. A heavy pistol best known as one of the Confederation Navy&#039;s service weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 10mm. Can be loaded using the [[#Standard Doublestack Magazine|Standard Doublestack Magazine]]. Rounds from the [[#Standard EMP Ammo Box|Standard EMP Ammo Box]] or other loose 10mm ammo can be loaded into an empty Standard Doublestack Magazine in order to fire them from the Service Pistol.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Service Pistol, GCN, Light&amp;quot;&amp;gt;Service Pistol, GCN, Light&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:servicepistol gcc light.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|An Amaranth Armorers P87 Bobcat. A light pistol issued as a Confederation Navy service weapon.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Ballistic weapon. Caliber: 7mm. Can be loaded using the [[#Standard Singlestack Magazine|Standard Singlestack Magazine]]. Rounds from the [[#Standard EMP Ammo Box|Standard EMP Ammo Box]] or other loose 10mm ammo can be loaded into an empty Standard Singlestack Magazine in order to fire them from the Service Pistol.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Service Pistol, SCG, Heavy&amp;quot;&amp;gt;Service Pistol, SCG, Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:servicepistol scg heavy.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|A Hephaestus Industries M22F. A large pistol issued as an SCGDF service weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 10mm. Can be loaded using the [[#Standard Doublestack Magazine|Standard Doublestack Magazine]]. Rounds from the [[#Standard EMP Ammo Box|Standard EMP Ammo Box]] or other loose 10mm ammo can be loaded into an empty Standard Doublestack Magazine in order to fire them from the Service Pistol.&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Service Pistol, SCG, Light&amp;quot;&amp;gt;Service Pistol, SCG, Light&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:servicepistol scg light.png|center|frameless]]&lt;br /&gt;
| 32&lt;br /&gt;
|A Hephaestus Industries M19. A light pistol issued as an SCGDF service weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 10mm. Can be loaded using the [[#Standard Singlestack Magazine|Standard Singlestack Magazine]]. Rounds from the [[#Standard EMP Ammo Box|Standard EMP Ammo Box]] or other loose 10mm ammo can be loaded into an empty Standard Singlestack Magazine in order to fire them from the Service Pistol.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small Energy Gun&amp;quot;&amp;gt;Small Energy Gun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:smallenergygun.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
| A pocket-sized energy based sidearm with three different lethality settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy weapon - can be recharged by placing in a wall- or table-mounted charger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a maximum capacity of 5 shots worth of power. Can be cycled between the firemodes stun, shock, and kill by clicking the gun in-hand.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small Revolver&amp;quot;&amp;gt;Small Revolver&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:smallrevolver.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A pocket-sized holdout revolver. Easily concealable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 7mm. Can be loaded using loose 7mm rounds and the [[#Small Speedloader|Small Speedloader]], or with ammo from the [[#Small EMP Ammo Box|Small EMP Ammo Box]] - holds up to 6 rounds at a time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Small Silenced Pistol&amp;quot;&amp;gt;Small Silenced Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:smallsilencedpistol.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
|A kit with a pocket-sized holdout pistol, silencer, and an extra magazine. Attaching the silencer will make it too big to conceal in your pocket.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 7mm. Can be loaded using the [[#Small Magazine|Small Magazine]]. Rounds from the [[#Small EMP Ammo Box|Small EMP Ammo Box]] or other loose 7mm ammo can be loaded into an empty Small Magazine in order to fire them from the Small Silenced Pistol.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Machine Pistol&amp;quot;&amp;gt;Standard Machine Pistol&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:standardmachinepistol.png|center|frameless]]&lt;br /&gt;
|45&lt;br /&gt;
|A high rate of fire weapon in a smaller form factor, able to sling standard ammunition almost as quick as a submachine gun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 10mm. Can be loaded using the [[#Standard Stick Magazine|Standard Stick Magazine]]. Rounds from the [[#Standard EMP Ammo Box|Standard EMP Ammo Box]] or other loose 10mm ammo can be loaded into an empty Standard Stick Magazine in order to fire them from the Standard Machine Pistol.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be cycled between the firemodes &amp;quot;semi auto&amp;quot; (one shot), &amp;quot;3-round bursts&amp;quot; (three shot), and &amp;quot;short bursts&amp;quot; (five shots) by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Standard Submachine Gun&amp;quot;&amp;gt;Standard Submachine Gun&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:standardsubmachinegun.png|center|frameless]]&lt;br /&gt;
|52&lt;br /&gt;
|A quick-firing weapon with three togglable fire modes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ballistic weapon. Caliber: 10mm. Can be loaded using the [[#Standard Box Magazine|Standard Box Magazine]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be cycled between the firemodes &amp;quot;semi auto&amp;quot; (one shot), &amp;quot;3-round bursts&amp;quot; (three shot), and &amp;quot;short bursts&amp;quot; (five shots) by clicking the gun in-hand. Best fired with a two-handed grip.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical &amp;amp; Food ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Medical Toolkit&lt;br /&gt;
|[[File:Duffle syndiemed.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A duffle bag containing a roller bed, syringes, health analyzer, health HUD, auto-compressor, auto-resuscitator, [[Guide to Chemistry#NanoBlood|NanoBlood]], an advanced first-aid kit, and a pair of nitrile gloves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;All the tools you need to play medic for the bad guys, barring the chemicals.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Box of Premium Donk-Pockets&lt;br /&gt;
|[[File:Sin donkpockets.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|A box of healthy fruit turnovers. Great for a quick meal when you&#039;re hiding from Security. Instructions included on the box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains four premium donk-pockets. When heated, each donk-pocket contains 4u Nutriment, 4u Doctor&#039;s Delight, 0.5 [[Guide to Chemistry#Hyperzine|Hyperzine]], and 0.1 [[Guide to Chemistry#Synaptizine|Synaptizine]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Combat Defibrillator&lt;br /&gt;
|[[File:Combat defibrillator.gif|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
|A belt-equipped defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits.&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|[[File:Combat kit.png|center|frameless]]&lt;br /&gt;
|48&lt;br /&gt;
|Contains most medicines you need to recover from injuries and illnesses, all in a convenient pill form. Splints for broken bones also included!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains one pill bottle each of [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Dermaline|Dermaline]], [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]], [[Guide to Chemistry#Dylovene|Dylovene]], [[Guide to Chemistry#Tramadol|Tramadol]], and [[Guide to Chemistry#Spaceacillin|Spaceacillin]], as well as a set of splints.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Combat Stimulants&lt;br /&gt;
|[[File:Combat stimulants.png|center|frameless]]&lt;br /&gt;
|14&lt;br /&gt;
|A single-use medical injector filled with performance enhancing drugs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains 10u [[Guide to Chemistry#Inaprovaline|Inaprovaline]], 3u [[Guide to Chemistry#Hyperzine|Hyperzine]], and 1u [[Guide to Chemistry#Synaptizine|Synaptizine]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Slimline Stabilisation Kit&lt;br /&gt;
|[[File:Medical stabkit.png|center|frameless]]&lt;br /&gt;
|16&lt;br /&gt;
|A pocket-sized medkit filled with lifesaving equipment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Contains a set of seven 5u auto-injectors, allowing an unskilled character to perform emergency aid. Small enough to fit in pockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auto-injectors include: 2x [[Guide to Chemistry#Inaprovaline|Inaprovaline]], 1x [[Guide to Chemistry#Tramadol|Tramadol]], 1x [[Guide to Chemistry#Adrenaline|Adrenaline]], 1x [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]], 1x [[Guide to Chemistry#Dylovene|Dylovene]], and 1x [[Guide to Chemistry#Coagulant|Coagulant]], a chemical unique to the Slimline Kit capable of staunching both internal and external bleeding.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Stasis Bag&lt;br /&gt;
|[[File:Stasis bag.png|center|frameless]]&lt;br /&gt;
|24&lt;br /&gt;
| Reusable bag designed to slow down life functions of occupant, especially useful if short on time or in a hostile environment.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Also functions as a closed atmosphere. Comes with a limited oxygen tank, and gradually loses stasis power over time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Surgery Kit&lt;br /&gt;
|[[File:Surgical kit.png|center|frameless]]&lt;br /&gt;
|40&lt;br /&gt;
|Contains all the tools needed for on the spot surgery, assuming you actually know what you&#039;re doing with them. Floor sterilization not included.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Contains a bonesetter, cautery, circular saw, hemostat, retractor, scalpel, surgical drill, bone gel, FixOVein, and an advanced trauma kit.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth &amp;amp; Camouflage Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon &lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Agent ID Card &lt;br /&gt;
|[[File:Agent id.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
| A unique ID card that is completely configurable. Scan another ID card with it to clone its access capabilities.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;You may edit the card, changing its appearance to your liking, as well as the displayed name, age, rank, job assignment, gender, branch, DNA, and fingerprint. You may also update the card&#039;s photo ID, setting it to your current appearance, and toggle electronic warfare on or off, which prevents the AI from tracking the user. The factory reset function sets the card&#039;s appearance and data back to default.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Balaclava&lt;br /&gt;
|[[File:Balaclava.png|center|frameless]]&lt;br /&gt;
|1&lt;br /&gt;
|Designed to both hide identities and keep your face comfy and warm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snug and secure. Make sure to hide your ID.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Box of Caltrops&amp;quot;&amp;gt;Box of Caltrops&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:Lunchbox.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|A set of 4 steel caltrops, cunningly hidden in an innocent lunchbox.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Caltrops can be scattered on the ground. They stab the feet of anyone who walks over them and have a 50% chance to embed in fleshy body parts, piercing through most types of shoewear. Only magboots, regular (not toeless) workboots, combat boots, and [[#No-Slip Shoes|No-Slip Shoes]] protect against them.  If prone, caltrops can hurt any part of the body unless the victim is wearing thick clothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also damages simplemobs. Does not affect mechs, bots, or silicons.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Bug Kit &lt;br /&gt;
|[[File:Box of doom.png|center|frameless]]&lt;br /&gt;
|8&lt;br /&gt;
|For when you want to conduct voyeurism from afar. Comes with 6 bugs to plant, and a monitoring device to pair them with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Use a bug on the monitoring device to pair, and place the bug in any location you want to monitor. Using the monitoring device will allow you to see all paired bugs, as if viewing the location through a security camera.&amp;lt;/small&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|[[File:Satchel.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|Comes with a full set of appearance changing clothing you need to impersonate most people. Accessories, backpack, and gun included!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Includes a chameleon jumpsuit, cap, set of armor (serving as an outer layer), shoes, backpack, gloves, mask, goggles, and radio headset, as well as a chameleon gun and three chameleon ties serving as customizable accessories. There are several options for changing the appearance of chameleon clothing:&lt;br /&gt;
* The &amp;quot;Change Appearance (Selected Only)&amp;quot; verb allows the user to select from a list of predefined outfits. If the outfit includes an article of clothing in the same slot as the chameleon clothing selected, the chameleon clothing will change its appearance to match that item. Chameleon gear that does not have a corresponding item in the selected outfit will keep its current appearance.&lt;br /&gt;
* The &amp;quot;Change Appearance (All Equipped)&amp;quot; verb allows the user to select from a list of predefined outfits. All chameleon clothing currently equipped will change their appearance to match the selected outfit, provided the selected outfit includes an article of clothing in the same slot. Chameleon gear that does not have a corresponding article of clothing in the selected outfit will keep its current appearance.&lt;br /&gt;
* The &amp;quot;Change Appearance – Flexible&amp;quot; verb allows the user to change the appearance of the selected chameleon clothing to match nearly any item of the appropriate slot in the game, and rename the item if desired. This offers the most customization, but may be an overwhelming number of options – you may want to plan your disguise ahead of time.&lt;br /&gt;
Being hit with an EMP will cause all chameleon gear to randomize its appearance.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Projector &lt;br /&gt;
|[[File:Chameleon projector.png|center|frameless]]&lt;br /&gt;
|32&lt;br /&gt;
| Use this to scan a small, portable object in order to disguise yourself as said object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disguise functions as long as you hold the projector, or until someone tries to interact with the object you&#039;re disguised as. Comes with a cigarette butt scanned by default.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Concealable Armor &lt;br /&gt;
|[[File:Undervest.png|center|frameless]]&lt;br /&gt;
|15&lt;br /&gt;
|An armor vest that can be worn under a jacket. About as tough as a light plate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;To wear under outer clothing, equip the armor vest as an accessory on your uniform. Provides some protection from melee attacks, but very little protection from ranged weaponry and doesn&#039;t protect from stuns. Can&#039;t be layered under other armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Concealable Tactical Armor&lt;br /&gt;
|[[File:Undervest.png|center|frameless]]&lt;br /&gt;
|25&lt;br /&gt;
|An armor vest that can be worn under a jacket. About as tough as a medium plate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;To wear under outer clothing, equip the armor vest as an accessory on your uniform. Provides some protection from melee attacks and ballistic handguns, but provides very little protection from energy weapons and doesn&#039;t protect from stuns. Can&#039;t be layered under other armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Cosmetic Surgery Auto-Kit&lt;br /&gt;
|[[File:Chameleon projector.png|center|frameless]]&lt;br /&gt;
|12&lt;br /&gt;
|A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Allows the user to reset their name and physical appearance. To use, click on yourself with the device in hand. Single use.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Fake Corpse Cube&lt;br /&gt;
|[[File:Corpse cube.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|For when reports of death were greatly exaggerated. Bundled with a DNA sampler for extracting a target&#039;s DNA to inject into the cube.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;To activate, acquire a DNA sample using the included sampler, then inject the cube. Great for faking your death – or someone else&#039;s. Do not consume. &amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Fake Moustache&lt;br /&gt;
|[[File:Fakemoustache.png|center|frameless]]&lt;br /&gt;
|1&lt;br /&gt;
|A simple fiber moustache that will conceal the wearer&#039;s face.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Wearing the fake moustache will cause your name to appear as &amp;quot;Scoundrel&amp;quot; on mouse-over or examination, and won&#039;t show your ID name even if you&#039;re wearing an ID. You can change the name displayed by using the &amp;quot;Change Visible Name&amp;quot; verb. Your ID can still be examined and read directly, however. Fits in pockets.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
| Modified Gas Mask&lt;br /&gt;
|[[File:Gas mask.png|center|frameless]]&lt;br /&gt;
|20&lt;br /&gt;
|A fully functioning gas mask that is able to conceal your face and has a built in voice modulator, so you can become a true shadow operative!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;The voice modulator can be toggled on or off. While on, the voice can be set to any name of your choosing.&amp;lt;/small&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div id=&amp;quot;No-Slip Shoes&amp;quot;&amp;gt;No-Slip Shoes&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[File:No slip shoes.png|center|frameless]]&lt;br /&gt;
|4&lt;br /&gt;
|These shoes have a non-slip grip on them, so those pesky janitors can&#039;t ruin your operations!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Also protects your feet from [[#Box of Caltrops|caltrops]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Satchel&lt;br /&gt;
|[[File:Smugglers satchel.png|center|frameless]]&lt;br /&gt;
| 20&lt;br /&gt;
|This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Sneakies&lt;br /&gt;
|[[File:Dress-shoes.png|center|frameless]]&lt;br /&gt;
|4&lt;br /&gt;
|A fashionable pair of polished dress shoes. The soles are made in a way so that any tracks you leave look like they are traveling in the opposite direction.&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Structures &amp;amp; Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|EM2-QUASAR Charge&lt;br /&gt;
|[[File:OFD charge emp.png|center|frameless]]&lt;br /&gt;
|80&lt;br /&gt;
|An obstruction field disperser charge that emits an electromagnetic pulse.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Serves as ammunition for obstruction field dispersers, such as the one the Mercenary shuttle comes equipped with. For a detailed guide to operation, see [[Guide to the Obstruction Field Disperser]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|FR1-ENFER Charge&lt;br /&gt;
|[[File:OFD charge fire.png|center|frameless]]&lt;br /&gt;
|80&lt;br /&gt;
|An obstruction field disperser charge that causes a localised fire.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Serves as ammunition for obstruction field dispersers, such as the one the Mercenary shuttle comes equipped with. For a detailed guide to operation, see [[Guide to the Obstruction Field Disperser]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|MN3-BERGBAU Charge&lt;br /&gt;
|[[File:OFD charge mining.png|center|frameless]]&lt;br /&gt;
|80&lt;br /&gt;
|An obstruction field disperser charge that extracts ore.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Serves as ammunition for obstruction field dispersers, such as the one the Mercenary shuttle comes equipped with. For a detailed guide to operation, see [[Guide to the Obstruction Field Disperser]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|-&lt;br /&gt;
|XP4-INDARRA Charge&lt;br /&gt;
|[[File:OFD charge explosive.png|center|frameless]]&lt;br /&gt;
|80&lt;br /&gt;
|An obstruction field disperser charge that explodes.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Serves as ammunition for obstruction field dispersers, such as the one the Mercenary shuttle comes equipped with. For a detailed guide to operation, see [[Guide to the Obstruction Field Disperser]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|Mercenary Only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Telecrystal Materialization===&lt;br /&gt;
Materializes the telecrystals (TC) from your uplink as physical crystals. Telecrystals can be placed back in an uplink (yours, or someone else&#039;s if you&#039;re feeling generous) if desired. Telecrystals also teleport the user in a random direction if a stack of 7 or more is crushed in-hand.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!TC Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystal (1x)&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|1&lt;br /&gt;
|Remove 1 telecrystals from this uplink.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystals (5x)&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|5&lt;br /&gt;
|Remove 5 telecrystals from this uplink.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystals (10x)&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|Remove 10 telecrystals from this uplink.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystals (25x)&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|25&lt;br /&gt;
|Remove 25 telecrystals from this uplink.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystals (50x)&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|50&lt;br /&gt;
|Remove 50 telecrystals from this uplink.&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Empty Uplink&lt;br /&gt;
|[[File:Telecrystal.png|center|frameless]]&lt;br /&gt;
|All&lt;br /&gt;
|Completely empties this uplink of all remaining telecrystals.&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=User:Banditoz/35229_Metabolites_Draft&amp;diff=3212</id>
		<title>User:Banditoz/35229 Metabolites Draft</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=User:Banditoz/35229_Metabolites_Draft&amp;diff=3212"/>
		<updated>2025-06-30T23:24:31Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: initial draft for chemistry page rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Injected reagents must be metabolized for them to work. After some amount has been metabolized, it becomes a &#039;metabolite&#039;, which, if active, will contribute to the OD threshold for that drug.&lt;br /&gt;
&lt;br /&gt;
Active metabolites show up on the medscanner, inert ones do not. More information below.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites is where the breakdown products from reagents metabolized in the bloodstream go. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; count towards the OD threshold and also exert an effect on the body. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a hand-held medical scanner. These start breaking down once there is no source of new drug in the bloodstream.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the handheld scanner; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, it could spread to other organs. Any reagents in the blood contribute to the overdose threshold, in addition to active metabolites.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. The overdose will not stop even though the drug is metabolized; as every unit turned into an active metabolite will still contribute to the overdose. Levels will only start going down once all drug in the bloodstream is metabolized.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. 15u + 25u would be 40u which is above the threshold. Metabolites will not degrade until all drug in the bloodstream is consumed; keeping the overdose triggered.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episoverdosee &#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Med scanners will show you how many active metabolites (and unmetabolized drug in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Pills versus Injection ===&lt;br /&gt;
Oral versus injected administration of drugs is slightly different. If high blood levels of a drug are desired ASAP, injections are superior. However given only amounts below overdose can be given since all drugs in bloodstream count towards overdose; this means frequent dosing is needed. However, pills with very large doses can be given safely (especially if the pill has a bioavailability below 100%). This is not only because all the drug is not absorbed; but also because dangerous levels will not build up in the blood since any absorbed drug is almost immediately metabolized. This means that, a pill of 60u is perfectly safe and will provide a slow but very long lasting effect. &#039;&#039;&#039;This does not apply to drugs with active metabolites;&#039;&#039;&#039; as these will build up and cause negative effects.&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate === &lt;br /&gt;
&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Metabolites.png&amp;diff=3211</id>
		<title>File:Metabolites.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Metabolites.png&amp;diff=3211"/>
		<updated>2025-06-30T06:42:40Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Describes the metabolite system as implemented in https://github.com/Baystation12/Baystation12/pull/35229
Diagram created with https://app.diagrams.net/ and source is included for editability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Describes the metabolite system as implemented in https://github.com/Baystation12/Baystation12/pull/35229&lt;br /&gt;
Diagram created with https://app.diagrams.net/ and source is included for editability.&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=User:Banditoz/Guide_to_Medicine&amp;diff=3207</id>
		<title>User:Banditoz/Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=User:Banditoz/Guide_to_Medicine&amp;diff=3207"/>
		<updated>2025-06-17T00:30:27Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Created page with &amp;quot;Medicine is the province of the SEV Torch&amp;#039;s dedicated medical professionals, and is mostly something that they try to do while avoiding the variety of hapless uneducated schmucks that insist on clogging up the infirmary. Playing a Medical job in Space Station 13 is, in theory, about being a noble physician concerned with the life and health of all other members of the crew. In practice, it means cleaning up after the messes that the other departments make for themsel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medicine is the province of the [[SEV Torch]]&#039;s dedicated medical professionals, and is mostly something that they try to do while avoiding the variety of hapless uneducated schmucks that insist on clogging up the infirmary. Playing a Medical job in Space Station 13 is, in theory, about being a noble physician concerned with the life and health of all other members of the crew. In practice, it means cleaning up after the messes that the other departments make for themselves, patching up the idiots so that they can go out and hurt themselves all over again, and doing your best to ignore non-Medical crew who think that they know your job better than you do.&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== The Brain ===&lt;br /&gt;
Everything in your body revolves around the brain. &#039;&#039;&#039;So long as your brain isn&#039;t dead, you&#039;re not dead.&#039;&#039;&#039; Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain.&lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain&#039;s integrity to lower. When it hits 0%, you are braindead - and there&#039;s no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry#Lexorin|Lexorin]], and so on. The most common cause of it, though, is [[Guide to Medicine#Blood Loss|Blood Loss]].&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you&#039;re getting sufficient blood to your brain, and even if it&#039;s chock-full of delicious oxygen, &#039;&#039;&#039;toxins in your blood&#039;&#039;&#039; will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you&#039;ll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Toxins|Toxins]] below for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients&#039; brains aboard the Torch.&lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039;. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide to Medicine#IV Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Guide to Chemistry#Dexalin|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Guide to Surgery|Surgery]], [[Guide to Medicine#Cryo Cell|Cryotubes]], and [[Guide to Chemistry#Peridaxon|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;85% blood oxygenation&#039;&#039;&#039; your brain will start taking damage and it&#039;ll take damage faster and faster as oxygen becomes less and less available. Below &#039;&#039;&#039;30% blood oxygenation&#039;&#039;&#039;, the brain no longer has enough oxygen to sustain itself and the lack of blood oxygenation will eventually become lethal. On the flip side, this means your patient can survive as long as they stay at or above 30% blood oxygenation (assuming there aren&#039;t any [[Guide to Medicine#Toxins|other underlying issues]]) – so be sure to prioritize keeping them above the survival threshold. &lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
&lt;br /&gt;
* Above &#039;&#039;&#039;150 BPM&#039;&#039;&#039;, it will start damaging your heart.&lt;br /&gt;
* Above &#039;&#039;&#039;250 BPM&#039;&#039;&#039;, the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Guide to Chemistry#Inaprovaline|Inaprovaline]] and/or [[Guide to Chemistry#Paracetamol|Paracetamol]]/[[Guide to Chemistry#Tramadol|Tramadol]]/[[Guide to Chemistry#Oxycodone|Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn&#039;t beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can&#039;t take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If someone is in cardiac arrest, they are priority number one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide to Medicine#Stasis bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won&#039;t stop again. Was it caused by pain? Administer painkillers, then use a [[Guide to Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could&#039;ve been caused by low blood volume – hypovolemic shock. Get some blood into them with [[Guide to Medicine#IV Drip|IV drips]] and restart the heart with a [[Guide to Medicine#Defibrillator|defibrillator]] or [[Guide to Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could&#039;ve been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide to Medicine#Defibrillator|defibrillator]] or [[Guide to Medicine#CPR|CPR]]. If they have air, that&#039;s it. Otherwise, administer Inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can&#039;t get a defibrillator, administer [[Guide to Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it&#039;s there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
&lt;br /&gt;
* Use [[Guide to Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Guide to Chemistry#Dylovene|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Guide to Chemistry#Hyronalin|Hyronalin]]/[[Guide to Chemistry#Arithrazine|Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, [[Guide to Chemistry#Peridaxon|Peridaxon]], or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver&#039;s protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
[[File:Medical diagnosis manual.png|thumb|Example of manual inspection.]]&lt;br /&gt;
This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by &#039;&#039;&#039;Shift + Clicking&#039;&#039;&#039; on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don&#039;t come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, grab (using &#039;&#039;&#039;grab intent&#039;&#039;&#039;) it and click on them with the &#039;&#039;&#039;help intent&#039;&#039;&#039; to inspect that piece. This will provide you with a variety of information tidbits about that specific limb&#039;s condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:Medical diagnosis analyzer.png|thumb|Sample health analyzer report.]]&lt;br /&gt;
The &#039;&#039;&#039;health analyzer&#039;&#039;&#039; is the medic&#039;s best friend. Clicking on a patient with this in hand will give you a short readout of their condition. At least [[Skills|Basic Medicine Skill]] is recommended to get full information from it.&lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Brain Activity&#039;&#039;&#039;: Ranges from &#039;&#039;&#039;normal&#039;&#039;&#039; to &#039;&#039;&#039;fading&#039;&#039;&#039; (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain&#039;s integrity levels.&lt;br /&gt;
# &#039;&#039;&#039;Pulse Rate&#039;&#039;&#039;: The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient&#039;s heart is close to failing.&lt;br /&gt;
# &#039;&#039;&#039;Blood Pressure&#039;&#039;&#039;: The norm for most patients (READ: healthy humans, not [[Prosthetics#Full Body Prosthetics|cyborgs]] or [[Positronics|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient&#039;s &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039;. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# &#039;&#039;&#039;Body Temperature&#039;&#039;&#039;: Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# &#039;&#039;&#039;Radiation Levels&#039;&#039;&#039;: A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# &#039;&#039;&#039;Specific Limb Damage&#039;&#039;&#039;: This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won&#039;t see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with [bleeding] should be bandaged as soon as possible. &#039;&#039;&#039;Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat.&#039;&#039;&#039; [[Guide to Surgery#Amputation|These limbs will need to be amputated and replaced.]]&lt;br /&gt;
# &#039;&#039;&#039;Reagent Scan&#039;&#039;&#039;: The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient&#039;s system, though it can&#039;t identify them.&lt;br /&gt;
# &#039;&#039;&#039;Fractures, Internal Bleeding, and Systemic Organ Failure&#039;&#039;&#039;: The hand scanner will let you know if the patient has any of these severe conditions, though it won&#039;t be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
The &#039;&#039;&#039;Body Scanner&#039;&#039;&#039; is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use grab intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can&#039;t identify on its own.&lt;br /&gt;
&lt;br /&gt;
This device requires higher [[Skills|Medicine Skill]] to function correctly than the health analyzer, giving &#039;&#039;&#039;full information only at Experienced&#039;&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You&#039;ll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stethoscope:&#039;&#039;&#039; Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient&#039;s chest, and click on them with help intent. This will allow you to identify any issues with the heart or lungs, as well as arterial bleeding.&lt;br /&gt;
* &#039;&#039;&#039;Penlight:&#039;&#039;&#039; Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient&#039;s eyes, and click on them with help intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment &#039;&#039;right the hell now&#039;&#039;, and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized Physicians, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate Physician, until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won&#039;t help anyone. Putting them in a [[Guide to Medicine#Rescue Bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[Guide to Chemistry#Inaprovaline|Inaprovaline]], [[Guide to Chemistry#Tramadol|Tramadol]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[Guide to Chemistry#Bicaridine|Bicaridine]] or [[Guide to Chemistry#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[Guide to Medicine#Roller Bed|roller bed]] to transport them to Medbay. If no roller beds are available, grab them using grab intent and move. &#039;&#039;&#039;Warning:&#039;&#039;&#039; Remember, patient&#039;s condition will will worsen massively from being dragged (ctrl+click) with open wounds!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Description&lt;br /&gt;
!In-game definition&lt;br /&gt;
!Real world treatment&lt;br /&gt;
!Suggested in-game treatment&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Patient is dead&lt;br /&gt;
|Patient is braindead. No brain activity.&lt;br /&gt;
|Remove to prevent infections&lt;br /&gt;
|Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
|Immediate treatment&lt;br /&gt;
|Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with Defibrillator as soon as they can sustain the heartbeat.&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
|Delayed treatment&lt;br /&gt;
|Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Patient has light or no injuries, with no bleeding.&lt;br /&gt;
|Non-life-threatening injuries, if any; minor cuts and scrapes.&lt;br /&gt;
|Minimal/No treatment&lt;br /&gt;
|Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it&#039;s time to take a look at the actual conditions that you will have to diagnose. You can use the table below to find a list of symptoms, conditions, and how to treat them.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |List of Medical Conditions and Symptoms&lt;br /&gt;
|-&lt;br /&gt;
!Condition&lt;br /&gt;
!Danger&lt;br /&gt;
!Symptoms and Diagnosis&lt;br /&gt;
!Causes&lt;br /&gt;
!Treatment&lt;br /&gt;
|-&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|Low - Moderate (Depending on severity)&lt;br /&gt;
|&lt;br /&gt;
* Elevated pulse&lt;br /&gt;
* Swelling of the throat, difficulty breathing or speaking, low oxygen (for severe allergies)&lt;br /&gt;
* Itchiness (for minor allergies)&lt;br /&gt;
|Allergic reaction to a foreign substance.&lt;br /&gt;
|&lt;br /&gt;
* Severe allergies will continue until treated. Administer Inaprovaline to stabilize the symptoms and administer Adrenaline to stop the allergic reaction. &lt;br /&gt;
* Minor allergies will eventually resolve on their own – administer Inaprovaline to stop the symptoms while you wait for the allergen to fully leave the patient&#039;s system.&lt;br /&gt;
* Examining a patient with a medHUD will show a full list of their allergies and their severity. Crewmembers also have their allergies listed in their medical records.&lt;br /&gt;
* Additionally, emergency allergy autoinjectors are available in the NanoMed vendor – these are designed for civilian use and contain 1.5u Adrenaline and 3.5u Inaprovaline.&lt;br /&gt;
|-&lt;br /&gt;
|Appendicitis&lt;br /&gt;
|Low - Moderate (Depending on stage)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Patient experiences abdominal pains.&lt;br /&gt;
* Uncontrollable vomiting.&lt;br /&gt;
* Coughing.&lt;br /&gt;
|Sepsis caused by inflamed appendix.&lt;br /&gt;
|&#039;&#039;&#039;LETHAL IF LEFT UNTREATED.&#039;&#039;&#039;&lt;br /&gt;
# Confirm that it is indeed appendicitis with health analyzer.&lt;br /&gt;
# Remove inflamed appendix in surgery.&lt;br /&gt;
# Treat toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|Arterial Bleeding&lt;br /&gt;
|High&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Symptoms of low blood volume without visible bleeding.&lt;br /&gt;
* Rushing liquid is audible when using a stethoscope on the injured body part.&lt;br /&gt;
* Also referred to as &amp;quot;Internal bleeding&amp;quot; or &amp;quot;IB&amp;quot;.&lt;br /&gt;
|Caused by massive brute damage rupturing a vein or artery within the body.&lt;br /&gt;
|&lt;br /&gt;
* If this condition is encountered, immediately attempt to stabilize the patient by stopping any external bleeding and treating other superficial injuries.&lt;br /&gt;
* A blood transfusion will be necessary in most cases. Monitor blood levels of the patient, transfusing blood before, during, and after surgery if needed.&lt;br /&gt;
* Stasis bags will keep the patient stable during transport and the wait for surgical treatment if blood loss is too severe.&lt;br /&gt;
* Move patient to an advanced medical scanner to find the exact location of injury.&lt;br /&gt;
* Pressure can be applied to the body part with the ruptured artery in order to slow (but not stop) the blood loss. In patient&#039;s extremities, splints can be used to apply pressure.&lt;br /&gt;
* Move patient to OR and mend the rupture.&lt;br /&gt;
|-&lt;br /&gt;
|Bacterial Infection&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Visible inflamed wounds.&lt;br /&gt;
* Damage to internal organs without external wounds.&lt;br /&gt;
* High body temperature.&lt;br /&gt;
|&lt;br /&gt;
* Untreated severe open wounds and burns.&lt;br /&gt;
* Surgery performed without proper sterile technique.&lt;br /&gt;
|&lt;br /&gt;
# Locate infected wound by examining patient.&lt;br /&gt;
# Treat infected area with ointment.&lt;br /&gt;
# Administer 5 units of Spaceacillin to stop the infection from worsening.&lt;br /&gt;
#* If left untreated, the infection will worsen.&lt;br /&gt;
#* Moving the patient to cryogenics will also stop progression of the infection.&lt;br /&gt;
# Administer Dylovene until symptoms stop manifesting.&lt;br /&gt;
# Keep Spaceacillin in the patient&#039;s system and monitor their body temperature until it normalizes.&lt;br /&gt;
# Check for organ damage once the patient has recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding and Low Blood Count&lt;br /&gt;
|Low - Critical (Depending on severity)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Visibly bleeding wounds.&lt;br /&gt;
* Low blood pressure or circulation.&lt;br /&gt;
* Elevated pulse.&lt;br /&gt;
* Patient feeling woozy, paleness of skin.&lt;br /&gt;
* Drops of blood, or blood puddles near patients.&lt;br /&gt;
* Brain damage while having air and working lungs.&lt;br /&gt;
|Untreated external injuries, arterial bleeding, or donating too much blood. Depending on severity, can cause brain damage, cardiac arrest, and eventual death.&lt;br /&gt;
|&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer.&lt;br /&gt;
* If no external bleeding injuries are visible, check for damage to the heart or arterial bleeding.&lt;br /&gt;
* To stop external bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Arterial bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine will close external cuts, eventually stopping any external bleeding.&lt;br /&gt;
* If the patient&#039;s blood circulation is below approximately 85%, administer a blood transfusion.&lt;br /&gt;
* After all bleeding has been treated, administer further blood transfusions or iron pills and wait for blood level to normalize.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Rejection&lt;br /&gt;
|Low - Moderate&lt;br /&gt;
|&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Unexplained suffocation damage.&lt;br /&gt;
* Patient recently received blood transfusion.&lt;br /&gt;
|Transfusion of incompatible blood type to the patient.&lt;br /&gt;
|&lt;br /&gt;
* In case it&#039;s not obvious, &#039;&#039;&#039;STOP PUMPING THAT BLOOD IN THEM&#039;&#039;&#039;.&lt;br /&gt;
* Administer Dylovene until symptoms stop manifesting.&lt;br /&gt;
|-&lt;br /&gt;
|Bone Fractures&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Patient screaming in pain, dropping held items, and falling over.&lt;br /&gt;
* Facial deformities (showing up as Unknown) are often coupled with skull fractures.&lt;br /&gt;
|Severe brute damage to a specific body part.&lt;br /&gt;
|&lt;br /&gt;
* Painkillers will numb the pain while patient is waiting for surgery.&lt;br /&gt;
* In case of skull or rib fractures, do not let patient move around, since bone shards can damage internal organs.&lt;br /&gt;
* Use advanced body scanner to locate fracture locations.&lt;br /&gt;
* Treat brute damage on broken body part with either gauze or Bicaridine.&lt;br /&gt;
* Operate on the fracture.&lt;br /&gt;
* Splints can be used to return some function to the damaged limbs, if treatment is unavailable. Patients with leg and foot fractures can be issued a wheelchair and painkillers. Patients with skull, rib, and pelvic fractures must stay on bed rest, as walking has risk of internal organ injury.&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage&lt;br /&gt;
|Low - Critical (Depending on severity)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WILL CAUSE DEATH IF ALLOWED TO INCREASE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Concussion, in minor cases.&lt;br /&gt;
* Headaches, impaired vision.&lt;br /&gt;
* Impaired motor ability, with both arms and legs.&lt;br /&gt;
|Head trauma, some chemicals, diseases, low effective blood count, toxins, suffocation.&lt;br /&gt;
|&lt;br /&gt;
# Fix the cause - refill blood, get them air.&lt;br /&gt;
# Very low damage can heal on its own with time.&lt;br /&gt;
# Administer Alkysine. This is only effective with high blood circulation.&lt;br /&gt;
# If that does not help, could be a brain hematoma, and operation is needed.&lt;br /&gt;
|-&lt;br /&gt;
|Deafness&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient is unable to hear speech.&lt;br /&gt;
* Patient was recently near sites of explosions.&lt;br /&gt;
|Concussion, DNA defects&lt;br /&gt;
|&lt;br /&gt;
# In case it was caused by concussion, it will pass with time.&lt;br /&gt;
# If it was caused by DNA defect, treat with Ryetalyn.&lt;br /&gt;
|-&lt;br /&gt;
|Decapitation&lt;br /&gt;
|Critical&lt;br /&gt;
|&lt;br /&gt;
* Patient&#039;s head is detached from the body.&lt;br /&gt;
* There is no head attached to the patient&#039;s body.&lt;br /&gt;
|Same as with missing limbs, with maybe more explosions.&lt;br /&gt;
|If you only have a torso without the head, not much can be done (ethically). Help yourself to their organs and blood if other people need them and you don&#039;t care about pesky ethics.&lt;br /&gt;
If you have a head, they&#039;re still dead for good, but there&#039;s more you can do.&lt;br /&gt;
&lt;br /&gt;
# If their medical records request so, extract brain and give to the [[Roboticist]] for MMI-ification.&lt;br /&gt;
|-&lt;br /&gt;
|Dismemberment&lt;br /&gt;
|Moderate&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;MISSING. LIMBS.&#039;&#039;&#039;&lt;br /&gt;
* No, seriously, the limb is missing upon visual examination.&lt;br /&gt;
|Common causes are explosions, high-power projectiles, rogue surgeons, sword fights.&lt;br /&gt;
|&lt;br /&gt;
* Stop bleeding by applying trauma kits. Locations with bleeding will show up on the Health Analyzer.&lt;br /&gt;
* Administer painkillers; patient is in a world of pain.&lt;br /&gt;
* Order prosthesis, (cyborg limb), from Robotics lab.&lt;br /&gt;
* Graft it to the stump.&lt;br /&gt;
|-&lt;br /&gt;
|Embedded Objects&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Visible embedded objects sticking out of patient.&lt;br /&gt;
* Reports of pain when moving.&lt;br /&gt;
* Embedded object shows up when scanning the patient.&lt;br /&gt;
|&lt;br /&gt;
* High-velocity collisions with shrapnel, ballistic munitions and sharp implements.&lt;br /&gt;
* Implants. These may or may not be dangerous, depending on their nature.&lt;br /&gt;
* Parasitic infestation (alien or cortical borer). Your doctor may or may not know of the existence of these creatures, but they can probably guess they are not supposed to be inside the patient.&lt;br /&gt;
* Patient ate or was fed a monkey cube.&lt;br /&gt;
|&lt;br /&gt;
# Immobilize patient. User a roller bed or grab and carry the patient for transportation.&lt;br /&gt;
#* Do &#039;&#039;&#039;not&#039;&#039;&#039; attempt to remove embedded objects by hand as it may cause arterial bleeding.&lt;br /&gt;
# Move patient to an advanced body scanner and locate the embedded object.&lt;br /&gt;
# Surgically remove the embedded object.&lt;br /&gt;
|-&lt;br /&gt;
|Facial Deformation&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient&#039;s face damaged beyond recognition.&lt;br /&gt;
* Patient&#039;s vocal cords distorted.&lt;br /&gt;
* Patient shows up as &amp;quot;Unknown&amp;quot; despite having an ID.&lt;br /&gt;
|Blunt head trauma, acid exposure, high temperatures exposure.&lt;br /&gt;
|Reconstruct face and vocal cords surgically.&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Defects&lt;br /&gt;
|Low&lt;br /&gt;
|&lt;br /&gt;
* Highly varied, and differ depending on defect. With often only one or two of the following appearing:&lt;br /&gt;
* Seizures, random swearing, non-drug-induced hallucinations.&lt;br /&gt;
* Mutations are visible on upgraded body scanners.&lt;br /&gt;
|DNA defects acquired from radiation exposure.&lt;br /&gt;
|&lt;br /&gt;
* Ask a Laboratory Technician for Ryetalyn. One unit is enough.&lt;br /&gt;
* Treat other symptoms, (broken bones, toxin damage), as you would normally.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Moderate - Critical (Depending on severity)&lt;br /&gt;
|Symptoms of low blood count with actual blood levels being normal.&lt;br /&gt;
|Lower blood oxygen levels due to blood not being pumped properly by damaged heart. Damage can be caused by severe blunt trauma, stab wounds or fractured ribs.&lt;br /&gt;
|&lt;br /&gt;
# Blood transfusion if patient has low blood levels too.&lt;br /&gt;
# Move patient and IV to OR and mend the damage.&lt;br /&gt;
|-&lt;br /&gt;
|Headache&lt;br /&gt;
|Negligible&lt;br /&gt;
|Headache&lt;br /&gt;
|&lt;br /&gt;
* Minor brain damage.&lt;br /&gt;
* Eye damage.&lt;br /&gt;
* Blurry vision.&lt;br /&gt;
|&lt;br /&gt;
* Administer Alkysine or Tramadol.&lt;br /&gt;
* Treat the underlying brain damage or eye damage.&lt;br /&gt;
|-&lt;br /&gt;
|Impaired Vision&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient is unable to see far away objects, objects appear blurred.&lt;br /&gt;
* In severe cases, patient&#039;s pupils do not react to penlight.&lt;br /&gt;
|Eye trauma, bright light, DNA defects&lt;br /&gt;
|&lt;br /&gt;
* Treat genetic defects with Ryetalyn.&lt;br /&gt;
* In case of impaired vision, administer Imidazoline.&lt;br /&gt;
* In case of complete blindness, repairing the retinas of the eye will help.&lt;br /&gt;
|-&lt;br /&gt;
|Intoxication&lt;br /&gt;
|Low&lt;br /&gt;
|&lt;br /&gt;
* Slurring, confused movement.&lt;br /&gt;
* Hallucinations. Hallucination damage.&lt;br /&gt;
* Uncontrollable drooling, twitching.&lt;br /&gt;
* Possible toxin damage, or direct damage to liver.&lt;br /&gt;
|Variety of substances, ranging from alcohol to illicit drugs.&lt;br /&gt;
|Treatment depends on substance.&lt;br /&gt;
&lt;br /&gt;
Alcohol:&lt;br /&gt;
&lt;br /&gt;
* Let them sleep it off.&lt;br /&gt;
* In case of emergency administer Ethylredoxrazine or dialysis in a sleeper.&lt;br /&gt;
* Treat toxin damage.&lt;br /&gt;
* Check for liver damage.&lt;br /&gt;
&lt;br /&gt;
Hallucinogens:&lt;br /&gt;
&lt;br /&gt;
* Sedate patient to prevent him from hurting himself and healing hallucinatory damage.&lt;br /&gt;
* Administer 30 units of Dylovene and 1 unit of Synaptizine. Synaptizine is poisonous and must always be combined with Dylovene.&lt;br /&gt;
|-&lt;br /&gt;
|Joint Dislocation&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient can&#039;t use a limb, but it&#039;s not necrotic.&lt;br /&gt;
* Patient&#039;s limb is bulging/crooked oddly.&lt;br /&gt;
|Blunt trauma, certain high-level kung fu techniques.&lt;br /&gt;
|Set the dislocated joint. Some painkillers would be nice, as it is &#039;&#039;quite&#039;&#039; painful procedure. It can be done with Undislocate Joint verb when standing next to the patient.&lt;br /&gt;
|-&lt;br /&gt;
|Lung Damage&lt;br /&gt;
|High&lt;br /&gt;
|&lt;br /&gt;
* Patient coughs up blood.&lt;br /&gt;
* Patient gasping for air in breathable environment.&lt;br /&gt;
|Exposure to low or high pressure environments without proper internals set.&lt;br /&gt;
|&lt;br /&gt;
* While waiting for treatment, administer Dexalin Plus or put the person on an oxygen tank with the pressure turned up. This will allow them to get enough oxygen while they wait for treatment.&lt;br /&gt;
* Mend lung rupture surgically.&lt;br /&gt;
* If no surgeon is available or you have a simple ruptured lung with no bone fractures, administer Peridaxon, keep Dexalin Plus in the patient&#039;s system, and wait for the lung to heal. If your patient still has broken bones, the lung can rupture again, and the patient must be kept still to prevent this while you wait for a surgeon.&lt;br /&gt;
|-&lt;br /&gt;
|Organ Failure&lt;br /&gt;
|Critical&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer if more than one organ is damaged.&#039;&#039;&lt;br /&gt;
&#039;&#039;Note that this does not include damage to the brain or eyes; this is covered elsewhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Continuous vomiting or dry-heaving, if the liver and kidneys are failing.&lt;br /&gt;
* Low blood circulation despite lack of bleeding, if the heart is failing.&lt;br /&gt;
* Gasping for air and continuous brain damage from suffocation, if the lungs are failing.&lt;br /&gt;
* Recurring pains in the chest or groin.&lt;br /&gt;
* Continuous creation of toxins in the bloodstream.&lt;br /&gt;
|Caused by toxins in the blood, radiation poisoning, or excessive damage to specific zones of the body.&lt;br /&gt;
|&#039;&#039;&#039;THIS IS A HIGHLY DANGEROUS CONDITION, AND SHOULD BE TREATED IMMEDIATELY!&#039;&#039;&#039;&lt;br /&gt;
* If this condition is encountered, immediately attempt to stabilize the patient by any means necessary. Administer chemicals as necessary – Dylovene is particularly important if the cause of the organ failure was poisoning.&lt;br /&gt;
* Organ failure is one of the most lethal conditions in the game, as it self-perpetuates; injured organs will worsen quickly if not treated immediately, becoming less and less functional as their condition degrades. Once dead or necrotic, they will also continuously output toxins into the bloodstream, causing other organs to rapidly fail as well.&lt;br /&gt;
* Get the patient into the advanced medical scanner as quickly as possible and determine which organs are failing and how severe their condition is.&lt;br /&gt;
* If the organs are not yet necrotic, cryotubes or injected Peridaxon and Dylovene can cure the condition (depending on the organ), albeit slowly.&lt;br /&gt;
* If the organs have already become necrotic, surgical replacement is the only solution, and must be done as quickly as possible.&lt;br /&gt;
* Place the patient in a stasis bag to keep them stable during transport and the wait for surgical treatment.&lt;br /&gt;
|-&lt;br /&gt;
|Organ Scarring&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Reported by Advanced Scanner&lt;br /&gt;
* Damage effects appear quickly for this organ&lt;br /&gt;
|Surgical repair of a very damaged organ.&lt;br /&gt;
|None, barring complete replacement. Isn&#039;t harmful on its own if organ is not going to get heavily damaged again.&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Sickness&lt;br /&gt;
|Moderate - High&lt;br /&gt;
|&lt;br /&gt;
* Patient is feeling weak, passes out.&lt;br /&gt;
* Steady increasing toxic damage that returns when treated.&lt;br /&gt;
* Hair loss.&lt;br /&gt;
* Radiation level is visible on the handheld and full-body scanners.&lt;br /&gt;
|&lt;br /&gt;
* Patient has been exposed to experimental equipment, radioactive substances or objects, or the engine.&lt;br /&gt;
* The Supermatter has gone critical. In this case, patients will also have hallucinations.&lt;br /&gt;
|&lt;br /&gt;
* Administer Dylovene to help stave off the organ failure.&lt;br /&gt;
* Administer Hyronalin or Arithrazine if possible. Arithrazine causes mild brute and burn damage, which will heal on its own unless your patient has a cybernetic limb.&lt;br /&gt;
* Patient might have organ damage from radiation. Administer Peridaxon or operate.&lt;br /&gt;
* Patients with genetic damage should be treated in cryo tubes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Skills|Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they&#039;re widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Tool&lt;br /&gt;
!Icon&lt;br /&gt;
!Purpose&lt;br /&gt;
!Usage&lt;br /&gt;
|-&lt;br /&gt;
|Ointment&lt;br /&gt;
|[[File:Medical ointment.png|frameless]]&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat infected wounds, or to prevent wounds from becoming infected to begin with.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Burn Kit&lt;br /&gt;
|[[File:Advanced burn kit.png|frameless]]&lt;br /&gt;
|Speeds up the healing process of burns. Also treats infected wounds. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Gauze&lt;br /&gt;
|[[File:Medical gauze.png|frameless]]&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Trauma Kit&lt;br /&gt;
|[[File:Advanced trauma kit.png|frameless]]&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Syringe&lt;br /&gt;
|[[File:Syringe.png|frameless]]&lt;br /&gt;
|Load it with [[Guide to Chemistry#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. Click on a patient multiple times to inject more medication at once, up to 15u.&lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails.&lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in-hand, or use &amp;quot;Z&amp;quot; in hotkey mode.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Injector&lt;br /&gt;
|[[File:Autoinjector.png|frameless]]&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is nearly instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
[[Guide to Chemistry#Medicine|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the Pharmacist in the Chemistry Lab.&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;: Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with Dylovene to make Tricordrazine&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;: A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn&#039;t already dead. Mixes with Inaprovaline to make Tricordrazine.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Treats brute damage.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Guide to Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;: All treat burn damage. Dermaline is just stronger Kelotane. Often bottled together for increased efficiency and labelled KeloDerm.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;: Treats both brute and burn damage, but much less efficiently than medications like Bicaridine, Kelotane, or Dermaline. Can be made on the go or in sleepers by combining Inaprovaline and Dylovene.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]&#039;&#039;&#039;: Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Tramadol|Tramadol]]&#039;&#039;&#039;: Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Alkysine|Alkysine]]&#039;&#039;&#039;: Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== IV Drip ===&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient&#039;s bloodstream, but most of the time you&#039;ll just be using them to perform [[Guide to Medicine#Blood transfusions|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hooking/unhooking patient:&#039;&#039;&#039; Click and drag the IV&#039;s sprite onto the patient.&lt;br /&gt;
* &#039;&#039;&#039;Loading chemicals:&#039;&#039;&#039; Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* &#039;&#039;&#039;Unloading chemicals:&#039;&#039;&#039; Click on a loaded IV with an empty hand.&lt;br /&gt;
* &#039;&#039;&#039;Changing modes:&#039;&#039;&#039; To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* &#039;&#039;&#039;Changing amount transferred:&#039;&#039;&#039; To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option. The transfer rate can be set to 0, 0.5, 1, or 2 units per tick – alternatively, if you have Experienced or higher Medicine, you can select a custom transfer rate between 0.0 and 2.0.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way – they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== Roller Bed ===&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone&#039;s lying on it. It can also be folded up for a Medical Technician to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give an IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Guide to Surgery#Makeshift Surgery|makeshift surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buckling Patient:&#039;&#039;&#039; Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* &#039;&#039;&#039;Unbuckling:&#039;&#039;&#039; Click on the bed.&lt;br /&gt;
* &#039;&#039;&#039;Folding:&#039;&#039;&#039; Click and drag roller bed sprite to your character.&lt;br /&gt;
* &#039;&#039;&#039;Unfolding:&#039;&#039;&#039; Click on the folded bed in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loading beaker:&#039;&#039;&#039; Click on the bed with a beaker.&lt;br /&gt;
* &#039;&#039;&#039;Removing beaker:&#039;&#039;&#039; Click on the bed without a buckled patient.&lt;br /&gt;
* &#039;&#039;&#039;Hooking/unhooking patient IV:&#039;&#039;&#039; Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== Auto-Compressor ===&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won&#039;t restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive.&lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient&#039;s suit inventory slot. You can click the patient with it in hand to quickly put it on.&lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine skill to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== Rescue Bag ===&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes.&lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank&#039;s distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Putting Patient In / Taking out:&#039;&#039;&#039; Same as a body bag, click to open or close.&lt;br /&gt;
* &#039;&#039;&#039;Folding:&#039;&#039;&#039; Click and drag the bag sprite to your character.&lt;br /&gt;
* &#039;&#039;&#039;Unfolding:&#039;&#039;&#039; Click on the folded bag in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loading air tank:&#039;&#039;&#039; Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* &#039;&#039;&#039;Removing air tank:&#039;&#039;&#039; Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
Some things - namely [[Guide to Medicine#Cryo cell|cryo cells]], [[Guide to Medicine#Stasis bag|stasis bags]], or just extreme cold apply &#039;stasis&#039;. It&#039;s an effect that slows down your metabolism by some factor, in essence making you &#039;tick&#039; only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient – bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it&#039;s in your hand and you&#039;re standing over them. Then click the bag to open it, click again to close, and voila – one stasis&#039;d patient. This will slow down their metabolism until it&#039;s opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe or hypospray in hand. This allows you to dose the patient with important medications like Inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== Defibrillator ===&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in &#039;&#039;&#039;help intent&#039;&#039;&#039;, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won&#039;t actually fix anything about the heart itself. If it&#039;s damaged, it&#039;ll stay damaged, and if the patient is out of blood, they&#039;ll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medical Wardrobe&#039;&#039;&#039; - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* &#039;&#039;&#039;Medical Belts&#039;&#039;&#039; - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* &#039;&#039;&#039;Medical Kits&#039;&#039;&#039; - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Prescription Glasses&#039;&#039;&#039; - For helping those who can&#039;t see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039; - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* &#039;&#039;&#039;Sterilizine&#039;&#039;&#039; - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* &#039;&#039;&#039;Body Bags&#039;&#039;&#039; - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* &#039;&#039;&#039;Sink&#039;&#039;&#039; - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* &#039;&#039;&#039;Mass Spectrometer&#039;&#039;&#039; - Used for testing toxins in a patient&#039;s blood.&lt;br /&gt;
* &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039; - Made from science, makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* &#039;&#039;&#039;Incision Management System&#039;&#039;&#039; - Made from science, makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== Cryo Cell ===&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] or [[Guide to Chemistry#Clonexadone|Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced stasis. At 80K temperature, the cryotube provides 20x stasis factor to most species. Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo. Cryo cells are useful primarily as stasis tools. Keep in mind that unless the tube has Cryoxadone or Clonexadone loaded, the &#039;&#039;&#039;cold will damage the patient&#039;&#039;&#039; as normal – those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Pharmacists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out set up at 80K, though Cryoxadone and Clonexadone can both function at temperatures up to 170K – functionally, this means a maximum safe temperature of up to 150K, since the patient&#039;s body temperature will remain slightly above that of the cryo cell. Warmer temperatures will lower the stasis factor but increase the speed at which medications are processed (since the patient&#039;s metabolism is higher), while colder temperatures mean slower treatment but higher stasis. Cryo temperature can be adjusted with the cryo freezer, which can be found in the upper medical storage room (near Autopsy) along with the canister of oxygen that keeps the cryotubes supplied. Keep in mind that it&#039;s the patient&#039;s body temperature that allow Cryoxadone and Clonexadone to work – if the cell is too warm, the patient will just be damaged by the cold. Remember to remove the patient&#039;s space suit, or they will not be able to be chilled enough for medicine to work.&lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient&#039;s health.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Using Cryo&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Be sure the cryotube has medication loaded. If not, add a beaker of Cryoxadone (there should be two on the table near cryo) and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the Pharmacist. Faster still is a combination of Clonexadone and Cryoxadone. Some Pharmacists make their own custom mixes.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the &#039;&#039;&#039;Cryo status&#039;&#039;&#039; to &#039;&#039;&#039;On&#039;&#039;&#039;.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient&#039;s injuries.&lt;br /&gt;
# Click on the cryo cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn &#039;&#039;&#039;Cryo status&#039;&#039;&#039; to &#039;&#039;&#039;Off&#039;&#039;&#039; to save oxygen and chemicals.&lt;br /&gt;
&lt;br /&gt;
=== Sleeper ===&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are &#039;&#039;basic&#039;&#039; medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient&#039;s body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Placing patient in:&#039;&#039;&#039; Click and drag the patient onto the sleeper.&lt;br /&gt;
* &#039;&#039;&#039;Getting patient out:&#039;&#039;&#039; Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient&#039;s bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper&#039;s control screen.&lt;br /&gt;
* &#039;&#039;&#039;Stomach pump:&#039;&#039;&#039; Similar to dialysis, but for chemicals in the stomach, as dialysis won&#039;t get those.&lt;br /&gt;
* &#039;&#039;&#039;Stasis:&#039;&#039;&#039; Sleepers have some limited stasis capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Sleeper Chemicals&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039; - Slows bleeding, stabilizes heart rate, and slows down the rate of brain damage. Also acts as a weak painkiller.&lt;br /&gt;
* &#039;&#039;&#039;Paracetamol&#039;&#039;&#039; - A slightly stronger painkiller than Inaprovaline.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039; - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin&#039;&#039;&#039; - Supplies artificial oxygen to the brain.&lt;br /&gt;
&lt;br /&gt;
When upgraded by science staff, Sleepers also contain:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kelotane&#039;&#039;&#039; - Heals burns, albeit slower than Dermaline.&lt;br /&gt;
* &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; - Treats radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It&#039;s really just a program available to most computers, but it&#039;s primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member&#039;s pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
If a patient&#039;s heart has stopped, there&#039;s no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient&#039;s life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don&#039;t be afraid to crack some ribs while you&#039;re at it, remember, if they died with ribs intact, you didn&#039;t try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. &#039;&#039;&#039;Click on the patient with an empty hand while on help intent to perform CPR.&#039;&#039;&#039; This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an IV drip with a blood bag containing an appropriate blood type (see below). If available, you should use NanoBlood, which is more efficient and does not care for blood types. You can order it in Cargo or have a Pharmacist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient&#039;s blood circulation via health analyzer.&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient&#039;s natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It&#039;s important to use right type, to avoid blood rejection and poisoning. Blood between two different species is never compatible, even if it shares the same color. Several pre-loaded blood bags in the Treatment Center storage closet contain NanoBlood, which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no NanoBlood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility Chart ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Reciever&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
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=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use the [[Guide to Medicine#Sleeper|Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Main Article: [[Guide to Robotics]]&amp;lt;/blockquote&amp;gt;Injuries located on robotic limbs cannot be treated by the standard equipment located in the Medbay. Those patients should be sent to the Roboticist for repairs - in the absence of a Roboticist, Physicians with appropriate training (i.e. the Complex Devices skill) may step in. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial organs can be repaired during [[Guide to Surgery|Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Medicine&amp;diff=3174</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Medicine&amp;diff=3174"/>
		<updated>2025-03-18T02:54:15Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: hyposprays can inject through bags now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medicine is the province of the [[SEV Torch]]&#039;s dedicated medical professionals, and is mostly something that they try to do while avoiding the variety of hapless uneducated schmucks that insist on clogging up the infirmary. Playing a Medical job in Space Station 13 is, in theory, about being a noble physician concerned with the life and health of all other members of the crew. In practice, it means cleaning up after the messes that the other departments make for themselves, patching up the idiots so that they can go out and hurt themselves all over again, and doing your best to ignore non-Medical crew who think that they know your job better than you do.&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
=== The Brain ===&lt;br /&gt;
Everything in your body revolves around the brain. &#039;&#039;&#039;So long as your brain isn&#039;t dead, you&#039;re not dead.&#039;&#039;&#039; Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain.&lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain&#039;s integrity to lower. When it hits 0%, you are braindead - and there&#039;s no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry#Lexorin|Lexorin]], and so on. The most common cause of it, though, is [[Guide to Medicine#Blood Loss|Blood Loss]].&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you&#039;re getting sufficient blood to your brain, and even if it&#039;s chock-full of delicious oxygen, &#039;&#039;&#039;toxins in your blood&#039;&#039;&#039; will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you&#039;ll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Toxins|Toxins]] below for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients&#039; brains aboard the Torch.&lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039;. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide to Medicine#IV Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Guide to Chemistry#Dexalin|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Guide to Surgery|Surgery]], [[Guide to Medicine#Cryo Cell|Cryotubes]], and [[Guide to Chemistry#Peridaxon|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below &#039;&#039;&#039;85% blood oxygenation&#039;&#039;&#039; your brain will start taking damage and it&#039;ll take damage faster and faster as oxygen becomes less and less available. Below &#039;&#039;&#039;30% blood oxygenation&#039;&#039;&#039;, the brain no longer has enough oxygen to sustain itself and the lack of blood oxygenation will eventually become lethal. On the flip side, this means your patient can survive as long as they stay at or above 30% blood oxygenation (assuming there aren&#039;t any [[Guide to Medicine#Toxins|other underlying issues]]) – so be sure to prioritize keeping them above the survival threshold. &lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
&lt;br /&gt;
* Above &#039;&#039;&#039;150 BPM&#039;&#039;&#039;, it will start damaging your heart.&lt;br /&gt;
* Above &#039;&#039;&#039;250 BPM&#039;&#039;&#039;, the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Guide to Chemistry#Inaprovaline|Inaprovaline]] and/or [[Guide to Chemistry#Paracetamol|Paracetamol]]/[[Guide to Chemistry#Tramadol|Tramadol]]/[[Guide to Chemistry#Oxycodone|Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn&#039;t beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can&#039;t take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If someone is in cardiac arrest, they are priority number one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide to Medicine#Stasis bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won&#039;t stop again. Was it caused by pain? Administer painkillers, then use a [[Guide to Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could&#039;ve been caused by low blood volume – hypovolemic shock. Get some blood into them with [[Guide to Medicine#IV Drip|IV drips]] and restart the heart with a [[Guide to Medicine#Defibrillator|defibrillator]] or [[Guide to Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could&#039;ve been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide to Medicine#Defibrillator|defibrillator]] or [[Guide to Medicine#CPR|CPR]]. If they have air, that&#039;s it. Otherwise, administer Inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can&#039;t get a defibrillator, administer [[Guide to Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it&#039;s there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
&lt;br /&gt;
* Use [[Guide to Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Guide to Chemistry#Dylovene|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Guide to Chemistry#Hyronalin|Hyronalin]]/[[Guide to Chemistry#Arithrazine|Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, [[Guide to Chemistry#Peridaxon|Peridaxon]], or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver&#039;s protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
[[File:Medical diagnosis manual.png|thumb|Example of manual inspection.]]&lt;br /&gt;
This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by &#039;&#039;&#039;Shift + Clicking&#039;&#039;&#039; on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don&#039;t come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, grab (using &#039;&#039;&#039;grab intent&#039;&#039;&#039;) it and click on them with the &#039;&#039;&#039;help intent&#039;&#039;&#039; to inspect that piece. This will provide you with a variety of information tidbits about that specific limb&#039;s condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:Medical diagnosis analyzer.png|thumb|Sample health analyzer report.]]&lt;br /&gt;
The &#039;&#039;&#039;health analyzer&#039;&#039;&#039; is the medic&#039;s best friend. Clicking on a patient with this in hand will give you a short readout of their condition. At least [[Skills|Basic Medicine Skill]] is recommended to get full information from it.&lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Brain Activity&#039;&#039;&#039;: Ranges from &#039;&#039;&#039;normal&#039;&#039;&#039; to &#039;&#039;&#039;fading&#039;&#039;&#039; (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain&#039;s integrity levels.&lt;br /&gt;
# &#039;&#039;&#039;Pulse Rate&#039;&#039;&#039;: The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient&#039;s heart is close to failing.&lt;br /&gt;
# &#039;&#039;&#039;Blood Pressure&#039;&#039;&#039;: The norm for most patients (READ: healthy humans, not [[Prosthetics#Full Body Prosthetics|cyborgs]] or [[Positronics|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient&#039;s &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039;. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# &#039;&#039;&#039;Body Temperature&#039;&#039;&#039;: Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# &#039;&#039;&#039;Radiation Levels&#039;&#039;&#039;: A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# &#039;&#039;&#039;Specific Limb Damage&#039;&#039;&#039;: This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won&#039;t see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with [bleeding] should be bandaged as soon as possible. &#039;&#039;&#039;Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat.&#039;&#039;&#039; [[Guide to Surgery#Amputation|These limbs will need to be amputated and replaced.]]&lt;br /&gt;
# &#039;&#039;&#039;Reagent Scan&#039;&#039;&#039;: The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient&#039;s system, though it can&#039;t identify them.&lt;br /&gt;
# &#039;&#039;&#039;Fractures, Internal Bleeding, and Systemic Organ Failure&#039;&#039;&#039;: The hand scanner will let you know if the patient has any of these severe conditions, though it won&#039;t be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
The &#039;&#039;&#039;Body Scanner&#039;&#039;&#039; is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use grab intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can&#039;t identify on its own.&lt;br /&gt;
&lt;br /&gt;
This device requires higher [[Skills|Medicine Skill]] to function correctly than the health analyzer, giving &#039;&#039;&#039;full information only at Experienced&#039;&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You&#039;ll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stethoscope:&#039;&#039;&#039; Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient&#039;s chest, and click on them with help intent. This will allow you to identify any issues with the heart or lungs, as well as arterial bleeding.&lt;br /&gt;
* &#039;&#039;&#039;Penlight:&#039;&#039;&#039; Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient&#039;s eyes, and click on them with help intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment &#039;&#039;right the hell now&#039;&#039;, and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized Physicians, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate Physician, until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won&#039;t help anyone. Putting them in a [[Guide to Medicine#Rescue Bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[Guide to Chemistry#Inaprovaline|Inaprovaline]], [[Guide to Chemistry#Tramadol|Tramadol]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[Guide to Chemistry#Bicaridine|Bicaridine]] or [[Guide to Chemistry#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[Guide to Medicine#Roller Bed|roller bed]] to transport them to Medbay. If no roller beds are available, grab them using grab intent and move. &#039;&#039;&#039;Warning:&#039;&#039;&#039; Remember, patient&#039;s condition will will worsen massively from being dragged (ctrl+click) with open wounds!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Description&lt;br /&gt;
!In-game definition&lt;br /&gt;
!Real world treatment&lt;br /&gt;
!Suggested in-game treatment&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Patient is dead&lt;br /&gt;
|Patient is braindead. No brain activity.&lt;br /&gt;
|Remove to prevent infections&lt;br /&gt;
|Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
|Immediate treatment&lt;br /&gt;
|Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with Defibrillator as soon as they can sustain the heartbeat.&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
|Delayed treatment&lt;br /&gt;
|Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Patient has light or no injuries, with no bleeding.&lt;br /&gt;
|Non-life-threatening injuries, if any; minor cuts and scrapes.&lt;br /&gt;
|Minimal/No treatment&lt;br /&gt;
|Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it&#039;s time to take a look at the actual conditions that you will have to diagnose. You can use the table below to find a list of symptoms, conditions, and how to treat them.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |List of Medical Conditions and Symptoms&lt;br /&gt;
|-&lt;br /&gt;
!Condition&lt;br /&gt;
!Danger&lt;br /&gt;
!Symptoms and Diagnosis&lt;br /&gt;
!Causes&lt;br /&gt;
!Treatment&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding and Low Blood Count&lt;br /&gt;
|Danger: Low - Critical (Depending on severity)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Visibly bleeding wounds.&lt;br /&gt;
* Low blood pressure or circulation.&lt;br /&gt;
* Elevated pulse.&lt;br /&gt;
* Patient feeling woozy, paleness of skin.&lt;br /&gt;
* Drops of blood, or blood puddles near patients.&lt;br /&gt;
* Brain damage while having air and working lungs.&lt;br /&gt;
|Untreated external injuries, arterial bleeding, or donating too much blood. Depending on severity, can cause brain damage, cardiac arrest, and eventual death.&lt;br /&gt;
|&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer.&lt;br /&gt;
* If no external bleeding injuries are visible, check for damage to the heart or arterial bleeding.&lt;br /&gt;
* To stop external bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Arterial bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine will close external cuts, eventually stopping any external bleeding.&lt;br /&gt;
* If the patient&#039;s blood circulation is below approximately 85%, administer a blood transfusion.&lt;br /&gt;
* After all bleeding has been treated, administer further blood transfusions or iron pills and wait for blood level to normalize.&lt;br /&gt;
|-&lt;br /&gt;
|Arterial Bleeding&lt;br /&gt;
|High&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Symptoms of low blood volume without visible bleeding.&lt;br /&gt;
* Rushing liquid is audible when using a stethoscope on the injured body part. &lt;br /&gt;
* Also referred to as &amp;quot;Internal bleeding&amp;quot; or &amp;quot;IB&amp;quot;.&lt;br /&gt;
|Caused by massive brute damage rupturing a vein or artery within the body.&lt;br /&gt;
|&lt;br /&gt;
* If this condition is encountered, immediately attempt to stabilize the patient by stopping any external bleeding and treating other superficial injuries.&lt;br /&gt;
* A blood transfusion will be necessary in most cases. Monitor blood levels of the patient, transfusing blood before, during, and after surgery if needed.&lt;br /&gt;
* Stasis bags will keep the patient stable during transport and the wait for surgical treatment if blood loss is too severe.&lt;br /&gt;
* Move patient to an advanced medical scanner to find the exact location of injury.&lt;br /&gt;
* Pressure can be applied to the body part with the ruptured artery in order to slow (but not stop) the blood loss. In patient&#039;s extremities, splints can be used to apply pressure.&lt;br /&gt;
* Move patient to OR and mend the rupture.&lt;br /&gt;
|-&lt;br /&gt;
|Organ Failure&lt;br /&gt;
|Critical&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer if more than one organ is damaged.&#039;&#039;&lt;br /&gt;
&#039;&#039;Note that this does not include damage to the brain or eyes; this is covered elsewhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Continuous vomiting or dry-heaving, if the liver and kidneys are failing.&lt;br /&gt;
* Low blood circulation despite lack of bleeding, if the heart is failing.&lt;br /&gt;
* Gasping for air and continuous brain damage from suffocation, if the lungs are failing.&lt;br /&gt;
* Recurring pains in the chest or groin.&lt;br /&gt;
* Continuous creation of toxins in the bloodstream.&lt;br /&gt;
|Caused by toxins in the blood, radiation poisoning, or excessive damage to specific zones of the body.&lt;br /&gt;
|&#039;&#039;&#039;THIS IS A HIGHLY DANGEROUS CONDITION, AND SHOULD BE TREATED IMMEDIATELY!&#039;&#039;&#039;&lt;br /&gt;
* If this condition is encountered, immediately attempt to stabilize the patient by any means necessary. Administer chemicals as necessary – Dylovene is particularly important if the cause of the organ failure was poisoning.&lt;br /&gt;
* Organ failure is one of the most lethal conditions in the game, as it self-perpetuates; injured organs will worsen quickly if not treated immediately, becoming less and less functional as their condition degrades. Once dead or necrotic, they will also continuously output toxins into the bloodstream, causing other organs to rapidly fail as well.&lt;br /&gt;
* Get the patient into the advanced medical scanner as quickly as possible and determine which organs are failing and how severe their condition is.&lt;br /&gt;
* If the organs are not yet necrotic, cryotubes or injected Peridaxon and Dylovene can cure the condition (depending on the organ), albeit slowly.&lt;br /&gt;
* If the organs have already become necrotic, surgical replacement is the only solution, and must be done as quickly as possible.&lt;br /&gt;
* Place the patient in a stasis bag to keep them stable during transport and the wait for surgical treatment.&lt;br /&gt;
|-&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Moderate - Critical (Depending on severity)&lt;br /&gt;
|Symptoms of low blood count with actual blood levels being normal.&lt;br /&gt;
|Lower blood oxygen levels due to blood not being pumped properly by damaged heart. Damage can be caused by severe blunt trauma, stab wounds or fractured ribs.&lt;br /&gt;
|&lt;br /&gt;
# Blood transfusion if patient has low blood levels too.&lt;br /&gt;
# Move patient and IV to OR and mend the damage.&lt;br /&gt;
|-&lt;br /&gt;
|Blood Rejection&lt;br /&gt;
|Low - Moderate&lt;br /&gt;
|&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Unexplained suffocation damage.&lt;br /&gt;
* Patient recently received blood transfusion.&lt;br /&gt;
|Transfusion of incompatible blood type to the patient.&lt;br /&gt;
|&lt;br /&gt;
* In case it&#039;s not obvious, &#039;&#039;&#039;STOP PUMPING THAT BLOOD IN THEM&#039;&#039;&#039;.&lt;br /&gt;
* Administer Dylovene until symptoms stop manifesting.&lt;br /&gt;
|-&lt;br /&gt;
|Lung Damage&lt;br /&gt;
|High&lt;br /&gt;
|&lt;br /&gt;
* Patient coughs up blood.&lt;br /&gt;
* Patient gasping for air in breathable environment.&lt;br /&gt;
|Exposure to low or high pressure environments without proper internals set.&lt;br /&gt;
|&lt;br /&gt;
* While waiting for treatment, administer Dexalin Plus or put the person on an oxygen tank with the pressure turned up. This will allow them to get enough oxygen while they wait for treatment.&lt;br /&gt;
* Mend lung rupture surgically.&lt;br /&gt;
* If no surgeon is available or you have a simple ruptured lung with no bone fractures, administer Peridaxon, keep Dexalin Plus in the patient&#039;s system, and wait for the lung to heal. If your patient still has broken bones, the lung can rupture again, and the patient must be kept still to prevent this while you wait for a surgeon.&lt;br /&gt;
|-&lt;br /&gt;
|Bone Fractures&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Patient screaming in pain, dropping held items, and falling over.&lt;br /&gt;
* Facial deformities (showing up as Unknown) are often coupled with skull fractures.&lt;br /&gt;
|Severe brute damage to a specific body part.&lt;br /&gt;
|&lt;br /&gt;
* Painkillers will numb the pain while patient is waiting for surgery.&lt;br /&gt;
* In case of skull or rib fractures, do not let patient move around, since bone shards can damage internal organs.&lt;br /&gt;
* Use advanced body scanner to locate fracture locations.&lt;br /&gt;
* Treat brute damage on broken body part with either gauze or Bicaridine.&lt;br /&gt;
* Operate on the fracture.&lt;br /&gt;
* Splints can be used to return some function to the damaged limbs, if treatment is unavailable. Patients with leg and foot fractures can be issued a wheelchair and painkillers. Patients with skull, rib, and pelvic fractures must stay on bed rest, as walking has risk of internal organ injury.&lt;br /&gt;
|-&lt;br /&gt;
|Dismemberment&lt;br /&gt;
|Moderate&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;MISSING. LIMBS.&#039;&#039;&#039;&lt;br /&gt;
* No, seriously, the limb is missing upon visual examination.&lt;br /&gt;
|Common causes are explosions, high-power projectiles, rogue surgeons, sword fights.&lt;br /&gt;
|&lt;br /&gt;
* Stop bleeding by applying trauma kits. Locations with bleeding will show up on the Health Analyzer.&lt;br /&gt;
* Administer painkillers; patient is in a world of pain.&lt;br /&gt;
* Order prosthesis, (cyborg limb), from Robotics lab.&lt;br /&gt;
* Graft it to the stump.&lt;br /&gt;
|-&lt;br /&gt;
|Embedded Objects&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Visible embedded objects sticking out of patient.&lt;br /&gt;
* Reports of pain when moving.&lt;br /&gt;
* Embedded object shows up when scanning the patient.&lt;br /&gt;
|&lt;br /&gt;
* High-velocity collisions with shrapnel, ballistic munitions and sharp implements.&lt;br /&gt;
* Implants. These may or may not be dangerous, depending on their nature.&lt;br /&gt;
* Parasitic infestation (alien or cortical borer). Your doctor may or may not know of the existence of these creatures, but they can probably guess they are not supposed to be inside the patient.&lt;br /&gt;
* Patient ate or was fed a monkey cube.&lt;br /&gt;
|&lt;br /&gt;
# Immobilize patient. User a roller bed or grab and carry the patient for transportation.&lt;br /&gt;
#* Do &#039;&#039;&#039;not&#039;&#039;&#039; attempt to remove embedded objects by hand as it may cause arterial bleeding.&lt;br /&gt;
# Move patient to an advanced body scanner and locate the embedded object.&lt;br /&gt;
# Surgically remove the embedded object.&lt;br /&gt;
|-&lt;br /&gt;
|Bacterial Infection&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Visible inflamed wounds.&lt;br /&gt;
* Damage to internal organs without external wounds.&lt;br /&gt;
* High body temperature.&lt;br /&gt;
|&lt;br /&gt;
* Untreated severe open wounds and burns.&lt;br /&gt;
* Surgery performed without proper sterile technique.&lt;br /&gt;
|&lt;br /&gt;
# Locate infected wound by examining patient.&lt;br /&gt;
# Treat infected area with ointment.&lt;br /&gt;
# Administer 5 units of Spaceacillin to stop the infection from worsening.&lt;br /&gt;
#* If left untreated, the infection will worsen.&lt;br /&gt;
#* Moving the patient to cryogenics will also stop progression of the infection.&lt;br /&gt;
# Administer Dylovene until symptoms stop manifesting.&lt;br /&gt;
# Keep Spaceacillin in the patient&#039;s system and monitor their body temperature until it normalizes.&lt;br /&gt;
# Check for organ damage once the patient has recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Appendicitis&lt;br /&gt;
|Low - Moderate (Depending on stage)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer.&#039;&#039;&lt;br /&gt;
* Toxin damage without foreign chemicals in bloodstream.&lt;br /&gt;
* Patient experiences abdominal pains.&lt;br /&gt;
* Uncontrollable vomiting.&lt;br /&gt;
* Coughing.&lt;br /&gt;
|Sepsis caused by inflamed appendix.&lt;br /&gt;
|&#039;&#039;&#039;LETHAL IF LEFT UNTREATED.&#039;&#039;&#039;&lt;br /&gt;
# Confirm that it is indeed appendicitis with health analyzer.&lt;br /&gt;
# Remove inflamed appendix in surgery.&lt;br /&gt;
# Treat toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|Intoxication&lt;br /&gt;
|Low&lt;br /&gt;
|&lt;br /&gt;
* Slurring, confused movement.&lt;br /&gt;
* Hallucinations. Hallucination damage.&lt;br /&gt;
* Uncontrollable drooling, twitching.&lt;br /&gt;
* Possible toxin damage, or direct damage to liver.&lt;br /&gt;
|Variety of substances, ranging from alcohol to illicit drugs.&lt;br /&gt;
|Treatment depends on substance.&lt;br /&gt;
&lt;br /&gt;
Alcohol:&lt;br /&gt;
&lt;br /&gt;
* Let them sleep it off.&lt;br /&gt;
* In case of emergency administer Ethylredoxrazine or dialysis in a sleeper.&lt;br /&gt;
* Treat toxin damage.&lt;br /&gt;
* Check for liver damage.&lt;br /&gt;
&lt;br /&gt;
Hallucinogens:&lt;br /&gt;
&lt;br /&gt;
* Sedate patient to prevent him from hurting himself and healing hallucinatory damage.&lt;br /&gt;
* Administer 30 units of Dylovene and 1 unit of Synaptizine. Synaptizine is poisonous and must always be combined with Dylovene.&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Sickness&lt;br /&gt;
|Moderate - High&lt;br /&gt;
|&lt;br /&gt;
* Patient is feeling weak, passes out.&lt;br /&gt;
* Steady increasing toxic damage that returns when treated.&lt;br /&gt;
* Hair loss.&lt;br /&gt;
* Radiation level is visible on the handheld and full-body scanners.&lt;br /&gt;
|&lt;br /&gt;
* Patient has been exposed to experimental equipment, radioactive substances or objects, or the engine.&lt;br /&gt;
* The Supermatter has gone critical. In this case, patients will also have hallucinations.&lt;br /&gt;
|&lt;br /&gt;
* Administer Dylovene to help stave off the organ failure.&lt;br /&gt;
* Administer Hyronalin or Arithrazine if possible. Arithrazine causes mild brute and burn damage, which will heal on its own unless your patient has a cybernetic limb.&lt;br /&gt;
* Patient might have organ damage from radiation. Administer Peridaxon or operate.&lt;br /&gt;
* Patients with genetic damage should be treated in cryo tubes.&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Defects&lt;br /&gt;
|Low&lt;br /&gt;
|&lt;br /&gt;
* Highly varied, and differ depending on defect. With often only one or two of the following appearing:&lt;br /&gt;
* Seizures, random swearing, non-drug-induced hallucinations.&lt;br /&gt;
|DNA defects acquired from radiation exposure.&lt;br /&gt;
|&lt;br /&gt;
* Ask a Laboratory Technician for Ryetalyn. One unit is enough.&lt;br /&gt;
* Treat other symptoms, (broken bones, toxin damage), as you would normally.&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage&lt;br /&gt;
|Low - Critical (Depending on severity)&lt;br /&gt;
|&#039;&#039;Shows up on Health Analyzer&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WILL CAUSE DEATH IF ALLOWED TO INCREASE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Concussion, in minor cases.&lt;br /&gt;
* Headaches, impaired vision.&lt;br /&gt;
* Impaired motor ability, with both arms and legs.&lt;br /&gt;
|Head trauma, some chemicals, diseases, low effective blood count, toxins, suffocation.&lt;br /&gt;
|&lt;br /&gt;
# Fix the cause - refill blood, get them air.&lt;br /&gt;
# Very low damage can heal on its own with time.&lt;br /&gt;
# Administer Alkysine. This is only effective with high blood circulation.&lt;br /&gt;
# If that does not help, could be a brain hematoma, and operation is needed.&lt;br /&gt;
|-&lt;br /&gt;
|Facial Deformation&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient&#039;s face damaged beyond recognition.&lt;br /&gt;
* Patient&#039;s vocal cords distorted.&lt;br /&gt;
* Patient shows up as &amp;quot;Unknown&amp;quot; despite having an ID.&lt;br /&gt;
|Blunt head trauma, acid exposure, high temperatures exposure.&lt;br /&gt;
|Reconstruct face and vocal cords surgically.&lt;br /&gt;
|-&lt;br /&gt;
|Joint Dislocation&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient can&#039;t use a limb, but it&#039;s not necrotic.&lt;br /&gt;
* Patient&#039;s limb is bulging/crooked oddly.&lt;br /&gt;
|Blunt trauma, certain high-level kung fu techniques.&lt;br /&gt;
|Set the dislocated joint. Some painkillers would be nice, as it is &#039;&#039;quite&#039;&#039; painful procedure. It can be done with Undislocate Joint verb when standing next to the patient.&lt;br /&gt;
|-&lt;br /&gt;
|Deafness&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient is unable to hear speech.&lt;br /&gt;
* Patient was recently near sites of explosions.&lt;br /&gt;
|Concussion, DNA defects&lt;br /&gt;
|&lt;br /&gt;
# In case it was caused by concussion, it will pass with time.&lt;br /&gt;
# If it was caused by DNA defect, treat with Ryetalyn.&lt;br /&gt;
|-&lt;br /&gt;
|Impaired Vision&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Patient is unable to see far away objects, objects appear blurred.&lt;br /&gt;
* In severe cases, patient&#039;s pupils do not react to penlight.&lt;br /&gt;
|Eye trauma, bright light, DNA defects&lt;br /&gt;
|&lt;br /&gt;
* Treat genetic defects with Ryetalyn.&lt;br /&gt;
* In case of impaired vision, administer Imidazoline.&lt;br /&gt;
* In case of complete blindness, repairing the retinas of the eye will help.&lt;br /&gt;
|-&lt;br /&gt;
|Headache&lt;br /&gt;
|Negligible&lt;br /&gt;
|Headache&lt;br /&gt;
|&lt;br /&gt;
* Minor brain damage.&lt;br /&gt;
* Eye damage.&lt;br /&gt;
* Blurry vision.&lt;br /&gt;
|&lt;br /&gt;
* Administer Alkysine or Tramadol.&lt;br /&gt;
* Treat the underlying brain damage or eye damage.&lt;br /&gt;
|-&lt;br /&gt;
|Decapitation&lt;br /&gt;
|Critical&lt;br /&gt;
|&lt;br /&gt;
* Patient&#039;s head is detached from the body.&lt;br /&gt;
* There is no head attached to the patient&#039;s body.&lt;br /&gt;
|Same as with missing limbs, with maybe more explosions.&lt;br /&gt;
|If you only have a torso without the head, not much can be done (ethically). Help yourself to their organs and blood if other people need them and you don&#039;t care about pesky ethics.&lt;br /&gt;
If you have a head, they&#039;re still dead for good, but there&#039;s more you can do.&lt;br /&gt;
&lt;br /&gt;
# If their medical records request so, extract brain and give to the [[Roboticist]] for MMI-ification.&lt;br /&gt;
|-&lt;br /&gt;
|Organ Scarring&lt;br /&gt;
|Negligible&lt;br /&gt;
|&lt;br /&gt;
* Reported by Advanced Scanner&lt;br /&gt;
* Damage effects appear quickly for this organ&lt;br /&gt;
|Surgical repair of a very damaged organ.&lt;br /&gt;
|None, barring complete replacement. Isn&#039;t harmful on its own if organ is not going to get heavily damaged again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Skills|Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they&#039;re widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Tool&lt;br /&gt;
!Icon&lt;br /&gt;
!Purpose&lt;br /&gt;
!Usage&lt;br /&gt;
|-&lt;br /&gt;
|Ointment&lt;br /&gt;
|[[File:Medical ointment.png|frameless]]&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat infected wounds, or to prevent wounds from becoming infected to begin with.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Burn Kit&lt;br /&gt;
|[[File:Advanced burn kit.png|frameless]]&lt;br /&gt;
|Speeds up the healing process of burns. Also treats infected wounds. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Gauze&lt;br /&gt;
|[[File:Medical gauze.png|frameless]]&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Trauma Kit&lt;br /&gt;
|[[File:Advanced trauma kit.png|frameless]]&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|Syringe&lt;br /&gt;
|[[File:Syringe.png|frameless]]&lt;br /&gt;
|Load it with [[Guide to Chemistry#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. Click on a patient multiple times to inject more medication at once, up to 15u.&lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails.&lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in-hand, or use &amp;quot;Z&amp;quot; in hotkey mode.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Injector&lt;br /&gt;
|[[File:Autoinjector.png|frameless]]&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is nearly instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
[[Guide to Chemistry#Medicine|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the Pharmacist in the Chemistry Lab.&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;: Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with Dylovene to make Tricordrazine&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Dylovene|Dylovene]]&#039;&#039;&#039;: A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn&#039;t already dead. Mixes with Inaprovaline to make Tricordrazine.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Treats brute damage.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Kelotane|Kelotane]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Guide to Chemistry#Dermaline|Dermaline]]&#039;&#039;&#039;: All treat burn damage. Dermaline is just stronger Kelotane. Often bottled together for increased efficiency and labelled KeloDerm.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Tricordrazine|Tricordrazine]]&#039;&#039;&#039;: Treats both brute and burn damage, but much less efficiently than medications like Bicaridine, Kelotane, or Dermaline. Can be made on the go or in sleepers by combining Inaprovaline and Dylovene.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Dexalin|Dexalin]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]&#039;&#039;&#039;: Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Tramadol|Tramadol]]&#039;&#039;&#039;: Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide to Chemistry#Alkysine|Alkysine]]&#039;&#039;&#039;: Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== IV Drip ===&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient&#039;s bloodstream, but most of the time you&#039;ll just be using them to perform [[Guide to Medicine#Blood transfusions|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hooking/unhooking patient:&#039;&#039;&#039; Click and drag the IV&#039;s sprite onto the patient.&lt;br /&gt;
* &#039;&#039;&#039;Loading chemicals:&#039;&#039;&#039; Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* &#039;&#039;&#039;Unloading chemicals:&#039;&#039;&#039; Click on a loaded IV with an empty hand.&lt;br /&gt;
* &#039;&#039;&#039;Changing modes:&#039;&#039;&#039; To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* &#039;&#039;&#039;Changing amount transferred:&#039;&#039;&#039; To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option. The transfer rate can be set to 0, 0.5, 1, or 2 units per tick – alternatively, if you have Experienced or higher Medicine, you can select a custom transfer rate between 0.0 and 2.0.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way – they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== Roller Bed ===&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone&#039;s lying on it. It can also be folded up for a Medical Technician to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give an IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Guide to Surgery#Makeshift Surgery|makeshift surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buckling Patient:&#039;&#039;&#039; Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* &#039;&#039;&#039;Unbuckling:&#039;&#039;&#039; Click on the bed.&lt;br /&gt;
* &#039;&#039;&#039;Folding:&#039;&#039;&#039; Click and drag roller bed sprite to your character.&lt;br /&gt;
* &#039;&#039;&#039;Unfolding:&#039;&#039;&#039; Click on the folded bed in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loading beaker:&#039;&#039;&#039; Click on the bed with a beaker.&lt;br /&gt;
* &#039;&#039;&#039;Removing beaker:&#039;&#039;&#039; Click on the bed without a buckled patient.&lt;br /&gt;
* &#039;&#039;&#039;Hooking/unhooking patient IV:&#039;&#039;&#039; Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== Auto-Compressor ===&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won&#039;t restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive.&lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient&#039;s suit inventory slot. You can click the patient with it in hand to quickly put it on.&lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine skill to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== Rescue Bag ===&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes.&lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank&#039;s distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Putting Patient In / Taking out:&#039;&#039;&#039; Same as a body bag, click to open or close.&lt;br /&gt;
* &#039;&#039;&#039;Folding:&#039;&#039;&#039; Click and drag the bag sprite to your character.&lt;br /&gt;
* &#039;&#039;&#039;Unfolding:&#039;&#039;&#039; Click on the folded bag in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loading air tank:&#039;&#039;&#039; Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* &#039;&#039;&#039;Removing air tank:&#039;&#039;&#039; Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
Some things - namely [[Guide to Medicine#Cryo cell|cryo cells]], [[Guide to Medicine#Stasis bag|stasis bags]], or just extreme cold apply &#039;stasis&#039;. It&#039;s an effect that slows down your metabolism by some factor, in essence making you &#039;tick&#039; only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient – bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it&#039;s in your hand and you&#039;re standing over them. Then click the bag to open it, click again to close, and voila – one stasis&#039;d patient. This will slow down their metabolism until it&#039;s opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe or hypospray in hand. This allows you to dose the patient with important medications like Inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== Defibrillator ===&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in &#039;&#039;&#039;help intent&#039;&#039;&#039;, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won&#039;t actually fix anything about the heart itself. If it&#039;s damaged, it&#039;ll stay damaged, and if the patient is out of blood, they&#039;ll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medical Wardrobe&#039;&#039;&#039; - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* &#039;&#039;&#039;Medical Belts&#039;&#039;&#039; - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* &#039;&#039;&#039;Medical Kits&#039;&#039;&#039; - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Prescription Glasses&#039;&#039;&#039; - For helping those who can&#039;t see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* &#039;&#039;&#039;Space Cleaner&#039;&#039;&#039; - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* &#039;&#039;&#039;Sterilizine&#039;&#039;&#039; - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* &#039;&#039;&#039;Body Bags&#039;&#039;&#039; - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* &#039;&#039;&#039;Sink&#039;&#039;&#039; - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* &#039;&#039;&#039;Mass Spectrometer&#039;&#039;&#039; - Used for testing toxins in a patient&#039;s blood.&lt;br /&gt;
* &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039; - Made from science, makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* &#039;&#039;&#039;Incision Management System&#039;&#039;&#039; - Made from science, makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== Cryo Cell ===&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry#Cryoxadone|Cryoxadone]] or [[Guide to Chemistry#Clonexadone|Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced stasis. At 80K temperature, the cryotube provides 20x stasis factor to most species. Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo. Cryo cells are useful primarily as stasis tools. Keep in mind that unless the tube has Cryoxadone or Clonexadone loaded, the &#039;&#039;&#039;cold will damage the patient&#039;&#039;&#039; as normal – those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Pharmacists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out set up at 80K, though Cryoxadone and Clonexadone can both function at temperatures up to 170K – functionally, this means a maximum safe temperature of up to 150K, since the patient&#039;s body temperature will remain slightly above that of the cryo cell. Warmer temperatures will lower the stasis factor but increase the speed at which medications are processed (since the patient&#039;s metabolism is higher), while colder temperatures mean slower treatment but higher stasis. Cryo temperature can be adjusted with the cryo freezer, which can be found in the upper medical storage room (near Autopsy) along with the canister of oxygen that keeps the cryotubes supplied. Keep in mind that it&#039;s the patient&#039;s body temperature that allow Cryoxadone and Clonexadone to work – if the cell is too warm, the patient will just be damaged by the cold. Remember to remove the patient&#039;s space suit, or they will not be able to be chilled enough for medicine to work.&lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient&#039;s health.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Using Cryo&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Be sure the cryotube has medication loaded. If not, add a beaker of Cryoxadone (there should be two on the table near cryo) and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the Pharmacist. Faster still is a combination of Clonexadone and Cryoxadone. Some Pharmacists make their own custom mixes.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the &#039;&#039;&#039;Cryo status&#039;&#039;&#039; to &#039;&#039;&#039;On&#039;&#039;&#039;.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient&#039;s injuries.&lt;br /&gt;
# Click on the cryo cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn &#039;&#039;&#039;Cryo status&#039;&#039;&#039; to &#039;&#039;&#039;Off&#039;&#039;&#039; to save oxygen and chemicals.&lt;br /&gt;
&lt;br /&gt;
=== Sleeper ===&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are &#039;&#039;basic&#039;&#039; medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient&#039;s body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Placing patient in:&#039;&#039;&#039; Click and drag the patient onto the sleeper.&lt;br /&gt;
* &#039;&#039;&#039;Getting patient out:&#039;&#039;&#039; Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient&#039;s bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper&#039;s control screen.&lt;br /&gt;
* &#039;&#039;&#039;Stomach pump:&#039;&#039;&#039; Similar to dialysis, but for chemicals in the stomach, as dialysis won&#039;t get those.&lt;br /&gt;
* &#039;&#039;&#039;Stasis:&#039;&#039;&#039; Sleepers have some limited stasis capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Sleeper Chemicals&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039; - Slows bleeding, stabilizes heart rate, and slows down the rate of brain damage. Also acts as a weak painkiller.&lt;br /&gt;
* &#039;&#039;&#039;Paracetamol&#039;&#039;&#039; - A slightly stronger painkiller than Inaprovaline.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039; - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin&#039;&#039;&#039; - Supplies artificial oxygen to the brain.&lt;br /&gt;
&lt;br /&gt;
When upgraded by science staff, Sleepers also contain:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kelotane&#039;&#039;&#039; - Heals burns, albeit slower than Dermaline.&lt;br /&gt;
* &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; - Treats radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It&#039;s really just a program available to most computers, but it&#039;s primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member&#039;s pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
If a patient&#039;s heart has stopped, there&#039;s no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient&#039;s life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don&#039;t be afraid to crack some ribs while you&#039;re at it, remember, if they died with ribs intact, you didn&#039;t try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. &#039;&#039;&#039;Click on the patient with an empty hand while on help intent to perform CPR.&#039;&#039;&#039; This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an IV drip with a blood bag containing an appropriate blood type (see below). If available, you should use NanoBlood, which is more efficient and does not care for blood types. You can order it in Cargo or have a Pharmacist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient&#039;s blood circulation via health analyzer.&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient&#039;s natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It&#039;s important to use right type, to avoid blood rejection and poisoning. Blood between two different species is never compatible, even if it shares the same color. Several pre-loaded blood bags in the Treatment Center storage closet contain NanoBlood, which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no NanoBlood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility Chart ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Reciever&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use the [[Guide to Medicine#Sleeper|Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Main Article: [[Guide to Robotics]]&amp;lt;/blockquote&amp;gt;Injuries located on robotic limbs cannot be treated by the standard equipment located in the Medbay. Those patients should be sent to the Roboticist for repairs - in the absence of a Roboticist, Physicians with appropriate training (i.e. the Complex Devices skill) may step in. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial organs can be repaired during [[Guide to Surgery|Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3124</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3124"/>
		<updated>2025-01-14T03:54:30Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: add missing apostrophe in spaceacillin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Metabolism Rates ==&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[#Tramadol|Tramadol]] or [[#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[#Paracetamol|Paracetamol]]. Weaker than [[#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[#Bicaridine|Bicaridine]]-bombs to [[#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[#Capilliumate|Capilliumate]] and [[#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3120</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3120"/>
		<updated>2025-01-12T04:31:57Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: make peri&amp;#039;s application formatting consistent with other drugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Metabolism Rates ==&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[#Tramadol|Tramadol]] or [[#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patients immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[#Paracetamol|Paracetamol]]. Weaker than [[#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[#Bicaridine|Bicaridine]]-bombs to [[#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[#Capilliumate|Capilliumate]] and [[#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3116</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3116"/>
		<updated>2025-01-11T22:37:31Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: metabolism rates are its own section, after chemical forms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Metabolism Rates ==&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[#Tramadol|Tramadol]] or [[#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patients immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[#Paracetamol|Paracetamol]]. Weaker than [[#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[#Bicaridine|Bicaridine]]-bombs to [[#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[#Capilliumate|Capilliumate]] and [[#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3115</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3115"/>
		<updated>2025-01-11T21:57:45Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: add note on what &amp;quot;metabolism rate&amp;quot; means in the chemistry table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
	&lt;br /&gt;
==== Metabolism Rates ====&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent &amp;quot;decays&amp;quot; from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[#Tramadol|Tramadol]] or [[#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patients immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[#Paracetamol|Paracetamol]]. Weaker than [[#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[#Bicaridine|Bicaridine]]-bombs to [[#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[#Capilliumate|Capilliumate]] and [[#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3114</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3114"/>
		<updated>2025-01-11T21:55:21Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: Undo revision 3113 by Banditoz (talk) (need to clean up visual editor artifacts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[#Tramadol|Tramadol]] or [[#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patients immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[#Paracetamol|Paracetamol]]. Weaker than [[#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[#Bicaridine|Bicaridine]]-bombs to [[#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[#Capilliumate|Capilliumate]] and [[#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3113</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Chemistry&amp;diff=3113"/>
		<updated>2025-01-11T21:49:00Z</updated>

		<summary type="html">&lt;p&gt;Banditoz: add note on what &amp;quot;metabolism rate&amp;quot; means in the chemistry table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
==== Metabolism Rates ====&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent &amp;quot;decays&amp;quot; from inside a person.&lt;br /&gt;
&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Used as a cardiac stimulant.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Heals prosthetic body parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Must be used in conjunction with Cryoxadone and/or [[Guide to Chemistry#Clonexadone|Clonexadone]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patients immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phlogiston&amp;quot;&amp;gt;Phlogiston&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a spreading phoron fire upon mixing.&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Watch out!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[index.php?title=Category:Medical Guides]]&lt;br /&gt;
[[index.php?title=Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Banditoz</name></author>
	</entry>
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