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	<id>https://baystation.xyz//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eckles</id>
	<title>Baystation - User contributions [en]</title>
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	<updated>2026-04-25T13:16:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Biology&amp;diff=2961</id>
		<title>Skrell Biology</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Biology&amp;diff=2961"/>
		<updated>2024-12-13T12:05:09Z</updated>

		<summary type="html">&lt;p&gt;Eckles: I have clarified what averages are.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As an amphibian humanoid species from [[Qerr&#039;Balak]], [[Skrell]] have a number of physical distinctions from other species.&lt;br /&gt;
&lt;br /&gt;
== Anatomy ==&lt;br /&gt;
Skrell are humanoids with a height averaging from 5&#039;10&amp;quot; to 6&#039;2&amp;quot;, females being generally taller than males, though this is a broad average across their massive population with variance going both ways. Amphibians coming from the warm, humid swamps of Qerr&#039;Balak, their ectothermic bodies still carry several characteristic of water-dwelling species: their feet and hands are webbed,to various extents from one person to another and their respiratory system is a complex combination of vestigial cutaneous breathing, lungs, and gills placed at the back of the neck and protected by a set of three limp appendages commonly called headtails. Their bones are desner and more flexible than human ones, making them less likely to break under shock. Their blood contains hemocyanin instead of hemoglobin, giving it a dark blue colour when exposed to oxygen. A Skrell&#039;s life expectancy ranges from 100 to 120 years, depending on various factors.&lt;br /&gt;
&lt;br /&gt;
The Skrellian life cycle starts as a tadpole, hatching from eggs a male Skrell fertilises with internal reproductive organs. During the next six to nine months, said tadpole will grow and develop its adult limbs, along with gills and headtails during the later stages of development. During this phase, the Skrell is forced to live underwater, and is very vulnerable: illness, environmental changes, and even the most minor wound will brutally disturb the tadpoles growth. Out of the fifty spawn generally birthed at the same time, it is rare that more than five of them survive to infancy. The transition to their next stage of growth is progressive. The Skrell is around 30 centimetres long at this point and doubles in size over the next month. Underwater, the gills start functioning to compensate for a now insufficient cutaneous respiration system, and their now-developed lungs allow them to take its first steps on land. Once past the tadpole stage, the Skrells growth is far slower, reaching proper adulthood after twenty years, with no further radical change to their physiology.&lt;br /&gt;
&lt;br /&gt;
A Skrells skin can have a large variety of colours, ranging from dark blues and vivid reds to bright greens and jet black , with shades of various shapes across the body. It is slightly translucid in areas, mostly on the headtails, and exudes a thin layer of slime making the Skrell appear somewhat gelatinous at first sight. This slime has the added benefit of protecting the sensitive skin of a Skrell, preventing minor injury and irritation from chemical and gaseous substances out of the water. Despite being insufficient to fully supply the Skrell in oxygen, their skin still retains its respiration capabilities: should one of the lungs fail, the Skrell can normally function, albeit with some difficulty. While they are used to heavy pressures like on their homeworld, the fragile organ that is their skin makes them extremely vulnerable to lower ones; in tolerable amounts, it will only lead to large hematomas while lower pressures will inevitably lead to external and internal haemorrhages and air embolism, causing far more damage faster than a human would suffer. It also allows chemicals to travel easily through the skin, making Skrell somewhat vulnerable to cutaneous contact with chemicals; many drugs developed in Skrellian culture are used that way. The Skrell&#039;s sense of touch is overall more sensitive than a humans, but also more crude, lacking in detail.&lt;br /&gt;
&lt;br /&gt;
Skrellian heads are comparatively simpler than human ones. In place of a nose are simple slits, lips are almost nonexistent and while it has as many facial muscles most of them are located in the lower area significantly decreasing the Skrells ability for facial expressions. Skrellian ears also lack an auricle, its function being taken over by a complex inner canal. Their eyes are far larger than human&#039;s, generally occupying half their face and entirely black when observed from the outside. Their size and their position, being further apart than on human faces, gives the Skrell a broader field of view. They also allow the Skrell to see better underwater and in the dark, although they are very sensitive to bright lights and fast changes in luminosity. Skrell see colours more vividly, with blue being a predominant one and ultraviolets being partially visible. In addition to the eyelids, the eyes are also protected by a nictitating membrane, most often seen when the Skrell is underwater. Skrellian hearing is, in most regards, far superior to humans. Their hearing range is close to a dog&#039;s, and while they have more difficulties to identify the location of a sound, they do not suffer from a decrease in ability under water. While their sense of taste is very delicate, allowing them to detect potential dangerous substances in their food, their sense of smell is underdeveloped, both lacking in sensitivity and scent distinction. Their vocal cords, accompanied by internal vocal sacs, give them a very large range of pitch, the upper levels being inaudible to humans.&lt;br /&gt;
&lt;br /&gt;
The aforementioned headtails vary in size, being longer on females. A thinner skin allows the veins to be seen, much like hands. Their biological purpose is to protect the gills from external aggression, such as dust and microbes when outside of water. The sterile, dark and humid area quickly led female Skrell to store their fertilised eggs between the neck and the headtails, the slime preventing them from falling off except in case of violent movements. Later in their history, Skrell started decorating their headtails with jewellery and various decorations, despite this practice sometimes leading to infections near the gills.&lt;br /&gt;
&lt;br /&gt;
The Skrell&#039;s physical appearance leads to the more xenophobic elements in human societies calling them frogs, salamanders, squidheads, and other less pleasing names, although the Skrell pay little attention to these remarks born of ignorance and false assumptions.&lt;br /&gt;
&lt;br /&gt;
== Diet ==&lt;br /&gt;
The Skrell are vegetarian, as indicated by their large, molar-like teeth. Not only are they unable to absorb animal protein, but doing so is likely to get them sick and nauseous, with food poisoning being possible if meat is ingested in too large quantities. Skrellian traditional foods are heavily based on the fungi-like organisms found on Qerr&#039;Balak, with prepared food being the average meal for the common populace.&lt;br /&gt;
&lt;br /&gt;
Despite an extremely low resistance to alcohol, Skrell have otherwise developed a high tolerance to a large amount of chemical substances, a result of their homeworld&#039;s flora being generally poisonous as a defence mechanism. Consequently, Skrellian food, and many of their medicines and herbal remedies, are generally too harmful for human consumption.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Planets&amp;diff=2929</id>
		<title>Skrell Planets</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Planets&amp;diff=2929"/>
		<updated>2024-10-25T18:59:03Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The planets of the [[Skrell]]&lt;br /&gt;
&lt;br /&gt;
== Major Planets ==&lt;br /&gt;
[[Qerr&#039;Balak]]&lt;br /&gt;
&lt;br /&gt;
==== Minor Planets ====&lt;br /&gt;
Talamira: Talamira, in the Ri&#039;Qora system, is located far on the other side of Skrell space far into what is, to humans, unchartered and unexplored territory. Established some 500 years ago Talamira is considered a trade and commerce hub in its sector. This is largely a result of its central position between a large number of established frontier city-states and the rest of Skrell space, The planet itself consists of a single swamp ridden supercontinent that is mildly warmer than Qerr&#039;Balak, with hundreds of city-states dotting the surface, most of which are heavily invested in manufacturing and logistics, benefiting from the trade of raw resources with frontier worlds. This rising star of the Skrell territories is considered an economic powerhouse, with its city states wielding influence across the frontier.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;Sora: Roa&#039;Sora, in the Qrri&#039;terr system, is a small planet consisting of a single city-state, Tri&#039;sorr. Ro&#039;moxi.Since its founding some 200 years prior, the Skrell of Roa&#039;Sora have been engaged in a state of constant defence against a nearby species that has made no diplomatic attempts to communicate known  only as the &#039;Throom,&#039; a name given because of a distinctive sound made by their vessels. The species, which appear to do little other than raid, make regular incursions. It is because of this state that Roa&#039;Sora is heavily militarised in nature, with a heavy Raskinta influence and strong cooperation with its SDTF, Sora&#039;terr. The primary export of the planet is rare minerals, though it possesses a strong military defence industry also. In spite of their situation the city-state regularly  attempts to negotiate and open diplomatic channels with their assailants to little avail. Geographically, the planet is fairly mountainous and rocky, with a few deep lakes  in mountain valleys around which most mining stations are built.&lt;br /&gt;
&lt;br /&gt;
Mi&#039;tor&#039;qi: Mi&#039;tor&#039;qi, in the Qoa&#039;lo system, is one of a multitude of planets along the human-skrell border. One of the newest colonies of Skrellkind, the numerous  city states of Mi&#039;tor&#039;qi show a great deal of human influence in their society. Many of the city states have adapted their economies to focus on interstellar trade with  humanity, and it is here that a number of skrellian corporations offer loan services of skilled Skrell to human organizations. Many inner-system city states use their  counterparts and their corporations as an intermediary to trade with humanity while remaining obscure. Despite the planet&#039;s prosperity there is a growing conservative movement in many city-states concerned with the perceived invasive influence of humankind and its potential long-term damage.&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Planets&amp;diff=2928</id>
		<title>Skrell Planets</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Planets&amp;diff=2928"/>
		<updated>2024-10-25T18:58:42Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Added planets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Major Planets ==&lt;br /&gt;
[[Qerr&#039;Balak]]&lt;br /&gt;
&lt;br /&gt;
==== Minor Planets ====&lt;br /&gt;
Talamira: Talamira, in the Ri&#039;Qora system, is located far on the other side of Skrell space far into what is, to humans, unchartered and unexplored territory. Established some 500 years ago Talamira is considered a trade and commerce hub in its sector. This is largely a result of its central position between a large number of established frontier city-states and the rest of Skrell space, The planet itself consists of a single swamp ridden supercontinent that is mildly warmer than Qerr&#039;Balak, with hundreds of city-states dotting the surface, most of which are heavily invested in manufacturing and logistics, benefiting from the trade of raw resources with frontier worlds. This rising star of the Skrell territories is considered an economic powerhouse, with its city states wielding influence across the frontier.&lt;br /&gt;
&lt;br /&gt;
Roa&#039;Sora: Roa&#039;Sora, in the Qrri&#039;terr system, is a small planet consisting of a single city-state, Tri&#039;sorr. Ro&#039;moxi.Since its founding some 200 years prior, the Skrell of Roa&#039;Sora have been engaged in a state of constant defence against a nearby species that has made no diplomatic attempts to communicate known  only as the &#039;Throom,&#039; a name given because of a distinctive sound made by their vessels. The species, which appear to do little other than raid, make regular incursions. It is because of this state that Roa&#039;Sora is heavily militarised in nature, with a heavy Raskinta influence and strong cooperation with its SDTF, Sora&#039;terr. The primary export of the planet is rare minerals, though it possesses a strong military defence industry also. In spite of their situation the city-state regularly  attempts to negotiate and open diplomatic channels with their assailants to little avail. Geographically, the planet is fairly mountainous and rocky, with a few deep lakes  in mountain valleys around which most mining stations are built.&lt;br /&gt;
&lt;br /&gt;
Mi&#039;tor&#039;qi: Mi&#039;tor&#039;qi, in the Qoa&#039;lo system, is one of a multitude of planets along the human-skrell border. One of the newest colonies of Skrellkind, the numerous  city states of Mi&#039;tor&#039;qi show a great deal of human influence in their society. Many of the city states have adapted their economies to focus on interstellar trade with  humanity, and it is here that a number of skrellian corporations offer loan services of skilled Skrell to human organizations. Many inner-system city states use their  counterparts and their corporations as an intermediary to trade with humanity while remaining obscure. Despite the planet&#039;s prosperity there is a growing conservative movement in many city-states concerned with the perceived invasive influence of humankind and its potential long-term damage.&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell&amp;diff=2927</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell&amp;diff=2927"/>
		<updated>2024-10-25T18:55:45Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesHeader&lt;br /&gt;
|headerbgcolor&lt;br /&gt;
|headerfontcolor&lt;br /&gt;
|imagebgcolor&lt;br /&gt;
|species = Skrell&lt;br /&gt;
|img = skrell.png&lt;br /&gt;
|height = 5&#039;10&amp;quot; to 6&#039;2&amp;quot;&lt;br /&gt;
|weight = 75lbs to 180lbs&lt;br /&gt;
|length&lt;br /&gt;
|lifespan&lt;br /&gt;
|system = Qerr&#039;valis&lt;br /&gt;
|planet = Qerr&#039;Balak&lt;br /&gt;
|relatedlore = [[Skrell Roleplay Guide]] ∙ [[Skrell Biology]] ∙ [[Skrell Castes]] ∙ [[Skrell Crime]] ∙ [[Skrell Culture]] ∙ [[Skrell Family and Education]] ∙ [[Skrell Language]] ∙ [[Skrell Military]] ∙ [[Skrell Politics and Economics]] ∙ [[Skrell Planets]] ([[Qerr&#039;Balak]])&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Skrell&#039;&#039;&#039; are a species of amphibious humanoids hailing from the world of [[Qerr&#039;Balak]], a hot, humid planet with numerous swamps and jungles. More technologically advanced than humanity, their ancient society is now stagnant and threatened by the fast growth of their new allies.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [[Skrell Roleplay Guide]] to get an idea about the Skrell mindset.&lt;br /&gt;
&lt;br /&gt;
===== History =====&lt;br /&gt;
As a loose ensemble of City-States, describing the history of the Skrell since they took to the stars is difficult. It is nonetheless worthwhile to note that, despite a lack of central government to keep them in check, the City-States have rarely entered in open conflict between themselves, disputes and tensions being generally settled through negotiation and debate or, in the more extreme cases, covert operations by Skrellian military units.&lt;br /&gt;
&lt;br /&gt;
Rapid population growth has been both a blessing and a curse for the Skrell for millennia, and, despite attempts by Skrellian leaders to curtail it, has not slowed, forcing the Skrell to rapidly expand their territory over the centuries. While the exact number of colonies is unknown, their overall territory is far, far greater in size and scope than what humanity occupies, with Skrellian territory spreading outward into what is ,to humanity, unknown space. That expansion is nowadays a problem for the Skrell, as they repeatedly find themselves boxed-in by the various civilisations that neighbour their ever expanding territory, forcing them to consider changes to how they acquire new holdings and manage their current population.&lt;br /&gt;
&lt;br /&gt;
Despite their technological superiority, Skrellian technological progress has slowed, having somewhat plateaued, with no major breakthrough having been made in the past century. This is mainly due to the Skrellian scientific process, heavily burdened by extensive testing and safety concerns, but also because new technological finds have difficulty spreading across a vast territory lacking centralised organisation and authorities.&lt;br /&gt;
&lt;br /&gt;
There are a number of major events in Skrellian history that are worth noting. The dates have been adapted to the human calendar for more clarity.&lt;br /&gt;
&lt;br /&gt;
* 800 BCE - The Skrellian industrial age begins with the invention of the first assembly line.&lt;br /&gt;
* 700 BCE - The first aeroplane is invented.&lt;br /&gt;
* 620 BCE - Skrellkind look to the stars as work on the first space shuttle takes off.&lt;br /&gt;
* 540 BCE - Skrellkind rejoice as the first successful launch of a space shuttle lands astronaut Q&#039;ikkori Xallic on Qerr&#039;Balak&#039;s second moon, Qerr&#039;Malic.&lt;br /&gt;
* 200 BCE - The first Skrellian colony is formed on Qerr&#039;Malic.&lt;br /&gt;
* 500 CE - Skrell begin exploring outside of their immediate area, establishing colonies and research bases along the way.&lt;br /&gt;
* 2038 CE - Skrell travel to Epsilon Ursae Minoris and, while there, flagged the area for further review as a result of strange readings.&lt;br /&gt;
* 2132 CE - Skrellian mining fleets discover [[Diona|Dionaea]] Gestalts in previously mentioned Epsilon Ursae Minoris, it is considered a great discovery among all the castes.&lt;br /&gt;
* 2233 CE - While on a scouting mission, Skrellian exploration vessels come across a human station badly damaged and entering a meteor belt. The Skrellian vessel moves in to assist, shielding the station from harm by way of their shields. First contact with humanity is made.&lt;br /&gt;
* 2239 CE - Trade and Research agreements among Skrell and Humanity are formed, creating a lasting bond.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Biology]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Skrell are humanoids with a height ranging from 5&#039;10&amp;quot; to 6&#039;2&amp;quot; with females being generally taller than males. Their feet and hands are webbed. Their respiratory system is a complex combination of vestigial cutaneous breathing, lungs, and gills placed at the back of the neck and protected by headtails. Their bones are denser and more flexible than human ones, making them less likely to break under shock, Their blood is a dark blue colour. life expectancy ranges from 100 to 120 years, depending on various factors.&lt;br /&gt;
&lt;br /&gt;
The Skrellian life cycle starts as a tadpole, hatching from eggs. During the next six to nine months, said tadpole will grow and develop its adult limbs, along with its gills and headtails during the later stages of development. During this phase,they live underwater and are very vulnerable; even the most minor wound will brutally disturb the tadpole&#039;s growth and it is rare that more than five of them survive their infancy.&lt;br /&gt;
&lt;br /&gt;
A Skrells skin can have a large variety of colours, ranging from dark blue to vivid red, with shades of various shapes across the body. It is slightly translucid in areas, mostly on the headtails, and exudes a thin layer of slime making the Skrell appear somewhat gelatinous at first sight.&lt;br /&gt;
&lt;br /&gt;
Skrellian heads are comparatively simpler than human ones. In place of a nose are slits, lips are almost nonexistent. They have as many facial muscles though most of them are located in the lower area, decreasing the Skrell&#039;s ability for facial expressions. Skrellian ears also lack an auricle, its function being taken over by a complex inner canal. Their eyes are larger than a humans,occupying half their face and entirely black when observed from the outside. Their size and position, being further apart than on human faces, give the Skrell a broader field of view. Their vocal cords, accompanied by internal vocal sacs, give them a very large range of pitch, high enough to be partially inaudible to humans.&lt;br /&gt;
&lt;br /&gt;
The headtails vary in size, being longer on females. Their initial purpose was to protect the gills from external contaminants and irritants. Later in their history, Skrell started decorating their headtails with jewellery and various decorations.&lt;br /&gt;
&lt;br /&gt;
The Skrell are vegetarian. Not only are they unable to absorb animal protein, but doing so is likely to cause illness, with food poisoning being possible. Traditional Skrellian foods are heavily based on the fungi-like organisms found on Qerr&#039;Balak.&lt;br /&gt;
&lt;br /&gt;
Despite an extremely low resistance to alcohol, Skrell have otherwise developed a high tolerance to a large amount of chemical substances, a result of their homeworld&#039;s flora being generally poisonous as a defence mechanism. Consequently, Skrellian food is generally too harmful for human consumption.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Language]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell language — commonly known as Skrellian — can be best described as a series of hums, warbles, and croaks; while it would not make sense to other species, the Skrells intricacies of communication can display a wide variety of emotion and meaning that many human languages cannot.&lt;br /&gt;
&lt;br /&gt;
With other languages, such as Zurich Accord Common, Skrell take on the accent of the person who taught them the language.&lt;br /&gt;
&lt;br /&gt;
Skrell have trouble expressing emotion through simple words and body language when speaking in Zurich Accord Common.&lt;br /&gt;
&lt;br /&gt;
Skrellian written language is, similarly to the spoken language, hard to understand for a non-Skrell. Based on logograms, it contains thousands of different signs, leading to vocal homonyms only differentiated by small variations in the tone and the pitch of the speaker.&lt;br /&gt;
&lt;br /&gt;
Because of the need to facilitate easy naming and communication with other species, and the difficulty of the Skrell language, Skrell adopt different naming conventions for use in non-Skrell space. While a normal Skrell name may well be as long as Uwooziivriziichinovrix Xrivrator&#039;Kloa (far from a typical name) this is considered difficult, lengthy and unwieldy for non-Skrell, resulting in broken up, shortened, rough translations such as Uwoozii Vri&#039;Vrix being adopted for inter-species communication. In some cases, Skrell choose to forgo such a name style and instead take either a nonsense name or one of a specific alien culture for convenience. As such, names like Bartholomew Aramaud and Tria Marsa are also found in use by Skrell in human space.&lt;br /&gt;
&lt;br /&gt;
=== Castes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Castes]]&#039;&#039;&amp;lt;/blockquote&amp;gt;One of the main pillars of Skrellian society, the caste system has been in place for millennia on Qerr&#039;Balak. A solution to society&#039;s inefficiencies, by immersing the Skrell in various environments shaped to specific needs, goals and values, the castes were able to form generations of specialised Skrell who developed their own values and traditions. As such, castes act as subcultures within the main Skrellian culture, conditioning a Skrell’s life from birth to death and passing it along to their children. The castes are more of a way of life rather than a predetermined path that every Skrell must follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Qerr-Katish (High Caste):&#039;&#039;&#039; Considered as the leaders of Skrellkind, the Qerr-Katish are the face and soul of Skrellian society. Managers, diplomats, lawyers, they are notably the only caste allowed to fulfil the role of Qerr-Skria, and the only one forbidden from being appointed to the Xaq Moglar. Representatives of the Skrell, Qerr-Katish are highly social beings, sophisticated,and organized. They tend to be rather conservative, although progressive ideas regularly grow within the caste, as a stagnant society is a dying society. They generally are the richest people of a City-State, although their money is generally invested in various endeavours both in and out of Skrellian society. Qerr-Katish families tend to be rather small, being generally limited to one, sometimes two bondings. They often dress in clothing made from softer, shinier materials, long and flowing and has often been compared to the clothing of ancient Chinese nobles by human scholars. Their skin is generally bright green.&lt;br /&gt;
* &#039;&#039;&#039;Malish-Katish (Caste of the Mind):&#039;&#039;&#039; If the Qerr-Katish are the face of Skrellkind, the Malish-Katish are its brain. Scientists of all sorts, they are the ones who allow Skrellian society to grow, be it technologically or ideologically. Highly inquisitive, they are among the more progressive Skrell. However they are not very social, and their emphasis on methodical thinking make them less capable of acting quickly under pressure and handling their feelings in public. They are less wealthy than the Qerr-Katish, their status affords them much comfort. Their families are generally made up of two or three bondings. People within this caste often wear clothing made from the same materials as the Qerr-katish yet more simplified, white shirts and black pants with possible jewelry for decoration. Their skin is generally pale green, sky blue or pale yellow.&lt;br /&gt;
* &#039;&#039;&#039;Kanin-Katish (Caste of the Builder):&#039;&#039;&#039; The main workforce of the Skrell. With activities ranging from goods production to services and engineering, they occupy the largest and most diversified sector of Skrellian activity. They are a very tightly knit community, both within their families and with their co-workers. Very traditional, they hold rather conservative views on the world, and their pack mentality dampens most individualism. Their families are frequently large, three or four bondings. As such, they are often among the less wealthy Skrell, but they do not seem to mind, as their work is the life and blood of Skrellian civilization. They possess a strong mental and physical resilience. Their clothing is made to last, the personality of the Skrell often being shown through arm bands or headtail decorations of any kind. Their skin is generally red, orange, pale yellow, dark orange or black.&lt;br /&gt;
* &#039;&#039;&#039;Talum-Katish (Caste of the Artist):&#039;&#039;&#039; One would be mistaken to think Skrell do not consider arts much. This important sector of Skrellian society is handled by the Talum-Katish: artists, chefs and entertainers. They compete with the Qerr-Katish’s role as representatives of Skrellkind, although in a different way. They are in fact frequently on the public scene. The Talum-Katish are the most individualistic members of Skrellkind, though they enjoy busy social lives. They are the free-thinkers of Skrellian society, often at odds with conservative castes. They tend to reproduce a lot, multiplying their encounters with various partners. Their clothing is often an odd mix of Qerr-Katish and Malish-Katish, as they often wear clothing that are colourful shirts, adorned with embroidery and their headtails sparkling with gold. Their skin is generally purple, blue, pink, orange, red or white.&lt;br /&gt;
* &#039;&#039;&#039;Raskinta-Katish (Caste of Warriors):&#039;&#039;&#039; Rarely seen outside Skrellian society, they are the ones who ensure the safety and stability of Skrellian civilisation, both against internal and external threats. The military caste of the Skrell, most end up working for the various City-States either in the police or as a career soldier, although some of them end up working for private security or as entertainment fighters. They are very conservative, deeply committed to their community, caring very little for self-development and personal satisfaction. Their martial training leaves very little time for indulgences, and they are trained to be expert tacticians and possess organisational skills second only to the Qerr-Katish. They are among the poorer castes of Skrellkind, with large families of three or four bondings. They possess strong social cohesion. These are often the hardest to spot among a crowd because they intentionally wear clothing other castes are known for while not working, however they tend to stick to clothing that is easy to move in and often dark blue. Their skin is generally green, blue, black, brown or yellow.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Politics and Economics]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Contrary to what one might assume, the Skrell are not united under a single, homogenous political entity. Due to historical reasons and cultural and political stigma, large nations are virtually unheard of, although examples can be found throughout history.&lt;br /&gt;
&lt;br /&gt;
Instead, the Skrell are divided in individual and independent City-States, ruled by hereditary monarchs from the Qerr-Katish caste, the legislative power being held by an assembly, the Xaq Moglar, composed of teachers from the city&#039;s Academy. The monarch themselves (called a Qerr-Skria in simplified Skrellian) is always surrounded by a council with an advisory role, the Qerr-Koal, composed of respected senior members of the city&#039;s castes.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
For the Skrell, money is a temporary thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr&#039;Balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores.&lt;br /&gt;
&lt;br /&gt;
This means Skrell cannot hoard money, and are instead incentivised to spend it, be it by buying goods and services, or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
&lt;br /&gt;
That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in humans societies.&lt;br /&gt;
&lt;br /&gt;
While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange for freshly printed Skrellian bills, which the government then uses for exterior trade and to exchange with Skrellian corporations wishing to trade with humans.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Culture]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Despite what one would expect from such a pragmatic society, the Skrell place great importance on their arts and entertainment. The existence of the Talum-Katish as a caste of artists is but one indication of it.&lt;br /&gt;
&lt;br /&gt;
=== The Arts ===&lt;br /&gt;
For obvious reasons due to their biology, Skrell give a lot of importance to music: It is actually quite rare to meet a Talum-Katish who does not at least possess average singing skills. While Skrellian artists are still looking to produce enjoyable music, they prefer to avoid the restrictions of a codified system, allowing them more freedom in their creations. Voice plays a very large role in their music. Because of the specifics of their written language, Skrell did not develop a printing system until very late in their development, meaning knowledge had to be spread either by handwritten books or orally; in the latter case, songs quickly became the norm to transmit that knowledge. Skrell do have a large array of musical instruments, most electronic, to serve as a support to the vocal lead, but generally, voice stays at the forefront of mainstream Skrellian music.&lt;br /&gt;
&lt;br /&gt;
Speaking of written language, Skrellian literature has, too, seen its share of evolutions over time. In recent years there has been a surge in the popularity and production of poetry books. Many modern writers use the visual impact of their complex, intricate written language to convey their message.&lt;br /&gt;
&lt;br /&gt;
In the domain of visual arts, the Skrell have a long, complex history of painting and sculpting. In their early days, they used to spray dye made from their local, diverse vegetation onto small ponds, using the water as their canvas. Such works were ephemeral at best, and while more stable supports have now been widely adopted, pond-painting is still a mainstay in Skrellian art.&lt;br /&gt;
&lt;br /&gt;
Sculpting itself has seen its share of changes. While ancient painters were busy with their ponds, early Skrellian sculptors saw potential in the massive Kol’mo, mushrooms that can be found on most of Qerr&#039;Balak’s surface. In the modern era Talum-Katish have adopted the use of genetic engineering and, thanks to the very primitive genetic code of the Kol’mo, applied it to artistic expression, growing surrealistic mushrooms while completely bypassing the need for any physical sculpting.&lt;br /&gt;
&lt;br /&gt;
=== Sports ===&lt;br /&gt;
All Skrell practice sports to a certain extent, although the specifics generally depend on caste. While the Kanin-Katish and Raskinta-Katish practice sports that do not shy away from physical effort, the more intellectual castes undertake exercises more fitting to their skills. Most Skrellian sports are played in teams, and with the exception of the Raskinta-Katish’s activities, often lack an actual adversary, preferring to place the players in front of issues waiting to be solved.&lt;br /&gt;
&lt;br /&gt;
As expected of them, Talum-Katish merge sports and arts through dance: with a large amount of them taking place in or under water, they also evolved along a lot along modern technologies, antigravity environments partially replacing the former dancing pools. Water-dancing stays nonetheless a mainstay for Talum-Katish, as water offers entirely different parameters to evolve in. Oddly, Skrellian dance often looks very martial, with human sociologists quickly comparing them to the kata of Eastern Asia.&lt;br /&gt;
&lt;br /&gt;
Malish-Katish practice close to no physical sports. They instead focus on very intellectual activities, ranging from visual puzzles to logical riddles. Once again, these games are generally practiced in teams, although the players are often separated and cannot share intel with their teammates. Each player has thus the task to complete their own part while having no knowledge of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
Lastly, Qerr-Katish, just like Malish-Katish, do not practice a lot of physical activities. They are, however, extremely fond of numerous strategy games, where their intelligence and organisation are put to the challenge. With the rise of virtual reality and advanced artificial intelligence, the concept was taken even further, with full simulations being developed, both as a training exercise and entertainment.&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Family and Education]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell are non-monogamous, preferring a large panel of sexual partners for the purposes of reproduction. As such, the notion of human-like marriage is alien to them. However, the need for a family structure still exists, leading to the Skrell Bonding. Instead of forming a constant familial structure to which offspring will automatically be attached, Skrell make a punctual Bonding between both parents when a couple produces a shoal to attach the children to this couple, making them, in effect, a family. This allows legal and social recognition of the progeny by both parents while letting them explore other reproductive opportunities.&lt;br /&gt;
&lt;br /&gt;
The parents rarely stay together after the Bonding. One of them is designated as the Qarr-Maqa, the main parent, responsible for the children, while the other becomes the Qrri-Maqa, who has more of a support role, providing financial aid to the Qarr-Maqa along with other forms of assistance.&lt;br /&gt;
&lt;br /&gt;
Relations between two shoals who share one or both parents are quite distant: At best, they will see each other as something akin to cousins, but generally, they will tend to simply ignore each other, only to meet during large family meetings. On a legal point, however, they do not share any kind of link but the same parent(s).&lt;br /&gt;
&lt;br /&gt;
For the Skrell, gender has no significance outside of reproduction.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Skrellian education is the basis of Skrellian society. Tadpoles are educated by their parents and interactions with the other tadpoles of their Bonding. When a Skrell enters their “adult” shape, they first enter the first level of academic life, called by the Skrell the Mi-Gloa, the Early Enlightenment. At this point, they learn basic logic, elementary sciences such as mathematics and low-level physics, and Skrellian history. All the Castes share the same lessons, except for the Qerr-Katish, who are taught apart from the rest of society and groomed for leadership.&lt;br /&gt;
&lt;br /&gt;
At the age of 8, the Skrell leave the Mi-Gloa and enter the Qlor-Gloa, the Focused Enlightenment, where the different Castes are separated in different paths of teaching. Here again, the lessons are generalist and leave plenty of specialisation to be done later.&lt;br /&gt;
&lt;br /&gt;
When they reach the age of 15, the Skrell choose the path that will determine their future work: They enter the Keri-Gloa, the Ongoing Enlightenment, for it is believed a Skrell never truly stops learning from that point. From there, a Skrell, called a Keri-Glo’i as long as they are in this system, can leave the Keri-Gloa at the age of 18, which means they will be a Qrri-Mog, a low-class worker, taught but not truly enlightened, or at the age of 25, making them a Qerr-Mog, a fully-fledged Skrellian mind, expert in their area of work. Only the “Qerr-Mog” can hope to one day become Qerr-Koal, experts of their castes and counsellors to their King.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Life in Space ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Military]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defense, they also fill the role of law enforcement for the government and thus include the police force. However, their small numbers coupled with the political independence of every City-State limits them in all but domestic and local defence affairs.&lt;br /&gt;
&lt;br /&gt;
To compensate for this, the Skrell formed what they call the Skrellian Defence Task Forces. SDTFs are independent entities formed by several City-States who agree to pool an agreed quantity of resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City-States to procure them new workers and resources.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander. They have, however, their own equivalent of a Qerr-Koal council, in the form of the high officers in charge of the various subsections of the organisation.&lt;br /&gt;
&lt;br /&gt;
As for the recruitment, City-States provide the SDTFs with volunteers, after which the military organisation evaluates them to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, though, as being a SDTF member entails a lot of advantages over a regular inhabitant of a city: Higher wages than with an equivalent ‘civilian’ job, priority when it comes to healthcare and education for their close family. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
&lt;br /&gt;
Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of a SDTF’s manpower. Kanin-Katish generally hold a strong presence in the task forces, but a smaller amount of Malish-Katish can be found working along their more physical brethren. A few Qerr-Katish work as diplomats and managers for the groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for rare, punctual tasks related to the SDTF’s public image.&lt;br /&gt;
&lt;br /&gt;
The castes themselves take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into various sub-components, themselves separated into smaller partitions. See further reading for a listing.&lt;br /&gt;
&lt;br /&gt;
=== Crime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Crime]]&#039;&#039;&amp;lt;/blockquote&amp;gt;As a millennia-old civilisation spanning across thousands of star systems, it would be foolish to think the Skrellian territories manage to stay free of criminals and illicit organisations. All across the territories, smuggling rings, extortion rackets, underground science labs engaged in gruesome experiments and organised crime can be found, operating behind the scenes.&lt;br /&gt;
&lt;br /&gt;
However, no group embodies the spirit of Skrellian criminality as the Qerr-Glia do. Ancient Qerr-Katish families, stripped of their status and power in the wake of the Qrri-Qerria war, turned to whatever activity, legal or illegal, could finance their fight to reclaim their former position, thus leading to the formation of the Qerr-Glia.&lt;br /&gt;
&lt;br /&gt;
Forming intricate criminal networks across Qerr&#039;Balak, they expanded along with the rest of Skrellkind, broadening their criminal horizons to the stars. Their activities range from money laundering to the slave trade, including equally reprehensible activities such as the drug trade and blackmail.&lt;br /&gt;
&lt;br /&gt;
While the Qerr-Glia have at their disposal a very large network of relations and maintain several fragile alliances between various families, their only loyalty resides in their own family. They will temporarily hire anyone competent enough to fulfil their goals, wilfully or forcefully, but only the members of the Qerr-Skria family are permanent members of a Qerr-Glia cell. Leaving a Qerr-Glia family is considered high treason by its members, and any leavers would find themselves fiercely hunted down by their former brothers and sisters.&lt;br /&gt;
&lt;br /&gt;
The Qerr-Glia, however, never forgot their Qerr-Katish heritage and as such, embody the same values and ideals, although in a twisted way; skilled liars and manipulators, they rarely engage in the physical aspects of their crimes, preferring to plan subtle schemes executed with cold efficiency. Some families are even said to manipulate the politics of entire sectors to their benefit, placing them in positions of power far higher than the ones they once fought for.&lt;br /&gt;
&lt;br /&gt;
While the Skrellian authorities still struggle to contain them, the Qerr-Glia struggle to find new ways of making profit in the Skrellian territories. As such, the discovery of humans gave them a whole new area to exploit which they took to immediately. It is not unheard of for Qerr-Glia members temporarily joining other criminal organisations as a gesture of goodwill from the family, while already planning on the repayment of the debt tenfold.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
As a civilisation with a long history and a large and diverse population, it would be surprising if the Skrell did not develop, at some point, some form of religious thought. Science being such a tenent of Skrellian society, however, Skrellian religions are generally focused on the metaphysical study of the universe rather than the mythological aspect of religion. As a result, most religious Skrell hold a monist view of the universe, with their beliefs often being akin to one form or another of pantheism.&lt;br /&gt;
&lt;br /&gt;
== Relations with Other Species ==&lt;br /&gt;
The Skrell generally have an ambiguous position when it comes to other species. Centuries of cultural homogeneity and political hegemony has made them very self-confident yet they are very tolerant of other cultures and civilisations in part because of their curiosity for what they don&#039;t know or understand. However, they still hold very paternalistic, ethnocentric views of the universe, very interested in influencing other societies, but leery about outside interference within their own.&lt;br /&gt;
&lt;br /&gt;
Of all the known species, the [[Diona|Dionaea]] are the closest allies, even friends of the Skrell. A civilisation they see as non-threatening, Dionaea are often welcomed in Skrellian territories, with many agreements and treaties signed between City-States and gestalts. In particular, the Dionaea unique biology has garnered a large interest from the Skrellian scientific community, with many companies and organisations trying to understand and replicate their allies&#039; strange properties.&lt;br /&gt;
&lt;br /&gt;
By far one of the Skrell&#039;s oldest relationships is with the Ascent. Almost a thousand years ago first contact between the Skrell and the Ascent resulted in all out war which harmed both species and their territories massively. This resulted in a stalemate and, finally, peace. Peace, however, has not resulted in overly amicable relations between the two, and the Skrell and Ascent have been locked in a cold war ever since. Though the Skrell are now among the few that the Ascent has a begrudging tolerance for as a result. Today, relations are somewhat cordial, if reserved, in day-to-day exchanges and small scale trade, though espionage and intelligence gathering are widely conducted by both sides, along with the occasional skirmish. Since the arrival of the MSQ&#039;s relations have increased, somewhat, in that now Qerr-Katish engage in far many more diplomatic engagements with the Ascent than they did previously.&lt;br /&gt;
&lt;br /&gt;
Humans are still to this day a contentious topic for the Skrell. While allies in practice, many Skrell see that partnership as potentially dangerous, as human culture is in many ways anathema to Skrell culture. Many alarmist thinkers believe that this outside influence might, in the long run, harm the cohesion of their society, causing great upheaval and change to Skrellian society. Nonetheless, most Skrell agree that cooperation with the humans is better than rivalry or worse, open conflict, so both species enjoy a cordial yet cautious relationship.&lt;br /&gt;
&lt;br /&gt;
Skrell relations with [[Positronics|IPCs]] are quite distant. Having never developed sapient AI because of the potential ramifications of doing so, the Skrell prefer to observe the IPCs with caution, yet are still curious to see how a purely synthetic species created by humanity will evolve. While still outlawing their creation domestically, many City-States have recognised that IPC&#039;s have sapience, at least in those in which free will is not suppressed (Gen II&#039;s.) Skrell tend not to recognise the sapience of Gen III IPC&#039;s given their inherent free thought block.&lt;br /&gt;
&lt;br /&gt;
[[Unathi]] are seen as primitive by the Skrell, and their relative distance from the Skrell border have made them mostly unworthy of acknowledgement or contact from the vast majority of Skrell City-States. The few times contact has generally been established by the species are attempts from the Skrell to enlighten the lesser species, with barely any success or appreciation from either side.&lt;br /&gt;
&lt;br /&gt;
[[Vox]] are seen with mistrust in Skrellian society. Most SDTFs have orders to not let Vox ships wander in Skrellian territory and, despite interest in their mysterious past, most Skrell would prefer to avoid having to acknowledge their existence as much as possible.&lt;br /&gt;
&lt;br /&gt;
As a relatively small-scale experiment by human corporations, [[Giant Armoured Serpentid|Giant Armoured Serpentids]] are known, but otherwise ignored by most Skrellian powers. Awareness of GAS has, however, recently increased, with a few City-States becoming aware of the generally enslaved conditions in which humanity keeps GAS. This has led to some controversy, with a few City-States cutting relations with humanity entirely and others still opting for a more covert approach, with rumours of a free GAS reservation being established by a Qerr&#039;Balak City-State, a number of Skrell organisations have begun attempts to free individual GAS to relocate them to the relative freedom of the reserve.&lt;br /&gt;
&lt;br /&gt;
With news of the [[Adherent]] coming from Skrell working in human space a great deal of wary interest has been developing amongst many Skrell City-States scientific elite, with a number of them planning diplomatic and science expeditions to the Adherent home system. Much like IPC&#039;s, the Skrell are wary of an entirely synthetic species, though most have their fears assuaged by the relatively benign and helpful manner of Adherents that have been encountered so far. The Skrell look with interest as to how this nation of machines will fare with the wider galactic community.&lt;br /&gt;
&lt;br /&gt;
=== Skrell on the Torch ===&lt;br /&gt;
Skrell on board the [[SEV Torch]] can come from all walks of life, with varying levels of professional experience, employment and a myriad of loyalties, though they tend to fall into three distinct camps: military, corporate or independent.&lt;br /&gt;
&lt;br /&gt;
On the uniformed services side, this represents all of the Skrell who are in the [[Expeditionary Corps]]. Following the negotiation of a number of deals with a number of Skrell SDTFs&#039; and their sponsoring City-States, the SCG has created an exchange program allowing Skrell from one of them to volunteer for service in the Expeditionary Corps, while an equivalent EC member has the opportunity to experience service in an SDTF. Skrell serving in the Expeditionary Corps are thus engaging in a period of temporary service in the EC in a roughly equivalent position to one they hold in their SDTF or as is appropriate for their skillset. SDTF members on exchange are, nominally, volunteers. However, a number have been ordered to participate for other, less altruistic reasons. A great many SDTF members experience culture shock as a result of the stark difference in ideology, standards and operating methods between a Skrellian and a human organisation. A somewhat notable exception to SDTF membership is made for Skrell who are volunteering for the position of Explorer (not the rank), with these either being from an SDTFs&#039; R&amp;amp;D section or as representatives and members of a City-States academic body, and are often students conducting a sort of &amp;quot;gap year&amp;quot; to gain experience of human culture and scientific practices.&lt;br /&gt;
&lt;br /&gt;
Many Skrell are employed by a variety of human corporations, particularly those who operate across all of human space, either as loans from Skrellian corporations engaging in their own form of manpower exchange or research agreements, or a few more radical Skrell from the border colonies who have left their home cities in order to use use their highly in demand skills to seek their fortune and gain status within a human corporation.&lt;br /&gt;
&lt;br /&gt;
Lastly are the very few, rarely encountered independent and miscellaneous Skrell. Ranging from the rare independent contractor to a number of observers and investors sent by City-States who have a vested interest in the mission to keep tabs on both mission progress and any scientific breakthroughs or important discoveries. This list is not exhaustive, with a number of Skrell finding their way aboard through other means and for other purposes.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell&amp;diff=2926</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell&amp;diff=2926"/>
		<updated>2024-10-25T18:55:04Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
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&lt;div&gt;{{SpeciesHeader&lt;br /&gt;
|headerbgcolor&lt;br /&gt;
|headerfontcolor&lt;br /&gt;
|imagebgcolor&lt;br /&gt;
|species = Skrell&lt;br /&gt;
|img = skrell.png&lt;br /&gt;
|height = 5&#039;10&amp;quot; to 6&#039;2&amp;quot;&lt;br /&gt;
|weight = 75lbs to 180lbs&lt;br /&gt;
|length&lt;br /&gt;
|lifespan&lt;br /&gt;
|system = Qerr&#039;valis&lt;br /&gt;
|planet = Qerr&#039;Balak&lt;br /&gt;
|relatedlore = [[Skrell Roleplay Guide]] ∙ [[Skrell Biology]] ∙ [[Skrell Castes]] ∙ [[Skrell Crime]] ∙ [[Skrell Culture]] ∙ [[Skrell Family and Education]] ∙ [[Skrell Language]] ∙ [[Skrell Military]] ∙ [[Skrell Politics and Economics]] ∙ [[Planets]] ([[Qerr&#039;Balak]])&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Skrell&#039;&#039;&#039; are a species of amphibious humanoids hailing from the world of [[Qerr&#039;Balak]], a hot, humid planet with numerous swamps and jungles. More technologically advanced than humanity, their ancient society is now stagnant and threatened by the fast growth of their new allies.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [[Skrell Roleplay Guide]] to get an idea about the Skrell mindset.&lt;br /&gt;
&lt;br /&gt;
===== History =====&lt;br /&gt;
As a loose ensemble of City-States, describing the history of the Skrell since they took to the stars is difficult. It is nonetheless worthwhile to note that, despite a lack of central government to keep them in check, the City-States have rarely entered in open conflict between themselves, disputes and tensions being generally settled through negotiation and debate or, in the more extreme cases, covert operations by Skrellian military units.&lt;br /&gt;
&lt;br /&gt;
Rapid population growth has been both a blessing and a curse for the Skrell for millennia, and, despite attempts by Skrellian leaders to curtail it, has not slowed, forcing the Skrell to rapidly expand their territory over the centuries. While the exact number of colonies is unknown, their overall territory is far, far greater in size and scope than what humanity occupies, with Skrellian territory spreading outward into what is ,to humanity, unknown space. That expansion is nowadays a problem for the Skrell, as they repeatedly find themselves boxed-in by the various civilisations that neighbour their ever expanding territory, forcing them to consider changes to how they acquire new holdings and manage their current population.&lt;br /&gt;
&lt;br /&gt;
Despite their technological superiority, Skrellian technological progress has slowed, having somewhat plateaued, with no major breakthrough having been made in the past century. This is mainly due to the Skrellian scientific process, heavily burdened by extensive testing and safety concerns, but also because new technological finds have difficulty spreading across a vast territory lacking centralised organisation and authorities.&lt;br /&gt;
&lt;br /&gt;
There are a number of major events in Skrellian history that are worth noting. The dates have been adapted to the human calendar for more clarity.&lt;br /&gt;
&lt;br /&gt;
* 800 BCE - The Skrellian industrial age begins with the invention of the first assembly line.&lt;br /&gt;
* 700 BCE - The first aeroplane is invented.&lt;br /&gt;
* 620 BCE - Skrellkind look to the stars as work on the first space shuttle takes off.&lt;br /&gt;
* 540 BCE - Skrellkind rejoice as the first successful launch of a space shuttle lands astronaut Q&#039;ikkori Xallic on Qerr&#039;Balak&#039;s second moon, Qerr&#039;Malic.&lt;br /&gt;
* 200 BCE - The first Skrellian colony is formed on Qerr&#039;Malic.&lt;br /&gt;
* 500 CE - Skrell begin exploring outside of their immediate area, establishing colonies and research bases along the way.&lt;br /&gt;
* 2038 CE - Skrell travel to Epsilon Ursae Minoris and, while there, flagged the area for further review as a result of strange readings.&lt;br /&gt;
* 2132 CE - Skrellian mining fleets discover [[Diona|Dionaea]] Gestalts in previously mentioned Epsilon Ursae Minoris, it is considered a great discovery among all the castes.&lt;br /&gt;
* 2233 CE - While on a scouting mission, Skrellian exploration vessels come across a human station badly damaged and entering a meteor belt. The Skrellian vessel moves in to assist, shielding the station from harm by way of their shields. First contact with humanity is made.&lt;br /&gt;
* 2239 CE - Trade and Research agreements among Skrell and Humanity are formed, creating a lasting bond.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Biology]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Skrell are humanoids with a height ranging from 5&#039;10&amp;quot; to 6&#039;2&amp;quot; with females being generally taller than males. Their feet and hands are webbed. Their respiratory system is a complex combination of vestigial cutaneous breathing, lungs, and gills placed at the back of the neck and protected by headtails. Their bones are denser and more flexible than human ones, making them less likely to break under shock, Their blood is a dark blue colour. life expectancy ranges from 100 to 120 years, depending on various factors.&lt;br /&gt;
&lt;br /&gt;
The Skrellian life cycle starts as a tadpole, hatching from eggs. During the next six to nine months, said tadpole will grow and develop its adult limbs, along with its gills and headtails during the later stages of development. During this phase,they live underwater and are very vulnerable; even the most minor wound will brutally disturb the tadpole&#039;s growth and it is rare that more than five of them survive their infancy.&lt;br /&gt;
&lt;br /&gt;
A Skrells skin can have a large variety of colours, ranging from dark blue to vivid red, with shades of various shapes across the body. It is slightly translucid in areas, mostly on the headtails, and exudes a thin layer of slime making the Skrell appear somewhat gelatinous at first sight.&lt;br /&gt;
&lt;br /&gt;
Skrellian heads are comparatively simpler than human ones. In place of a nose are slits, lips are almost nonexistent. They have as many facial muscles though most of them are located in the lower area, decreasing the Skrell&#039;s ability for facial expressions. Skrellian ears also lack an auricle, its function being taken over by a complex inner canal. Their eyes are larger than a humans,occupying half their face and entirely black when observed from the outside. Their size and position, being further apart than on human faces, give the Skrell a broader field of view. Their vocal cords, accompanied by internal vocal sacs, give them a very large range of pitch, high enough to be partially inaudible to humans.&lt;br /&gt;
&lt;br /&gt;
The headtails vary in size, being longer on females. Their initial purpose was to protect the gills from external contaminants and irritants. Later in their history, Skrell started decorating their headtails with jewellery and various decorations.&lt;br /&gt;
&lt;br /&gt;
The Skrell are vegetarian. Not only are they unable to absorb animal protein, but doing so is likely to cause illness, with food poisoning being possible. Traditional Skrellian foods are heavily based on the fungi-like organisms found on Qerr&#039;Balak.&lt;br /&gt;
&lt;br /&gt;
Despite an extremely low resistance to alcohol, Skrell have otherwise developed a high tolerance to a large amount of chemical substances, a result of their homeworld&#039;s flora being generally poisonous as a defence mechanism. Consequently, Skrellian food is generally too harmful for human consumption.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Language]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell language — commonly known as Skrellian — can be best described as a series of hums, warbles, and croaks; while it would not make sense to other species, the Skrells intricacies of communication can display a wide variety of emotion and meaning that many human languages cannot.&lt;br /&gt;
&lt;br /&gt;
With other languages, such as Zurich Accord Common, Skrell take on the accent of the person who taught them the language.&lt;br /&gt;
&lt;br /&gt;
Skrell have trouble expressing emotion through simple words and body language when speaking in Zurich Accord Common.&lt;br /&gt;
&lt;br /&gt;
Skrellian written language is, similarly to the spoken language, hard to understand for a non-Skrell. Based on logograms, it contains thousands of different signs, leading to vocal homonyms only differentiated by small variations in the tone and the pitch of the speaker.&lt;br /&gt;
&lt;br /&gt;
Because of the need to facilitate easy naming and communication with other species, and the difficulty of the Skrell language, Skrell adopt different naming conventions for use in non-Skrell space. While a normal Skrell name may well be as long as Uwooziivriziichinovrix Xrivrator&#039;Kloa (far from a typical name) this is considered difficult, lengthy and unwieldy for non-Skrell, resulting in broken up, shortened, rough translations such as Uwoozii Vri&#039;Vrix being adopted for inter-species communication. In some cases, Skrell choose to forgo such a name style and instead take either a nonsense name or one of a specific alien culture for convenience. As such, names like Bartholomew Aramaud and Tria Marsa are also found in use by Skrell in human space.&lt;br /&gt;
&lt;br /&gt;
=== Castes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Castes]]&#039;&#039;&amp;lt;/blockquote&amp;gt;One of the main pillars of Skrellian society, the caste system has been in place for millennia on Qerr&#039;Balak. A solution to society&#039;s inefficiencies, by immersing the Skrell in various environments shaped to specific needs, goals and values, the castes were able to form generations of specialised Skrell who developed their own values and traditions. As such, castes act as subcultures within the main Skrellian culture, conditioning a Skrell’s life from birth to death and passing it along to their children. The castes are more of a way of life rather than a predetermined path that every Skrell must follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Qerr-Katish (High Caste):&#039;&#039;&#039; Considered as the leaders of Skrellkind, the Qerr-Katish are the face and soul of Skrellian society. Managers, diplomats, lawyers, they are notably the only caste allowed to fulfil the role of Qerr-Skria, and the only one forbidden from being appointed to the Xaq Moglar. Representatives of the Skrell, Qerr-Katish are highly social beings, sophisticated,and organized. They tend to be rather conservative, although progressive ideas regularly grow within the caste, as a stagnant society is a dying society. They generally are the richest people of a City-State, although their money is generally invested in various endeavours both in and out of Skrellian society. Qerr-Katish families tend to be rather small, being generally limited to one, sometimes two bondings. They often dress in clothing made from softer, shinier materials, long and flowing and has often been compared to the clothing of ancient Chinese nobles by human scholars. Their skin is generally bright green.&lt;br /&gt;
* &#039;&#039;&#039;Malish-Katish (Caste of the Mind):&#039;&#039;&#039; If the Qerr-Katish are the face of Skrellkind, the Malish-Katish are its brain. Scientists of all sorts, they are the ones who allow Skrellian society to grow, be it technologically or ideologically. Highly inquisitive, they are among the more progressive Skrell. However they are not very social, and their emphasis on methodical thinking make them less capable of acting quickly under pressure and handling their feelings in public. They are less wealthy than the Qerr-Katish, their status affords them much comfort. Their families are generally made up of two or three bondings. People within this caste often wear clothing made from the same materials as the Qerr-katish yet more simplified, white shirts and black pants with possible jewelry for decoration. Their skin is generally pale green, sky blue or pale yellow.&lt;br /&gt;
* &#039;&#039;&#039;Kanin-Katish (Caste of the Builder):&#039;&#039;&#039; The main workforce of the Skrell. With activities ranging from goods production to services and engineering, they occupy the largest and most diversified sector of Skrellian activity. They are a very tightly knit community, both within their families and with their co-workers. Very traditional, they hold rather conservative views on the world, and their pack mentality dampens most individualism. Their families are frequently large, three or four bondings. As such, they are often among the less wealthy Skrell, but they do not seem to mind, as their work is the life and blood of Skrellian civilization. They possess a strong mental and physical resilience. Their clothing is made to last, the personality of the Skrell often being shown through arm bands or headtail decorations of any kind. Their skin is generally red, orange, pale yellow, dark orange or black.&lt;br /&gt;
* &#039;&#039;&#039;Talum-Katish (Caste of the Artist):&#039;&#039;&#039; One would be mistaken to think Skrell do not consider arts much. This important sector of Skrellian society is handled by the Talum-Katish: artists, chefs and entertainers. They compete with the Qerr-Katish’s role as representatives of Skrellkind, although in a different way. They are in fact frequently on the public scene. The Talum-Katish are the most individualistic members of Skrellkind, though they enjoy busy social lives. They are the free-thinkers of Skrellian society, often at odds with conservative castes. They tend to reproduce a lot, multiplying their encounters with various partners. Their clothing is often an odd mix of Qerr-Katish and Malish-Katish, as they often wear clothing that are colourful shirts, adorned with embroidery and their headtails sparkling with gold. Their skin is generally purple, blue, pink, orange, red or white.&lt;br /&gt;
* &#039;&#039;&#039;Raskinta-Katish (Caste of Warriors):&#039;&#039;&#039; Rarely seen outside Skrellian society, they are the ones who ensure the safety and stability of Skrellian civilisation, both against internal and external threats. The military caste of the Skrell, most end up working for the various City-States either in the police or as a career soldier, although some of them end up working for private security or as entertainment fighters. They are very conservative, deeply committed to their community, caring very little for self-development and personal satisfaction. Their martial training leaves very little time for indulgences, and they are trained to be expert tacticians and possess organisational skills second only to the Qerr-Katish. They are among the poorer castes of Skrellkind, with large families of three or four bondings. They possess strong social cohesion. These are often the hardest to spot among a crowd because they intentionally wear clothing other castes are known for while not working, however they tend to stick to clothing that is easy to move in and often dark blue. Their skin is generally green, blue, black, brown or yellow.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Politics and Economics]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Contrary to what one might assume, the Skrell are not united under a single, homogenous political entity. Due to historical reasons and cultural and political stigma, large nations are virtually unheard of, although examples can be found throughout history.&lt;br /&gt;
&lt;br /&gt;
Instead, the Skrell are divided in individual and independent City-States, ruled by hereditary monarchs from the Qerr-Katish caste, the legislative power being held by an assembly, the Xaq Moglar, composed of teachers from the city&#039;s Academy. The monarch themselves (called a Qerr-Skria in simplified Skrellian) is always surrounded by a council with an advisory role, the Qerr-Koal, composed of respected senior members of the city&#039;s castes.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
For the Skrell, money is a temporary thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr&#039;Balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores.&lt;br /&gt;
&lt;br /&gt;
This means Skrell cannot hoard money, and are instead incentivised to spend it, be it by buying goods and services, or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
&lt;br /&gt;
That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in humans societies.&lt;br /&gt;
&lt;br /&gt;
While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange for freshly printed Skrellian bills, which the government then uses for exterior trade and to exchange with Skrellian corporations wishing to trade with humans.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Culture]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Despite what one would expect from such a pragmatic society, the Skrell place great importance on their arts and entertainment. The existence of the Talum-Katish as a caste of artists is but one indication of it.&lt;br /&gt;
&lt;br /&gt;
=== The Arts ===&lt;br /&gt;
For obvious reasons due to their biology, Skrell give a lot of importance to music: It is actually quite rare to meet a Talum-Katish who does not at least possess average singing skills. While Skrellian artists are still looking to produce enjoyable music, they prefer to avoid the restrictions of a codified system, allowing them more freedom in their creations. Voice plays a very large role in their music. Because of the specifics of their written language, Skrell did not develop a printing system until very late in their development, meaning knowledge had to be spread either by handwritten books or orally; in the latter case, songs quickly became the norm to transmit that knowledge. Skrell do have a large array of musical instruments, most electronic, to serve as a support to the vocal lead, but generally, voice stays at the forefront of mainstream Skrellian music.&lt;br /&gt;
&lt;br /&gt;
Speaking of written language, Skrellian literature has, too, seen its share of evolutions over time. In recent years there has been a surge in the popularity and production of poetry books. Many modern writers use the visual impact of their complex, intricate written language to convey their message.&lt;br /&gt;
&lt;br /&gt;
In the domain of visual arts, the Skrell have a long, complex history of painting and sculpting. In their early days, they used to spray dye made from their local, diverse vegetation onto small ponds, using the water as their canvas. Such works were ephemeral at best, and while more stable supports have now been widely adopted, pond-painting is still a mainstay in Skrellian art.&lt;br /&gt;
&lt;br /&gt;
Sculpting itself has seen its share of changes. While ancient painters were busy with their ponds, early Skrellian sculptors saw potential in the massive Kol’mo, mushrooms that can be found on most of Qerr&#039;Balak’s surface. In the modern era Talum-Katish have adopted the use of genetic engineering and, thanks to the very primitive genetic code of the Kol’mo, applied it to artistic expression, growing surrealistic mushrooms while completely bypassing the need for any physical sculpting.&lt;br /&gt;
&lt;br /&gt;
=== Sports ===&lt;br /&gt;
All Skrell practice sports to a certain extent, although the specifics generally depend on caste. While the Kanin-Katish and Raskinta-Katish practice sports that do not shy away from physical effort, the more intellectual castes undertake exercises more fitting to their skills. Most Skrellian sports are played in teams, and with the exception of the Raskinta-Katish’s activities, often lack an actual adversary, preferring to place the players in front of issues waiting to be solved.&lt;br /&gt;
&lt;br /&gt;
As expected of them, Talum-Katish merge sports and arts through dance: with a large amount of them taking place in or under water, they also evolved along a lot along modern technologies, antigravity environments partially replacing the former dancing pools. Water-dancing stays nonetheless a mainstay for Talum-Katish, as water offers entirely different parameters to evolve in. Oddly, Skrellian dance often looks very martial, with human sociologists quickly comparing them to the kata of Eastern Asia.&lt;br /&gt;
&lt;br /&gt;
Malish-Katish practice close to no physical sports. They instead focus on very intellectual activities, ranging from visual puzzles to logical riddles. Once again, these games are generally practiced in teams, although the players are often separated and cannot share intel with their teammates. Each player has thus the task to complete their own part while having no knowledge of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
Lastly, Qerr-Katish, just like Malish-Katish, do not practice a lot of physical activities. They are, however, extremely fond of numerous strategy games, where their intelligence and organisation are put to the challenge. With the rise of virtual reality and advanced artificial intelligence, the concept was taken even further, with full simulations being developed, both as a training exercise and entertainment.&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Family and Education]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell are non-monogamous, preferring a large panel of sexual partners for the purposes of reproduction. As such, the notion of human-like marriage is alien to them. However, the need for a family structure still exists, leading to the Skrell Bonding. Instead of forming a constant familial structure to which offspring will automatically be attached, Skrell make a punctual Bonding between both parents when a couple produces a shoal to attach the children to this couple, making them, in effect, a family. This allows legal and social recognition of the progeny by both parents while letting them explore other reproductive opportunities.&lt;br /&gt;
&lt;br /&gt;
The parents rarely stay together after the Bonding. One of them is designated as the Qarr-Maqa, the main parent, responsible for the children, while the other becomes the Qrri-Maqa, who has more of a support role, providing financial aid to the Qarr-Maqa along with other forms of assistance.&lt;br /&gt;
&lt;br /&gt;
Relations between two shoals who share one or both parents are quite distant: At best, they will see each other as something akin to cousins, but generally, they will tend to simply ignore each other, only to meet during large family meetings. On a legal point, however, they do not share any kind of link but the same parent(s).&lt;br /&gt;
&lt;br /&gt;
For the Skrell, gender has no significance outside of reproduction.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Skrellian education is the basis of Skrellian society. Tadpoles are educated by their parents and interactions with the other tadpoles of their Bonding. When a Skrell enters their “adult” shape, they first enter the first level of academic life, called by the Skrell the Mi-Gloa, the Early Enlightenment. At this point, they learn basic logic, elementary sciences such as mathematics and low-level physics, and Skrellian history. All the Castes share the same lessons, except for the Qerr-Katish, who are taught apart from the rest of society and groomed for leadership.&lt;br /&gt;
&lt;br /&gt;
At the age of 8, the Skrell leave the Mi-Gloa and enter the Qlor-Gloa, the Focused Enlightenment, where the different Castes are separated in different paths of teaching. Here again, the lessons are generalist and leave plenty of specialisation to be done later.&lt;br /&gt;
&lt;br /&gt;
When they reach the age of 15, the Skrell choose the path that will determine their future work: They enter the Keri-Gloa, the Ongoing Enlightenment, for it is believed a Skrell never truly stops learning from that point. From there, a Skrell, called a Keri-Glo’i as long as they are in this system, can leave the Keri-Gloa at the age of 18, which means they will be a Qrri-Mog, a low-class worker, taught but not truly enlightened, or at the age of 25, making them a Qerr-Mog, a fully-fledged Skrellian mind, expert in their area of work. Only the “Qerr-Mog” can hope to one day become Qerr-Koal, experts of their castes and counsellors to their King.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Life in Space ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Military]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defense, they also fill the role of law enforcement for the government and thus include the police force. However, their small numbers coupled with the political independence of every City-State limits them in all but domestic and local defence affairs.&lt;br /&gt;
&lt;br /&gt;
To compensate for this, the Skrell formed what they call the Skrellian Defence Task Forces. SDTFs are independent entities formed by several City-States who agree to pool an agreed quantity of resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City-States to procure them new workers and resources.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander. They have, however, their own equivalent of a Qerr-Koal council, in the form of the high officers in charge of the various subsections of the organisation.&lt;br /&gt;
&lt;br /&gt;
As for the recruitment, City-States provide the SDTFs with volunteers, after which the military organisation evaluates them to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, though, as being a SDTF member entails a lot of advantages over a regular inhabitant of a city: Higher wages than with an equivalent ‘civilian’ job, priority when it comes to healthcare and education for their close family. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
&lt;br /&gt;
Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of a SDTF’s manpower. Kanin-Katish generally hold a strong presence in the task forces, but a smaller amount of Malish-Katish can be found working along their more physical brethren. A few Qerr-Katish work as diplomats and managers for the groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for rare, punctual tasks related to the SDTF’s public image.&lt;br /&gt;
&lt;br /&gt;
The castes themselves take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into various sub-components, themselves separated into smaller partitions. See further reading for a listing.&lt;br /&gt;
&lt;br /&gt;
=== Crime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Crime]]&#039;&#039;&amp;lt;/blockquote&amp;gt;As a millennia-old civilisation spanning across thousands of star systems, it would be foolish to think the Skrellian territories manage to stay free of criminals and illicit organisations. All across the territories, smuggling rings, extortion rackets, underground science labs engaged in gruesome experiments and organised crime can be found, operating behind the scenes.&lt;br /&gt;
&lt;br /&gt;
However, no group embodies the spirit of Skrellian criminality as the Qerr-Glia do. Ancient Qerr-Katish families, stripped of their status and power in the wake of the Qrri-Qerria war, turned to whatever activity, legal or illegal, could finance their fight to reclaim their former position, thus leading to the formation of the Qerr-Glia.&lt;br /&gt;
&lt;br /&gt;
Forming intricate criminal networks across Qerr&#039;Balak, they expanded along with the rest of Skrellkind, broadening their criminal horizons to the stars. Their activities range from money laundering to the slave trade, including equally reprehensible activities such as the drug trade and blackmail.&lt;br /&gt;
&lt;br /&gt;
While the Qerr-Glia have at their disposal a very large network of relations and maintain several fragile alliances between various families, their only loyalty resides in their own family. They will temporarily hire anyone competent enough to fulfil their goals, wilfully or forcefully, but only the members of the Qerr-Skria family are permanent members of a Qerr-Glia cell. Leaving a Qerr-Glia family is considered high treason by its members, and any leavers would find themselves fiercely hunted down by their former brothers and sisters.&lt;br /&gt;
&lt;br /&gt;
The Qerr-Glia, however, never forgot their Qerr-Katish heritage and as such, embody the same values and ideals, although in a twisted way; skilled liars and manipulators, they rarely engage in the physical aspects of their crimes, preferring to plan subtle schemes executed with cold efficiency. Some families are even said to manipulate the politics of entire sectors to their benefit, placing them in positions of power far higher than the ones they once fought for.&lt;br /&gt;
&lt;br /&gt;
While the Skrellian authorities still struggle to contain them, the Qerr-Glia struggle to find new ways of making profit in the Skrellian territories. As such, the discovery of humans gave them a whole new area to exploit which they took to immediately. It is not unheard of for Qerr-Glia members temporarily joining other criminal organisations as a gesture of goodwill from the family, while already planning on the repayment of the debt tenfold.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
As a civilisation with a long history and a large and diverse population, it would be surprising if the Skrell did not develop, at some point, some form of religious thought. Science being such a tenent of Skrellian society, however, Skrellian religions are generally focused on the metaphysical study of the universe rather than the mythological aspect of religion. As a result, most religious Skrell hold a monist view of the universe, with their beliefs often being akin to one form or another of pantheism.&lt;br /&gt;
&lt;br /&gt;
== Relations with Other Species ==&lt;br /&gt;
The Skrell generally have an ambiguous position when it comes to other species. Centuries of cultural homogeneity and political hegemony has made them very self-confident yet they are very tolerant of other cultures and civilisations in part because of their curiosity for what they don&#039;t know or understand. However, they still hold very paternalistic, ethnocentric views of the universe, very interested in influencing other societies, but leery about outside interference within their own.&lt;br /&gt;
&lt;br /&gt;
Of all the known species, the [[Diona|Dionaea]] are the closest allies, even friends of the Skrell. A civilisation they see as non-threatening, Dionaea are often welcomed in Skrellian territories, with many agreements and treaties signed between City-States and gestalts. In particular, the Dionaea unique biology has garnered a large interest from the Skrellian scientific community, with many companies and organisations trying to understand and replicate their allies&#039; strange properties.&lt;br /&gt;
&lt;br /&gt;
By far one of the Skrell&#039;s oldest relationships is with the Ascent. Almost a thousand years ago first contact between the Skrell and the Ascent resulted in all out war which harmed both species and their territories massively. This resulted in a stalemate and, finally, peace. Peace, however, has not resulted in overly amicable relations between the two, and the Skrell and Ascent have been locked in a cold war ever since. Though the Skrell are now among the few that the Ascent has a begrudging tolerance for as a result. Today, relations are somewhat cordial, if reserved, in day-to-day exchanges and small scale trade, though espionage and intelligence gathering are widely conducted by both sides, along with the occasional skirmish. Since the arrival of the MSQ&#039;s relations have increased, somewhat, in that now Qerr-Katish engage in far many more diplomatic engagements with the Ascent than they did previously.&lt;br /&gt;
&lt;br /&gt;
Humans are still to this day a contentious topic for the Skrell. While allies in practice, many Skrell see that partnership as potentially dangerous, as human culture is in many ways anathema to Skrell culture. Many alarmist thinkers believe that this outside influence might, in the long run, harm the cohesion of their society, causing great upheaval and change to Skrellian society. Nonetheless, most Skrell agree that cooperation with the humans is better than rivalry or worse, open conflict, so both species enjoy a cordial yet cautious relationship.&lt;br /&gt;
&lt;br /&gt;
Skrell relations with [[Positronics|IPCs]] are quite distant. Having never developed sapient AI because of the potential ramifications of doing so, the Skrell prefer to observe the IPCs with caution, yet are still curious to see how a purely synthetic species created by humanity will evolve. While still outlawing their creation domestically, many City-States have recognised that IPC&#039;s have sapience, at least in those in which free will is not suppressed (Gen II&#039;s.) Skrell tend not to recognise the sapience of Gen III IPC&#039;s given their inherent free thought block.&lt;br /&gt;
&lt;br /&gt;
[[Unathi]] are seen as primitive by the Skrell, and their relative distance from the Skrell border have made them mostly unworthy of acknowledgement or contact from the vast majority of Skrell City-States. The few times contact has generally been established by the species are attempts from the Skrell to enlighten the lesser species, with barely any success or appreciation from either side.&lt;br /&gt;
&lt;br /&gt;
[[Vox]] are seen with mistrust in Skrellian society. Most SDTFs have orders to not let Vox ships wander in Skrellian territory and, despite interest in their mysterious past, most Skrell would prefer to avoid having to acknowledge their existence as much as possible.&lt;br /&gt;
&lt;br /&gt;
As a relatively small-scale experiment by human corporations, [[Giant Armoured Serpentid|Giant Armoured Serpentids]] are known, but otherwise ignored by most Skrellian powers. Awareness of GAS has, however, recently increased, with a few City-States becoming aware of the generally enslaved conditions in which humanity keeps GAS. This has led to some controversy, with a few City-States cutting relations with humanity entirely and others still opting for a more covert approach, with rumours of a free GAS reservation being established by a Qerr&#039;Balak City-State, a number of Skrell organisations have begun attempts to free individual GAS to relocate them to the relative freedom of the reserve.&lt;br /&gt;
&lt;br /&gt;
With news of the [[Adherent]] coming from Skrell working in human space a great deal of wary interest has been developing amongst many Skrell City-States scientific elite, with a number of them planning diplomatic and science expeditions to the Adherent home system. Much like IPC&#039;s, the Skrell are wary of an entirely synthetic species, though most have their fears assuaged by the relatively benign and helpful manner of Adherents that have been encountered so far. The Skrell look with interest as to how this nation of machines will fare with the wider galactic community.&lt;br /&gt;
&lt;br /&gt;
=== Skrell on the Torch ===&lt;br /&gt;
Skrell on board the [[SEV Torch]] can come from all walks of life, with varying levels of professional experience, employment and a myriad of loyalties, though they tend to fall into three distinct camps: military, corporate or independent.&lt;br /&gt;
&lt;br /&gt;
On the uniformed services side, this represents all of the Skrell who are in the [[Expeditionary Corps]]. Following the negotiation of a number of deals with a number of Skrell SDTFs&#039; and their sponsoring City-States, the SCG has created an exchange program allowing Skrell from one of them to volunteer for service in the Expeditionary Corps, while an equivalent EC member has the opportunity to experience service in an SDTF. Skrell serving in the Expeditionary Corps are thus engaging in a period of temporary service in the EC in a roughly equivalent position to one they hold in their SDTF or as is appropriate for their skillset. SDTF members on exchange are, nominally, volunteers. However, a number have been ordered to participate for other, less altruistic reasons. A great many SDTF members experience culture shock as a result of the stark difference in ideology, standards and operating methods between a Skrellian and a human organisation. A somewhat notable exception to SDTF membership is made for Skrell who are volunteering for the position of Explorer (not the rank), with these either being from an SDTFs&#039; R&amp;amp;D section or as representatives and members of a City-States academic body, and are often students conducting a sort of &amp;quot;gap year&amp;quot; to gain experience of human culture and scientific practices.&lt;br /&gt;
&lt;br /&gt;
Many Skrell are employed by a variety of human corporations, particularly those who operate across all of human space, either as loans from Skrellian corporations engaging in their own form of manpower exchange or research agreements, or a few more radical Skrell from the border colonies who have left their home cities in order to use use their highly in demand skills to seek their fortune and gain status within a human corporation.&lt;br /&gt;
&lt;br /&gt;
Lastly are the very few, rarely encountered independent and miscellaneous Skrell. Ranging from the rare independent contractor to a number of observers and investors sent by City-States who have a vested interest in the mission to keep tabs on both mission progress and any scientific breakthroughs or important discoveries. This list is not exhaustive, with a number of Skrell finding their way aboard through other means and for other purposes.&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Politics_and_Economics&amp;diff=2925</id>
		<title>Skrell Politics and Economics</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Politics_and_Economics&amp;diff=2925"/>
		<updated>2024-10-25T18:51:55Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Added Qon&amp;#039;prri.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a spacefaring species that has existed in their current form for millennia, the [[Skrell]] are a complex and developed people who have spent the centuries developing a number of unique solutions to many of the necessities of life in regards to the state.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The typical Skrellian government has been called many names over time: An autocracy, a technocracy, a gerontocracy, etc. The truth itself is more complicated. Despite the Skrell&#039;s perceived homogeneity, there is no such thing as a central Skrellian government; almost every City-State is fully independent, larger entities being seen as inefficient and dangerous by most Skrell. While this independence has mostly been enforced through social pressure and political maneuvering, rare occurrences of larger countries have happened in Skrellian history, mostly before Skrell discovered space travel. The Qerr-Skria governing such governments are nowadays mockingly called Qrri-Qerria by the Skrell, a term often mistranslated as &amp;quot;emperor&amp;quot; in human languages.&lt;br /&gt;
&lt;br /&gt;
The executive power is entirely held by the Qerr-Skria; a Qerr-Katish monarch in charge of the City-State who surrounds themselves with councillors from each caste commonly called Qerr-Koal. The Qerr-Skria&#039;s power is indisputable, being the highest authority in matters of military, diplomacy, administration and, in some cases, judiciary actions. The Qerr-Koal, most of the time high-ranked Skrell over 90 year-old, only have a consultative power, although their social status often grants them a fair amount of informal authority in the hierarchy. At the Qerr-Skria&#039;s death, their title and authority is passed down to one of their children, generally designated by the Qerr-Skria themselves. When no successor has been chosen, it is the role of the Qerr-Koal to designate an heir.&lt;br /&gt;
&lt;br /&gt;
The legislative power is handled by the Xaq Moglar, an assembly composed of the City-State&#039;s teachers, making Skrellian Academies the heart of Skrellian politics. Seats are automatically granted upon employment, and should a member of the Xaq Moglar ignore their political duty, their place in the Academy might be revoked as a result. The Qerr-Katish teachers, however, are an exception: being politically represented by the Qerr-Skria, they are most of the time forbidden from participating in the Xaq Moglar and limited to their academical duties. Similarly, not all teachers have the same amount of power: those who teach the Keri-Glo&#039;i, the students in the last stage of their education, are called professors and their voice holds twice as much power in the Xaq Moglar as other teachers. While not allowed to directly participate in the debates, the Keri-Glo&#039;i themselves are allowed and encouraged to attend sessions of the Xaq Moglar to better their understanding of the political process.&lt;br /&gt;
&lt;br /&gt;
The judiciary power is handled by groups of high-ranked Raskinta-Katish complemented with other castes, handpicked by the Qerr-Skria and the Qerr-Koal, whose role is to apply a proper punishment to the guilty party after thorough examination of their crime and its impact on society, culpability being proven or disproven during the initial investigation led by the City-State&#039;s police forces. The laws themselves, rather than a complex code attempting to cover every possible situation, work more as guidelines for the courts to use in their assessment. Prison sentences are seldom used, generally reserved for high crimes such as murderers or political nuisances, and tend to be for life, while seizure of property, fines and community work are preferred for lighter crimes. The death penalty is virtually unheard of in the City-States, although the SDTFs often use it instead of prison sentences.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
For the Skrell, money is an ephemeral thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr&#039;Balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores. A number of other advanced anti-counterfeiting techniques are also used.&lt;br /&gt;
&lt;br /&gt;
This means Skrell cannot hoard money, and are instead incentivised to spend it either by buying goods and services or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
&lt;br /&gt;
That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes or banks in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in human societies.&lt;br /&gt;
&lt;br /&gt;
On the corporate side of Skrellian society, corporations are far less capitalist, and have exceptionally close ties to both the City-State in which they are headquartered and the academies that supply much of their workforce. As such, Skrellian corporations tend to have a heavy focus on investment and exchange. with the majority of unspent profit being cycled back into the City-State in much the same way as private loans do for individuals. Most interactions that would be on a financial level between human organisations instead see them engaging in information and technology exchanges, or agreements pertaining to interaction and competition in certain markets or the allocation of one corporation&#039;s manpower in support of another. It would be erroneous to believe that Skrellian corporations are any less competitive or political than human corporations are – indeed, the lack of concern for currency versus information and technology makes the Skrellian corporate sphere an incredibly complex organism that is difficult for the inexperienced to navigate.&lt;br /&gt;
&lt;br /&gt;
However, the introduction of humans to the galactic market has produced a number of difficulties within the Skrellian system. Humans have no use for the perishable money of the Skrell, forcing the Skrell to use human money for inter-species exchanges. Luckily, the Skrellian technological advantage allowed them to sell a lot of goods to mankind, injecting a lot of foreign currencies in the Skrellian market.&lt;br /&gt;
&lt;br /&gt;
While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange of freshly printed Skrellian bills, the government then using them for exterior trade, and under strict conditions, to exchange with Skrellian corporations wishing to trade with humans. A noticeable proportion of Skrell have discovered another advantage of human currencies: non-perishability, which allows them to keep money for as long as they wish, only exchanging it against Skrellian currency when the need arises.&lt;br /&gt;
&lt;br /&gt;
This has caused several issues for the City-States, more particularly at the human frontier, as citizen loans are getting rarer and rarer. Despite the harm caused, various governments cannot take any action against human money as they still need it to trade. Despite the growing trend though, hoarding human money still bears some stigma within Skrellian society; the damage it causes to the economy is seen as anti-patriotic, and moreover, criminal circles make heavy use of human money to further bypass the government in their activities. The matter has led to fierce debate in the academies of a number of City-States, with a number of proposals to counteract the impact of hoarding human currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Famous corporations:&lt;br /&gt;
&lt;br /&gt;
Kri&#039;gli: Kri&#039;gli is a Skrell aerospace manufacturing and research corporation from the city-state of Tibrivuu in the Go&#039;kal system, and one of the more well known Skrell corporations in human space as a result of its contribution to the SEV Torch Project. Kri&#039;gli is mostly concerned with the design and construction of bluespace drives, and is one of the largest providers in the human side of Skrell space. Their participation in the Torch project is their first human venture and has resulted in their sending science staff as a part of the Expeditionary Corps Organization to provide expertise and gather mission data firsthand.&lt;br /&gt;
&lt;br /&gt;
Qon&#039;prri: Qon&#039;prri is, officially an independent security services corporation that operates in the Harr&#039;Kelm system, providing private security services to a variety of Skrell vessels, traders and organisations, and, more recently, human corporations. Unofficially, it is rumoured that  Qonn&#039;prri is a &amp;quot;for-profit&amp;quot; offshoot of Qala&#039;oa tasked with information gathering in human space and along the frontier. So far such claims have been unfounded, and Qonn&#039;prri is known for offering a professional, reliable and able service to Humans and Skrell alike.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Politics_and_Economics&amp;diff=2924</id>
		<title>Skrell Politics and Economics</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Politics_and_Economics&amp;diff=2924"/>
		<updated>2024-10-25T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Added Kri&amp;#039;Gli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a spacefaring species that has existed in their current form for millennia, the [[Skrell]] are a complex and developed people who have spent the centuries developing a number of unique solutions to many of the necessities of life in regards to the state.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The typical Skrellian government has been called many names over time: An autocracy, a technocracy, a gerontocracy, etc. The truth itself is more complicated. Despite the Skrell&#039;s perceived homogeneity, there is no such thing as a central Skrellian government; almost every City-State is fully independent, larger entities being seen as inefficient and dangerous by most Skrell. While this independence has mostly been enforced through social pressure and political maneuvering, rare occurrences of larger countries have happened in Skrellian history, mostly before Skrell discovered space travel. The Qerr-Skria governing such governments are nowadays mockingly called Qrri-Qerria by the Skrell, a term often mistranslated as &amp;quot;emperor&amp;quot; in human languages.&lt;br /&gt;
&lt;br /&gt;
The executive power is entirely held by the Qerr-Skria; a Qerr-Katish monarch in charge of the City-State who surrounds themselves with councillors from each caste commonly called Qerr-Koal. The Qerr-Skria&#039;s power is indisputable, being the highest authority in matters of military, diplomacy, administration and, in some cases, judiciary actions. The Qerr-Koal, most of the time high-ranked Skrell over 90 year-old, only have a consultative power, although their social status often grants them a fair amount of informal authority in the hierarchy. At the Qerr-Skria&#039;s death, their title and authority is passed down to one of their children, generally designated by the Qerr-Skria themselves. When no successor has been chosen, it is the role of the Qerr-Koal to designate an heir.&lt;br /&gt;
&lt;br /&gt;
The legislative power is handled by the Xaq Moglar, an assembly composed of the City-State&#039;s teachers, making Skrellian Academies the heart of Skrellian politics. Seats are automatically granted upon employment, and should a member of the Xaq Moglar ignore their political duty, their place in the Academy might be revoked as a result. The Qerr-Katish teachers, however, are an exception: being politically represented by the Qerr-Skria, they are most of the time forbidden from participating in the Xaq Moglar and limited to their academical duties. Similarly, not all teachers have the same amount of power: those who teach the Keri-Glo&#039;i, the students in the last stage of their education, are called professors and their voice holds twice as much power in the Xaq Moglar as other teachers. While not allowed to directly participate in the debates, the Keri-Glo&#039;i themselves are allowed and encouraged to attend sessions of the Xaq Moglar to better their understanding of the political process.&lt;br /&gt;
&lt;br /&gt;
The judiciary power is handled by groups of high-ranked Raskinta-Katish complemented with other castes, handpicked by the Qerr-Skria and the Qerr-Koal, whose role is to apply a proper punishment to the guilty party after thorough examination of their crime and its impact on society, culpability being proven or disproven during the initial investigation led by the City-State&#039;s police forces. The laws themselves, rather than a complex code attempting to cover every possible situation, work more as guidelines for the courts to use in their assessment. Prison sentences are seldom used, generally reserved for high crimes such as murderers or political nuisances, and tend to be for life, while seizure of property, fines and community work are preferred for lighter crimes. The death penalty is virtually unheard of in the City-States, although the SDTFs often use it instead of prison sentences.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
For the Skrell, money is an ephemeral thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr&#039;Balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores. A number of other advanced anti-counterfeiting techniques are also used.&lt;br /&gt;
&lt;br /&gt;
This means Skrell cannot hoard money, and are instead incentivised to spend it either by buying goods and services or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
&lt;br /&gt;
That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes or banks in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in human societies.&lt;br /&gt;
&lt;br /&gt;
On the corporate side of Skrellian society, corporations are far less capitalist, and have exceptionally close ties to both the City-State in which they are headquartered and the academies that supply much of their workforce. As such, Skrellian corporations tend to have a heavy focus on investment and exchange. with the majority of unspent profit being cycled back into the City-State in much the same way as private loans do for individuals. Most interactions that would be on a financial level between human organisations instead see them engaging in information and technology exchanges, or agreements pertaining to interaction and competition in certain markets or the allocation of one corporation&#039;s manpower in support of another. It would be erroneous to believe that Skrellian corporations are any less competitive or political than human corporations are – indeed, the lack of concern for currency versus information and technology makes the Skrellian corporate sphere an incredibly complex organism that is difficult for the inexperienced to navigate.&lt;br /&gt;
&lt;br /&gt;
However, the introduction of humans to the galactic market has produced a number of difficulties within the Skrellian system. Humans have no use for the perishable money of the Skrell, forcing the Skrell to use human money for inter-species exchanges. Luckily, the Skrellian technological advantage allowed them to sell a lot of goods to mankind, injecting a lot of foreign currencies in the Skrellian market.&lt;br /&gt;
&lt;br /&gt;
While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange of freshly printed Skrellian bills, the government then using them for exterior trade, and under strict conditions, to exchange with Skrellian corporations wishing to trade with humans. A noticeable proportion of Skrell have discovered another advantage of human currencies: non-perishability, which allows them to keep money for as long as they wish, only exchanging it against Skrellian currency when the need arises.&lt;br /&gt;
&lt;br /&gt;
This has caused several issues for the City-States, more particularly at the human frontier, as citizen loans are getting rarer and rarer. Despite the harm caused, various governments cannot take any action against human money as they still need it to trade. Despite the growing trend though, hoarding human money still bears some stigma within Skrellian society; the damage it causes to the economy is seen as anti-patriotic, and moreover, criminal circles make heavy use of human money to further bypass the government in their activities. The matter has led to fierce debate in the academies of a number of City-States, with a number of proposals to counteract the impact of hoarding human currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Famous corporations:&lt;br /&gt;
&lt;br /&gt;
Kri&#039;gli: Kri&#039;gli is a Skrell aerospace manufacturing and research corporation from the city-state of Tibrivuu in the Go&#039;kal system, and one of the more well known Skrell corporations in human space as a result of its contribution to the SEV Torch Project. Kri&#039;gli is mostly concerned with the design and construction of bluespace drives, and is one of the largest providers in the human side of Skrell space. Their participation in the Torch project is their first human venture and has resulted in their sending science staff as a part of the Expeditionary Corps Organization to provide expertise and gather mission data firsthand.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Military&amp;diff=2923</id>
		<title>Skrell Military</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Military&amp;diff=2923"/>
		<updated>2024-10-25T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Added Yii&amp;#039;Talana&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Skrell]] possess a highly diverse military, with different levels of organisation, expertise and various duties dependent upon who it is organised by.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defence, they also fill the role of law enforcement for the government. However, their small numbers coupled with the political independence of every City-State limits their capacity in time of war and general offensives against their enemies. As such the forces of a City-State, known as the Qrri-Morr&#039;Kon, are usually limited almost entirely to local defence, emergency medical search and rescue, and policing, with a heavy focus on the latter. The Qrri-Morr&#039;Kon also contains a City-State&#039;s intelligence service, which is unusually diverse – often consisting of a large number of Malish-Katish analysts and Talum and Kanin-Katish operatives monitored by Raskinta handlers.&lt;br /&gt;
&lt;br /&gt;
To compensate for this issue, the Skrell formed what they call the Skrellian Defence Task Forces, or Qarr-Morr&#039;Kon. SDTFs are independent entities formed by several City-States who pool together resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City-States as a source of recruitment and materials. Private corporations also have a part to play with the SDTFs, as they often sign contracts with them to sell equipment and ships at preferential prices. For the corporations, it is mostly a way to advertise themselves: The prestige of a partnership with an SDTF, along with the fact that such groups only procure the best equipment generally means a major boost in sales based on the reputation of the SDTF.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander, assisted by a variation of a Qerr-Koal council, in the form of the officers in charge of the various subsections of the organisation.&lt;br /&gt;
&lt;br /&gt;
As for recruitment, City-States provide the SDTFs with volunteers, after which the SDTF evaluates them under various criteria to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, as being an SDTF member entails a lot of advantages over a regular inhabitant of a city: higher wages than in equivalent ‘civilian’ jobs, priority when it comes to healthcare and education for their close family, and more. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
&lt;br /&gt;
Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of an SDTFs&#039; manpower. Kanin-Katish generally have a strong presence in a task force, and a smaller number of Malish-Katish can be found working along their more physical brethren in a variety of medical, scientific, and research roles. A few Qerr-Katish work as diplomats and managers for groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for rare tasks related to the SDTF’s public image.&lt;br /&gt;
&lt;br /&gt;
Culturally SDTF&#039;s are fundamentally different in style, culture, mode of operation and living to human militaries. SDTF&#039;s are, thanks to their heavy Raskinta influence and control, highly communal organisations, and tight familial bonds are formed within them. Skrell put little importance on standing on ceremony or command separation. There is no officer-enlisted style divide, and there is often little need to &amp;quot;pull rank.&amp;quot; Life in an SDTF is a highly personal, informal, yet regimented affair.&lt;br /&gt;
&lt;br /&gt;
As for the castes, they take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into more diverse categorisations, themselves separated into smaller partitions to ensure every Skrell is performing their duty as a specialised, competent component of a greater machine. The subdivisions are divided into the following components:&lt;br /&gt;
&lt;br /&gt;
Raskinta-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Me’kerr-Ketish: Soldiers specialised in boarding operations and fighting in 0G, they are formed to perform lighting strikes, at their best in closed environments. They also handle rapid strike orbital strike operations.&lt;br /&gt;
* Me’xoal-Ketish: The ground forces of a SDTF. Contrary to the Me’kerr-Ketish, they are formed for long range combat, patient and thorough in their actions.&lt;br /&gt;
* Qi’kerr-Ketish: The Skrellian space and air forces. Heavily trained in hit and run operations, mostly as a support and diversion for the infantry. While most are focused around the operation and piloting of fighter, bomber and strike craft they also helm the larger SDTF fleet vessels and a Qi&#039;Kerr is usually found as the commander of the Fleet.&lt;br /&gt;
* Qi’xoal-Ketish: The ground vehicles of a SDTF, their role is further divided into long range support to the infantry and as a lighting strike force for critical targets.&lt;br /&gt;
&lt;br /&gt;
Malish-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Keloa-Ketish: Mostly fleet-based, this component is in charge of the Research &amp;amp; Development projects of the SDTF, generally working closely with the group&#039;s partners to improve and adapt their technology to the needs of the defence forces.&lt;br /&gt;
* Mero&#039;ta-Ketish: An SDTF&#039;s medical caste. This component is almost entirely responsible for providing medical services within an SDTF and has a variety of physicians, surgeons and nursing staff.&lt;br /&gt;
* Toglo’i-Ketish: Technical support for Raskinta, these Malish-Katish often accompany them during operations to provide technical support. As such, they often tend to adopt some traits of their military brothers.&lt;br /&gt;
&lt;br /&gt;
Kanin-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Megloa-Ketish: Work in collaboration with the Keloa-Ketish in R&amp;amp;D. Their close contact with their intellectual kin tends to make them more inquisitive and individualistic than other Kanin-Katish.&lt;br /&gt;
* Xiqarr-Ketish: Fleet-based, they are in charge of operating, maintaining and piloting the SDTF’s fleet and starbases. Heavily engineering focused.&lt;br /&gt;
* Goxo’i-Ketish: Similarly to the Toglo’i-Katish, they handle technical support for the Raskinta-Katish, generally accompanying the Qi’xoal-Ketish for vehicle maintenance on the field, but also engaged into demolitions and communications operations along the Qi’xoal-Ketish. The similar mindsets of Kanin-Katish and Raskinta-Katish consequently improve their capacity for cooperation.&lt;br /&gt;
* Mero&#039;tol-Ketish: Roughly equivalent to human medical technician/field medic roles these are combat trained medical personnel who accompany Raskinta infantry and provide medical support, patient care and emergency medicine on the battlefield. They also guard, maintain and establish field hospitals for the Mero&#039;ta-Ketish, and their close work with both see them adopting some of the traits of both groups.&lt;br /&gt;
&lt;br /&gt;
The Qerr-Katish and Talum-Katish, few in numbers, do not have larger component organisations within the SDTFs. As for the subsequent divisions within each component, they tend to differ from task force to task force, although some global patterns exist (separation of space and air forces within the Qi’kerr-Ketish, artillery and frontline vehicles within the Qi’xoal-Ketish and so forth.)&lt;br /&gt;
&lt;br /&gt;
Here are a few famous SDTFs found across history:&lt;br /&gt;
&lt;br /&gt;
* Qerr’voal: A famous name within the Raskinta-Katish community, the Qerr’voal is the SDTF in charge of defending the Qerr’Vallis system, a task the Qerr&#039;Voal has carried out with distinction for 600 years. Despite the relative safety and stability of the system many young Skrell of Qerr&#039;Balak and the surrounding colonies try to enter the prestigious organisation in order to gain status and influence with their brethren.&lt;br /&gt;
* Qala’oa: Relatively recent, this particular group was founded shortly after the first contact between Skrell and humans. Patrolling several worlds at the border between the two species this SDTF has, like the colonies it protects, started to slowly adopt some human customs and views, for better and for worse. Still growing today, some expect it to become the largest SDTF along the skrell-human border within the next thirty years.&lt;br /&gt;
* Yii&#039;Talana: An SDTF from the far side of skrell territory, deep into what is, to humanity, uncharted space. Yii&#039;talana is the SDTF for the Ri&#039;Qora system. Heavily funded and well equipped, Yii&#039;Talana has a number of mutual assistance and cooperation agreements with a large number of  frontier colony SDTF&#039;s, or functions as an intermediary SDTF for systems where a presence has yet to be established. The Skrell of Yii&#039;Talana  are some of the more experienced on the far skrellian frontier.&lt;br /&gt;
&lt;br /&gt;
== Life in Space ==&lt;br /&gt;
Up until the 8th century, the Skrell had no established rules or customs when it came to life in space. While they certainly had their planetbound colonies and small space stations spread across their territories, long-term living in the void was virtually unheard of. However, as new settlements began to grow in numbers and importance, many corporations that had heavily invested in colonial development had to adapt their infrastructures, with many moving most of their operations to large space stations either in orbit of Qerr&#039;Balak or, more generally, within the Qerr&#039;valis system. Imperceptibly, they had slowly grown increasingly independent from planetside governments, and by the end of the century, most planetside leaders had to acknowledge that the only logical step left for these companies was to attain full political independence, breaking the hegemony of the Qerr-skria over Skrellkind.&lt;br /&gt;
&lt;br /&gt;
Back on Qerr&#039;Balak, the various governments were scrambling to find a proper way to react to the crisis. The transition process was already well on its way, and across the planet, academies and Qerr-skria were afraid to see their authority turn to dust as one corporation after the other would free themselves from their influence. Open war was immediately discarded; not only were the corporations too numerous, making any sort of military operation difficult, perhaps even doomed to failure as several of them were responsible for the manufacture of many City-States&#039; spacecraft and weaponry, but the repercussions of public governments openly attacking the private sector would be disastrous for the economy and most likely a very unpopular move for the population in general. More so, the geopolitical ramifications of militarising space were legion: who would be the leading authority in such a war? how to prevent similar occurrences in the future? how to make sure that space would remain a neutral zone, free of the political struggles between the thousands of independent governments back on the planet? No City-State was willing to take the first step to react to the situation, until the city of Kal&#039;lo, as often in its history, proposed a solution that would shape the Skrellian military for centuries to come.&lt;br /&gt;
&lt;br /&gt;
Using the corporations&#039; own weapons against them, the City-State, along with numerous other partners, pooled its resources to create a government-funded but privately-owned military group, tasked with enforcing Skrellian laws in areas where the planet&#039;s governments could not operate. This new structure would later give birth to the countless defence task forces we see today in Skrellian space. The organisation, officially operating of their own volition and able to declare itself an authoritative figure without implicating planetside governments, was therefore able to pressure private organisations into respecting most of Qerr&#039;Balak&#039;s legislative apparatus under threat of military action, even though it could not fully keep them under control.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the dynamics of the relationship between corporations and the military have not changed much, except for the scale of it; thousands of corporations with their own structures and agendas have to compete and operate with thousands of military groups with their own structures and agendas in a gargantuan yet functional machinery only the Skrell are capable of.&lt;br /&gt;
&lt;br /&gt;
On one hand, life in corporate territories resemble most aspects planetary life: stations have their own laws (over time, the focus shifted from obeying traditional Skrellian laws to creating their own set of rules that nonetheless respects the spirit of the universal Skrellian system), use the same caste system, and are still tied to the economic system of the City-States, as they are still the only ones printing money universally recognised in their territories. They are, however, very different in their organisation, as they are mostly ruled by groups of share-owning Qerr-Katish who legislate and manage their holdings in a much more oligarchical system than the technocratic monarchy of the City-States.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts to place themselves as equals to the City-States, various pressures have so far prevented them from fulfilling their potential; apart from their monetary dependence, they are also strongly discouraged by the SDTFs from forming their own large-scale military groups, usually relying on small private security and said SDTFs to ensure their safety (and despite the copious amounts of money and equipment invested in these groups, the defence task forces often seem to prioritise their own interests or the City-States&#039; before the ones of corporations). Similarly, while several corporations have attempted in the past to evolve into fully-fledged, space-based City-States with the powers and duties linked to the function, these experiments have for the most part always failed, with the stations falling back to their corporate habits in the next 50 years, in the best of cases.&lt;br /&gt;
&lt;br /&gt;
On the other hand, one would be mistaken to think that the authority of the SDTFs stops at their fleets. Over centuries of power struggles and expansion of their operations, the task forces own a fairly large amount of assets in space, from observation outposts to orbital cities occupied by civilians who fall under the authority of the military. In their case, life is much harsher than in City-States or corporate territories, as martial law is much more strict and punitive than everywhere else. It does not help that the military authorities maintain a tight control on migratory fluxes, leaving very few opportunities for the Skrell to move away to more tolerant environments. It can be said, however, that territories under the authority of SDTFs are the safest places in Skrell space, with the military being so pervasive in society that piracy and organised crime are unable to properly operate. Moreover, while corporations have a relatively (in comparison to City-States) unequal society, with the Qerr-Katish holding most of the wealth and resources, the SDTFs do everything in their power to preserve the egalitarian structure of planetside societies in their own holdings.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell&amp;diff=2860</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell&amp;diff=2860"/>
		<updated>2024-08-30T12:02:23Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Nixed fleet participation in exchange programme, made no sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesHeader&lt;br /&gt;
|headerbgcolor&lt;br /&gt;
|headerfontcolor&lt;br /&gt;
|imagebgcolor&lt;br /&gt;
|species = Skrell&lt;br /&gt;
|img = skrell.png&lt;br /&gt;
|height = 5&#039;10&amp;quot; to 6&#039;2&amp;quot;&lt;br /&gt;
|weight = 75lbs to 180lbs&lt;br /&gt;
|length&lt;br /&gt;
|lifespan&lt;br /&gt;
|system = Qerr&#039;valis&lt;br /&gt;
|planet = Qerr&#039;Balak&lt;br /&gt;
|relatedlore = [[Skrell Roleplay Guide]] ∙ [[Skrell Biology]] ∙ [[Skrell Castes]] ∙ [[Skrell Crime]] ∙ [[Skrell Culture]] ∙ [[Skrell Family and Education]] ∙ [[Skrell Language]] ∙ [[Skrell Military]] ∙ [[Skrell Politics and Economics]] ∙ Planets ([[Qerr&#039;Balak]])&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Skrell&#039;&#039;&#039; are a species of amphibious humanoids hailing from the world of [[Qerr&#039;Balak]], a hot, humid planet with numerous swamps and jungles. More technologically advanced than humanity, their ancient society is now stagnant and threatened by the fast growth of their new allies.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [[Skrell Roleplay Guide]] to get an idea about the Skrell mindset.&lt;br /&gt;
&lt;br /&gt;
===== History =====&lt;br /&gt;
As a loose ensemble of City-States, describing the history of the Skrell since they took to the stars is difficult. It is nonetheless worthwhile to note that, despite a lack of central government to keep them in check, the City-States have rarely entered in open conflict between themselves, disputes and tensions being generally settled through negotiation and debate or, in the more extreme cases, covert operations by Skrellian military units.&lt;br /&gt;
&lt;br /&gt;
Rapid population growth has been both a blessing and a curse for the Skrell for millennia, and, despite attempts by Skrellian leaders to curtail it, has not slowed, forcing the Skrell to rapidly expand their territory over the centuries. While the exact number of colonies is unknown, their overall territory is far, far greater in size and scope than what humanity occupies, with Skrellian territory spreading outward into what is ,to humanity, unknown space. That expansion is nowadays a problem for the Skrell, as they repeatedly find themselves boxed-in by the various civilisations that neighbour their ever expanding territory, forcing them to consider changes to how they acquire new holdings and manage their current population.&lt;br /&gt;
&lt;br /&gt;
Despite their technological superiority, Skrellian technological progress has slowed, having somewhat plateaued, with no major breakthrough having been made in the past century. This is mainly due to the Skrellian scientific process, heavily burdened by extensive testing and safety concerns, but also because new technological finds have difficulty spreading across a vast territory lacking centralised organisation and authorities.&lt;br /&gt;
&lt;br /&gt;
There are a number of major events in Skrellian history that are worth noting. The dates have been adapted to the human calendar for more clarity.&lt;br /&gt;
&lt;br /&gt;
* 800 BCE - The Skrellian industrial age begins with the invention of the first assembly line.&lt;br /&gt;
* 700 BCE - The first aeroplane is invented.&lt;br /&gt;
* 620 BCE - Skrellkind look to the stars as work on the first space shuttle takes off.&lt;br /&gt;
* 540 BCE - Skrellkind rejoice as the first successful launch of a space shuttle lands astronaut Q&#039;ikkori Xallic on Qerr&#039;Balak&#039;s second moon, Qerr&#039;Malic.&lt;br /&gt;
* 200 BCE - The first Skrellian colony is formed on Qerr&#039;Malic.&lt;br /&gt;
* 500 CE - Skrell begin exploring outside of their immediate area, establishing colonies and research bases along the way.&lt;br /&gt;
* 2038 CE - Skrell travel to Epsilon Ursae Minoris and, while there, flagged the area for further review as a result of strange readings.&lt;br /&gt;
* 2132 CE - Skrellian mining fleets discover [[Diona|Dionaea]] Gestalts in previously mentioned Epsilon Ursae Minoris, it is considered a great discovery among all the castes.&lt;br /&gt;
* 2233 CE - While on a scouting mission, Skrellian exploration vessels come across a human station badly damaged and entering a meteor belt. The Skrellian vessel moves in to assist, shielding the station from harm by way of their shields. First contact with humanity is made.&lt;br /&gt;
* 2239 CE - Trade and Research agreements among Skrell and Humanity are formed, creating a lasting bond.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Biology]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Skrell are humanoids with a height ranging from 5&#039;10&amp;quot; to 6&#039;2&amp;quot; with females being generally taller than males. Their feet and hands are webbed. Their respiratory system is a complex combination of vestigial cutaneous breathing, lungs, and gills placed at the back of the neck and protected by headtails. Their bones are denser and more flexible than human ones, making them less likely to break under shock, Their blood is a dark blue colour. life expectancy ranges from 100 to 120 years, depending on various factors.&lt;br /&gt;
&lt;br /&gt;
The Skrellian life cycle starts as a tadpole, hatching from eggs. During the next six to nine months, said tadpole will grow and develop its adult limbs, along with its gills and headtails during the later stages of development. During this phase,they live underwater and are very vulnerable; even the most minor wound will brutally disturb the tadpole&#039;s growth and it is rare that more than five of them survive their infancy.&lt;br /&gt;
&lt;br /&gt;
A Skrells skin can have a large variety of colours, ranging from dark blue to vivid red, with shades of various shapes across the body. It is slightly translucid in areas, mostly on the headtails, and exudes a thin layer of slime making the Skrell appear somewhat gelatinous at first sight.&lt;br /&gt;
&lt;br /&gt;
Skrellian heads are comparatively simpler than human ones. In place of a nose are slits, lips are almost nonexistent. They have as many facial muscles though most of them are located in the lower area, decreasing the Skrell&#039;s ability for facial expressions. Skrellian ears also lack an auricle, its function being taken over by a complex inner canal. Their eyes are larger than a humans,occupying half their face and entirely black when observed from the outside. Their size and position, being further apart than on human faces, give the Skrell a broader field of view. Their vocal cords, accompanied by internal vocal sacs, give them a very large range of pitch, high enough to be partially inaudible to humans.&lt;br /&gt;
&lt;br /&gt;
The headtails vary in size, being longer on females. Their initial purpose was to protect the gills from external contaminants and irritants. Later in their history, Skrell started decorating their headtails with jewellery and various decorations.&lt;br /&gt;
&lt;br /&gt;
The Skrell are vegetarian. Not only are they unable to absorb animal protein, but doing so is likely to cause illness, with food poisoning being possible. Traditional Skrellian foods are heavily based on the fungi-like organisms found on Qerr&#039;Balak.&lt;br /&gt;
&lt;br /&gt;
Despite an extremely low resistance to alcohol, Skrell have otherwise developed a high tolerance to a large amount of chemical substances, a result of their homeworld&#039;s flora being generally poisonous as a defence mechanism. Consequently, Skrellian food is generally too harmful for human consumption.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Language]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell language — commonly known as Skrellian — can be best described as a series of hums, warbles, and croaks; while it would not make sense to other species, the Skrells intricacies of communication can display a wide variety of emotion and meaning that many human languages cannot.&lt;br /&gt;
&lt;br /&gt;
With other languages, such as Zurich Accord Common, Skrell take on the accent of the person who taught them the language.&lt;br /&gt;
&lt;br /&gt;
Skrell have trouble expressing emotion through simple words and body language when speaking in Zurich Accord Common.&lt;br /&gt;
&lt;br /&gt;
Skrellian written language is, similarly to the spoken language, hard to understand for a non-Skrell. Based on logograms, it contains thousands of different signs, leading to vocal homonyms only differentiated by small variations in the tone and the pitch of the speaker.&lt;br /&gt;
&lt;br /&gt;
Because of the need to facilitate easy naming and communication with other species, and the difficulty of the Skrell language, Skrell adopt different naming conventions for use in non-Skrell space. While a normal Skrell name may well be as long as Uwooziivriziichinovrix Xrivrator&#039;Kloa (far from a typical name) this is considered difficult, lengthy and unwieldy for non-Skrell, resulting in broken up, shortened, rough translations such as Uwoozii Vri&#039;Vrix being adopted for inter-species communication. In some cases, Skrell choose to forgo such a name style and instead take either a nonsense name or one of a specific alien culture for convenience. As such, names like Bartholomew Aramaud and Tria Marsa are also found in use by Skrell in human space.&lt;br /&gt;
&lt;br /&gt;
=== Castes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Castes]]&#039;&#039;&amp;lt;/blockquote&amp;gt;One of the main pillars of Skrellian society, the caste system has been in place for millennia on Qerr&#039;Balak. A solution to society&#039;s inefficiencies, by immersing the Skrell in various environments shaped to specific needs, goals and values, the castes were able to form generations of specialised Skrell who developed their own values and traditions. As such, castes act as subcultures within the main Skrellian culture, conditioning a Skrell’s life from birth to death and passing it along to their children. The castes are more of a way of life rather than a predetermined path that every Skrell must follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Qerr-Katish (High Caste):&#039;&#039;&#039; Considered as the leaders of Skrellkind, the Qerr-Katish are the face and soul of Skrellian society. Managers, diplomats, lawyers, they are notably the only caste allowed to fulfil the role of Qerr-Skria, and the only one forbidden from being appointed to the Xaq Moglar. Representatives of the Skrell, Qerr-Katish are highly social beings, sophisticated,and organized. They tend to be rather conservative, although progressive ideas regularly grow within the caste, as a stagnant society is a dying society. They generally are the richest people of a City-State, although their money is generally invested in various endeavours both in and out of Skrellian society. Qerr-Katish families tend to be rather small, being generally limited to one, sometimes two bondings. They often dress in clothing made from softer, shinier materials, long and flowing and has often been compared to the clothing of ancient Chinese nobles by human scholars. Their skin is generally bright green.&lt;br /&gt;
* &#039;&#039;&#039;Malish-Katish (Caste of the Mind):&#039;&#039;&#039; If the Qerr-Katish are the face of Skrellkind, the Malish-Katish are its brain. Scientists of all sorts, they are the ones who allow Skrellian society to grow, be it technologically or ideologically. Highly inquisitive, they are among the more progressive Skrell. However they are not very social, and their emphasis on methodical thinking make them less capable of acting quickly under pressure and handling their feelings in public. They are less wealthy than the Qerr-Katish, their status affords them much comfort. Their families are generally made up of two or three bondings. People within this caste often wear clothing made from the same materials as the Qerr-katish yet more simplified, white shirts and black pants with possible jewelry for decoration. Their skin is generally pale green, sky blue or pale yellow.&lt;br /&gt;
* &#039;&#039;&#039;Kanin-Katish (Caste of the Builder):&#039;&#039;&#039; The main workforce of the Skrell. With activities ranging from goods production to services and engineering, they occupy the largest and most diversified sector of Skrellian activity. They are a very tightly knit community, both within their families and with their co-workers. Very traditional, they hold rather conservative views on the world, and their pack mentality dampens most individualism. Their families are frequently large, three or four bondings. As such, they are often among the less wealthy Skrell, but they do not seem to mind, as their work is the life and blood of Skrellian civilization. They possess a strong mental and physical resilience. Their clothing is made to last, the personality of the Skrell often being shown through arm bands or headtail decorations of any kind. Their skin is generally red, orange, pale yellow, dark orange or black.&lt;br /&gt;
* &#039;&#039;&#039;Talum-Katish (Caste of the Artist):&#039;&#039;&#039; One would be mistaken to think Skrell do not consider arts much. This important sector of Skrellian society is handled by the Talum-Katish: artists, chefs and entertainers. They compete with the Qerr-Katish’s role as representatives of Skrellkind, although in a different way. They are in fact frequently on the public scene. The Talum-Katish are the most individualistic members of Skrellkind, though they enjoy busy social lives. They are the free-thinkers of Skrellian society, often at odds with conservative castes. They tend to reproduce a lot, multiplying their encounters with various partners. Their clothing is often an odd mix of Qerr-Katish and Malish-Katish, as they often wear clothing that are colourful shirts, adorned with embroidery and their headtails sparkling with gold. Their skin is generally purple, blue, pink, orange, red or white.&lt;br /&gt;
* &#039;&#039;&#039;Raskinta-Katish (Caste of Warriors):&#039;&#039;&#039; Rarely seen outside Skrellian society, they are the ones who ensure the safety and stability of Skrellian civilisation, both against internal and external threats. The military caste of the Skrell, most end up working for the various City-States either in the police or as a career soldier, although some of them end up working for private security or as entertainment fighters. They are very conservative, deeply committed to their community, caring very little for self-development and personal satisfaction. Their martial training leaves very little time for indulgences, and they are trained to be expert tacticians and possess organisational skills second only to the Qerr-Katish. They are among the poorer castes of Skrellkind, with large families of three or four bondings. They possess strong social cohesion. These are often the hardest to spot among a crowd because they intentionally wear clothing other castes are known for while not working, however they tend to stick to clothing that is easy to move in and often dark blue. Their skin is generally green, blue, black, brown or yellow.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Politics and Economics]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Contrary to what one might assume, the Skrell are not united under a single, homogenous political entity. Due to historical reasons and cultural and political stigma, large nations are virtually unheard of, although examples can be found throughout history.&lt;br /&gt;
&lt;br /&gt;
Instead, the Skrell are divided in individual and independent City-States, ruled by hereditary monarchs from the Qerr-Katish caste, the legislative power being held by an assembly, the Xaq Moglar, composed of teachers from the city&#039;s Academy. The monarch themselves (called a Qerr-Skria in simplified Skrellian) is always surrounded by a council with an advisory role, the Qerr-Koal, composed of respected senior members of the city&#039;s castes.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
For the Skrell, money is a temporary thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr&#039;Balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores.&lt;br /&gt;
&lt;br /&gt;
This means Skrell cannot hoard money, and are instead incentivised to spend it, be it by buying goods and services, or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
&lt;br /&gt;
That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in humans societies.&lt;br /&gt;
&lt;br /&gt;
While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange for freshly printed Skrellian bills, which the government then uses for exterior trade and to exchange with Skrellian corporations wishing to trade with humans.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Culture]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Despite what one would expect from such a pragmatic society, the Skrell place great importance on their arts and entertainment. The existence of the Talum-Katish as a caste of artists is but one indication of it.&lt;br /&gt;
&lt;br /&gt;
=== The Arts ===&lt;br /&gt;
For obvious reasons due to their biology, Skrell give a lot of importance to music: It is actually quite rare to meet a Talum-Katish who does not at least possess average singing skills. While Skrellian artists are still looking to produce enjoyable music, they prefer to avoid the restrictions of a codified system, allowing them more freedom in their creations. Voice plays a very large role in their music. Because of the specifics of their written language, Skrell did not develop a printing system until very late in their development, meaning knowledge had to be spread either by handwritten books or orally; in the latter case, songs quickly became the norm to transmit that knowledge. Skrell do have a large array of musical instruments, most electronic, to serve as a support to the vocal lead, but generally, voice stays at the forefront of mainstream Skrellian music.&lt;br /&gt;
&lt;br /&gt;
Speaking of written language, Skrellian literature has, too, seen its share of evolutions over time. In recent years there has been a surge in the popularity and production of poetry books. Many modern writers use the visual impact of their complex, intricate written language to convey their message.&lt;br /&gt;
&lt;br /&gt;
In the domain of visual arts, the Skrell have a long, complex history of painting and sculpting. In their early days, they used to spray dye made from their local, diverse vegetation onto small ponds, using the water as their canvas. Such works were ephemeral at best, and while more stable supports have now been widely adopted, pond-painting is still a mainstay in Skrellian art.&lt;br /&gt;
&lt;br /&gt;
Sculpting itself has seen its share of changes. While ancient painters were busy with their ponds, early Skrellian sculptors saw potential in the massive Kol’mo, mushrooms that can be found on most of Qerr&#039;Balak’s surface. In the modern era Talum-Katish have adopted the use of genetic engineering and, thanks to the very primitive genetic code of the Kol’mo, applied it to artistic expression, growing surrealistic mushrooms while completely bypassing the need for any physical sculpting.&lt;br /&gt;
&lt;br /&gt;
=== Sports ===&lt;br /&gt;
All Skrell practice sports to a certain extent, although the specifics generally depend on caste. While the Kanin-Katish and Raskinta-Katish practice sports that do not shy away from physical effort, the more intellectual castes undertake exercises more fitting to their skills. Most Skrellian sports are played in teams, and with the exception of the Raskinta-Katish’s activities, often lack an actual adversary, preferring to place the players in front of issues waiting to be solved.&lt;br /&gt;
&lt;br /&gt;
As expected of them, Talum-Katish merge sports and arts through dance: with a large amount of them taking place in or under water, they also evolved along a lot along modern technologies, antigravity environments partially replacing the former dancing pools. Water-dancing stays nonetheless a mainstay for Talum-Katish, as water offers entirely different parameters to evolve in. Oddly, Skrellian dance often looks very martial, with human sociologists quickly comparing them to the kata of Eastern Asia.&lt;br /&gt;
&lt;br /&gt;
Malish-Katish practice close to no physical sports. They instead focus on very intellectual activities, ranging from visual puzzles to logical riddles. Once again, these games are generally practiced in teams, although the players are often separated and cannot share intel with their teammates. Each player has thus the task to complete their own part while having no knowledge of the bigger picture.&lt;br /&gt;
&lt;br /&gt;
Lastly, Qerr-Katish, just like Malish-Katish, do not practice a lot of physical activities. They are, however, extremely fond of numerous strategy games, where their intelligence and organisation are put to the challenge. With the rise of virtual reality and advanced artificial intelligence, the concept was taken even further, with full simulations being developed, both as a training exercise and entertainment.&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Family and Education]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell are non-monogamous, preferring a large panel of sexual partners for the purposes of reproduction. As such, the notion of human-like marriage is alien to them. However, the need for a family structure still exists, leading to the Skrell Bonding. Instead of forming a constant familial structure to which offspring will automatically be attached, Skrell make a punctual Bonding between both parents when a couple produces a shoal to attach the children to this couple, making them, in effect, a family. This allows legal and social recognition of the progeny by both parents while letting them explore other reproductive opportunities.&lt;br /&gt;
&lt;br /&gt;
The parents rarely stay together after the Bonding. One of them is designated as the Qarr-Maqa, the main parent, responsible for the children, while the other becomes the Qrri-Maqa, who has more of a support role, providing financial aid to the Qarr-Maqa along with other forms of assistance.&lt;br /&gt;
&lt;br /&gt;
Relations between two shoals who share one or both parents are quite distant: At best, they will see each other as something akin to cousins, but generally, they will tend to simply ignore each other, only to meet during large family meetings. On a legal point, however, they do not share any kind of link but the same parent(s).&lt;br /&gt;
&lt;br /&gt;
For the Skrell, gender has no significance outside of reproduction.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Skrellian education is the basis of Skrellian society. Tadpoles are educated by their parents and interactions with the other tadpoles of their Bonding. When a Skrell enters their “adult” shape, they first enter the first level of academic life, called by the Skrell the Mi-Gloa, the Early Enlightenment. At this point, they learn basic logic, elementary sciences such as mathematics and low-level physics, and Skrellian history. All the Castes share the same lessons, except for the Qerr-Katish, who are taught apart from the rest of society and groomed for leadership.&lt;br /&gt;
&lt;br /&gt;
At the age of 8, the Skrell leave the Mi-Gloa and enter the Qlor-Gloa, the Focused Enlightenment, where the different Castes are separated in different paths of teaching. Here again, the lessons are generalist and leave plenty of specialisation to be done later.&lt;br /&gt;
&lt;br /&gt;
When they reach the age of 15, the Skrell choose the path that will determine their future work: They enter the Keri-Gloa, the Ongoing Enlightenment, for it is believed a Skrell never truly stops learning from that point. From there, a Skrell, called a Keri-Glo’i as long as they are in this system, can leave the Keri-Gloa at the age of 18, which means they will be a Qrri-Mog, a low-class worker, taught but not truly enlightened, or at the age of 25, making them a Qerr-Mog, a fully-fledged Skrellian mind, expert in their area of work. Only the “Qerr-Mog” can hope to one day become Qerr-Koal, experts of their castes and counsellors to their King.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Life in Space ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Military]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defense, they also fill the role of law enforcement for the government and thus include the police force. However, their small numbers coupled with the political independence of every City-State limits them in all but domestic and local defence affairs.&lt;br /&gt;
&lt;br /&gt;
To compensate for this, the Skrell formed what they call the Skrellian Defence Task Forces. SDTFs are independent entities formed by several City-States who agree to pool an agreed quantity of resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City-States to procure them new workers and resources.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander. They have, however, their own equivalent of a Qerr-Koal council, in the form of the high officers in charge of the various subsections of the organisation.&lt;br /&gt;
&lt;br /&gt;
As for the recruitment, City-States provide the SDTFs with volunteers, after which the military organisation evaluates them to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, though, as being a SDTF member entails a lot of advantages over a regular inhabitant of a city: Higher wages than with an equivalent ‘civilian’ job, priority when it comes to healthcare and education for their close family. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
&lt;br /&gt;
Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of a SDTF’s manpower. Kanin-Katish generally hold a strong presence in the task forces, but a smaller amount of Malish-Katish can be found working along their more physical brethren. A few Qerr-Katish work as diplomats and managers for the groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for rare, punctual tasks related to the SDTF’s public image.&lt;br /&gt;
&lt;br /&gt;
The castes themselves take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into various sub-components, themselves separated into smaller partitions. See further reading for a listing.&lt;br /&gt;
&lt;br /&gt;
=== Crime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Crime]]&#039;&#039;&amp;lt;/blockquote&amp;gt;As a millennia-old civilisation spanning across thousands of star systems, it would be foolish to think the Skrellian territories manage to stay free of criminals and illicit organisations. All across the territories, smuggling rings, extortion rackets, underground science labs engaged in gruesome experiments and organised crime can be found, operating behind the scenes.&lt;br /&gt;
&lt;br /&gt;
However, no group embodies the spirit of Skrellian criminality as the Qerr-Glia do. Ancient Qerr-Katish families, stripped of their status and power in the wake of the Qrri-Qerria war, turned to whatever activity, legal or illegal, could finance their fight to reclaim their former position, thus leading to the formation of the Qerr-Glia.&lt;br /&gt;
&lt;br /&gt;
Forming intricate criminal networks across Qerr&#039;Balak, they expanded along with the rest of Skrellkind, broadening their criminal horizons to the stars. Their activities range from money laundering to the slave trade, including equally reprehensible activities such as the drug trade and blackmail.&lt;br /&gt;
&lt;br /&gt;
While the Qerr-Glia have at their disposal a very large network of relations and maintain several fragile alliances between various families, their only loyalty resides in their own family. They will temporarily hire anyone competent enough to fulfil their goals, wilfully or forcefully, but only the members of the Qerr-Skria family are permanent members of a Qerr-Glia cell. Leaving a Qerr-Glia family is considered high treason by its members, and any leavers would find themselves fiercely hunted down by their former brothers and sisters.&lt;br /&gt;
&lt;br /&gt;
The Qerr-Glia, however, never forgot their Qerr-Katish heritage and as such, embody the same values and ideals, although in a twisted way; skilled liars and manipulators, they rarely engage in the physical aspects of their crimes, preferring to plan subtle schemes executed with cold efficiency. Some families are even said to manipulate the politics of entire sectors to their benefit, placing them in positions of power far higher than the ones they once fought for.&lt;br /&gt;
&lt;br /&gt;
While the Skrellian authorities still struggle to contain them, the Qerr-Glia struggle to find new ways of making profit in the Skrellian territories. As such, the discovery of humans gave them a whole new area to exploit which they took to immediately. It is not unheard of for Qerr-Glia members temporarily joining other criminal organisations as a gesture of goodwill from the family, while already planning on the repayment of the debt tenfold.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
As a civilisation with a long history and a large and diverse population, it would be surprising if the Skrell did not develop, at some point, some form of religious thought. Science being such a tenent of Skrellian society, however, Skrellian religions are generally focused on the metaphysical study of the universe rather than the mythological aspect of religion. As a result, most religious Skrell hold a monist view of the universe, with their beliefs often being akin to one form or another of pantheism.&lt;br /&gt;
&lt;br /&gt;
== Relations with Other Species ==&lt;br /&gt;
The Skrell generally have an ambiguous position when it comes to other species. Centuries of cultural homogeneity and political hegemony has made them very self-confident yet they are very tolerant of other cultures and civilisations in part because of their curiosity for what they don&#039;t know or understand. However, they still hold very paternalistic, ethnocentric views of the universe, very interested in influencing other societies, but leery about outside interference within their own.&lt;br /&gt;
&lt;br /&gt;
Of all the known species, the [[Diona|Dionaea]] are the closest allies, even friends of the Skrell. A civilisation they see as non-threatening, Dionaea are often welcomed in Skrellian territories, with many agreements and treaties signed between City-States and gestalts. In particular, the Dionaea unique biology has garnered a large interest from the Skrellian scientific community, with many companies and organisations trying to understand and replicate their allies&#039; strange properties.&lt;br /&gt;
&lt;br /&gt;
By far one of the Skrell&#039;s oldest relationships is with the Ascent. Almost a thousand years ago first contact between the Skrell and the Ascent resulted in all out war which harmed both species and their territories massively. This resulted in a stalemate and, finally, peace. Peace, however, has not resulted in overly amicable relations between the two, and the Skrell and Ascent have been locked in a cold war ever since. Though the Skrell are now among the few that the Ascent has a begrudging tolerance for as a result. Today, relations are somewhat cordial, if reserved, in day-to-day exchanges and small scale trade, though espionage and intelligence gathering are widely conducted by both sides, along with the occasional skirmish. Since the arrival of the MSQ&#039;s relations have increased, somewhat, in that now Qerr-Katish engage in far many more diplomatic engagements with the Ascent than they did previously.&lt;br /&gt;
&lt;br /&gt;
Humans are still to this day a contentious topic for the Skrell. While allies in practice, many Skrell see that partnership as potentially dangerous, as human culture is in many ways anathema to Skrell culture. Many alarmist thinkers believe that this outside influence might, in the long run, harm the cohesion of their society, causing great upheaval and change to Skrellian society. Nonetheless, most Skrell agree that cooperation with the humans is better than rivalry or worse, open conflict, so both species enjoy a cordial yet cautious relationship.&lt;br /&gt;
&lt;br /&gt;
Skrell relations with [[Positronics|IPCs]] are quite distant. Having never developed sapient AI because of the potential ramifications of doing so, the Skrell prefer to observe the IPCs with caution, yet are still curious to see how a purely synthetic species created by humanity will evolve. While still outlawing their creation domestically, many City-States have recognised that IPC&#039;s have sapience, at least in those in which free will is not suppressed (Gen II&#039;s.) Skrell tend not to recognise the sapience of Gen III IPC&#039;s given their inherent free thought block.&lt;br /&gt;
&lt;br /&gt;
[[Unathi]] are seen as primitive by the Skrell, and their relative distance from the Skrell border have made them mostly unworthy of acknowledgement or contact from the vast majority of Skrell City-States. The few times contact has generally been established by the species are attempts from the Skrell to enlighten the lesser species, with barely any success or appreciation from either side.&lt;br /&gt;
&lt;br /&gt;
[[Vox]] are seen with mistrust in Skrellian society. Most SDTFs have orders to not let Vox ships wander in Skrellian territory and, despite interest in their mysterious past, most Skrell would prefer to avoid having to acknowledge their existence as much as possible.&lt;br /&gt;
&lt;br /&gt;
As a relatively small-scale experiment by human corporations, [[Giant Armoured Serpentid|Giant Armoured Serpentids]] are known, but otherwise ignored by most Skrellian powers. Awareness of GAS has, however, recently increased, with a few City-States becoming aware of the generally enslaved conditions in which humanity keeps GAS. This has led to some controversy, with a few City-States cutting relations with humanity entirely and others still opting for a more covert approach, with rumours of a free GAS reservation being established by a Qerr&#039;Balak City-State, a number of Skrell organisations have begun attempts to free individual GAS to relocate them to the relative freedom of the reserve.&lt;br /&gt;
&lt;br /&gt;
With news of the [[Adherent]] coming from Skrell working in human space a great deal of wary interest has been developing amongst many Skrell City-States scientific elite, with a number of them planning diplomatic and science expeditions to the Adherent home system. Much like IPC&#039;s, the Skrell are wary of an entirely synthetic species, though most have their fears assuaged by the relatively benign and helpful manner of Adherents that have been encountered so far. The Skrell look with interest as to how this nation of machines will fare with the wider galactic community.&lt;br /&gt;
&lt;br /&gt;
=== Skrell on the Torch ===&lt;br /&gt;
Skrell on board the [[SEV Torch]] can come from all walks of life, with varying levels of professional experience, employment and a myriad of loyalties, though they tend to fall into three distinct camps: military, corporate or independent.&lt;br /&gt;
&lt;br /&gt;
On the uniformed services side, this represents all of the Skrell who are in the [[Expeditionary Corps]]. Following the negotiation of a number of deals with a number of Skrell SDTFs&#039; and their sponsoring City-States, the SCG has created an exchange program allowing Skrell from one of them to volunteer for service in the Expeditionary Corps, while an equivalent EC member has the opportunity to experience service in an SDTF. Skrell serving in the Expeditionary Corps are thus engaging in a period of temporary service in the EC in a roughly equivalent position to one they hold in their SDTF or as is appropriate for their skillset. SDTF members on exchange are, nominally, volunteers. However, a number have been ordered to participate for other, less altruistic reasons. A great many SDTF members experience culture shock as a result of the stark difference in ideology, standards and operating methods between a Skrellian and a human organisation. A somewhat notable exception to SDTF membership is made for Skrell who are volunteering for the position of Explorer (not the rank), with these either being from an SDTFs&#039; R&amp;amp;D section or as representatives and members of a City-States academic body, and are often students conducting a sort of &amp;quot;gap year&amp;quot; to gain experience of human culture and scientific practices.&lt;br /&gt;
&lt;br /&gt;
Many Skrell are employed by a variety of human corporations, particularly those who operate across all of human space, either as loans from Skrellian corporations engaging in their own form of manpower exchange or research agreements, or a few more radical Skrell from the border colonies who have left their home cities in order to use use their highly in demand skills to seek their fortune and gain status within a human corporation.&lt;br /&gt;
&lt;br /&gt;
Lastly are the very few, rarely encountered independent and miscellaneous Skrell. Ranging from the rare independent contractor to a number of observers and investors sent by City-States who have a vested interest in the mission to keep tabs on both mission progress and any scientific breakthroughs or important discoveries. This list is not exhaustive, with a number of Skrell finding their way aboard through other means and for other purposes.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[index.php?title=Category:Skrell]][[index.php?title=Category:Aliens]][[index.php?title=Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell_Military&amp;diff=2559</id>
		<title>Skrell Military</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell_Military&amp;diff=2559"/>
		<updated>2024-01-07T21:23:37Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Skrell]] possess a highly diverse military, with different levels of organisation, expertise and various duties dependent upon who it is organised by.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defence, they also fill the role of law enforcement for the government. However, their small numbers coupled with the political independence of every City-State limits their capacity in time of war and general offensives against their enemies. As such the forces of a city state, known as the Qrri-Morr&#039;Kon, are usually limited almost entirely to local defence, emergency medical, search and rescue and policing with a heavy focus on the latter. The Qrri-Morr&#039;Kon also contains a city states intelligence service is unusually diverse, often consisting of a large number of Malish-Katish analysts and Talum and Kanin-Katish operatives monitored by Raskinta handlers.&lt;br /&gt;
&lt;br /&gt;
To compensate for this issue, the Skrell formed what they call the Skrellian Defence Task Forces, or Qarr-Morr&#039;Kon. SDTFs are independent entities formed by several City-States who pool together resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City States as a source of recruitment and materials. Private corporations also have a part to play with the SDTFs, as they often sign contracts with them to sell equipment and ships at preferential prices. For the corporations, it is mostly a way to advertise themselves: The prestige of a partnership with an SDTF, along with the fact that such groups only procure the best equipment generally means a major boost in sales based on the reputation of the SDTF.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander, assisted by a variation of a Qerr-Koal council, in the form of the officers in charge of the various subsections of the organisation.&lt;br /&gt;
&lt;br /&gt;
As for recruitment, City States provide the SDTFs with volunteers s after which the SDTF evaluates them under various criteria to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, as being an SDTF member entails a lot of advantages over a regular inhabitant of a city; Higher wages than with an equivalent ‘civilian’ job, priority when it comes to healthcare and education for their close family and more. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
&lt;br /&gt;
Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of an SDTFs&#039; manpower. Kanin-Katish generally have a strong presence in a task force and a smaller amount of Malish-Katish can be found working along their more physical brethren in a variety of medical, science and research roles. A few Qerr-Katish work as diplomats and managers for groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for for rare tasks related to the SDTF’s public image.&lt;br /&gt;
&lt;br /&gt;
Culturally SDTF&#039;s are fundmanentally different in style, culture, mode of operation and living to human militaries. SDTF&#039;s are, thanks to their heavy Raskinta influence and control, highly communal organisations, and tight familial bonds are formed within them. Skrell put little importance on standing on ceremony or command separation. There is no officer-enlisted style divide, and there is often little need to &amp;quot;pull rank.&amp;quot; Life in an SDTF is a highly personal, informal, yet regimented affair.&lt;br /&gt;
&lt;br /&gt;
As for the castes, they take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into more diverse categorisations, themselves separated into smaller partitions to ensure every Skrell is performing their duty as a specialised, competent component of a greater machine. The sub-divisions are divided into the following components:&lt;br /&gt;
&lt;br /&gt;
Raskinta-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Me’kerr-Ketish: Soldiers specialised in boarding operations and fighting in 0G, they are formed to perform lighting strikes, at their best in closed environments. They also handle rapid strike orbital strike operations.&lt;br /&gt;
* Me’xoal-Ketish: The ground forces of a SDTF. Contrary to the Me’kerr-Ketish, they are formed for long range combat, patient and thorough in their actions.&lt;br /&gt;
* Qi’kerr-Ketish: The Skrellian space and air forces. Heavily trained in hit and run operations, mostly as a support and diversion for the infantry. While most are focused around the operation and piloting of fighter, bomber and strike craft they also helm the larger SDTF fleet vessels and a Qi&#039;Kerr is usually found as the commander of the Fleet.&lt;br /&gt;
* Qi’xoal-Ketish: The ground vehicles of a SDTF, their role is further divided into long range support to the infantry and as a lighting strike force for critical targets.&lt;br /&gt;
&lt;br /&gt;
Malish-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Keloa-Ketish: Mostly fleet-based, this component is in charge of the Research &amp;amp; Development projects of the SDTF, generally working closely with the groups partners to improve and adapt their technology to the needs of the defence forces.&lt;br /&gt;
* Mero&#039;ta-Ketish: An SDTF&#039;s medical caste. This component is almost entirely responsible for providing medical services within an SDTF and has a variety of physicians, surgeons and nursing staff.&lt;br /&gt;
* Toglo’i-Ketish: Technical support for Raskinta, these Malish-Katish often accompany them during operations to provide technical support. As such, they often tend to adopt some traits of their military brothers.&lt;br /&gt;
&lt;br /&gt;
Kanin-Katish Components:&lt;br /&gt;
&lt;br /&gt;
* Megloa-Ketish: Work in collaboration with the Keloa-Ketish in R&amp;amp;D. Their close contact with their intellectual kin tends to make them more inquisitive and individualistic than other Kanin-Katish.&lt;br /&gt;
* Xiqarr-Ketish: Fleet-based, they are in charge of operating, maintaining and piloting the SDTF’s fleet and starbases. Heavily engineering focused.&lt;br /&gt;
* Goxo’i-Ketish: Similarly to the Toglo’i-Katish, they handle technical support for the Raskinta-Katish, generally accompanying the Qi’xoal-Ketish for vehicle maintenance on the field, but also engaged into demolitions and communications operations along the Qi’xoal-Ketish. The similar mindsets of Kanin-Katish and Raskinta-Katish consequently improve their capacity for cooperation.&lt;br /&gt;
* Mero&#039;tol-Ketish: Roughly equivalent to human medical technician/field medic roles these are combat trained medical personnel who accompany Raskinta infantry and provide medical support, patient care and emergency medicine on the battlefield. They also guard, maintain and establish field hospitals for the Mero&#039;ta-Ketish, and their close work with both see them adopting some of the traits of both groups.&lt;br /&gt;
&lt;br /&gt;
The Qerr-Katish and Talum-Katish, few in numbers, do not have larger component organisations within the SDTFs. As for the subsequent divisions within each component, they tend to differ from task force to task force, although some global patterns exist (separation of space and air forces within the Qi’kerr-Ketish, artillery and frontline vehicles within the Qi’xoal-Ketish and so forth.)&lt;br /&gt;
&lt;br /&gt;
Here are a few famous SDTFs found across history:&lt;br /&gt;
&lt;br /&gt;
* Qerr’voal: A famous name within the Raskinta-Katish community, the Qerr’voal is the SDTF in charge of defending the Qerr’Vallis system, a task the Qerr&#039;Voal has carried out with distinction for 600 years. Despite the relative safety and stability of the system many young Skrell of Qerr&#039;Balak and the surrounding colonies try to enter the prestigious organisation in order to gain status and influence with their brethern.&lt;br /&gt;
* Qala’oa: Relatively recent, this particular group was funded shortly after the first contact between Skrell and humans. Patrolling several worlds at the border between the two species this SDTF has, like the colonies it protects, started to slowly adopt some human customs and views, for better and for worse. Still growing today, some expect it to become the largest SDTF along the skrell-human border within the next thirty years.&lt;br /&gt;
&lt;br /&gt;
== Life in Space ==&lt;br /&gt;
Up until the 8th century, the Skrell had no established rules or customs when it came to life in space. While they certainly had their planetbound colonies and small space stations spread across their territories, long-term living in the void was virtually unheard of. However, as new settlements began to grow in numbers and importance, many corporations that had heavily invested in colonial development had to adapt their infrastructures, with many moving most of their operations to large space stations either in orbit of Qerr&#039;Balak or, more generally, within the Qerr&#039;valis system. Imperceptibly, they had slowly grown increasingly independent from planetside governments, and by the end of the century, most planetside leaders had to acknowledge that the only logical step left for these companies was to attain full political independence, breaking the hegemony of the Qerr-skria over Skrellkind.&lt;br /&gt;
&lt;br /&gt;
Back on Qerr&#039;Balak, the various governments were scrambling to find a proper way to react to the crisis. The transition process was already well on its way, and across the planet, academies and Qerr-skria were afraid to see their authority turn to dust as one corporation after the other would free themselves from their influence. Open war was immediately discarded; not only were the corporations too numerous, making any sort of military operation difficult, perhaps even doomed to failure as several of them were responsible for the manufacture of many city-states&#039; spacecraft and weaponry, but the repercussions of public governments openly attacking the private sector would be disastrous for the economy and most likely a very unpopular move for the population in general. More so, the geopolitical ramifications of militarising space were legion: who would be the leading authority in such a war? how to prevent similar occurrences in the future? how to make sure that space would remain a neutral zone, free of the political struggles between the thousands of independent governments back on the planet? No city-state was willing to take the first step to react to the situation, until the city of Kal&#039;lo, as often in its history, proposed a solution that would shape the Skrellian military for centuries to come.&lt;br /&gt;
&lt;br /&gt;
Using the corporations&#039; own weapons against them, the city-state, along with numerous others partners, pooled its resources to create a government-funded but privately-owned military group, tasked with enforcing Skrellian laws in areas where the planet&#039;s governments could not operate. This new structure would later give birth to the countless defence task forces we see today in Skrellian space. The organisation, officially operating of their own volition and able to declare itself an authoritative figure without implicating planetside governments, was therefore able to pressure private organisations into respecting most of Qerr&#039;Balak&#039;s legislative apparatus under threat of military action, even though it could not fully keep them under control.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the dynamics of the relationship between corporations and the military have not changed much, except for the scale of it; thousands of corporations with their own structures and agendas have to compete and operate with thousands of military groups with their own structures and agendas in a gargantuan yet functional machinery only the Skrell are capable of.&lt;br /&gt;
&lt;br /&gt;
On one hand, life in corporate territories resemble most aspects planetary life: stations have their own laws (over time, the focus shifted from obeying traditional Skrellian laws to creating their own set of rules that nonetheless respects the spirit of the universal Skrellian system), use the same caste system, and are still tied to the economic system of the city-states, as they are still the only ones printing money universally recognised in their territories. They are, however, very different in their organisation, as they are mostly ruled by groups of share-owning Qerr-Katish who legislate and manage their holdings in a much more oligarchical system than the technocratic monarchy of the city-states.&lt;br /&gt;
&lt;br /&gt;
Despite their best efforts to place themselves as equals to the city-states, various pressures have so far prevented them from fulfilling their potential; apart from their monetary dependence, they are also strongly discouraged by the SDTFs from forming their own large-scale military groups, usually relying on small private security and said SDTFs to ensure their safety (and despite the copious amounts of money and equipment invested in these groups, the defence task forces often seem to prioritise their own interests or the city-states&#039; before the ones of corporations). Similarly, while several corporations have attempted in the past to evolve into fully-fledged, space-based city-states with the powers and duties linked to the function, these experiments have for the most part always failed, with the stations falling back to their corporate habits in the next 50 years, in the best of cases.&lt;br /&gt;
&lt;br /&gt;
On the other hand, one would be mistaken to think that the authority of the SDTFs stops at their fleets. Over centuries of power struggles and expansion of their operations, the task forces own a fairly large amount of assets in space, from observation outposts to orbital cities occupied by civilians who fall under the authority of the military. In their case, life is much harsher than in city-states or corporate territories, as martial law is much more strict and punitive than everywhere else. It does not help that the military authorities maintain a tight control on migratory fluxes, leaving very few opportunities for the Skrell to move away to more tolerant environments. It can however be said that territories under the authority of SDTFs are the safest places in skrell with the military being so pervasive in society that piracy and organised crime are unable to properly operate. Moreover, while corporations have a relatively (in comparison to city-states) unequal society, with the Qerr-Katish holding most of the wealth and resources, the SDTFs do everything in their power to preserve the egalitarian structure of planetside societies in their own holdings.&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]][[Category:Aliens]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2305</id>
		<title>Guide to Construction</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2305"/>
		<updated>2023-04-29T19:15:20Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel sheets.png|frameless]]&lt;br /&gt;
|Steel&lt;br /&gt;
|1x Hematite, &amp;lt;br&amp;gt;1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel sheets.png|frameless]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|2x Steel, &amp;lt;br&amp;gt;1x Platinum&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ocp sheets.png|frameless]]&lt;br /&gt;
|Osmium-Carbide Plasteel&lt;br /&gt;
|5x Plasteel, &amp;lt;br&amp;gt;3x Osmium&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastic sheets.png|frameless]]&lt;br /&gt;
|Plastic&lt;br /&gt;
|1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aluminum sheets.png|frameless]]&lt;br /&gt;
|Aluminium&lt;br /&gt;
|1x Bauxite&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass sheets.png|frameless]]&lt;br /&gt;
|Glass&lt;br /&gt;
|1x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borosilicate glass.png|frameless]]&lt;br /&gt;
|Borosilicate Glass&lt;br /&gt;
|1x Borax, &amp;lt;br&amp;gt;2x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood sheets.png|frameless]]&lt;br /&gt;
|Wood Planks&lt;br /&gt;
|Towercap&lt;br /&gt;
|Hydroponics tray, Hatchet&lt;br /&gt;
|&lt;br /&gt;
# Grow Towercap at a hydroponics tray.&lt;br /&gt;
# Use hatchet on Towercap to create logs.&lt;br /&gt;
# Use hatchet on logs to create planks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal rods.png|frameless]]&lt;br /&gt;
|Rods (2x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x metal rods”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor tiles.png|frameless]]&lt;br /&gt;
|Floor Tiles (4x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x floor tiles”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced glass sheets.png|frameless]]&lt;br /&gt;
|Reinforced Glass&lt;br /&gt;
|1x [[File:Metal rods.png|frameless]] Rod, &amp;lt;br&amp;gt;1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
|–&lt;br /&gt;
|Use rods on glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lattice.png|frameless]]&lt;br /&gt;
|Lattice&lt;br /&gt;
|1x [[File: Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
[[File: Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on empty space tile.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a basis for plating.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File: Welding tool.gif|frameless]] welder to deconstruct the lattice into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catwalk1.jpeg|frameless]]&lt;br /&gt;
|Catwalk&lt;br /&gt;
|2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|–&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on lattice or plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder to deconstruct the catwalk into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plating.png|frameless]]&lt;br /&gt;
|Plating&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (regular)&lt;br /&gt;
|&lt;br /&gt;
[[File:Welding tool.gif|frameless]] Welding tool &amp;lt;br&amp;gt;[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Floor tiles.png|frameless]] floortile on lattice.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Blocks air and can be used for further construction.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Welding tool.gif|frameless]] welder on the plating.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar on the plating to deconstruct into a floor tile.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder on damaged plating to repair.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor.png|frameless]]&lt;br /&gt;
|Floor&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (any)&lt;br /&gt;
|&lt;br /&gt;
[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use any floor tile on plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Floor tiles cover up wires and pipes. You can also construct wooden and other floors the same way.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Crowbar.png|frameless]] crowbar on the floor tile.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfloor.gif|frameless]]&lt;br /&gt;
|Floor Light&lt;br /&gt;
|312[[File:Steel sheets.png|frameless]]Steel, &amp;lt;br&amp;gt; 312[[File:Glass sheets.png|frameless]]Glass in Autolathe&lt;br /&gt;
|&lt;br /&gt;
[[File:Screwdriver.png|frameless]] Screwdriver &amp;lt;br&amp;gt;[[File:Autolathe.gif|frameless]] Autolathe&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Created in the Autolathe then dragged to a plating. Use screwdriver to secure.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png|frameless]]&lt;br /&gt;
|Regular Wall&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel (or other material) on the girders to make the wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armored wall.png|frameless]]&lt;br /&gt;
|Reinforced Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the girder to enable reinforcement.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to reinforce the girders. Material does not effect final wall strength.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to finish the wall. Material does effect final wall strength.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]]Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grille.png|frameless]]&lt;br /&gt;
|Grille&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Metal rods.png|frameless]] rods to create a grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Wirecutters.png|frameless]] wirecutters on the grille to disassemble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
* You can [[File:Wrench.png|frameless]] wrench the grille to un-anchor or re-anchor it so it can be moved.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Low wall.png|frameless]]&lt;br /&gt;
|Low Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Steel sheets.png|frameless]] steel sheets to create the low wall.&lt;br /&gt;
# (Optional) Use [[File:Metal rods.png|frameless]] rods on the low wall to add a grille.&lt;br /&gt;
# Use [[File:Glass sheets.png|frameless]] glass on the low wall to add a window.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into place.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window into the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into the frame.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window out of the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window from the frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the window.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the grille (if grille exists).&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the low wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glass ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panel.png|frameless]]&lt;br /&gt;
|Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use screwdriver to complete construction. You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass full.png|frameless]]&lt;br /&gt;
|Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select full. Use screwdriver to complete construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panelr.png|frameless]] &lt;br /&gt;
|Reinforced Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use the following sequence to complete construction:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
&lt;br /&gt;
You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass fulllr.png|frameless]] &lt;br /&gt;
|Reinforced Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Click on the glass sheet, select full. Use the following sequence to complete construction:&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Airlocks &amp;amp; Doors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock.png|frameless]]&lt;br /&gt;
|Airlock&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass (optional)&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]]steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# (Optional) Use a pen to name the airlock.&lt;br /&gt;
# (Optional) Add[[File:Reinforced glass sheets.png|frameless]]reinforced glass to make a glass airlock.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to finish.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the door.&lt;br /&gt;
# Use [[File:Multitool.png|frameless]] multitool and [[File:Wirecutters.png|frameless]] wirecutters to disable everything except the doorbolts as detailed in [[Guide to Hacking]]. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the door shut.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the wires out.&lt;br /&gt;
# [[File:Wrench.png|frameless]]  Unsecure it with a wrench.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
&lt;br /&gt;
# Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] welder to cut the door bolts.&lt;br /&gt;
# Follow the steps above.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|To repair a slightly-damaged airlock:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance hatch&lt;br /&gt;
# Add [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# Add more [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the airlock while the maintenance hatch is open&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hazard airlock.png|frameless]] &lt;br /&gt;
|Emergency Shutter&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]] steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] air alarm circuit board to assembly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the shutter closed.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Windoor.png|frameless]] &lt;br /&gt;
|Window Door&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* 4x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Click on[[File:Reinforced glass sheets.png|frameless]]reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# Use a [[File:Wrench.png|frameless]] wrench to secure.&lt;br /&gt;
# (Optional) Add [[File:Metal rods.png|frameless]] rods to make a secure windoor&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to finish the assembly.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wall.gif|frameless]] &lt;br /&gt;
|Regular Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the rest of the metal.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You can also deconstruct a wall to the girder state, then start this construction to turn an existing wall into a hidden door.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wallr.gif|frameless]] &lt;br /&gt;
|Reinforced Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* 2x[[File:Plasteel sheets.png|frameless]] Plasteel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wall Mountings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apc.png|frameless]] &lt;br /&gt;
|APC&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* [[File:Powercell.png|frameless]] Power cell&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Power Control Module&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to the assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] power control module to the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Add [[File:Powercell.png|frameless]] power cell to assembly.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the [[File:Powercell.png|frameless]] power cell.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the assembly to remove the control.&lt;br /&gt;
# Use the [[File:Welding tool.gif|frameless]] welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) [[File:Wrench.png|frameless]] Wrench the frame to remove it.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air alarm.png|frameless]]&lt;br /&gt;
|Air Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] air alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire alarm.png|frameless]]&lt;br /&gt;
|Fire Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Screwdriver.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Fire Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] fire alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfixture.png|frameless]]&lt;br /&gt;
|Light Fixture&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to make a light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Security camera.gif|frameless]]&lt;br /&gt;
|Security Camera&lt;br /&gt;
|&lt;br /&gt;
* [[File:Security camera.gif|frameless]]Camera Assembly&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Drop the [[File:Security camera.gif|frameless]]camera assembly in front of the wall you would like it to be.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the camera assembly.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the camera into place.&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable coil to add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete and set networks / direction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decal warning.png|frameless]]&lt;br /&gt;
|Wall-Mounted Sign&lt;br /&gt;
|&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solar console.gif|frameless]]&lt;br /&gt;
|Non-Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the computer frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Insert [[File:Circuitboard.png|frameless]] computer circuitboard of your choice.&lt;br /&gt;
# Use the [[File:Screwdriver.png|frameless]] screwdriver on assembly.&lt;br /&gt;
# Insert [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Insert[[File:Glass sheets.png|frameless]]glass to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the screen.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry off the screen.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the cables.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the circuit lid.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]]Wrench to detach the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to disassemble the frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modular computer off.png|frameless]]&lt;br /&gt;
|Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 20x/15x/10x/5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* Components&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use the[[File:Steel sheets.png|frameless]]steel and create the modular computer frame.&lt;br /&gt;
#* &#039;&#039;Consoles&#039;&#039; require 20 steel.&lt;br /&gt;
#* &#039;&#039;Telescreens&#039;&#039; require 15 steel.&lt;br /&gt;
#* &#039;&#039;Laptops&#039;&#039; require 10 steel.&lt;br /&gt;
#* &#039;&#039;Tablets&#039;&#039; require 5 steel.&lt;br /&gt;
# Add the required components. These can be found in Tech Storage, printed from the Protolathe, or yanked out of existing computers.&lt;br /&gt;
#* Processing Module&lt;br /&gt;
#* Hard Disk&lt;br /&gt;
#* Tesla Relay or Device Power Cell&lt;br /&gt;
#* (Recommended) Networking Card&lt;br /&gt;
#* (Optional) RFID Scanner, Nano Printer, etc.&lt;br /&gt;
&lt;br /&gt;
See [[Guide to Computing]] for more details on computer parts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver repeatedly to remove all the components.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|frameless]]&lt;br /&gt;
|Turrets&lt;br /&gt;
|&lt;br /&gt;
* 7x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Proximitysensor.png|frameless]] Proximity Sensor&lt;br /&gt;
* [[File:Smartgun.png|frameless]] Energy Weapon&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the turret frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Use 1x[[File:Steel sheets.png|frameless]]steel on the assembly to add a cover.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench on the cover to secure.&lt;br /&gt;
# Add an [[File:Smartgun.png|frameless]] energy weapon to the assembly.&lt;br /&gt;
# Add a [[File:Proximitysensor.png|frameless]] proximity sensor.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to secure.&lt;br /&gt;
# Add 1x[[File:Steel sheets.png|frameless]]steel to the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disposal bin.png|frameless]]&lt;br /&gt;
|Disposal Pipes and Machinery&lt;br /&gt;
|&lt;br /&gt;
* Disposal Dispenser&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Print the pipe or machinery from the disposal dispenser.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar any floor tiles that may be in the way.&lt;br /&gt;
# Move pipe onto plating - you can rotate the pipe using right-click. [[File:Wrench.png|frameless]] Wrench into place.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|To deconstruct pipes: &lt;br /&gt;
&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&amp;lt;br&amp;gt;To deconstruct machines, use a [[File:Screwdriver.png|frameless]] screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Machine frame.png|frameless]]&lt;br /&gt;
|Basic Machines&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 5x [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard (Machine Specific)&lt;br /&gt;
* Various extra components (Machine Specific)&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create a machine frame (NOTE: the resultant machine will face the direction you face during this step.)&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the machine frame into place.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to prepare the machine frame for electronics.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] machine circuitboard for your desired machine.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the machine together.&lt;br /&gt;
# Insert all required components. (You can now see these by examining the machine.)&lt;br /&gt;
# RECOMMENDED: Insert a Console Screen, and a Input Controller&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the access cover closed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance cover.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar out the electronics.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutter to cut the wiring.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to deconstruct the machine frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rack.png|frameless]]&lt;br /&gt;
|Rack&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use the steel and create a rack.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Table.png|frameless]]&lt;br /&gt;
|Table&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 1x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use steel in-hand to create a table frame.&lt;br /&gt;
&lt;br /&gt;
# Click the desired table material (wood, metal, etc.) onto the table frame to complete it.&lt;br /&gt;
# To make a reinforced table (optional), drag-drop material onto the completed table.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Wrench.png|frameless]] wrench on harm intent to remove the covering material, then again to dismantle the frame.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weaponry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butterflyknife.png|frameless]]&lt;br /&gt;
|Butterfly Knife&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
* 6x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|&lt;br /&gt;
#Use 4x[[File:Plasteel sheets.png|frameless]]plasteel to construct a concealed knife grip.&lt;br /&gt;
# Use the chosen material to construct the knife blade, and attach it to the grip.&lt;br /&gt;
# Use a [[File:Screwdriver.png|frameless]] screwdriver to complete.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png|frameless]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|&lt;br /&gt;
* 10x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]metal to construct a large blade.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Attach the cable cuffs to the blade.&lt;br /&gt;
# Attach the [[File:Metal rods.png|frameless]] rod to finish.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coilgun.png|frameless]]&lt;br /&gt;
|Coilgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 2x Superconductive Magnetic Coil (any kind)&lt;br /&gt;
* [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
* Capacitor (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach the[[File:Steel sheets.png|frameless]]steel sheets.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] tape or [[File:Cable coil.png|frameless]] cable coil to secure.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure.&lt;br /&gt;
# Wire the components with [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach the superconductive magnetic coils.&lt;br /&gt;
# Attach the [[File:Rail assembly.png|frameless]] rail assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell and capacitor in order to power the coilgun.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ied.png|frameless]]&lt;br /&gt;
|Improvised Explosive Device&lt;br /&gt;
|&lt;br /&gt;
* Drink Can&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Welder Tank&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the can.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach welder tank.Acts like a weak grenade with a randomized timer. &lt;br /&gt;
&lt;br /&gt;
Can be improved by adding up to 10 shrapnel items to the finished IED, including: ammo casings, coins, shards, syringes, pens, and kitchen utensils.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift armor.png|frameless]]&lt;br /&gt;
|Makeshift Armor&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel Sheets&lt;br /&gt;
|&lt;br /&gt;
#Use the[[File:Steel sheets.png|frameless]]steel sheets on one of the [[File:Rail assembly.png|frameless]] rail assemblies.&lt;br /&gt;
# Attach the other [[File:Rail assembly.png|frameless]] rail assembly.Serves as basic armor. Highly conductive of electricity – watch out for shocks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift barrel.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Makeshift Barrel&amp;quot;&amp;gt;Makeshift Barrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2 Drink Cans&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the first can.&lt;br /&gt;
# Use the second can on the first can to attach.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift spear.png|frameless]]&lt;br /&gt;
|Makeshift Spear&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Glass Shard OR Knife Blade (create with construction - various materials e.g. Plasteel, Steel)&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the glass shard/knife blade to the cable on the rod.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pneumatic cannon.png|frameless]]&lt;br /&gt;
|Pneumatic Cannon&lt;br /&gt;
|&lt;br /&gt;
* 15x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* Tank Transfer Valve&lt;br /&gt;
* Air Tank (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]steel to construct a cannon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach 5x[[File:Steel sheets.png|frameless]]steel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach tank transfer valve.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Insert air tank in order to power the cannon.Can launch any medium or smaller object.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Powered Crossbow&amp;quot;&amp;gt;Powered Crossbow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 3x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 3x[[File:Plastic sheets.png|frameless]]Plastic&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# Attach [[File:Metal rods.png|frameless]] rods.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure rods.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach[[File:Plastic sheets.png|frameless]]plastic sheets.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell in order to power the crossbow.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rail assembly.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rail Assembly&amp;quot;&amp;gt;Rail Assembly&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the second [[File:Metal rods.png|frameless]] rod to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow rpd.png|frameless]]&lt;br /&gt;
|Rapid Crossbow Device&lt;br /&gt;
|&lt;br /&gt;
* [[File:Crossbow.png|frameless]] [[#Powered Crossbow|Powered Crossbow]]&lt;br /&gt;
* Rapid Construction Device&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use [[File:Screwdriver.png|frameless]] screwdriver on the rapid construction device.&lt;br /&gt;
# Attach rapid construction device to the [[File:Crossbow.png|frameless]] powered crossbow.Like a crossbow, but with technology! Takes compressed matter cartridges as ammo. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stunprod.png|frameless]]&lt;br /&gt;
|Stunprod&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
* Device Cell&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the [[File:Wirecutters.png|frameless]] wirecutters.&lt;br /&gt;
# Insert the device cell to provide the stunprod with a power source.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zipgun.png|frameless]]&lt;br /&gt;
|Zipgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] duct tape or [[File:Cable coil.png|frameless]] cable coil on the frame to secure the assembly.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.Takes a random type of round (determined at construction) as ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiring ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wiring 101: Or I want to lay cable on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Wear your insulated gloves. Not wearing gloves may result in horrible electrical injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Acquire your cable coil. To help you confirm if your cable is properly hooked up, also bring a Multitool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3.  Make your cable coil the same colour as the cable you wish to connect it to. To do this, hold your Multitool in one hand and your cable coil in the other, then click on your cable coil with your multitool hand selected. Pick the colour you desire from the list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we begin cable placement. Cable placement works by moving the cable toward your character from the position you are facing from one tile away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, here is our wiring hero about to place down some cable:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring1-1.png|frameless|About to put some wire down, they stand, facing the desired wire location.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the wiring hero is facing the desired tile. Now. When the tile is clicked from this position:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-2.png|frameless|A single line of cable is laid, with a knot at the center. ]]&lt;br /&gt;
&lt;br /&gt;
The wiring has been laid down, and is ready to be expanded upon.&lt;br /&gt;
&lt;br /&gt;
If this cable is clicked again, without moving, it will extend the line of cable onto the tile you are standing, as shown here:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-3.png|frameless|The wiring is expanded, as seen here, it now goes along to the next tile. ]]&lt;br /&gt;
&lt;br /&gt;
Now, that&#039;s how you do a straight line with a cable, but let&#039;s say you want to make a nice, neat turn. The way to corner your cable is by standing on the tile you wish to turn your line of cable towards and then click on the cable you laid down previously. If you do this, your cable line will make a smooth, knot-less turn toward where you stand, like so:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-4.png|frameless|The smooth turn of the cable indicates successful corner wiring.]]&lt;br /&gt;
&lt;br /&gt;
Now, if you instead click on the tile itself, you will instead place a second straight line cable down. As seen here:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-5.png|frameless|A knotted corner tile. Only usually useful if you want to place a SMES terminal or APC terminal over the corner.]]&lt;br /&gt;
&lt;br /&gt;
Now that we have learnt how to place and make our cable look nice, we can hook it up to some other electrical cabling. We can then confirm our cable has power by clicking on the cable with our multi tool. If your newly hooked up cable is hooked up properly to a live cable network that is receiving power, you will receive the following message: &amp;quot;The power cable has 3450 kW flowing through it.&amp;quot; - Note, the number will be different based on current grid power. It will otherwise say: &amp;quot;The power cable is not powered.&amp;quot; This can help you troubleshoot power issues.&lt;br /&gt;
&lt;br /&gt;
Now we&#039;ve mastered the basics of wiring, it&#039;s time to fix a serious problem: Multi-deck wiring. Let&#039;s say some untrustworthy fellow has destroyed your power line going to the engine output SMES. You&#039;ll now want to hook up a connection going back to the engineering deck so you can get the precious power flowing again. To do this, find an open space, like so, and face it. Make sure to remove any lattice or other covering before trying to place your wire down or it won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-6.png|frameless|Wiring Hero stands ready to put down his multi-deck cabling]]&lt;br /&gt;
&lt;br /&gt;
Now, with wire in hand, click on the open space. You can then click on the newly placed cable in the open space to expand the wire over to your non-open space tile. Your end result should, hopefully, be as shown in the next picture.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-7.png|frameless|The cable down to the lower deck is in place, ready to be hooked up below.]]&lt;br /&gt;
&lt;br /&gt;
You can then go and verify your multi-deck cabling is in place by heading down to the deck below, exactly where you placed down your upper cable. As we can see, the new connection on the lower deck is in place, ready to be hooked up to the wire network there.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-8.png|frameless|Lower deck wiring in place automatically following the installation of the cable above.]]&lt;br /&gt;
&lt;br /&gt;
And just like that, you are ready to move power across multiple Z-levels/Decks. {{Navbox Guides}}&lt;br /&gt;
[[Category:Engineering Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2304</id>
		<title>Guide to Construction</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2304"/>
		<updated>2023-04-29T17:59:28Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel sheets.png|frameless]]&lt;br /&gt;
|Steel&lt;br /&gt;
|1x Hematite, &amp;lt;br&amp;gt;1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel sheets.png|frameless]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|2x Steel, &amp;lt;br&amp;gt;1x Platinum&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ocp sheets.png|frameless]]&lt;br /&gt;
|Osmium-Carbide Plasteel&lt;br /&gt;
|5x Plasteel, &amp;lt;br&amp;gt;3x Osmium&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastic sheets.png|frameless]]&lt;br /&gt;
|Plastic&lt;br /&gt;
|1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aluminum sheets.png|frameless]]&lt;br /&gt;
|Aluminium&lt;br /&gt;
|1x Bauxite&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass sheets.png|frameless]]&lt;br /&gt;
|Glass&lt;br /&gt;
|1x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borosilicate glass.png|frameless]]&lt;br /&gt;
|Borosilicate Glass&lt;br /&gt;
|1x Borax, &amp;lt;br&amp;gt;2x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood sheets.png|frameless]]&lt;br /&gt;
|Wood Planks&lt;br /&gt;
|Towercap&lt;br /&gt;
|Hydroponics tray, Hatchet&lt;br /&gt;
|&lt;br /&gt;
# Grow Towercap at a hydroponics tray.&lt;br /&gt;
# Use hatchet on Towercap to create logs.&lt;br /&gt;
# Use hatchet on logs to create planks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal rods.png|frameless]]&lt;br /&gt;
|Rods (2x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x metal rods”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor tiles.png|frameless]]&lt;br /&gt;
|Floor Tiles (4x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x floor tiles”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced glass sheets.png|frameless]]&lt;br /&gt;
|Reinforced Glass&lt;br /&gt;
|1x [[File:Metal rods.png|frameless]] Rod, &amp;lt;br&amp;gt;1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
|–&lt;br /&gt;
|Use rods on glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lattice.png|frameless]]&lt;br /&gt;
|Lattice&lt;br /&gt;
|1x [[File: Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
[[File: Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on empty space tile.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a basis for plating.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File: Welding tool.gif|frameless]] welder to deconstruct the lattice into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catwalk1.jpeg|frameless]]&lt;br /&gt;
|Catwalk&lt;br /&gt;
|2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|–&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on lattice or plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder to deconstruct the catwalk into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plating.png|frameless]]&lt;br /&gt;
|Plating&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (regular)&lt;br /&gt;
|&lt;br /&gt;
[[File:Welding tool.gif|frameless]] Welding tool &amp;lt;br&amp;gt;[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Floor tiles.png|frameless]] floortile on lattice.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Blocks air and can be used for further construction.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Welding tool.gif|frameless]] welder on the plating.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar on the plating to deconstruct into a floor tile.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder on damaged plating to repair.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor.png|frameless]]&lt;br /&gt;
|Floor&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (any)&lt;br /&gt;
|&lt;br /&gt;
[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use any floor tile on plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Floor tiles cover up wires and pipes. You can also construct wooden and other floors the same way.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Crowbar.png|frameless]] crowbar on the floor tile.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfloor.gif|frameless]]&lt;br /&gt;
|Floor Light&lt;br /&gt;
|312[[File:Steel sheets.png|frameless]]Steel, &amp;lt;br&amp;gt; 312[[File:Glass sheets.png|frameless]]Glass in Autolathe&lt;br /&gt;
|&lt;br /&gt;
[[File:Screwdriver.png|frameless]] Screwdriver &amp;lt;br&amp;gt;[[File:Autolathe.gif|frameless]] Autolathe&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Created in the Autolathe then dragged to a plating. Use screwdriver to secure.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png|frameless]]&lt;br /&gt;
|Regular Wall&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel (or other material) on the girders to make the wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armored wall.png|frameless]]&lt;br /&gt;
|Reinforced Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the girder to enable reinforcement.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to reinforce the girders. Material does not effect final wall strength.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to finish the wall. Material does effect final wall strength.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]]Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grille.png|frameless]]&lt;br /&gt;
|Grille&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Metal rods.png|frameless]] rods to create a grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Wirecutters.png|frameless]] wirecutters on the grille to disassemble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
* You can [[File:Wrench.png|frameless]] wrench the grille to un-anchor or re-anchor it so it can be moved.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Low wall.png|frameless]]&lt;br /&gt;
|Low Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Steel sheets.png|frameless]] steel sheets to create the low wall.&lt;br /&gt;
# (Optional) Use [[File:Metal rods.png|frameless]] rods on the low wall to add a grille.&lt;br /&gt;
# Use [[File:Glass sheets.png|frameless]] glass on the low wall to add a window.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into place.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window into the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into the frame.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window out of the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window from the frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the window.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the grille (if grille exists).&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the low wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glass ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panel.png|frameless]]&lt;br /&gt;
|Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use screwdriver to complete construction. You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass full.png|frameless]]&lt;br /&gt;
|Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select full. Use screwdriver to complete construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panelr.png|frameless]] &lt;br /&gt;
|Reinforced Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use the following sequence to complete construction:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
&lt;br /&gt;
You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass fulllr.png|frameless]] &lt;br /&gt;
|Reinforced Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Click on the glass sheet, select full. Use the following sequence to complete construction:&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Airlocks &amp;amp; Doors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock.png|frameless]]&lt;br /&gt;
|Airlock&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass (optional)&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]]steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# (Optional) Use a pen to name the airlock.&lt;br /&gt;
# (Optional) Add[[File:Reinforced glass sheets.png|frameless]]reinforced glass to make a glass airlock.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to finish.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the door.&lt;br /&gt;
# Use [[File:Multitool.png|frameless]] multitool and [[File:Wirecutters.png|frameless]] wirecutters to disable everything except the doorbolts as detailed in [[Guide to Hacking]]. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the door shut.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the wires out.&lt;br /&gt;
# [[File:Wrench.png|frameless]]  Unsecure it with a wrench.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
&lt;br /&gt;
# Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] welder to cut the door bolts.&lt;br /&gt;
# Follow the steps above.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|To repair a slightly-damaged airlock:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance hatch&lt;br /&gt;
# Add [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# Add more [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the airlock while the maintenance hatch is open&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hazard airlock.png|frameless]] &lt;br /&gt;
|Emergency Shutter&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]] steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] air alarm circuit board to assembly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the shutter closed.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Windoor.png|frameless]] &lt;br /&gt;
|Window Door&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* 4x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Click on[[File:Reinforced glass sheets.png|frameless]]reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# Use a [[File:Wrench.png|frameless]] wrench to secure.&lt;br /&gt;
# (Optional) Add [[File:Metal rods.png|frameless]] rods to make a secure windoor&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to finish the assembly.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wall.gif|frameless]] &lt;br /&gt;
|Regular Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the rest of the metal.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You can also deconstruct a wall to the girder state, then start this construction to turn an existing wall into a hidden door.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wallr.gif|frameless]] &lt;br /&gt;
|Reinforced Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* 2x[[File:Plasteel sheets.png|frameless]] Plasteel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wall Mountings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apc.png|frameless]] &lt;br /&gt;
|APC&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* [[File:Powercell.png|frameless]] Power cell&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Power Control Module&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to the assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] power control module to the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Add [[File:Powercell.png|frameless]] power cell to assembly.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the [[File:Powercell.png|frameless]] power cell.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the assembly to remove the control.&lt;br /&gt;
# Use the [[File:Welding tool.gif|frameless]] welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) [[File:Wrench.png|frameless]] Wrench the frame to remove it.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air alarm.png|frameless]]&lt;br /&gt;
|Air Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] air alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire alarm.png|frameless]]&lt;br /&gt;
|Fire Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Screwdriver.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Fire Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] fire alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfixture.png|frameless]]&lt;br /&gt;
|Light Fixture&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to make a light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Security camera.gif|frameless]]&lt;br /&gt;
|Security Camera&lt;br /&gt;
|&lt;br /&gt;
* [[File:Security camera.gif|frameless]]Camera Assembly&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Drop the [[File:Security camera.gif|frameless]]camera assembly in front of the wall you would like it to be.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the camera assembly.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the camera into place.&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable coil to add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete and set networks / direction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decal warning.png|frameless]]&lt;br /&gt;
|Wall-Mounted Sign&lt;br /&gt;
|&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solar console.gif|frameless]]&lt;br /&gt;
|Non-Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the computer frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Insert [[File:Circuitboard.png|frameless]] computer circuitboard of your choice.&lt;br /&gt;
# Use the [[File:Screwdriver.png|frameless]] screwdriver on assembly.&lt;br /&gt;
# Insert [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Insert[[File:Glass sheets.png|frameless]]glass to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the screen.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry off the screen.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the cables.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the circuit lid.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]]Wrench to detach the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to disassemble the frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modular computer off.png|frameless]]&lt;br /&gt;
|Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 20x/15x/10x/5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* Components&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use the[[File:Steel sheets.png|frameless]]steel and create the modular computer frame.&lt;br /&gt;
#* &#039;&#039;Consoles&#039;&#039; require 20 steel.&lt;br /&gt;
#* &#039;&#039;Telescreens&#039;&#039; require 15 steel.&lt;br /&gt;
#* &#039;&#039;Laptops&#039;&#039; require 10 steel.&lt;br /&gt;
#* &#039;&#039;Tablets&#039;&#039; require 5 steel.&lt;br /&gt;
# Add the required components. These can be found in Tech Storage, printed from the Protolathe, or yanked out of existing computers.&lt;br /&gt;
#* Processing Module&lt;br /&gt;
#* Hard Disk&lt;br /&gt;
#* Tesla Relay or Device Power Cell&lt;br /&gt;
#* (Recommended) Networking Card&lt;br /&gt;
#* (Optional) RFID Scanner, Nano Printer, etc.&lt;br /&gt;
&lt;br /&gt;
See [[Guide to Computing]] for more details on computer parts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver repeatedly to remove all the components.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|frameless]]&lt;br /&gt;
|Turrets&lt;br /&gt;
|&lt;br /&gt;
* 7x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Proximitysensor.png|frameless]] Proximity Sensor&lt;br /&gt;
* [[File:Smartgun.png|frameless]] Energy Weapon&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the turret frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Use 1x[[File:Steel sheets.png|frameless]]steel on the assembly to add a cover.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench on the cover to secure.&lt;br /&gt;
# Add an [[File:Smartgun.png|frameless]] energy weapon to the assembly.&lt;br /&gt;
# Add a [[File:Proximitysensor.png|frameless]] proximity sensor.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to secure.&lt;br /&gt;
# Add 1x[[File:Steel sheets.png|frameless]]steel to the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disposal bin.png|frameless]]&lt;br /&gt;
|Disposal Pipes and Machinery&lt;br /&gt;
|&lt;br /&gt;
* Disposal Dispenser&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Print the pipe or machinery from the disposal dispenser.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar any floor tiles that may be in the way.&lt;br /&gt;
# Move pipe onto plating - you can rotate the pipe using right-click. [[File:Wrench.png|frameless]] Wrench into place.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|To deconstruct pipes: &lt;br /&gt;
&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&amp;lt;br&amp;gt;To deconstruct machines, use a [[File:Screwdriver.png|frameless]] screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Machine frame.png|frameless]]&lt;br /&gt;
|Basic Machines&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 5x [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard (Machine Specific)&lt;br /&gt;
* Various extra components (Machine Specific)&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create a machine frame (NOTE: the resultant machine will face the direction you face during this step.)&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the machine frame into place.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to prepare the machine frame for electronics.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] machine circuitboard for your desired machine.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the machine together.&lt;br /&gt;
# Insert all required components. (You can now see these by examining the machine.)&lt;br /&gt;
# RECOMMENDED: Insert a Console Screen, and a Input Controller&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the access cover closed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance cover.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar out the electronics.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutter to cut the wiring.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to deconstruct the machine frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rack.png|frameless]]&lt;br /&gt;
|Rack&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use the steel and create a rack.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Table.png|frameless]]&lt;br /&gt;
|Table&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 1x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use steel in-hand to create a table frame.&lt;br /&gt;
&lt;br /&gt;
# Click the desired table material (wood, metal, etc.) onto the table frame to complete it.&lt;br /&gt;
# To make a reinforced table (optional), drag-drop material onto the completed table.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Wrench.png|frameless]] wrench on harm intent to remove the covering material, then again to dismantle the frame.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weaponry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butterflyknife.png|frameless]]&lt;br /&gt;
|Butterfly Knife&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
* 6x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|&lt;br /&gt;
#Use 4x[[File:Plasteel sheets.png|frameless]]plasteel to construct a concealed knife grip.&lt;br /&gt;
# Use the chosen material to construct the knife blade, and attach it to the grip.&lt;br /&gt;
# Use a [[File:Screwdriver.png|frameless]] screwdriver to complete.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png|frameless]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|&lt;br /&gt;
* 10x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]metal to construct a large blade.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Attach the cable cuffs to the blade.&lt;br /&gt;
# Attach the [[File:Metal rods.png|frameless]] rod to finish.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coilgun.png|frameless]]&lt;br /&gt;
|Coilgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 2x Superconductive Magnetic Coil (any kind)&lt;br /&gt;
* [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
* Capacitor (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach the[[File:Steel sheets.png|frameless]]steel sheets.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] tape or [[File:Cable coil.png|frameless]] cable coil to secure.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure.&lt;br /&gt;
# Wire the components with [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach the superconductive magnetic coils.&lt;br /&gt;
# Attach the [[File:Rail assembly.png|frameless]] rail assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell and capacitor in order to power the coilgun.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ied.png|frameless]]&lt;br /&gt;
|Improvised Explosive Device&lt;br /&gt;
|&lt;br /&gt;
* Drink Can&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Welder Tank&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the can.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach welder tank.Acts like a weak grenade with a randomized timer. &lt;br /&gt;
&lt;br /&gt;
Can be improved by adding up to 10 shrapnel items to the finished IED, including: ammo casings, coins, shards, syringes, pens, and kitchen utensils.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift armor.png|frameless]]&lt;br /&gt;
|Makeshift Armor&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel Sheets&lt;br /&gt;
|&lt;br /&gt;
#Use the[[File:Steel sheets.png|frameless]]steel sheets on one of the [[File:Rail assembly.png|frameless]] rail assemblies.&lt;br /&gt;
# Attach the other [[File:Rail assembly.png|frameless]] rail assembly.Serves as basic armor. Highly conductive of electricity – watch out for shocks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift barrel.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Makeshift Barrel&amp;quot;&amp;gt;Makeshift Barrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2 Drink Cans&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the first can.&lt;br /&gt;
# Use the second can on the first can to attach.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift spear.png|frameless]]&lt;br /&gt;
|Makeshift Spear&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Glass Shard OR Knife Blade (create with construction - various materials e.g. Plasteel, Steel)&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the glass shard/knife blade to the cable on the rod.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pneumatic cannon.png|frameless]]&lt;br /&gt;
|Pneumatic Cannon&lt;br /&gt;
|&lt;br /&gt;
* 15x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* Tank Transfer Valve&lt;br /&gt;
* Air Tank (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]steel to construct a cannon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach 5x[[File:Steel sheets.png|frameless]]steel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach tank transfer valve.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Insert air tank in order to power the cannon.Can launch any medium or smaller object.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Powered Crossbow&amp;quot;&amp;gt;Powered Crossbow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 3x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 3x[[File:Plastic sheets.png|frameless]]Plastic&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# Attach [[File:Metal rods.png|frameless]] rods.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure rods.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach[[File:Plastic sheets.png|frameless]]plastic sheets.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell in order to power the crossbow.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rail assembly.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rail Assembly&amp;quot;&amp;gt;Rail Assembly&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the second [[File:Metal rods.png|frameless]] rod to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow rpd.png|frameless]]&lt;br /&gt;
|Rapid Crossbow Device&lt;br /&gt;
|&lt;br /&gt;
* [[File:Crossbow.png|frameless]] [[#Powered Crossbow|Powered Crossbow]]&lt;br /&gt;
* Rapid Construction Device&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use [[File:Screwdriver.png|frameless]] screwdriver on the rapid construction device.&lt;br /&gt;
# Attach rapid construction device to the [[File:Crossbow.png|frameless]] powered crossbow.Like a crossbow, but with technology! Takes compressed matter cartridges as ammo. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stunprod.png|frameless]]&lt;br /&gt;
|Stunprod&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
* Device Cell&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the [[File:Wirecutters.png|frameless]] wirecutters.&lt;br /&gt;
# Insert the device cell to provide the stunprod with a power source.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zipgun.png|frameless]]&lt;br /&gt;
|Zipgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] duct tape or [[File:Cable coil.png|frameless]] cable coil on the frame to secure the assembly.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.Takes a random type of round (determined at construction) as ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiring ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wiring 101: Or I want to lay cable on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Wear your insulated gloves. Not wearing gloves may result in horrible electrical injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Acquire your cable coil. To help you confirm if your cable is properly hooked up, also bring a Multitool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3.  Make your cable coil the same colour as the cable you wish to connect it to. To do this, hold your Multitool in one hand and your cable coil in the other, then click on your cable coil with your multitool hand selected. Pick the colour you desire from the list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we begin cable placement. Cable placement works by moving the cable toward your character from the position you are facing from one tile away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, here is our wiring hero about to place down some cable:&lt;br /&gt;
[[File:Wiring1-1.png|thumb|About to put some wire down, they stand, facing the desired wire location.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the wiring hero is facing the desired tile. Now. When the tile is clicked from this position:&lt;br /&gt;
[[File:Wiring-2.png|thumb|A single line of cable is laid, with a knot at the center. ]]&lt;br /&gt;
&lt;br /&gt;
The wiring has been laid down, and is ready to be expanded upon.&lt;br /&gt;
&lt;br /&gt;
If this cable is clicked again, without moving, it will extend the line of cable onto the tile you are standing, as shown here:&lt;br /&gt;
[[File:Wiring-3.png|thumb|The wiring is expanded, as seen here, it now goes along to the next tile. ]]&lt;br /&gt;
&lt;br /&gt;
Now, that&#039;s how you do a straight line with a cable, but let&#039;s say you want to make a nice, neat turn. The way to corner your cable is by standing on the tile you wish to turn your line of cable towards and then click on the cable you laid down previously. If you do this, your cable line will make a smooth, knot-less turn toward where you stand, like so:&lt;br /&gt;
[[File:Wiring-4.png|thumb|The smooth turn of the cable indicates successful corner wiring.]]&lt;br /&gt;
&lt;br /&gt;
Now, if you instead click on the tile itself, you will instead place a second straight line cable down. As seen here:&lt;br /&gt;
[[File:Wiring-5.png|thumb|A knotted corner tile. Only usually useful if you want to place a SMES terminal or APC terminal over the corner.]]&lt;br /&gt;
&lt;br /&gt;
Now that we have learnt how to place and make our cable look nice, we can hook it up to some other electrical cabling. We can then confirm our cable has power by clicking on the cable with our multi tool. If your newly hooked up cable is hooked up properly to a live cable network that is receiving power, you will receive the following message: &amp;quot;The power cable has 3450 kW flowing through it.&amp;quot; - Note, the number will be different based on current grid power. It will otherwise say: &amp;quot;The power cable is not powered.&amp;quot; This can help you troubleshoot power issues.&lt;br /&gt;
&lt;br /&gt;
Now we&#039;ve mastered the basics of wiring, it&#039;s time to fix a serious problem: Multi-deck wiring. Let&#039;s say some untrustworthy fellow has destroyed your power line going to the engine output SMES. You&#039;ll now want to hook up a connection going back to the engineering deck so you can get the precious power flowing again. To do this, find an open space, like so, and face it. Make sure to remove any lattice or other covering before trying to place your wire down or it won&#039;t work.&lt;br /&gt;
[[File:Wiring-6.png|thumb|Wiring Hero stands ready to put down his multi-deck cabling]]&lt;br /&gt;
&lt;br /&gt;
Now, with wire in hand, click on the open space. You can then click on the newly placed cable in the open space to expand the wire over to your non-open space tile. Your end result should, hopefully, be as shown in the next picture.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-7.png|thumb|The cable down to the lower deck is in place, ready to be hooked up below.]]&lt;br /&gt;
&lt;br /&gt;
You can then go and verify your multi-deck cabling is in place by heading down to the deck below, exactly where you placed down your upper cable. As we can see, the new connection on the lower deck is in place, ready to be hooked up to the wire network there.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-8.png|thumb|Lower deck wiring in place automatically following the installation of the cable above.]]&lt;br /&gt;
&lt;br /&gt;
And just like that, you are ready to move power across multiple Z-levels/Decks. {{Navbox Guides}}&lt;br /&gt;
[[Category:Engineering Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2303</id>
		<title>Guide to Construction</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2303"/>
		<updated>2023-04-29T17:55:23Z</updated>

		<summary type="html">&lt;p&gt;Eckles: /* Wiring */ Part 2 wiring guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel sheets.png|frameless]]&lt;br /&gt;
|Steel&lt;br /&gt;
|1x Hematite, &amp;lt;br&amp;gt;1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel sheets.png|frameless]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|2x Steel, &amp;lt;br&amp;gt;1x Platinum&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ocp sheets.png|frameless]]&lt;br /&gt;
|Osmium-Carbide Plasteel&lt;br /&gt;
|5x Plasteel, &amp;lt;br&amp;gt;3x Osmium&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastic sheets.png|frameless]]&lt;br /&gt;
|Plastic&lt;br /&gt;
|1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aluminum sheets.png|frameless]]&lt;br /&gt;
|Aluminium&lt;br /&gt;
|1x Bauxite&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass sheets.png|frameless]]&lt;br /&gt;
|Glass&lt;br /&gt;
|1x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borosilicate glass.png|frameless]]&lt;br /&gt;
|Borosilicate Glass&lt;br /&gt;
|1x Borax, &amp;lt;br&amp;gt;2x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood sheets.png|frameless]]&lt;br /&gt;
|Wood Planks&lt;br /&gt;
|Towercap&lt;br /&gt;
|Hydroponics tray, Hatchet&lt;br /&gt;
|&lt;br /&gt;
# Grow Towercap at a hydroponics tray.&lt;br /&gt;
# Use hatchet on Towercap to create logs.&lt;br /&gt;
# Use hatchet on logs to create planks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal rods.png|frameless]]&lt;br /&gt;
|Rods (2x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x metal rods”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor tiles.png|frameless]]&lt;br /&gt;
|Floor Tiles (4x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x floor tiles”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced glass sheets.png|frameless]]&lt;br /&gt;
|Reinforced Glass&lt;br /&gt;
|1x [[File:Metal rods.png|frameless]] Rod, &amp;lt;br&amp;gt;1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
|–&lt;br /&gt;
|Use rods on glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lattice.png|frameless]]&lt;br /&gt;
|Lattice&lt;br /&gt;
|1x [[File: Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
[[File: Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on empty space tile.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a basis for plating.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File: Welding tool.gif|frameless]] welder to deconstruct the lattice into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catwalk1.jpeg|frameless]]&lt;br /&gt;
|Catwalk&lt;br /&gt;
|2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|–&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on lattice or plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder to deconstruct the catwalk into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plating.png|frameless]]&lt;br /&gt;
|Plating&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (regular)&lt;br /&gt;
|&lt;br /&gt;
[[File:Welding tool.gif|frameless]] Welding tool &amp;lt;br&amp;gt;[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Floor tiles.png|frameless]] floortile on lattice.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Blocks air and can be used for further construction.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Welding tool.gif|frameless]] welder on the plating.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar on the plating to deconstruct into a floor tile.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder on damaged plating to repair.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor.png|frameless]]&lt;br /&gt;
|Floor&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (any)&lt;br /&gt;
|&lt;br /&gt;
[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use any floor tile on plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Floor tiles cover up wires and pipes. You can also construct wooden and other floors the same way.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Crowbar.png|frameless]] crowbar on the floor tile.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfloor.gif|frameless]]&lt;br /&gt;
|Floor Light&lt;br /&gt;
|312[[File:Steel sheets.png|frameless]]Steel, &amp;lt;br&amp;gt; 312[[File:Glass sheets.png|frameless]]Glass in Autolathe&lt;br /&gt;
|&lt;br /&gt;
[[File:Screwdriver.png|frameless]] Screwdriver &amp;lt;br&amp;gt;[[File:Autolathe.gif|frameless]] Autolathe&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Created in the Autolathe then dragged to a plating. Use screwdriver to secure.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png|frameless]]&lt;br /&gt;
|Regular Wall&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel (or other material) on the girders to make the wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armored wall.png|frameless]]&lt;br /&gt;
|Reinforced Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the girder to enable reinforcement.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to reinforce the girders. Material does not effect final wall strength.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to finish the wall. Material does effect final wall strength.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]]Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grille.png|frameless]]&lt;br /&gt;
|Grille&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Metal rods.png|frameless]] rods to create a grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Wirecutters.png|frameless]] wirecutters on the grille to disassemble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
* You can [[File:Wrench.png|frameless]] wrench the grille to un-anchor or re-anchor it so it can be moved.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Low wall.png|frameless]]&lt;br /&gt;
|Low Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Steel sheets.png|frameless]] steel sheets to create the low wall.&lt;br /&gt;
# (Optional) Use [[File:Metal rods.png|frameless]] rods on the low wall to add a grille.&lt;br /&gt;
# Use [[File:Glass sheets.png|frameless]] glass on the low wall to add a window.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into place.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window into the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into the frame.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window out of the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window from the frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the window.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the grille (if grille exists).&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the low wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glass ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panel.png|frameless]]&lt;br /&gt;
|Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use screwdriver to complete construction. You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass full.png|frameless]]&lt;br /&gt;
|Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select full. Use screwdriver to complete construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panelr.png|frameless]] &lt;br /&gt;
|Reinforced Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use the following sequence to complete construction:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
&lt;br /&gt;
You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass fulllr.png|frameless]] &lt;br /&gt;
|Reinforced Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Click on the glass sheet, select full. Use the following sequence to complete construction:&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Airlocks &amp;amp; Doors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock.png|frameless]]&lt;br /&gt;
|Airlock&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass (optional)&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]]steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# (Optional) Use a pen to name the airlock.&lt;br /&gt;
# (Optional) Add[[File:Reinforced glass sheets.png|frameless]]reinforced glass to make a glass airlock.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to finish.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the door.&lt;br /&gt;
# Use [[File:Multitool.png|frameless]] multitool and [[File:Wirecutters.png|frameless]] wirecutters to disable everything except the doorbolts as detailed in [[Guide to Hacking]]. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the door shut.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the wires out.&lt;br /&gt;
# [[File:Wrench.png|frameless]]  Unsecure it with a wrench.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
&lt;br /&gt;
# Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] welder to cut the door bolts.&lt;br /&gt;
# Follow the steps above.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|To repair a slightly-damaged airlock:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance hatch&lt;br /&gt;
# Add [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# Add more [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the airlock while the maintenance hatch is open&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hazard airlock.png|frameless]] &lt;br /&gt;
|Emergency Shutter&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]] steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] air alarm circuit board to assembly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the shutter closed.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Windoor.png|frameless]] &lt;br /&gt;
|Window Door&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* 4x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Click on[[File:Reinforced glass sheets.png|frameless]]reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# Use a [[File:Wrench.png|frameless]] wrench to secure.&lt;br /&gt;
# (Optional) Add [[File:Metal rods.png|frameless]] rods to make a secure windoor&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to finish the assembly.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wall.gif|frameless]] &lt;br /&gt;
|Regular Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the rest of the metal.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You can also deconstruct a wall to the girder state, then start this construction to turn an existing wall into a hidden door.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wallr.gif|frameless]] &lt;br /&gt;
|Reinforced Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* 2x[[File:Plasteel sheets.png|frameless]] Plasteel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wall Mountings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apc.png|frameless]] &lt;br /&gt;
|APC&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* [[File:Powercell.png|frameless]] Power cell&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Power Control Module&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to the assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] power control module to the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Add [[File:Powercell.png|frameless]] power cell to assembly.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the [[File:Powercell.png|frameless]] power cell.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the assembly to remove the control.&lt;br /&gt;
# Use the [[File:Welding tool.gif|frameless]] welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) [[File:Wrench.png|frameless]] Wrench the frame to remove it.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air alarm.png|frameless]]&lt;br /&gt;
|Air Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] air alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire alarm.png|frameless]]&lt;br /&gt;
|Fire Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Screwdriver.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Fire Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] fire alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfixture.png|frameless]]&lt;br /&gt;
|Light Fixture&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to make a light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Security camera.gif|frameless]]&lt;br /&gt;
|Security Camera&lt;br /&gt;
|&lt;br /&gt;
* [[File:Security camera.gif|frameless]]Camera Assembly&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Drop the [[File:Security camera.gif|frameless]]camera assembly in front of the wall you would like it to be.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the camera assembly.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the camera into place.&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable coil to add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete and set networks / direction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decal warning.png|frameless]]&lt;br /&gt;
|Wall-Mounted Sign&lt;br /&gt;
|&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solar console.gif|frameless]]&lt;br /&gt;
|Non-Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the computer frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Insert [[File:Circuitboard.png|frameless]] computer circuitboard of your choice.&lt;br /&gt;
# Use the [[File:Screwdriver.png|frameless]] screwdriver on assembly.&lt;br /&gt;
# Insert [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Insert[[File:Glass sheets.png|frameless]]glass to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the screen.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry off the screen.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the cables.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the circuit lid.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]]Wrench to detach the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to disassemble the frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modular computer off.png|frameless]]&lt;br /&gt;
|Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 20x/15x/10x/5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* Components&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use the[[File:Steel sheets.png|frameless]]steel and create the modular computer frame.&lt;br /&gt;
#* &#039;&#039;Consoles&#039;&#039; require 20 steel.&lt;br /&gt;
#* &#039;&#039;Telescreens&#039;&#039; require 15 steel.&lt;br /&gt;
#* &#039;&#039;Laptops&#039;&#039; require 10 steel.&lt;br /&gt;
#* &#039;&#039;Tablets&#039;&#039; require 5 steel.&lt;br /&gt;
# Add the required components. These can be found in Tech Storage, printed from the Protolathe, or yanked out of existing computers.&lt;br /&gt;
#* Processing Module&lt;br /&gt;
#* Hard Disk&lt;br /&gt;
#* Tesla Relay or Device Power Cell&lt;br /&gt;
#* (Recommended) Networking Card&lt;br /&gt;
#* (Optional) RFID Scanner, Nano Printer, etc.&lt;br /&gt;
&lt;br /&gt;
See [[Guide to Computing]] for more details on computer parts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver repeatedly to remove all the components.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|frameless]]&lt;br /&gt;
|Turrets&lt;br /&gt;
|&lt;br /&gt;
* 7x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Proximitysensor.png|frameless]] Proximity Sensor&lt;br /&gt;
* [[File:Smartgun.png|frameless]] Energy Weapon&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the turret frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Use 1x[[File:Steel sheets.png|frameless]]steel on the assembly to add a cover.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench on the cover to secure.&lt;br /&gt;
# Add an [[File:Smartgun.png|frameless]] energy weapon to the assembly.&lt;br /&gt;
# Add a [[File:Proximitysensor.png|frameless]] proximity sensor.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to secure.&lt;br /&gt;
# Add 1x[[File:Steel sheets.png|frameless]]steel to the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disposal bin.png|frameless]]&lt;br /&gt;
|Disposal Pipes and Machinery&lt;br /&gt;
|&lt;br /&gt;
* Disposal Dispenser&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Print the pipe or machinery from the disposal dispenser.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar any floor tiles that may be in the way.&lt;br /&gt;
# Move pipe onto plating - you can rotate the pipe using right-click. [[File:Wrench.png|frameless]] Wrench into place.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|To deconstruct pipes: &lt;br /&gt;
&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&amp;lt;br&amp;gt;To deconstruct machines, use a [[File:Screwdriver.png|frameless]] screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Machine frame.png|frameless]]&lt;br /&gt;
|Basic Machines&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 5x [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard (Machine Specific)&lt;br /&gt;
* Various extra components (Machine Specific)&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create a machine frame (NOTE: the resultant machine will face the direction you face during this step.)&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the machine frame into place.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to prepare the machine frame for electronics.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] machine circuitboard for your desired machine.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the machine together.&lt;br /&gt;
# Insert all required components. (You can now see these by examining the machine.)&lt;br /&gt;
# RECOMMENDED: Insert a Console Screen, and a Input Controller&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the access cover closed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance cover.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar out the electronics.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutter to cut the wiring.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to deconstruct the machine frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rack.png|frameless]]&lt;br /&gt;
|Rack&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use the steel and create a rack.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Table.png|frameless]]&lt;br /&gt;
|Table&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 1x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use steel in-hand to create a table frame.&lt;br /&gt;
&lt;br /&gt;
# Click the desired table material (wood, metal, etc.) onto the table frame to complete it.&lt;br /&gt;
# To make a reinforced table (optional), drag-drop material onto the completed table.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Wrench.png|frameless]] wrench on harm intent to remove the covering material, then again to dismantle the frame.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weaponry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butterflyknife.png|frameless]]&lt;br /&gt;
|Butterfly Knife&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
* 6x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|&lt;br /&gt;
#Use 4x[[File:Plasteel sheets.png|frameless]]plasteel to construct a concealed knife grip.&lt;br /&gt;
# Use the chosen material to construct the knife blade, and attach it to the grip.&lt;br /&gt;
# Use a [[File:Screwdriver.png|frameless]] screwdriver to complete.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png|frameless]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|&lt;br /&gt;
* 10x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]metal to construct a large blade.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Attach the cable cuffs to the blade.&lt;br /&gt;
# Attach the [[File:Metal rods.png|frameless]] rod to finish.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coilgun.png|frameless]]&lt;br /&gt;
|Coilgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 2x Superconductive Magnetic Coil (any kind)&lt;br /&gt;
* [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
* Capacitor (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach the[[File:Steel sheets.png|frameless]]steel sheets.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] tape or [[File:Cable coil.png|frameless]] cable coil to secure.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure.&lt;br /&gt;
# Wire the components with [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach the superconductive magnetic coils.&lt;br /&gt;
# Attach the [[File:Rail assembly.png|frameless]] rail assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell and capacitor in order to power the coilgun.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ied.png|frameless]]&lt;br /&gt;
|Improvised Explosive Device&lt;br /&gt;
|&lt;br /&gt;
* Drink Can&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Welder Tank&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the can.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach welder tank.Acts like a weak grenade with a randomized timer. &lt;br /&gt;
&lt;br /&gt;
Can be improved by adding up to 10 shrapnel items to the finished IED, including: ammo casings, coins, shards, syringes, pens, and kitchen utensils.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift armor.png|frameless]]&lt;br /&gt;
|Makeshift Armor&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel Sheets&lt;br /&gt;
|&lt;br /&gt;
#Use the[[File:Steel sheets.png|frameless]]steel sheets on one of the [[File:Rail assembly.png|frameless]] rail assemblies.&lt;br /&gt;
# Attach the other [[File:Rail assembly.png|frameless]] rail assembly.Serves as basic armor. Highly conductive of electricity – watch out for shocks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift barrel.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Makeshift Barrel&amp;quot;&amp;gt;Makeshift Barrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2 Drink Cans&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the first can.&lt;br /&gt;
# Use the second can on the first can to attach.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift spear.png|frameless]]&lt;br /&gt;
|Makeshift Spear&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Glass Shard OR Knife Blade (create with construction - various materials e.g. Plasteel, Steel)&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the glass shard/knife blade to the cable on the rod.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pneumatic cannon.png|frameless]]&lt;br /&gt;
|Pneumatic Cannon&lt;br /&gt;
|&lt;br /&gt;
* 15x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* Tank Transfer Valve&lt;br /&gt;
* Air Tank (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]steel to construct a cannon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach 5x[[File:Steel sheets.png|frameless]]steel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach tank transfer valve.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Insert air tank in order to power the cannon.Can launch any medium or smaller object.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Powered Crossbow&amp;quot;&amp;gt;Powered Crossbow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 3x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 3x[[File:Plastic sheets.png|frameless]]Plastic&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# Attach [[File:Metal rods.png|frameless]] rods.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure rods.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach[[File:Plastic sheets.png|frameless]]plastic sheets.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell in order to power the crossbow.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rail assembly.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rail Assembly&amp;quot;&amp;gt;Rail Assembly&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the second [[File:Metal rods.png|frameless]] rod to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow rpd.png|frameless]]&lt;br /&gt;
|Rapid Crossbow Device&lt;br /&gt;
|&lt;br /&gt;
* [[File:Crossbow.png|frameless]] [[#Powered Crossbow|Powered Crossbow]]&lt;br /&gt;
* Rapid Construction Device&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use [[File:Screwdriver.png|frameless]] screwdriver on the rapid construction device.&lt;br /&gt;
# Attach rapid construction device to the [[File:Crossbow.png|frameless]] powered crossbow.Like a crossbow, but with technology! Takes compressed matter cartridges as ammo. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stunprod.png|frameless]]&lt;br /&gt;
|Stunprod&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
* Device Cell&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the [[File:Wirecutters.png|frameless]] wirecutters.&lt;br /&gt;
# Insert the device cell to provide the stunprod with a power source.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zipgun.png|frameless]]&lt;br /&gt;
|Zipgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] duct tape or [[File:Cable coil.png|frameless]] cable coil on the frame to secure the assembly.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.Takes a random type of round (determined at construction) as ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wiring 101: Or I want to lay cable on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Wear your insulated gloves. Not wearing gloves may result in horrible electrical injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Acquire your cable coil. To help you confirm if your cable is properly hooked up, also bring a Multitool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3.  Make your cable coil the same colour as the cable you wish to connect it to. To do this, hold your Multitool in one hand and your cable coil in the other, then click on your cable coil with your multitool hand selected. Pick the colour you desire from the list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we begin cable placement. Cable placement works by moving the cable toward your character from the position you are facing from one tile away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, here is our wiring hero about to place down some cable:&lt;br /&gt;
[[File:Wiring1-1.png|thumb|About to put some wire down, they stand, facing the desired wire location.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the wiring hero is facing the desired tile. Now. When the tile is clicked from this position:&lt;br /&gt;
[[File:Wiring-2.png|thumb|A single line of cable is laid, with a knot at the center. ]]&lt;br /&gt;
&lt;br /&gt;
The wiring has been laid down, and is ready to be expanded upon.&lt;br /&gt;
&lt;br /&gt;
If this cable is clicked again, without moving, it will extend the line of cable onto the tile you are standing, as shown here:&lt;br /&gt;
[[File:Wiring-3.png|thumb|The wiring is expanded, as seen here, it now goes along to the next tile. ]]&lt;br /&gt;
&lt;br /&gt;
Now, that&#039;s how you do a straight line with a cable, but let&#039;s say you want to make a nice, neat turn. The way to corner your cable is by standing on the tile you wish to turn your line of cable towards and then click on the cable you laid down previously. If you do this, your cable line will make a smooth, knot-less turn toward where you stand, like so:&lt;br /&gt;
[[File:Wiring-4.png|thumb|The smooth turn of the cable indicates successful corner wiring.]]&lt;br /&gt;
&lt;br /&gt;
Now, if you instead click on the tile itself, you will instead place a second straight line cable down. As seen here:&lt;br /&gt;
[[File:Wiring-5.png|thumb|A knotted corner tile. Only usually useful if you want to place a SMES terminal or APC terminal over the corner.]]&lt;br /&gt;
&lt;br /&gt;
Now that we have learnt how to place and make our cable look nice, we can hook it up to some other electrical cabling. We can then confirm our cable has power by clicking on the cable with our multi tool. If your newly hooked up cable is hooked up properly to a live cable network that is receiving power, you will receive the following message: &amp;quot;The power cable has 3450 kW flowing through it.&amp;quot; - Note, the number will be different based on current grid power. It will otherwise say: &amp;quot;The power cable is not powered.&amp;quot; This can help you troubleshoot power issues.&lt;br /&gt;
&lt;br /&gt;
Now we&#039;ve mastered the basics of wiring, it&#039;s time to fix a serious problem: Multi-deck wiring. Let&#039;s say some untrustworthy fellow has destroyed your power line going to the engine output SMES. You&#039;ll now want to hook up a connection going back to the engineering deck so you can get the precious power flowing again. To do this, find an open space, like so, and face it. Make sure to remove any lattice or other covering before trying to place your wire down or it won&#039;t work.&lt;br /&gt;
[[File:Wiring-6.png|thumb|Wiring Hero stands ready to put down his multi-deck cabling]]&lt;br /&gt;
&lt;br /&gt;
Now, with wire in hand, click on the open space. You can then click on the newly placed cable in the open space to expand the wire over to your non-open space tile. Your end result should, hopefully, be as shown in the next picture.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-7.png|thumb|The cable down to the lower deck is in place, ready to be hooked up below.]]&lt;br /&gt;
&lt;br /&gt;
You can then go and verify your multi-deck cabling is in place by heading down to the deck below, exactly where you placed down your upper cable. As we can see, the new connection on the lower deck is in place, ready to be hooked up to the wire network there.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring-8.png|thumb|Lower deck wiring in place automatically following the installation of the cable above.]]&lt;br /&gt;
&lt;br /&gt;
And just like that, you are ready to move power across multiple Z-levels/Decks. {{Navbox Guides}}&lt;br /&gt;
[[Category:Engineering Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-8.png&amp;diff=2302</id>
		<title>File:Wiring-8.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-8.png&amp;diff=2302"/>
		<updated>2023-04-29T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiring lower deck&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-7.png&amp;diff=2301</id>
		<title>File:Wiring-7.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-7.png&amp;diff=2301"/>
		<updated>2023-04-29T17:52:39Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multideck wiring example 2&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-6.png&amp;diff=2300</id>
		<title>File:Wiring-6.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-6.png&amp;diff=2300"/>
		<updated>2023-04-29T17:50:46Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multideck wiring intro&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-5.png&amp;diff=2299</id>
		<title>File:Wiring-5.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-5.png&amp;diff=2299"/>
		<updated>2023-04-29T17:41:49Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;knotted corner&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-4.png&amp;diff=2298</id>
		<title>File:Wiring-4.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-4.png&amp;diff=2298"/>
		<updated>2023-04-29T17:40:23Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cable turn is visibly smooth, no knot is present.&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-3.png&amp;diff=2297</id>
		<title>File:Wiring-3.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-3.png&amp;diff=2297"/>
		<updated>2023-04-29T17:35:56Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiring extension&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring-2.png&amp;diff=2296</id>
		<title>File:Wiring-2.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring-2.png&amp;diff=2296"/>
		<updated>2023-04-29T17:34:18Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiring placed&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2295</id>
		<title>Guide to Construction</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Guide_to_Construction&amp;diff=2295"/>
		<updated>2023-04-29T17:32:53Z</updated>

		<summary type="html">&lt;p&gt;Eckles: Adding wiring guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel sheets.png|frameless]]&lt;br /&gt;
|Steel&lt;br /&gt;
|1x Hematite, &amp;lt;br&amp;gt;1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel sheets.png|frameless]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|2x Steel, &amp;lt;br&amp;gt;1x Platinum&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ocp sheets.png|frameless]]&lt;br /&gt;
|Osmium-Carbide Plasteel&lt;br /&gt;
|5x Plasteel, &amp;lt;br&amp;gt;3x Osmium&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastic sheets.png|frameless]]&lt;br /&gt;
|Plastic&lt;br /&gt;
|1x Graphene&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aluminum sheets.png|frameless]]&lt;br /&gt;
|Aluminium&lt;br /&gt;
|1x Bauxite&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass sheets.png|frameless]]&lt;br /&gt;
|Glass&lt;br /&gt;
|1x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Smelt in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borosilicate glass.png|frameless]]&lt;br /&gt;
|Borosilicate Glass&lt;br /&gt;
|1x Borax, &amp;lt;br&amp;gt;2x Sand&lt;br /&gt;
|Mineral Processor&lt;br /&gt;
|Alloy both minerals in the mineral processor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood sheets.png|frameless]]&lt;br /&gt;
|Wood Planks&lt;br /&gt;
|Towercap&lt;br /&gt;
|Hydroponics tray, Hatchet&lt;br /&gt;
|&lt;br /&gt;
# Grow Towercap at a hydroponics tray.&lt;br /&gt;
# Use hatchet on Towercap to create logs.&lt;br /&gt;
# Use hatchet on logs to create planks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal rods.png|frameless]]&lt;br /&gt;
|Rods (2x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x metal rods”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor tiles.png|frameless]]&lt;br /&gt;
|Floor Tiles (4x)&lt;br /&gt;
|1x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|–&lt;br /&gt;
|Use metal in-hand and click “4x floor tiles”. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced glass sheets.png|frameless]]&lt;br /&gt;
|Reinforced Glass&lt;br /&gt;
|1x [[File:Metal rods.png|frameless]] Rod, &amp;lt;br&amp;gt;1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
|–&lt;br /&gt;
|Use rods on glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Tools Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lattice.png|frameless]]&lt;br /&gt;
|Lattice&lt;br /&gt;
|1x [[File: Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
[[File: Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on empty space tile.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a basis for plating.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File: Welding tool.gif|frameless]] welder to deconstruct the lattice into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catwalk1.jpeg|frameless]]&lt;br /&gt;
|Catwalk&lt;br /&gt;
|2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|–&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|With rods in hand, click on lattice or plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder to deconstruct the catwalk into a rod.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plating.png|frameless]]&lt;br /&gt;
|Plating&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (regular)&lt;br /&gt;
|&lt;br /&gt;
[[File:Welding tool.gif|frameless]] Welding tool &amp;lt;br&amp;gt;[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Floor tiles.png|frameless]] floortile on lattice.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Blocks air and can be used for further construction.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Welding tool.gif|frameless]] welder on the plating.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar on the plating to deconstruct into a floor tile.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Welding tool.gif|frameless]] welder on damaged plating to repair.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor.png|frameless]]&lt;br /&gt;
|Floor&lt;br /&gt;
|1x [[File:Floor tiles.png|frameless]] Floor tile (any)&lt;br /&gt;
|&lt;br /&gt;
[[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use any floor tile on plating.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Floor tiles cover up wires and pipes. You can also construct wooden and other floors the same way.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Crowbar.png|frameless]] crowbar on the floor tile.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfloor.gif|frameless]]&lt;br /&gt;
|Floor Light&lt;br /&gt;
|312[[File:Steel sheets.png|frameless]]Steel, &amp;lt;br&amp;gt; 312[[File:Glass sheets.png|frameless]]Glass in Autolathe&lt;br /&gt;
|&lt;br /&gt;
[[File:Screwdriver.png|frameless]] Screwdriver &amp;lt;br&amp;gt;[[File:Autolathe.gif|frameless]] Autolathe&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Created in the Autolathe then dragged to a plating. Use screwdriver to secure.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png|frameless]]&lt;br /&gt;
|Regular Wall&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel (or other material) on the girders to make the wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armored wall.png|frameless]]&lt;br /&gt;
|Reinforced Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make wall girders.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the girder to enable reinforcement.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to reinforce the girders. Material does not effect final wall strength.&lt;br /&gt;
# Use 2x[[File:Plasteel sheets.png|frameless]]plasteel (or other material) to finish the wall. Material does effect final wall strength.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Crowbar.png|frameless]]Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the remaining girder.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grille.png|frameless]]&lt;br /&gt;
|Grille&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Metal rods.png|frameless]] rods to create a grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use [[File:Wirecutters.png|frameless]] wirecutters on the grille to disassemble.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
* You can [[File:Wrench.png|frameless]] wrench the grille to un-anchor or re-anchor it so it can be moved.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Low wall.png|frameless]]&lt;br /&gt;
|Low Wall&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 4x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use [[File:Steel sheets.png|frameless]] steel sheets to create the low wall.&lt;br /&gt;
# (Optional) Use [[File:Metal rods.png|frameless]] rods on the low wall to add a grille.&lt;br /&gt;
# Use [[File:Glass sheets.png|frameless]] glass on the low wall to add a window.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into place.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window into the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to screw the window into the frame.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry the window out of the frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to unscrew the window from the frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the window.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the grille (if grille exists).&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to deconstruct the low wall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Using [[File:Cable coil.png|frameless]] cable coil, you can place a powered wire underneath to electrify the grille.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glass ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panel.png|frameless]]&lt;br /&gt;
|Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use screwdriver to complete construction. You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass full.png|frameless]]&lt;br /&gt;
|Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select full. Use screwdriver to complete construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass panelr.png|frameless]] &lt;br /&gt;
|Reinforced Glass Panel&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Click on the glass sheet, select one directional. Right-click the panel to rotate. Use the following sequence to complete construction:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
&lt;br /&gt;
You can also left-click a grille with the glass sheet to place directly on the grille.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass fulllr.png|frameless]] &lt;br /&gt;
|Reinforced Full Glass&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Click on the glass sheet, select full. Use the following sequence to complete construction:&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Extra&lt;br /&gt;
|-&lt;br /&gt;
|Use the following sequence to allow the window to be tinted:&lt;br /&gt;
&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
# [[File:Multitool.png|frameless]] Multitool to set the window&#039;s ID  (Optional but recommended for areas with different tinting buttons)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Airlocks &amp;amp; Doors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Airlock.png|frameless]]&lt;br /&gt;
|Airlock&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
* 1x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass (optional)&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]]steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# (Optional) Use a pen to name the airlock.&lt;br /&gt;
# (Optional) Add[[File:Reinforced glass sheets.png|frameless]]reinforced glass to make a glass airlock.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to finish.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the door.&lt;br /&gt;
# Use [[File:Multitool.png|frameless]] multitool and [[File:Wirecutters.png|frameless]] wirecutters to disable everything except the doorbolts as detailed in [[Guide to Hacking]]. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the door shut.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the wires out.&lt;br /&gt;
# [[File:Wrench.png|frameless]]  Unsecure it with a wrench.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
&lt;br /&gt;
# Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# Use a [[File:Welding tool.gif|frameless]] welder to cut the door bolts.&lt;br /&gt;
# Follow the steps above.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Repair&lt;br /&gt;
|-&lt;br /&gt;
|To repair a slightly-damaged airlock:&lt;br /&gt;
&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance hatch&lt;br /&gt;
# Add [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# Add more [[File:Steel sheets.png|frameless]] steel sheets&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the airlock while the maintenance hatch is open&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hazard airlock.png|frameless]] &lt;br /&gt;
|Emergency Shutter&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 4x[[File:Steel sheets.png|frameless]] steel to make an airlock assembly.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench airlock assembly in place.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] air alarm circuit board to assembly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the shutter closed.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Windoor.png|frameless]] &lt;br /&gt;
|Window Door&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Reinforced glass sheets.png|frameless]]Reinforced Glass&lt;br /&gt;
* 4x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Airlock Control Board&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Click on[[File:Reinforced glass sheets.png|frameless]]reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# Use a [[File:Wrench.png|frameless]] wrench to secure.&lt;br /&gt;
# (Optional) Add [[File:Metal rods.png|frameless]] rods to make a secure windoor&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil&lt;br /&gt;
# Unlock the [[File:Circuitboard.png|frameless]] airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] airlock control board to assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to finish the assembly.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wall.gif|frameless]] &lt;br /&gt;
|Regular Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the rest of the metal.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You can also deconstruct a wall to the girder state, then start this construction to turn an existing wall into a hidden door.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:False wallr.gif|frameless]] &lt;br /&gt;
|Reinforced Hidden Door&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* 2x[[File:Plasteel sheets.png|frameless]] Plasteel&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use metal and create a wall girder. Use a crowbar on the girder, then place the reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wall Mountings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apc.png|frameless]] &lt;br /&gt;
|APC&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]] Steel&lt;br /&gt;
* [[File:Powercell.png|frameless]] Power cell&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Power Control Module&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add [[File:Cable coil.png|frameless]] cable coil to the assembly.&lt;br /&gt;
# Add [[File:Circuitboard.png|frameless]] power control module to the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Add [[File:Powercell.png|frameless]] power cell to assembly.&lt;br /&gt;
# Use [[File:Crowbar.png|frameless]] crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the [[File:Powercell.png|frameless]] power cell.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly.&lt;br /&gt;
# Use a [[File:Crowbar.png|frameless]] crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar the assembly to remove the control.&lt;br /&gt;
# Use the [[File:Welding tool.gif|frameless]] welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) [[File:Wrench.png|frameless]] Wrench the frame to remove it.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air alarm.png|frameless]]&lt;br /&gt;
|Air Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Air Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] air alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire alarm.png|frameless]]&lt;br /&gt;
|Fire Alarm&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Screwdriver.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Fire Alarm Electronics&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 2x[[File:Steel sheets.png|frameless]]steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] fire alarm electronics to the assembly.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to pen the cover.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecut the assembly.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to remove the air alarm from the wall.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightfixture.png|frameless]]&lt;br /&gt;
|Light Fixture&lt;br /&gt;
|&lt;br /&gt;
* 2x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to make a light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Use [[File:Cable coil.png|frameless]] cable coil to wire the assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Security camera.gif|frameless]]&lt;br /&gt;
|Security Camera&lt;br /&gt;
|&lt;br /&gt;
* [[File:Security camera.gif|frameless]]Camera Assembly&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Drop the [[File:Security camera.gif|frameless]]camera assembly in front of the wall you would like it to be.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the camera assembly.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld the camera into place.&lt;br /&gt;
# [[File:Cable coil.png|frameless]] Cable coil to add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete and set networks / direction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decal warning.png|frameless]]&lt;br /&gt;
|Wall-Mounted Sign&lt;br /&gt;
|&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solar console.gif|frameless]]&lt;br /&gt;
|Non-Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 2x[[File:Glass sheets.png|frameless]]Glass&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the computer frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Insert [[File:Circuitboard.png|frameless]] computer circuitboard of your choice.&lt;br /&gt;
# Use the [[File:Screwdriver.png|frameless]] screwdriver on assembly.&lt;br /&gt;
# Insert [[File:Cable coil.png|frameless]] cable coil to assembly.&lt;br /&gt;
# Insert[[File:Glass sheets.png|frameless]]glass to assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the screen.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry off the screen.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutters to cut the cables.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to detach the circuit lid.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar to pry out the circuit.&lt;br /&gt;
# [[File:Wrench.png|frameless]]Wrench to detach the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to disassemble the frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modular computer off.png|frameless]]&lt;br /&gt;
|Modular Computer&lt;br /&gt;
|&lt;br /&gt;
* 20x/15x/10x/5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* Components&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use the[[File:Steel sheets.png|frameless]]steel and create the modular computer frame.&lt;br /&gt;
#* &#039;&#039;Consoles&#039;&#039; require 20 steel.&lt;br /&gt;
#* &#039;&#039;Telescreens&#039;&#039; require 15 steel.&lt;br /&gt;
#* &#039;&#039;Laptops&#039;&#039; require 10 steel.&lt;br /&gt;
#* &#039;&#039;Tablets&#039;&#039; require 5 steel.&lt;br /&gt;
# Add the required components. These can be found in Tech Storage, printed from the Protolathe, or yanked out of existing computers.&lt;br /&gt;
#* Processing Module&lt;br /&gt;
#* Hard Disk&lt;br /&gt;
#* Tesla Relay or Device Power Cell&lt;br /&gt;
#* (Recommended) Networking Card&lt;br /&gt;
#* (Optional) RFID Scanner, Nano Printer, etc.&lt;br /&gt;
&lt;br /&gt;
See [[Guide to Computing]] for more details on computer parts.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver repeatedly to remove all the components.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|frameless]]&lt;br /&gt;
|Turrets&lt;br /&gt;
|&lt;br /&gt;
* 7x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Proximitysensor.png|frameless]] Proximity Sensor&lt;br /&gt;
* [[File:Smartgun.png|frameless]] Energy Weapon&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create the turret frame.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench in place.&lt;br /&gt;
# Use 1x[[File:Steel sheets.png|frameless]]steel on the assembly to add a cover.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench on the cover to secure.&lt;br /&gt;
# Add an [[File:Smartgun.png|frameless]] energy weapon to the assembly.&lt;br /&gt;
# Add a [[File:Proximitysensor.png|frameless]] proximity sensor.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to secure.&lt;br /&gt;
# Add 1x[[File:Steel sheets.png|frameless]]steel to the frame.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete the construction.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disposal bin.png|frameless]]&lt;br /&gt;
|Disposal Pipes and Machinery&lt;br /&gt;
|&lt;br /&gt;
* Disposal Dispenser&lt;br /&gt;
* [[File:Crowbar.png|frameless]] Crowbar&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Print the pipe or machinery from the disposal dispenser.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar any floor tiles that may be in the way.&lt;br /&gt;
# Move pipe onto plating - you can rotate the pipe using right-click. [[File:Wrench.png|frameless]] Wrench into place.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Weld to complete.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|To deconstruct pipes: &lt;br /&gt;
&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench&amp;lt;br&amp;gt;To deconstruct machines, use a [[File:Screwdriver.png|frameless]] screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Machine frame.png|frameless]]&lt;br /&gt;
|Basic Machines&lt;br /&gt;
|&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 5x [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Circuitboard.png|frameless]] Circuitboard (Machine Specific)&lt;br /&gt;
* Various extra components (Machine Specific)&lt;br /&gt;
* [[File:Wrench.png|frameless]] Wrench&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Use 5x[[File:Steel sheets.png|frameless]]steel to create a machine frame (NOTE: the resultant machine will face the direction you face during this step.)&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench the machine frame into place.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to prepare the machine frame for electronics.&lt;br /&gt;
# Insert the [[File:Circuitboard.png|frameless]] machine circuitboard for your desired machine.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the machine together.&lt;br /&gt;
# Insert all required components. (You can now see these by examining the machine.)&lt;br /&gt;
# RECOMMENDED: Insert a Console Screen, and a Input Controller&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the access cover closed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver to open the maintenance cover.&lt;br /&gt;
# [[File:Crowbar.png|frameless]] Crowbar out the electronics.&lt;br /&gt;
# [[File:Wrench.png|frameless]] Wrench to dismantle the computer frame.&lt;br /&gt;
# [[File:Wirecutters.png|frameless]] Wirecutter to cut the wiring.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welder to deconstruct the machine frame.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rack.png|frameless]]&lt;br /&gt;
|Rack&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use the steel and create a rack.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Table.png|frameless]]&lt;br /&gt;
|Table&lt;br /&gt;
|&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 1x Any stacked material&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Construction&lt;br /&gt;
|-&lt;br /&gt;
|Use steel in-hand to create a table frame.&lt;br /&gt;
&lt;br /&gt;
# Click the desired table material (wood, metal, etc.) onto the table frame to complete it.&lt;br /&gt;
# To make a reinforced table (optional), drag-drop material onto the completed table.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
|Use a [[File:Wrench.png|frameless]] wrench on harm intent to remove the covering material, then again to dismantle the frame.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Makeshift Weaponry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Materials Needed&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butterflyknife.png|frameless]]&lt;br /&gt;
|Butterfly Knife&lt;br /&gt;
|&lt;br /&gt;
* 4x[[File:Plasteel sheets.png|frameless]]Plasteel&lt;br /&gt;
* 6x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
|&lt;br /&gt;
#Use 4x[[File:Plasteel sheets.png|frameless]]plasteel to construct a concealed knife grip.&lt;br /&gt;
# Use the chosen material to construct the knife blade, and attach it to the grip.&lt;br /&gt;
# Use a [[File:Screwdriver.png|frameless]] screwdriver to complete.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png|frameless]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|&lt;br /&gt;
* 10x[[File:Steel sheets.png|frameless]]Metal (any)&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]metal to construct a large blade.&lt;br /&gt;
# Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Attach the cable cuffs to the blade.&lt;br /&gt;
# Attach the [[File:Metal rods.png|frameless]] rod to finish.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coilgun.png|frameless]]&lt;br /&gt;
|Coilgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 2x Superconductive Magnetic Coil (any kind)&lt;br /&gt;
* [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
* Capacitor (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach the[[File:Steel sheets.png|frameless]]steel sheets.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] tape or [[File:Cable coil.png|frameless]] cable coil to secure.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure.&lt;br /&gt;
# Wire the components with [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach the superconductive magnetic coils.&lt;br /&gt;
# Attach the [[File:Rail assembly.png|frameless]] rail assembly.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell and capacitor in order to power the coilgun.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ied.png|frameless]]&lt;br /&gt;
|Improvised Explosive Device&lt;br /&gt;
|&lt;br /&gt;
* Drink Can&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Welder Tank&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the can.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach welder tank.Acts like a weak grenade with a randomized timer. &lt;br /&gt;
&lt;br /&gt;
Can be improved by adding up to 10 shrapnel items to the finished IED, including: ammo casings, coins, shards, syringes, pens, and kitchen utensils.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift armor.png|frameless]]&lt;br /&gt;
|Makeshift Armor&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Rail assembly.png|frameless]] [[#Rail Assembly|Rail Assembly]]&lt;br /&gt;
* 5x[[File:Steel sheets.png|frameless]]Steel Sheets&lt;br /&gt;
|&lt;br /&gt;
#Use the[[File:Steel sheets.png|frameless]]steel sheets on one of the [[File:Rail assembly.png|frameless]] rail assemblies.&lt;br /&gt;
# Attach the other [[File:Rail assembly.png|frameless]] rail assembly.Serves as basic armor. Highly conductive of electricity – watch out for shocks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift barrel.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Makeshift Barrel&amp;quot;&amp;gt;Makeshift Barrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2 Drink Cans&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Welding tool.gif|frameless]] welding tool on the first can.&lt;br /&gt;
# Use the second can on the first can to attach.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Makeshift spear.png|frameless]]&lt;br /&gt;
|Makeshift Spear&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* Glass Shard OR Knife Blade (create with construction - various materials e.g. Plasteel, Steel)&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the glass shard/knife blade to the cable on the rod.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pneumatic cannon.png|frameless]]&lt;br /&gt;
|Pneumatic Cannon&lt;br /&gt;
|&lt;br /&gt;
* 15x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* Tank Transfer Valve&lt;br /&gt;
* Air Tank (any kind)&lt;br /&gt;
|&lt;br /&gt;
#Use 10x[[File:Steel sheets.png|frameless]]steel to construct a cannon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach 5x[[File:Steel sheets.png|frameless]]steel.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Attach tank transfer valve.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool.&lt;br /&gt;
# Insert air tank in order to power the cannon.Can launch any medium or smaller object.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Powered Crossbow&amp;quot;&amp;gt;Powered Crossbow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* 3x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Welding tool.gif|frameless]] Welding Tool&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 3x[[File:Plastic sheets.png|frameless]]Plastic&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
* [[File:Powercell.png|frameless]] Powercell&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# Attach [[File:Metal rods.png|frameless]] rods.&lt;br /&gt;
# [[File:Welding tool.gif|frameless]] Welding tool to secure rods.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# Attach[[File:Plastic sheets.png|frameless]]plastic sheets.&lt;br /&gt;
# Attach [[File:Cable coil.png|frameless]] cable coil.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.&lt;br /&gt;
# Insert [[File:Powercell.png|frameless]] powercell in order to power the crossbow.Takes [[File:Metal rods.png|frameless]] metal rods as ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rail assembly.png|frameless]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rail Assembly&amp;quot;&amp;gt;Rail Assembly&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* 2x [[File:Metal rods.png|frameless]] Rods&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the second [[File:Metal rods.png|frameless]] rod to finish.Used in the construction of other makeshift weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbow rpd.png|frameless]]&lt;br /&gt;
|Rapid Crossbow Device&lt;br /&gt;
|&lt;br /&gt;
* [[File:Crossbow.png|frameless]] [[#Powered Crossbow|Powered Crossbow]]&lt;br /&gt;
* Rapid Construction Device&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use [[File:Screwdriver.png|frameless]] screwdriver on the rapid construction device.&lt;br /&gt;
# Attach rapid construction device to the [[File:Crossbow.png|frameless]] powered crossbow.Like a crossbow, but with technology! Takes compressed matter cartridges as ammo. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stunprod.png|frameless]]&lt;br /&gt;
|Stunprod&lt;br /&gt;
|&lt;br /&gt;
* 1x [[File:Metal rods.png|frameless]] Rod&lt;br /&gt;
* [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* [[File:Wirecutters.png|frameless]] Wirecutters&lt;br /&gt;
* Device Cell&lt;br /&gt;
|&lt;br /&gt;
#Use the [[File:Cable coil.png|frameless]] cable coil to create cable cuffs.&lt;br /&gt;
# Click the cable cuffs with the [[File:Metal rods.png|frameless]] rod.&lt;br /&gt;
# Attach the [[File:Wirecutters.png|frameless]] wirecutters.&lt;br /&gt;
# Insert the device cell to provide the stunprod with a power source.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zipgun.png|frameless]]&lt;br /&gt;
|Zipgun&lt;br /&gt;
|&lt;br /&gt;
* 5x Any Rigid Material (Metal, Wood, etc.)&lt;br /&gt;
* [[File:Atmos pipe grey mixed.png|frameless]] Pipe (from Pipe Dispenser) OR [[File:Makeshift barrel.png|frameless]] [[#Makeshift Barrel|Makeshift Barrel]]&lt;br /&gt;
* [[File:Duct tape.png|frameless]] Tape (Duct Tape, Department Tape) OR [[File:Cable coil.png|frameless]] Cable Coil&lt;br /&gt;
* 1x[[File:Steel sheets.png|frameless]]Steel&lt;br /&gt;
* [[File:Screwdriver.png|frameless]] Screwdriver&lt;br /&gt;
|&lt;br /&gt;
#Use rigid material to construct a weapon frame.&lt;br /&gt;
# Attach [[File:Atmos pipe grey mixed.png|frameless]] pipe or [[File:Makeshift barrel.png|frameless]] makeshift barrel.&lt;br /&gt;
# Use [[File:Duct tape.png|frameless]] duct tape or [[File:Cable coil.png|frameless]] cable coil on the frame to secure the assembly.&lt;br /&gt;
# Use[[File:Steel sheets.png|frameless]]steel to construct a light switch.&lt;br /&gt;
# Attach light switch to the weapon frame.&lt;br /&gt;
# [[File:Screwdriver.png|frameless]] Screwdriver the assembly to finish.Takes a random type of round (determined at construction) as ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wiring 101: Or I want to lay cable on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Wear your insulated gloves. Not wearing gloves may result in horrible electrical injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Acquire your cable coil. To help you confirm if your cable is properly hooked up, also bring a Multitool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3.  Make your cable coil the same colour as the cable you wish to connect it to. To do this, hold your Multitool in one hand and your cable coil in the other, then click on your cable coil with your multitool hand selected. Pick the colour you desire from the list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we begin cable placement. Cable placement works by moving the cable toward your character from the position you are facing from one tile away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, here is our wiring hero about to place down some cable:&lt;br /&gt;
[[File:Wiring1-1.png|thumb|About to put some wire down, they stand, facing the desired wire location.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Engineering Guides]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring1-1.png&amp;diff=2294</id>
		<title>File:Wiring1-1.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring1-1.png&amp;diff=2294"/>
		<updated>2023-04-29T17:31:41Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiring Intro&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=File:Wiring1.png&amp;diff=2293</id>
		<title>File:Wiring1.png</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=File:Wiring1.png&amp;diff=2293"/>
		<updated>2023-04-29T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiring Intro&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=Skrell&amp;diff=469</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=Skrell&amp;diff=469"/>
		<updated>2023-03-29T16:55:11Z</updated>

		<summary type="html">&lt;p&gt;Eckles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Skrell&#039;&#039;&#039; are a species of amphibious humanoids hailing from the world of [[Qerr&#039;balak|Qerr&#039;Balak]], a hot, humid planet with numerous swamps and jungles. More technologically advanced than humanity, their ancient society is now stagnant and threatened by the fast growth of their new allies.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [[Skrell Roleplay Guide]] to get an idea about the Skrell mindset.&lt;br /&gt;
&lt;br /&gt;
===== History =====&lt;br /&gt;
As a loose ensemble of city-states, describing the history of the Skrell since they took to the stars is difficult. It is nonetheless worthwhile to note that, despite a lack of central government to keep them in check, the city-states have rarely entered in open conflict between themselves, disputes and tensions being generally settled through negotiation and debate or, in the more extreme cases, covert operations by Skrellian military units.&lt;br /&gt;
&lt;br /&gt;
Rapid population growth has been both a blessing and a curse for the Skrell for millennia, and, despite attempts by Skrellian leaders to curtail it, has not slowed, forcing the Skrell to rapidly expand their territory over the centuries. While the exact number of colonies is unknown, their overall territory is far, far greater in size and scope than what humanity occupies, with Skrellian territory spreading outward into what is ,to humanity, unknown space. That expansion is nowadays a problem for the Skrell, as they repeatedly find themselves boxed-in by the various civilisations that neighbour their ever expanding territory, forcing them to consider changes to how they acquire new holdings and manage their current population.&lt;br /&gt;
&lt;br /&gt;
Despite their technological superiority, Skrellian technological progress has slowed, having somewhat plateau&#039;d, with no major breakthrough having been made in the past century. This is mainly due to the Skrellian scientific process, heavily burdened by extensive testing and safety concerns, but also because new technological finds have difficulty spreading across a vast territory lacking centralised organisation and authorities.&lt;br /&gt;
&lt;br /&gt;
There are a number of major events in Skrellian history that are worth noting. The dates have been adapted to the human calendar for more clarity.&lt;br /&gt;
&lt;br /&gt;
* 800 BCE - The Skrellian industrial age begins with the invention of the first assembly line.&lt;br /&gt;
* 700 BCE - The first aeroplane is invented.&lt;br /&gt;
* 620 BCE - Skrellkind look to the stars as work on the first space shuttle takes off.&lt;br /&gt;
* 540 BCE - Skrellkind rejoice as the first successful launch of a space shuttle lands astronaut Q&#039;ikkori Xallic on Qerrbalak&#039;s second moon, Qerr&#039;Malic.&lt;br /&gt;
* 200 BCE - The first Skrellian colony is formed on Qerr&#039;Malic.&lt;br /&gt;
* 500 CE - Skrell begin exploring outside of their immediate area, establishing colonies and research bases along the way.&lt;br /&gt;
* 2038 CE - Skrell travel to Epsilon Ursae Minoris and, while there, flagged the area for further review as a result of strange readings.&lt;br /&gt;
* 2132 CE - Skrellian mining fleets discover [[Diona|Dionaea]] Gestalts in previously mentioned Epsilon Ursae Minoris, it is considered a great discovery among all the castes.&lt;br /&gt;
* 2233 CE - While on a scouting mission, Skrellian exploration vessels come across a human station badly damaged and entering a meteor belt. The Skrellian vessel moves in to assist, shielding the station from harm by way of their shields. First contact with humanity is made.&lt;br /&gt;
* 2239 CE - Trade and Research agreements among Skrell and Humanity are formed, creating a lasting bond.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Biology]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Skrell are humanoids with a height ranging from 5&#039;10&amp;quot; to 6&#039;2&amp;quot; with females being generally taller than males. Their feet and hands are webbed. Their respiratory system is a complex combination of vestigial cutaneous breathing, lungs, and gills placed at the back of the neck and protected by headtails. Their bones are denser and more flexible than human ones, making them less likely to break under shock, Their blood is a dark blue colour. life expectancy ranges from 100 to 120 years, depending on various factors.&lt;br /&gt;
&lt;br /&gt;
The Skrellian life cycle starts as a tadpole, hatching from eggs. During the next six to nine months, said tadpole will grow and develop its adult limbs, along with its gills and headtails during the later stages of development. During this phase,they live underwater and are very vulnerable; even the most minor wound will brutally disturb the tadpole&#039;s growth and it is rare that more than five of them survive their infancy.&lt;br /&gt;
&lt;br /&gt;
A Skrells skin can have a large variety of colours, ranging from dark blue to vivid red, with shades of various shapes across the body. It is slightly translucid in areas, mostly on the headtails, and exudes a thin layer of slime making the Skrell appear somewhat gelatinous at first sight.&lt;br /&gt;
&lt;br /&gt;
Skrellian heads are comparatively simpler than human ones. In place of a nose are slits, lips are almost nonexistent. They have as many facial muscles though most of them are located in the lower area, decreasing the Skrell&#039;s ability for facial expressions. Skrellian ears also lack an auricle, its function being taken over by a complex inner canal. Their eyes are larger than a humans,occupying half their face and entirely black when observed from the outside. Their size and position, being further apart than on human faces, give the Skrell a broader field of view. Their vocal cords, accompanied by internal vocal sacs, give them a very large range of pitch, high enough to be partially inaudible to humans.&lt;br /&gt;
&lt;br /&gt;
The headtails vary in size, being longer on females. Their initial purpose was to protect the gills from external contaminants and irritants. Later in their history, Skrell started decorating their headtails with jewellery and various decorations.&lt;br /&gt;
&lt;br /&gt;
The Skrell are vegetarian. Not only are they unable to absorb animal protein, but doing so is likely to cause illness, with food poisoning being possible. Traditional Skrellian foods are heavily based on the fungi-like organisms found on Qerr&#039;balak.&lt;br /&gt;
&lt;br /&gt;
Despite an extremely low resistance to alcohol, Skrell have otherwise developed a high tolerance to a large amount of chemical substances, a result of their homeworld&#039;s flora being generally poisonous as a defence mechanism. Consequently, Skrellian food is generally too harmful for human consumption.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Language]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell language — commonly known as Skrellian — can be best described as a series of hums, warbles, and croaks; while it would not make sense to other species, the Skrells intricacies of communication can display a wide variety of emotion and meaning that many human languages cannot.&lt;br /&gt;
&lt;br /&gt;
With other languages, such as Zurich Accord Common, Skrell take on the accent of the person who taught them the language.&lt;br /&gt;
&lt;br /&gt;
Skrell have trouble expressing emotion through simple words and body language when speaking in Zurich Accord Common.&lt;br /&gt;
&lt;br /&gt;
Skrellian written language is, similarly to the spoken language, hard to understand for a non-Skrell. Based on logograms, it contains thousands of different signs, leading to vocal homonyms only differentiated by small variations in the tone and the pitch of the speaker.&lt;br /&gt;
&lt;br /&gt;
Because of the need to facilitate easy naming and communication with other species, and the difficulty of the Skrell language, Skrell adopt different naming conventions for use in non-Skrell space. While a normal Skrell name may well be as long as Uwooziivriziichinovrix Xrivrator&#039;Kloa (far from a typical name) this is considered difficult, lengthy and unwieldy for non-Skrell, resulting in broken up, shortened, rough translations such as Uwoozii Vri&#039;Vrix being adopted for inter-species communication. In some cases, Skrell choose to forgo such a name style and instead take either a nonsense name or one of a specific alien culture for convenience. As such, names like Bartholomew Aramaud and Tria Marsa are also found in use by Skrell in human space.&lt;br /&gt;
&lt;br /&gt;
=== Castes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Castes]]&#039;&#039;&amp;lt;/blockquote&amp;gt;One of the main pillars of Skrellian society, the caste system has been in place for millennia on Qerr’balak. A solution to society&#039;s inefficiencies, by immersing the Skrell in various environments shaped to specific needs, goals and values, the castes were able to form generations of specialised Skrell who developed their own values and traditions. As such, castes act as subcultures within the main Skrellian culture, conditioning a Skrell’s life from birth to death and passing it along to their children. The castes are more of a way of life rather than a predetermined path that every Skrell must follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Qerr-Katish (High Caste):&#039;&#039;&#039; Considered as the leaders of Skrellkind, the Qerr-Katish are the face and soul of Skrellian society. Managers, diplomats, lawyers, they are notably the only caste allowed to fulfil the role of Qerr-Skria, and the only one forbidden from being appointed to the Xaq Moglar. Representatives of the Skrell, Qerr-Katish are highly social beings, sophisticated,and organized. They tend to be rather conservative, although progressive ideas regularly grow within the caste, as a stagnant society is a dying society. They generally are the richest people of a City-State, although their money is generally invested in various endeavours both in and out of Skrellian society. Qerr-Katish families tend to be rather small, being generally limited to one, sometimes two bondings. They often dress in clothing made from softer, shinier materials, long and flowing and has often been compared to the clothing of ancient Chinese nobles by human scholars. Their skin is generally bright green.&lt;br /&gt;
* &#039;&#039;&#039;Malish-Katish (Caste of the Mind):&#039;&#039;&#039; If the Qerr-Katish are the face of Skrellkind, the Malish-Katish are its brain. Scientists of all sorts, they are the ones who allow Skrellian society to grow, be it technologically or ideologically. Highly inquisitive, they are among the more progressive Skrell. However they are not very social, and their emphasis on methodical thinking make them less capable of acting quickly under pressure and handling their feelings in public. They are less wealthy than the Qerr-Katish, their status affords them much comfort. Their families are generally made up of two or three bondings. People within this caste often wear clothing made from the same materials as the Qerr-katish yet more simplified, white shirts and black pants with possible jewelry for decoration. Their skin is generally pale green, sky blue or pale yellow.&lt;br /&gt;
* &#039;&#039;&#039;Kanin-Katish (Caste of the Builder):&#039;&#039;&#039; The main workforce of the Skrell. With activities ranging from goods production to services and engineering, they occupy the largest and most diversified sector of Skrellian activity. They are a very tightly knit community, both within their families and with their co-workers. Very traditional, they hold rather conservative views on the world, and their pack mentality dampens most individualism. Their families are frequently large, three or four bondings. As such, they are often among the less wealthy Skrell, but they do not seem to mind, as their work is the life and blood of Skrellian civilization. They possess a strong mental and physical resilience. Their clothing is made to last, the personality of the Skrell often being shown through arm bands or headtail decorations of any kind. Their skin is generally red, orange, pale yellow, dark orange or black.&lt;br /&gt;
* &#039;&#039;&#039;Talum-Katish (Caste of the Artist):&#039;&#039;&#039; One would be mistaken to think Skrell do not consider arts much. This important sector of Skrellian society is handled by the Talum-Katish: artists, chefs and entertainers. They compete with the Qerr-Katish’s role as representatives of skrellkind, although in a different way. They are in fact frequently on the public scene. The Talum-Katish are the most individualistic members of skrellkind, though they enjoy busy social lives. They are the free-thinkers of Skrellian society, often at odds with conservative castes. They tend to reproduce a lot, multiplying their encounters with various partners. Their clothing is often an odd mix of Qerr-Katish and Malish-Katish, as they often wear clothing that are colourful shirts, adorned with embroidery and their headtails sparkling with gold. Their skin is generally purple, blue, pink, orange, red or white.&lt;br /&gt;
* &#039;&#039;&#039;Raskinta-Katish (Caste of Warriors):&#039;&#039;&#039; Rarely seen outside Skrellian society, they are the ones who ensure the safety and stability of Skrellian civilisation, both against internal and external threats. The military caste of the Skrell, most end up working for the various city-states, either in the police or as a career soldier, although some of them end up working for private security or as entertainment fighters. They are very conservative, deeply committed for their community, caring very little for self-development and personal satisfaction. Their martial training leaves very little time for indulgences, and they are trained to be expert tacticians and possess organisational skills second only to the Qerr-Katish. They are among the poorer castes of skrellkind, with large families of three or four bondings. They possess strong social cohesion. These are often the hardest to spot among a crowd because they intentionally wear clothing other castes are known for while not working, however they tend to stick to clothing that is easy to move in and often dark blue. Their skin is generally green, blue, black, brown or yellow.&lt;br /&gt;
&lt;br /&gt;
=== Politics ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main article: [[Skrell Politics and Economics]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Contrary to what one might assume, the Skrell are not united under a single, homogenous political entity. Due to historical reasons and cultural and political stigma, large nations are virtually unheard of, although examples can be found throughout history.&lt;br /&gt;
&lt;br /&gt;
Instead, the Skrell are divided in individual and independent City-States, ruled by hereditary monarchs from the Qerr-Katish caste, the legislative power being held by an assembly, the Xaq Moglar, composed of teachers from the city&#039;s Academy. The monarch themselves (called a Qerr-Skria in simplified Skrellian) is always surrounded by a council with an advisory role, the Qerr-Koal, composed of respected senior members of the city&#039;s castes.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
For the Skrell, money is a temporary thing. Skrellian currencies are printed with a temporary filigree, made from the spores of a very specific luminescent mushroom on Qerr’balak. The luminescence fades completely after two years, after which a Skrellian bill is no longer usable. Each filigree includes the date of the bill’s printing, allowing the verification of the bill’s authenticity by comparing the date and the expected luminosity of the spores.&lt;br /&gt;
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This means Skrell cannot hoard money, and are instead incentivised to spend it, be it by buying goods and services, or investing it in various endeavours. If a Skrell wishes to preserve money for future projects, or simply for financial safety, their only recourse is to loan that money, without interest, to the City-State, for a set duration decided at the start of the loan. When the government gives back the money, the bills are freshly printed for a new 2-year long period of use.&lt;br /&gt;
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That way, the Skrellian City-States are consistently supplied with their citizens’ money, negating entirely the need for taxes in their society. Since money is constantly printed and destroyed, inflation is a very minor phenomenon, and the gap of wealth between the various castes, while still existent, is far less consequential than in humans societies.&lt;br /&gt;
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While human money is technically unusable in the Skrellian territories, most City-States accept it in exchange for freshly printed Skrellian bills, which the government then uses for exterior trade and to exchange with Skrellian corporations wishing to trade with humans.&lt;br /&gt;
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== Culture ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Culture]]&#039;&#039;&amp;lt;/blockquote&amp;gt;Despite what one would expect from such a pragmatic society, the Skrell place great importance on their arts and entertainment. The existence of the Talum-Katish as a caste of artists is but one indication of it.&lt;br /&gt;
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=== The Arts ===&lt;br /&gt;
For obvious reasons due to their biology, Skrell give a lot of importance to music: It is actually quite rare to meet a Talum-Katish who does not at least possess average singing skills. While Skrellian artists are still looking to produce enjoyable music, they prefer to avoid the restrictions of a codified system, allowing them more freedom in their creations. Voice plays a very large role in their music. Because of the specifics of their written language, Skrell did not develop a printing system until very late in their development, meaning knowledge had to be spread either by handwritten books or orally; in the latter case, songs quickly became the norm to transmit that knowledge. Skrell do have a large array of musical instruments, most electronic, to serve as a support to the vocal lead, but generally, voice stays at the forefront of mainstream Skrellian music.&lt;br /&gt;
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Speaking of written language, Skrellian literature has, too, seen its share of evolutions over time. In recent years there has been a surge in the popularity and production of poetry books. Many modern writers use the visual impact of their complex, intricate written language to convey their message.&lt;br /&gt;
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In the domain of visual arts, the Skrell have a long, complex history of painting and sculpting. In their early days, they used to spray dye made from their local, diverse vegetation onto small ponds, using the water as their canvas. Such works were ephemeral at best, and while more stable supports have now been widely adopted, pond-painting is still a mainstay in Skrellian art.&lt;br /&gt;
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Sculpting itself has seen its share of changes. While ancient painters were busy with their ponds, early Skrellian sculptors saw potential in the massive Kol’mo, mushrooms that can be found on most of Qerr’balak’s surface. In the modern era Talum-Katish have adopted the use of genetic engineering and, thanks to the very primitive genetic code of the Kol’mo, applied it to artistic expression, growing surrealistic mushrooms while completely bypassing the need for any physical sculpting.&lt;br /&gt;
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=== Sports ===&lt;br /&gt;
All Skrell practice sports to a certain extent, although the specifics are generally depend on caste. While the Kanin-Katish and Raskinta-Katish practice sports that do not shy away from physical effort, the more intellectual castes undertake exercises more fitting to their skills. Most Skrellian sports are played in teams, and with the exception of the Raskinta-Katish’s activities, often lack an actual adversary, preferring to place the players in front of issues waiting to be solved.&lt;br /&gt;
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As expected of them, Talum-Katish merge sports and arts through dance: with a large amount of them taking place in or under water, they also evolved along a lot along modern technologies, antigravity environments partially replacing the former dancing pools. Water-dancing stays nonetheless a mainstay for Talum-Katish, as water offers entirely different parameters to evolve in. Oddly, Skrellian dance often looks very martial, with human sociologists quickly comparing them to the kata of Eastern Asia.&lt;br /&gt;
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Malish-Katish practice close to no physical sports. They instead focus on very intellectual activities, ranging from visual puzzles to logical riddles. Once again, these games are generally practiced in teams, although the players are often separated and cannot share intel with their teammates. Each player has thus the task to complete their own part while having no knowledge of the bigger picture.&lt;br /&gt;
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At last, Qerr-Katish, just like Malish-Katish, do not practice a lot of physical activities. They are, however, extremely fond of numerous strategy games, where their intelligence and organisation are put to the challenge With the rise of virtual reality and advanced artificial intelligence, the concept was taken even further, with full simulations being developed, both as a training exercise and entertainment.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Family and Education]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The Skrell are non-monogamous, preferring a large panel of sexual partners for the purposes of reproduction. As such, the notion of human-like marriage is alien to them. However, the need for a family structure still exists, leading to the Skrell Bonding. Instead of forming a constant familial structure to which offspring will automatically be attached, Skrell make a punctual Bonding between both parents when a couple produces a shoal to attach the children to this couple, making them, in effect, a family. This allows legal and social recognition of the progeny by both parents while letting them explore other reproductive opportunities.&lt;br /&gt;
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The parents rarely stay together after the Bonding. One of them is designated as the Qarr-Maqa, the main parent, responsible for the children, while the other becomes the Qrri-Maqa, who has more of a support role, providing financial aid to the Qarr-Maqa along with other forms of assistance.&lt;br /&gt;
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Relations between two shoals who share one or both parents are quite distant: At best, they will see each other as something akin to cousins, but generally, they will tend to simply ignore each other, only to meet during large family meetings. On a legal point, however, they do not share any kind of link but the same parent(s).&lt;br /&gt;
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For the Skrell, gender has no significance outside of reproduction.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Skrellian education is the basis of Skrellian society. Tadpoles are educated by their parents and interaction with the other Tadpoles of their Bonding. When a Skrell enters their “adult” shape, they first enter the first level of academic life, called by the Skrell the Mi-Gloa, the Early Enlightenment. At this point, they learn basic logic, elementary sciences such as mathematics and low-level physics, and Skrellian history. All the Castes share the same lessons, except for the Qerr-Katish, who are taught apart from the rest of society and groomed for leadership.&lt;br /&gt;
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At the age of 8, the Skrell leave the Mi-Gloa and enter the Qlor-Gloa, the Focused Enlightenment, where the different Castes are separated in different paths of teaching. Here again, the lessons are generalist and leave plenty of specialisation to be done later.&lt;br /&gt;
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When they reach the age of 15, the Skrell choose the path that will determine their future work: They enter the Keri-Gloa, the Ongoing Enlightenment, for it is believed a Skrell never truly stops learning from that point. From there, a Skrell, called a Keri-Glo’i as long as they are in this system, can leave the Keri-Gloa at the age of 18, which means they will be a Qrri-Mog, a low-class worker, taught but not truly enlightened, or at the age of 25, making them a Qerr-Mog, a fully-fledged Skrellian mind, expert in their area of work. Only the “Qerr-Mog” can hope to one day become Qerr-Koal, experts of their castes and counsellors to their King.&lt;br /&gt;
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=== Military &amp;amp; Life in Space ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Military]]&#039;&#039;&amp;lt;/blockquote&amp;gt;The most common military forces seen in the Skrellian territories are the local reserves of each City-State. In charge of the city’s defense, they also fill the role of law enforcement for the government and thus include the police force. However, their small numbers coupled with the political independence of every City-State limits them in all but domestic and local defence affairs.&lt;br /&gt;
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To compensate for this, the Skrell formed what they call the Skrellian Defence Task Forces. SDTFs are independent entities formed by several City-States who agree to pool an agreed quantity of resources and manpower for their common safety. Once such a group is formed, they gain full independence from their creators, although they are still informally bound to them as they need the City-States to procure them new workers and resources.&lt;br /&gt;
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Unsurprisingly, SDTFs are not ruled by Qerr-Katish, but by a Raskinta-Katish commander. They have, however, their own equivalent of a Qerr-Koal council, in the form of the high officers in charge of the various subsections of the organisation.&lt;br /&gt;
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As for the recruitment, City-States provide the SDTFs with volunteers, after which the military organisation evaluates them to decide how many of them will actually join the group. There is rarely a lack of volunteers for this task, though, as being a SDTF member entails a lot of advantages over a regular inhabitant of a city: Higher wages than with an equivalent ‘civilian’ job, priority when it comes to healthcare and education for their close family. Members of a SDTF also enjoy multi-citizenship across the various founding cities of the organisation, a perk rarely enjoyed in civilian life and a serious motivator for potential recruits.&lt;br /&gt;
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Contrary to what one might expect, the Raskinta-Katish only represent half to three quarters of a SDTF’s manpower. Kanin-Katish generally hold a strong presence in the task forces, but a smaller amount of Malish-Katish can be found working along their more physical brethren. A few Qerr-Katish work as diplomats and managers for the groups, while Talum-Katish are a very exceptional caste to be seen working in them, only for rare, punctual tasks related to the SDTF’s public image.&lt;br /&gt;
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The castes themselves take a more complicated shape within the Skrellian military; while the main structure remains, they are subsequently divided into various sub-components, themselves separated into smaller partitions. See further reading for a listing.&lt;br /&gt;
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=== Crime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Main Article: [[Skrell Crime]]&#039;&#039;&amp;lt;/blockquote&amp;gt;As a millennia-old civilisation spanning across thousands of star systems, it would be foolish to think the Skrellian territories manage to stay free of criminals and illicit organisations. All across the territories, smuggling rings, extortion rackets, underground science labs engaged in gruesome experiments and organised crime can be found, operating behind the scenes.&lt;br /&gt;
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However, no group embodies the spirit of Skrellian criminality as the Qerr-Glia do. Ancient Qerr-Katish families, stripped of their status and power in the wake of the Qrri-Qerria war, turned to whatever activity, legal or illegal, could finance their fight to reclaim their former position, thus leading to the formation of the Qerr-Glia.&lt;br /&gt;
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Forming intricate criminal networks across Qerr’balak, they expanded along with the rest of skrellkind, broadening their criminal horizons to the stars. Their activities range from money laundering to the slave trade, including equally reprehensible activities such as the drug trade and blackmail.&lt;br /&gt;
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While the Qerr-Glia have at their disposal a very large network of relations and maintain several fragile alliances between various families, their only loyalty resides in their own family. They will temporarily hire anyone competent enough to fulfil their goals, wilfully or forcefully, but only the members of the Qerr-Skria family are permanent members of a Qerr-Glia cell. Leaving a Qerr-Glia family is considered high treason by its members, and any leavers would find themselves fiercely hunted down by their former brothers and sisters.&lt;br /&gt;
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The Qerr-Glia, however, never forgot their Qerr-Katish heritage and as such, embody the same values and ideals, although in a twisted way; skilled liars and manipulators, they rarely engage in the physical aspects of their crimes, preferring to plan subtle schemes executed with cold efficiency. Some families are even said to manipulate the politics of entire sectors to their benefit, placing them in positions of power far higher than the ones they once fought for.&lt;br /&gt;
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While the Skrellian authorities still struggle to contain them, the Qerr-Glia struggle to find new ways of making profit in the Skrellian territories. As such, the discovery of humans i gave them a whole new area to exploit which they took to immediately. It is not unheard of Qerr-Glia members temporarily joining other criminal organisations as a gesture of goodwill from the family, while already planning on the repayment of the debt tenfold.&lt;br /&gt;
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=== Religion ===&lt;br /&gt;
As a civilisation with a long history and a large and diverse population, it would be surprising if the Skrell did not develop, at some point, some form of religious thought. Science being such a tenent of Skrellian society, however, Skrellian religions are generally focused on the metaphysical study of the universe rather than the mythological aspect of religion. As a result, most religious Skrell hold a monist view of the universe, with their beliefs often being akin to one form or another of pantheism.&lt;br /&gt;
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== Relations with Other Species ==&lt;br /&gt;
The Skrell generally have an ambiguous position when it comes to other species. Centuries of cultural homogeneity and political hegemony has made them very self-confident yet they are very tolerant of other cultures and civilisations in part because of their curiosity for what they don&#039;t know or understand. However, they still hold very paternalistic, ethnocentric views of the universe, very interested in influencing other societies, but leery about outside interference within their own.&lt;br /&gt;
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Of all the known species, the [[Diona|Dionaea]] are the closest allies, even friends of the Skrell. A civilisation they see as nonthreatening, Dionaea are often welcomed in Skrellian territories, with many agreements and treaties signed between city-states and gestalts. In particular, the Dionaea unique biology has garnered a large interest from the Skrellian scientific community, with many companies and organisations trying to understand and replicate their allies&#039; strange properties.&lt;br /&gt;
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By far one of the Skrell&#039;s oldest relationships is with the Ascent. Almost a thousand years ago first contact between the Skrell and the Ascent resulted in all out war which harmed both species and their territories massively. This resulted in a stalemate and, finally, peace. Peace, however, has not resulted in overly amicable relations between the two, and the Skrell and Ascent have been locked in a cold war ever since. Though the Skrell are now among the few that the Ascent has a begrudging tolerance for as a result. Today, relations are somewhat cordial, if reserved, in day-to-day exchanges and small scale trade, though espionage and intelligence gathering are widely conducted by both sides, along with the occasional skirmish. Since the arrival of the MSQ&#039;s relations have increased, somewhat, in that now Qerr-Katish engage in far many more diplomatic engagements with the Ascent than they did previously.&lt;br /&gt;
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Humans are still to this day a contentious topic for the Skrell. While allies in practice, many Skrell see that partnership as potentially dangerous, as human culture is in many ways anathema to Skrell culture. Many alarmist thinkers believe that this outside influence might, in the long run, harm the cohesion of their society, causing great upheaval and change to Skrellian society. Nonetheless, most Skrell agree that cooperation with the humans is better than rivalry or worse, open conflict, so both species enjoy a cordial yet cautious relationship.&lt;br /&gt;
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Skrell relations with [[Positronics|IPCs]] are quite distant. Having never developed sapient AI because of the potential ramifications of doing so the Skrell prefer to observe the IPCs with caution, yet are still curious to see how a purely synthetic species created by humanity will evolve. While still outlawing their creation domestically, many City-States have recognised that IPC&#039;s have sapience, at least in those in which free will is not suppressed (Gen II&#039;s.) Skrell tend not to recognise the sapience of Gen III IPC&#039;s given their inherent free thought block.&lt;br /&gt;
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[[Unathi]] are seen as primitive by the Skrell, and their relative distance from the skrell border have made them mostly unworthy of acknowledgement or contact from the vast majority of Skrell citystates. The few times contact has generally been established by the species are attempts from the Skrell to enlighten the lesser species, with barely any success or appreciation from either side.&lt;br /&gt;
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[[Vox]] are seen with mistrust in Skrellian society. Most SDTFs have orders to not let Vox ships wander in Skrellian territory and, despite interest in their mysterious past, most Skrell would prefer to avoid having to acknowledge their existence as much as possible.&lt;br /&gt;
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As a relatively small-scale experiment by human corporations, [[Giant Armoured Serpentid|Giant Armoured Serpentids]] are known, but otherwise ignored by most Skrellian powers. Awareness of GAS has, however, recently increased, with a few city-states becoming aware of the generally enslaved conditions in which humanity keeps GAS. This has led to some controversy, with a few city-states cutting relations with humanity entirely and others still opting for a more covert approach, with rumours of a free GAS reservation being established by a Qerr-Balak city-state, a number of Skrell organisations have begun attempts to free individual GAS to relocate them to the relative freedom of the reserve.&lt;br /&gt;
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With news of the [[Adherent]] coming from Skrell working in human space a great deal of wary interest has been developing amongst many Skrell city-states scientific elite, with a number of them planning diplomatic and science expeditions to the Adherent home system. Much like IPC&#039;s, the Skrell are wary of an entirely synthetic species, though most have their fears assuaged by the relatively benign and helpful manner of Adherents that have been encountered so far. The Skrell look with interest as to how this nation of machines will fare with the wider galactic community.&lt;br /&gt;
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=== Skrell on the Torch ===&lt;br /&gt;
Skrell on board the [[SEV Torch]] can come from all walks of life, with varying levels of professional experience, employment and a myriad of loyalties, though they tend to fall into three distinct camps: military, corporate or independent.&lt;br /&gt;
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On the uniformed services side, this represents all of the Skrell who are in the [[Expeditionary Corps]]. Following the negotiation of a number of deals with a number of Skrell SDTFs&#039; and their sponsoring city-states, the SCG has created an exchange program allowing Skrell from one of them to volunteer for service in the Expeditionary Corps, while an equivalent Fleet or EC member has the opportunity to experience service in an SDTF. Skrell serving in the Expeditionary Corps are thus engaging in a period of temporary service in the EC in a roughly equivalent position to one they hold in their SDTF or as is appropriate for their skillset. SDTF members on exchange are, nominally, volunteers. However, a number have been ordered to participate for other, less altruistic reasons. A great many SDTF members experience culture shock as a result of the stark difference in ideology, standards and operating methods between a Skrellian and a human organisation. A somewhat notable exception to SDTF membership is made for Skrell who are volunteering for the position of Explorer (not the rank), with these either being from an SDTFs&#039; R&amp;amp;D section or as representatives and members of a city-states academic body, and are often students conducting a sort of &amp;quot;gap year&amp;quot; to gain experience of human culture and scientific practices.&lt;br /&gt;
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Many Skrell are employed by a variety of human corporations, particularly those who operate across all of human space, either as loans from Skrellian corporations engaging in their own form of manpower exchange or research agreements, or a few more radical Skrell from the border colonies who have left their home cities in order to use use their highly in demand skills to seek their fortune and gain status within a human corporation.&lt;br /&gt;
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Lastly are the very few, rarely encountered independent and miscellaneous Skrell. Ranging from the rare independent contractor to a number of observers and investors sent by city states who have a vested interest in the mission to keep tabs on both mission progress and any scientific breakthroughs or important discoveries. This list is not exhaustive, with a number of Skrell finding their way aboard through other means and for other purposes.&lt;br /&gt;
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[[Category:Skrell]][[Category:Aliens]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Eckles</name></author>
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