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	<id>https://baystation.xyz//index.php?action=history&amp;feed=atom&amp;title=A_Crash_Course_in_Roleplaying</id>
	<title>A Crash Course in Roleplaying - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://baystation.xyz//index.php?action=history&amp;feed=atom&amp;title=A_Crash_Course_in_Roleplaying"/>
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	<updated>2026-04-25T12:01:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=2968&amp;oldid=prev</id>
		<title>Rootoo: grammar</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=2968&amp;oldid=prev"/>
		<updated>2024-12-14T18:32:52Z</updated>

		<summary type="html">&lt;p&gt;grammar&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 14 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharing in-game information through OOC channels, even something that you think is innocuous, is a form of metagaming as well as a breach of the &amp;quot;No IC in OOC&amp;quot; rule. This includes using methods of communication that exist outside of the game such as Skype. If you are ever in doubt about whether some information you&amp;#039;d like to share is considered in-character knowledge it&amp;#039;s best to play it safe and wait until the round has ended before talking about it with anyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharing in-game information through OOC channels, even something that you think is innocuous, is a form of metagaming as well as a breach of the &amp;quot;No IC in OOC&amp;quot; rule. This includes using methods of communication that exist outside of the game such as Skype. If you are ever in doubt about whether some information you&amp;#039;d like to share is considered in-character knowledge it&amp;#039;s best to play it safe and wait until the round has ended before talking about it with anyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occasionally someone will slip-up using game mechanics and incriminate themselves in such a way that you, as a player, recognize they&#039;re an antagonist while your character should remain unaware. One of the most common examples is when a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changeling &lt;/del&gt;player is attempting to use the hivemind chat and mistakenly talks about absorbing someone over the common radio channel. The polite thing to do is ignore it and act as if your character never heard it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occasionally someone will slip-up using game mechanics and incriminate themselves in such a way that you, as a player, recognize they&#039;re an antagonist while your character should remain unaware. One of the most common examples is when a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Changeling &lt;/ins&gt;player is attempting to use the hivemind chat and mistakenly talks about absorbing someone over the common radio channel. The polite thing to do is ignore it and act as if your character never heard it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone shares information with you about their antagonist status in an OOC manner you should do your best to not let that affect how your character acts in-game. If you believe someone has given you IC information in an OOC manner it&amp;#039;s best to ignore the information and report the person via AdminHelp.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone shares information with you about their antagonist status in an OOC manner you should do your best to not let that affect how your character acts in-game. If you believe someone has given you IC information in an OOC manner it&amp;#039;s best to ignore the information and report the person via AdminHelp.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=2893&amp;oldid=prev</id>
		<title>Liquid1614: Grammatical fixes, filled in some missing words as well</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=2893&amp;oldid=prev"/>
		<updated>2024-09-24T20:44:41Z</updated>

		<summary type="html">&lt;p&gt;Grammatical fixes, filled in some missing words as well&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:44, 24 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to describe roleplaying is that you and all the other players are telling a story. Unlike in most games, where a character&amp;#039;s personality and backstory are pre-written, in Space Station 13 &amp;#039;&amp;#039;you&amp;#039;&amp;#039; get to choose the look, personality, and history of your character. Want to play the always angry [[Shuttle Pilot]] or a humble, lowly [[Janitor]]?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest way to describe roleplaying is that you and all the other players are telling a story. Unlike in most games, where a character&amp;#039;s personality and backstory are pre-written, in Space Station 13 &amp;#039;&amp;#039;you&amp;#039;&amp;#039; get to choose the look, personality, and history of your character. Want to play the always angry [[Shuttle Pilot]] or a humble, lowly [[Janitor]]?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This creative freedom can often be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimating &lt;/del&gt;for new players, so our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advise &lt;/del&gt;is to start low and work up! Start by playing a low-ranked job, where the gameplay is slower and you have more time to spend developing your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This creative freedom can often be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimidating &lt;/ins&gt;for new players, so our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advice &lt;/ins&gt;is to start low and work up! Start by playing a low-ranked job, where the gameplay is slower and you have more time to spend developing your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Metagaming ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Metagaming ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you are one of the round&amp;#039;s antagonists you should always try to act according to your position, e.g. by obeying your superiors. You have no right to ignore the [[Commanding Officer]] or any other person who is considered to be your superior. This is especially true of your department head: the [[Chief Science Officer]] for the science team, the [[Chief of Security]] for the security officers, the [[Chief Engineer]] for the engineering crew, the [[Chief Medical Officer]] for medical, and the [[Executive Officer]] for support roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you are one of the round&amp;#039;s antagonists you should always try to act according to your position, e.g. by obeying your superiors. You have no right to ignore the [[Commanding Officer]] or any other person who is considered to be your superior. This is especially true of your department head: the [[Chief Science Officer]] for the science team, the [[Chief of Security]] for the security officers, the [[Chief Engineer]] for the engineering crew, the [[Chief Medical Officer]] for medical, and the [[Executive Officer]] for support roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it might be good roleplay to disobey a superior if the situation calls for it you should be aware that ignoring orders is a quick way to either get outed as an antagonist or to be fired from your job! There are many in-character solutions when dealing with conflicts between your character and another character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it might be good roleplay to disobey a superior if the situation calls for it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you should be aware that ignoring orders is a quick way to either get outed as an antagonist or to be fired from your job! There are many in-character solutions when dealing with conflicts between your character and another character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When roleplaying with others try using emotions make your character stand out. Being completely emotionless or unafraid is another way to make your character seem unrealistic. If your character is experiencing pain don&#039;t be afraid to make them scream, cry, or whimper. If they are afraid they can try to run or in moments of sheer panic even curl up in the fetal position. A happy character will smile, laugh, wag their tail, or hug others. Consider what sort of things you, as a player, might do when you feel certain emotions and try to work them into your roleplay!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When roleplaying with others&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;try using emotions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;make your character stand out. Being completely emotionless or unafraid is another way to make your character seem unrealistic. If your character is experiencing pain don&#039;t be afraid to make them scream, cry, or whimper. If they are afraid they can try to run or in moments of sheer panic even curl up in the fetal position. A happy character will smile, laugh, wag their tail, or hug others. Consider what sort of things you, as a player, might do when you feel certain emotions and try to work them into your roleplay!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to avoid certain terms that don&amp;#039;t fit within the setting of the game. When talking about a round out of character the term &amp;quot;round&amp;quot; is perfectly fine. In-game, however, your character might refer to it as their shift, and might refer to previous rounds as being past shifts. There is no concrete rule about how much time passes between shifts so feel free to make a reasonable estimate if you need to refer to past shifts in character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to avoid certain terms that don&amp;#039;t fit within the setting of the game. When talking about a round out of character the term &amp;quot;round&amp;quot; is perfectly fine. In-game, however, your character might refer to it as their shift, and might refer to previous rounds as being past shifts. There is no concrete rule about how much time passes between shifts so feel free to make a reasonable estimate if you need to refer to past shifts in character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* What skills does my character have outside their department?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* What skills does my character have outside their department?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ask yourself these questions one by one and answer them. If you can&#039;t answer them right away consider the way your character has behaved so far and use that as answer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ask yourself these questions one by one and answer them. If you can&#039;t answer them right away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;consider the way your character has behaved so far and use that as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;answer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is your character a person who can stay calm in any situation, regularly ignores orders, doesn&amp;#039;t have a problem with bashing in someone&amp;#039;s skull with a toolbox if needed, never even feels slightly sick at the sight of gore, can take ridiculous amounts of pain without flinching, and is only mildly afraid of death? If some or all of these points apply to your character chances are you haven&amp;#039;t been roleplaying. Focusing on your own personal goals while neglecting to have your character act realistically is called power-gaming and, while not necessarily against the rules, it is very much frowned upon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is your character a person who can stay calm in any situation, regularly ignores orders, doesn&amp;#039;t have a problem with bashing in someone&amp;#039;s skull with a toolbox if needed, never even feels slightly sick at the sight of gore, can take ridiculous amounts of pain without flinching, and is only mildly afraid of death? If some or all of these points apply to your character chances are you haven&amp;#039;t been roleplaying. Focusing on your own personal goals while neglecting to have your character act realistically is called power-gaming and, while not necessarily against the rules, it is very much frowned upon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You&amp;#039;re in space with a strict hierarchy. If you want to carry out a research project, conduct engine maintenance, etc., ask your higher-ups first. People who act on their own and mess up will usually take all the blame.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You&amp;#039;re in space with a strict hierarchy. If you want to carry out a research project, conduct engine maintenance, etc., ask your higher-ups first. People who act on their own and mess up will usually take all the blame.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Talk with your colleagues about things. This is difficult in-game because you can&amp;#039;t talk and do stuff at the same time like in real-life but it really can result in some interesting RP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Talk with your colleagues about things. This is difficult in-game because you can&amp;#039;t talk and do stuff at the same time like in real-life but it really can result in some interesting RP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you need help with something that your character is inexperienced with ask an in-game friend, the responsible department, or a department head.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you need help with something that your character is inexperienced with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;ask an in-game friend, the responsible department, or a department head.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When someone is killed in front of you try to scream, run away, cry, or otherwise show that this causes extreme emotions with you. Don&amp;#039;t just continue on as usual as if nothing happened.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When someone is killed in front of you try to scream, run away, cry, or otherwise show that this causes extreme emotions with you. Don&amp;#039;t just continue on as usual as if nothing happened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing a sane and mature character ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing a sane and mature character ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the big one, and arguably the most important roleplay rule we have. Your character has either enlisted in the military, or been hired as part of contracting work, or even part of [[NanoTrasen]]. Because of this, it&#039;s important that characters fit these archetypes, even if their personalities are completely different from one another. The biggest thing most people forget when making characters is &quot;Why would this person be where they are right now?&quot;, and &quot;How did my character get to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onboard &lt;/del&gt;this ship?&quot;. Those are two fundamentally different questions that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details &lt;/del&gt;a character&#039;s intent and backstory. For example, a [[Sanitation Technician|Janitor]] character might be onboard the ship due to a sense of adventure and loyalty towards his government, and he got onboard through a SolGov employment scheme.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the big one, and arguably the most important roleplay rule we have. Your character has either enlisted in the military, or been hired as part of contracting work, or even part of [[NanoTrasen]]. Because of this, it&#039;s important that characters fit these archetypes, even if their personalities are completely different from one another. The biggest thing most people forget when making characters is &quot;Why would this person be where they are right now?&quot;, and &quot;How did my character get to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aboard &lt;/ins&gt;this ship?&quot;. Those are two fundamentally different questions that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail &lt;/ins&gt;a character&#039;s intent and backstory. For example, a [[Sanitation Technician|Janitor]] character might be onboard the ship due to a sense of adventure and loyalty towards his government, and he got onboard through a SolGov employment scheme.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the day, much of this guide applies to nearly every character type you can create, and will depend entirely on your rank/role/situation, and a million other variables. Go with what your character would do, and be prepared to justify that should it come to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the day, much of this guide applies to nearly every character type you can create, and will depend entirely on your rank/role/situation, and a million other variables. Go with what your character would do, and be prepared to justify that should it come to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Antagonist roles present a unique challenge for roleplaying. While you have no objectives, you are expected to further the round through your actions, and it&amp;#039;s encouraged that you work with your fellow antags to create something fun. Whether you need to kill someone, disfigure them, or steal something from them you should try to keep your eye out for roleplay opportunities. Bear in mind that you should be very discerning about roleplay attempts that might expose you as an antagonist. Even something as simple as offering to trade the [[Brig Chief]] for the ablative armor can clue them in to your antagonist status. Your objectives are your top priority but well-done roleplay can improve the experience not just for yourself but for your target as well. In some cases you might even achieve your goal by using roleplay!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Antagonist roles present a unique challenge for roleplaying. While you have no objectives, you are expected to further the round through your actions, and it&amp;#039;s encouraged that you work with your fellow antags to create something fun. Whether you need to kill someone, disfigure them, or steal something from them you should try to keep your eye out for roleplay opportunities. Bear in mind that you should be very discerning about roleplay attempts that might expose you as an antagonist. Even something as simple as offering to trade the [[Brig Chief]] for the ablative armor can clue them in to your antagonist status. Your objectives are your top priority but well-done roleplay can improve the experience not just for yourself but for your target as well. In some cases you might even achieve your goal by using roleplay!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all antagonists are secret, and some such roles do not lend themselves well to roleplaying. A bloodthirsty [[Mercenary]] hit-squad isn&#039;t necessarily going to have the time to stop and chat. [[Mutineer|Mutinies]] are an excellent opportunity for roleplay when it comes to stirring up dissent amongst the crew, while [[Vox Raider|Vox Raiders]] are typically more interested looting and less interested in talking about their feelings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all antagonists are secret, and some such roles do not lend themselves well to roleplaying. A bloodthirsty [[Mercenary]] hit-squad isn&#039;t necessarily going to have the time to stop and chat. [[Mutineer|Mutinies]] are an excellent opportunity for roleplay when it comes to stirring up dissent amongst the crew, while [[Vox Raider|Vox Raiders]] are typically more interested &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;looting and less interested in talking about their feelings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A poorly-roleplayed antagonist or someone who is power-gaming at the expense of others can lead to conflicts between you and other players and may even get you in trouble! A well-played secret antagonist will usually employ subtlety and stealth to achieve their goals while avoiding suspicion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A poorly-roleplayed antagonist or someone who is power-gaming at the expense of others can lead to conflicts between you and other players and may even get you in trouble! A well-played secret antagonist will usually employ subtlety and stealth to achieve their goals while avoiding suspicion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stalking your target, especially if you aren&amp;#039;t familiar with them in-character. Try using a handheld crew monitor instead!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stalking your target, especially if you aren&amp;#039;t familiar with them in-character. Try using a handheld crew monitor instead!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you communicate with others about what you are doing it can be easy to avoid suspicion even as an antagonist. The right excuse can go a long way towards getting you out of a sticky situation. A traitor [[Deck Technician]] walking through maintenance tunnels dragging a crate behind them is a lot less suspicious than a man in a chicken suit with no visible ID hiding in an oxygen closet. [[Engineer|Engineers]] always have a reason to be in maintenance, while [[Passenger|Passengers]] do not. The presence of a [[Medical Technician]] at a crime scene is readily accepted if they can make it look like they were giving the victim medical attention. Whatever your role consider an appropriate excuse to explain your actions. If you&#039;re really lucky or convincing, a failed assassination attempt might look like a prank gone awry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you communicate with others about what you are doing it can be easy to avoid suspicion even as an antagonist. The right excuse can go a long way towards getting you out of a sticky situation. A traitor [[Deck Technician]] walking through maintenance tunnels dragging a crate behind them is a lot less suspicious than a man in a chicken suit with no visible ID hiding in an oxygen closet. [[Engineer|Engineers]] always have a reason to be in maintenance, while [[Passenger|Passengers]] do not. The presence of a [[Medical Technician]] at a crime scene is readily accepted if they can make it look like they were giving the victim medical attention. Whatever your role&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;consider an appropriate excuse to explain your actions. If you&#039;re really lucky or convincing, a failed assassination attempt might look like a prank gone awry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A target on your back ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A target on your back ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes you&#039;ll find out during a shift that you are the target for an antagonist! Usually this happens then they suddenly make their move and attack you, but other times you might find yourself being abducted to a secret place in maintenance for more nefarious deeds. While rare, there are still opportunities for roleplay even when your life might be on the line. A [[Changeling]] who needs access to your department for a short time might agree to leave you welded in a closet in exchange for your gear. A bloodthirsty [[Traitor]] might be open to blackmailing you as an accomplice instead of killing you, which keeps you in the round and gives you the chance to play a pseudo-antagonist as well! Some antagonists aren&#039;t even interested in killing anyone – [[Mutineer|Mutineers]], [[Loyalist|Loyalists]], and [[Cultist|Cultists]] in particular just want to grow their numbers to achieve their goals. Keep in mind that if you are converted into a thrall or Cultist your roleplaying should not give away your newly-acquired status. If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wandered &lt;/del&gt;off into maintenance to collect space fungus and come back to work talking about joining a strange book club, you might end up giving away that there&#039;s a Cult on board!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes you&#039;ll find out during a shift that you are the target for an antagonist! Usually this happens then they suddenly make their move and attack you, but other times you might find yourself being abducted to a secret place in maintenance for more nefarious deeds. While rare, there are still opportunities for roleplay even when your life might be on the line. A [[Changeling]] who needs access to your department for a short time might agree to leave you welded in a closet in exchange for your gear. A bloodthirsty [[Traitor]] might be open to blackmailing you as an accomplice instead of killing you, which keeps you in the round and gives you the chance to play a pseudo-antagonist as well! Some antagonists aren&#039;t even interested in killing anyone – [[Mutineer|Mutineers]], [[Loyalist|Loyalists]], and [[Cultist|Cultists]] in particular just want to grow their numbers to achieve their goals. Keep in mind that if you are converted into a thrall or Cultist your roleplaying should not give away your newly-acquired status. If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wander &lt;/ins&gt;off into maintenance to collect space fungus and come back to work talking about joining a strange book club, you might end up giving away that there&#039;s a Cult on board!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing your role ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing your role ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Liquid1614</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=1971&amp;oldid=prev</id>
		<title>Rootoo at 15:50, 26 April 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=1971&amp;oldid=prev"/>
		<updated>2023-04-26T15:50:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 26 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l118&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== High-RP ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== High-RP ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an Engineer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an Engineer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:General Guides]][[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navbox Guides}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:General Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=293&amp;oldid=prev</id>
		<title>Rootoo at 03:41, 28 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=293&amp;oldid=prev"/>
		<updated>2023-03-28T03:41:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:41, 28 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharing in-game information through OOC channels, even something that you think is innocuous, is a form of metagaming as well as a breach of the &amp;quot;No IC in OOC&amp;quot; rule. This includes using methods of communication that exist outside of the game such as Skype. If you are ever in doubt about whether some information you&amp;#039;d like to share is considered in-character knowledge it&amp;#039;s best to play it safe and wait until the round has ended before talking about it with anyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sharing in-game information through OOC channels, even something that you think is innocuous, is a form of metagaming as well as a breach of the &amp;quot;No IC in OOC&amp;quot; rule. This includes using methods of communication that exist outside of the game such as Skype. If you are ever in doubt about whether some information you&amp;#039;d like to share is considered in-character knowledge it&amp;#039;s best to play it safe and wait until the round has ended before talking about it with anyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occasionally someone will slip-up using game mechanics and incriminate themselves in such a way that you, as a player, recognize they&#039;re an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;while your character should remain unaware. One of the most common examples is when a changeling player is attempting to use the hivemind chat and mistakenly talks about absorbing someone over the common radio channel. The polite thing to do is ignore it and act as if your character never heard it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occasionally someone will slip-up using game mechanics and incriminate themselves in such a way that you, as a player, recognize they&#039;re an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;while your character should remain unaware. One of the most common examples is when a changeling player is attempting to use the hivemind chat and mistakenly talks about absorbing someone over the common radio channel. The polite thing to do is ignore it and act as if your character never heard it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone shares information with you about their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;status in an OOC manner you should do your best to not let that affect how your character acts in-game. If you believe someone has given you IC information in an OOC manner it&#039;s best to ignore the information and report the person via AdminHelp.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone shares information with you about their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;status in an OOC manner you should do your best to not let that affect how your character acts in-game. If you believe someone has given you IC information in an OOC manner it&#039;s best to ignore the information and report the person via AdminHelp.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If in doubt, remember this!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If in doubt, remember this!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are new to the game don&amp;#039;t be afraid to ask for help in-character. Doing so can be a great way to both learn something &amp;#039;&amp;#039;and&amp;#039;&amp;#039; make a friend along the way! It&amp;#039;s perfectly fine to make mistakes while performing your job, and doubly so while you&amp;#039;re still learning. Your character is not expected to be perfectly skilled at anything–- in fact a character that performs their job perfectly 100% of the time can seem unrealistic. People make mistakes and your character is no exception to that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are new to the game don&amp;#039;t be afraid to ask for help in-character. Doing so can be a great way to both learn something &amp;#039;&amp;#039;and&amp;#039;&amp;#039; make a friend along the way! It&amp;#039;s perfectly fine to make mistakes while performing your job, and doubly so while you&amp;#039;re still learning. Your character is not expected to be perfectly skilled at anything–- in fact a character that performs their job perfectly 100% of the time can seem unrealistic. People make mistakes and your character is no exception to that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you are one of the round&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonists &lt;/del&gt;you should always try to act according to your position, e.g. by obeying your superiors. You have no right to ignore the [[Commanding Officer]] or any other person who is considered to be your superior. This is especially true of your department head: the [[Chief Science Officer]] for the science team, the [[Chief of Security]] for the security officers, the [[Chief Engineer]] for the engineering crew, the [[Chief Medical Officer]] for medical, and the [[Executive Officer]] for support roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you are one of the round&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonists &lt;/ins&gt;you should always try to act according to your position, e.g. by obeying your superiors. You have no right to ignore the [[Commanding Officer]] or any other person who is considered to be your superior. This is especially true of your department head: the [[Chief Science Officer]] for the science team, the [[Chief of Security]] for the security officers, the [[Chief Engineer]] for the engineering crew, the [[Chief Medical Officer]] for medical, and the [[Executive Officer]] for support roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it might be good roleplay to disobey a superior if the situation calls for it you should be aware that ignoring orders is a quick way to either get outed as an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;or to be fired from your job! There are many in-character solutions when dealing with conflicts between your character and another character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it might be good roleplay to disobey a superior if the situation calls for it you should be aware that ignoring orders is a quick way to either get outed as an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;or to be fired from your job! There are many in-character solutions when dealing with conflicts between your character and another character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When roleplaying with others try using emotions make your character stand out. Being completely emotionless or unafraid is another way to make your character seem unrealistic. If your character is experiencing pain don&amp;#039;t be afraid to make them scream, cry, or whimper. If they are afraid they can try to run or in moments of sheer panic even curl up in the fetal position. A happy character will smile, laugh, wag their tail, or hug others. Consider what sort of things you, as a player, might do when you feel certain emotions and try to work them into your roleplay!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When roleplaying with others try using emotions make your character stand out. Being completely emotionless or unafraid is another way to make your character seem unrealistic. If your character is experiencing pain don&amp;#039;t be afraid to make them scream, cry, or whimper. If they are afraid they can try to run or in moments of sheer panic even curl up in the fetal position. A happy character will smile, laugh, wag their tail, or hug others. Consider what sort of things you, as a player, might do when you feel certain emotions and try to work them into your roleplay!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to avoid certain terms that don&amp;#039;t fit within the setting of the game. When talking about a round out of character the term &amp;quot;round&amp;quot; is perfectly fine. In-game, however, your character might refer to it as their shift, and might refer to previous rounds as being past shifts. There is no concrete rule about how much time passes between shifts so feel free to make a reasonable estimate if you need to refer to past shifts in character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to avoid certain terms that don&amp;#039;t fit within the setting of the game. When talking about a round out of character the term &amp;quot;round&amp;quot; is perfectly fine. In-game, however, your character might refer to it as their shift, and might refer to previous rounds as being past shifts. There is no concrete rule about how much time passes between shifts so feel free to make a reasonable estimate if you need to refer to past shifts in character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roleplay is, no matter how you look at it, all about character interaction. Not only is it about creating and playing your character, it’s about that character’s personality interacting with other characters to create interesting arcs and stories. A highly developed relationship with another character is way more of a motivation to play than a million &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;rounds, and will probably produce more roleplay too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roleplay is, no matter how you look at it, all about character interaction. Not only is it about creating and playing your character, it’s about that character’s personality interacting with other characters to create interesting arcs and stories. A highly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;developed relationship with another character is way more of a motivation to play than a million &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;rounds, and will probably produce more roleplay too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Getting in character ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Getting in character ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Antagonists and roleplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Antagonists and roleplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Antagonist roles present a unique challenge for roleplaying. While you have no objectives, you are expected to further the round through your actions, and it&#039;s encouraged that you work with your fellow antags to create something fun. Whether you need to kill someone, disfigure them, or steal something from them you should try to keep your eye out for roleplay opportunities. Bear in mind that you should be very discerning about roleplay attempts that might expose you as an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist&lt;/del&gt;. Even something as simple as offering to trade the [[Brig Chief]] for the ablative armor can clue them in to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;status. Your objectives are your top priority but well-done roleplay can improve the experience not just for yourself but for your target as well. In some cases you might even achieve your goal by using roleplay!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Antagonist roles present a unique challenge for roleplaying. While you have no objectives, you are expected to further the round through your actions, and it&#039;s encouraged that you work with your fellow antags to create something fun. Whether you need to kill someone, disfigure them, or steal something from them you should try to keep your eye out for roleplay opportunities. Bear in mind that you should be very discerning about roleplay attempts that might expose you as an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist&lt;/ins&gt;. Even something as simple as offering to trade the [[Brig Chief]] for the ablative armor can clue them in to your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;status. Your objectives are your top priority but well-done roleplay can improve the experience not just for yourself but for your target as well. In some cases you might even achieve your goal by using roleplay!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonists &lt;/del&gt;are secret, and some such roles do not lend themselves well to roleplaying. A bloodthirsty [[Mercenary]] hit-squad isn&#039;t necessarily going to have the time to stop and chat. [[Mutineer|Mutinies]] are an excellent opportunity for roleplay when it comes to stirring up dissent amongst the crew, while [[Vox Raider|Vox Raiders]] are typically more interested looting and less interested in talking about their feelings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonists &lt;/ins&gt;are secret, and some such roles do not lend themselves well to roleplaying. A bloodthirsty [[Mercenary]] hit-squad isn&#039;t necessarily going to have the time to stop and chat. [[Mutineer|Mutinies]] are an excellent opportunity for roleplay when it comes to stirring up dissent amongst the crew, while [[Vox Raider|Vox Raiders]] are typically more interested looting and less interested in talking about their feelings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A poorly-roleplayed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;or someone who is power-gaming at the expense of others can lead to conflicts between you and other players and may even get you in trouble! A well-played secret &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;will usually employ subtlety and stealth to achieve their goals while avoiding suspicion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A poorly-roleplayed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;or someone who is power-gaming at the expense of others can lead to conflicts between you and other players and may even get you in trouble! A well-played secret &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;will usually employ subtlety and stealth to achieve their goals while avoiding suspicion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acting suspicious ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acting suspicious ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Constructing walls, grilles, or hidden doors where there usually are none. This is particularly true in maintenance tunnels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Constructing walls, grilles, or hidden doors where there usually are none. This is particularly true in maintenance tunnels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Carrying a weapon when your job does not allow it. Even something as simple as holding a machete when you are not an [[Explorer]] is likely to raise an eyebrow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Carrying a weapon when your job does not allow it. Even something as simple as holding a machete when you are not an [[Explorer]] is likely to raise an eyebrow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Referring to things only an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;would know such as the location of a bomb, or talking about absorbing or thralling someone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Referring to things only an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;would know such as the location of a bomb, or talking about absorbing or thralling someone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stalking your target, especially if you aren&amp;#039;t familiar with them in-character. Try using a handheld crew monitor instead!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Stalking your target, especially if you aren&amp;#039;t familiar with them in-character. Try using a handheld crew monitor instead!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you communicate with others about what you are doing it can be easy to avoid suspicion even as an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist&lt;/del&gt;. The right excuse can go a long way towards getting you out of a sticky situation. A traitor [[Deck Technician]] walking through maintenance tunnels dragging a crate behind them is a lot less suspicious than a man in a chicken suit with no visible ID hiding in an oxygen closet. [[Engineer|Engineers]] always have a reason to be in maintenance, while [[Passenger|Passengers]] do not. The presence of a [[Medical Technician]] at a crime scene is readily accepted if they can make it look like they were giving the victim medical attention. Whatever your role consider an appropriate excuse to explain your actions. If you&#039;re really lucky or convincing, a failed assassination attempt might look like a prank gone awry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you communicate with others about what you are doing it can be easy to avoid suspicion even as an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist&lt;/ins&gt;. The right excuse can go a long way towards getting you out of a sticky situation. A traitor [[Deck Technician]] walking through maintenance tunnels dragging a crate behind them is a lot less suspicious than a man in a chicken suit with no visible ID hiding in an oxygen closet. [[Engineer|Engineers]] always have a reason to be in maintenance, while [[Passenger|Passengers]] do not. The presence of a [[Medical Technician]] at a crime scene is readily accepted if they can make it look like they were giving the victim medical attention. Whatever your role consider an appropriate excuse to explain your actions. If you&#039;re really lucky or convincing, a failed assassination attempt might look like a prank gone awry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A target on your back ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A target on your back ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes you&#039;ll find out during a shift that you are the target for an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist&lt;/del&gt;! Usually this happens then they suddenly make their move and attack you, but other times you might find yourself being abducted to a secret place in maintenance for more nefarious deeds. While rare, there are still opportunities for roleplay even when your life might be on the line. A [[Changeling]] who needs access to your department for a short time might agree to leave you welded in a closet in exchange for your gear. A bloodthirsty [[Traitor]] might be open to blackmailing you as an accomplice instead of killing you, which keeps you in the round and gives you the chance to play a pseudo-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;as well! Some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonists &lt;/del&gt;aren&#039;t even interested in killing anyone – [[Mutineer|Mutineers]], [[Loyalist|Loyalists]], and [[Cultist|Cultists]] in particular just want to grow their numbers to achieve their goals. Keep in mind that if you are converted into a thrall or Cultist your roleplaying should not give away your newly-acquired status. If you wandered off into maintenance to collect space fungus and come back to work talking about joining a strange book club, you might end up giving away that there&#039;s a Cult on board!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes you&#039;ll find out during a shift that you are the target for an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist&lt;/ins&gt;! Usually this happens then they suddenly make their move and attack you, but other times you might find yourself being abducted to a secret place in maintenance for more nefarious deeds. While rare, there are still opportunities for roleplay even when your life might be on the line. A [[Changeling]] who needs access to your department for a short time might agree to leave you welded in a closet in exchange for your gear. A bloodthirsty [[Traitor]] might be open to blackmailing you as an accomplice instead of killing you, which keeps you in the round and gives you the chance to play a pseudo-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;as well! Some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonists &lt;/ins&gt;aren&#039;t even interested in killing anyone – [[Mutineer|Mutineers]], [[Loyalist|Loyalists]], and [[Cultist|Cultists]] in particular just want to grow their numbers to achieve their goals. Keep in mind that if you are converted into a thrall or Cultist your roleplaying should not give away your newly-acquired status. If you wandered off into maintenance to collect space fungus and come back to work talking about joining a strange book club, you might end up giving away that there&#039;s a Cult on board!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing your role ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Playing your role ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== LOOC ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== LOOC ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means &#039;&#039;local out of character&#039;&#039; and is used almost exclusively to refer to the in-game channel of the same name. The LOOC channel only broadcasts to people on your screen, although it will show for people who are nearby but not visible due to obstructions so be very cautious when using it to discuss &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist &lt;/del&gt;stuff. Everything said in the LOOC channel shows up for all Admins and Moderators regardless of how close they are to the person using it, so be aware that the &quot;No IC in OOC&quot; rule still applies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means &#039;&#039;local out of character&#039;&#039; and is used almost exclusively to refer to the in-game channel of the same name. The LOOC channel only broadcasts to people on your screen, although it will show for people who are nearby but not visible due to obstructions so be very cautious when using it to discuss &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonist &lt;/ins&gt;stuff. Everything said in the LOOC channel shows up for all Admins and Moderators regardless of how close they are to the person using it, so be aware that the &quot;No IC in OOC&quot; rule still applies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Low-RP ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Low-RP ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=278&amp;oldid=prev</id>
		<title>Rootoo at 03:16, 28 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=278&amp;oldid=prev"/>
		<updated>2023-03-28T03:16:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;amp;diff=278&amp;amp;oldid=80&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=80&amp;oldid=prev</id>
		<title>Rootoo at 20:05, 25 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=80&amp;oldid=prev"/>
		<updated>2023-03-25T20:05:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:05, 25 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Introductory Pages&lt;/del&gt;]][[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;General Guides&lt;/ins&gt;]][[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=32&amp;oldid=prev</id>
		<title>Rootoo at 12:56, 25 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=32&amp;oldid=prev"/>
		<updated>2023-03-25T12:56:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:56, 25 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regulations&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Introductory Pages]][[Category: Guides&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=31&amp;oldid=prev</id>
		<title>Rootoo at 12:54, 25 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=31&amp;oldid=prev"/>
		<updated>2023-03-25T12:54:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:54, 25 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l118&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== High-RP ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== High-RP ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Regulations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=22&amp;oldid=prev</id>
		<title>Rootoo at 23:35, 24 March 2023</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=22&amp;oldid=prev"/>
		<updated>2023-03-24T23:35:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:35, 24 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acting suspicious ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acting suspicious ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acting suspicious in-game is a good way to catch the attention of the security team and be targeted for a random search. According to Security SOP, a [[Master at Arms]] or [[Forensic Technician|Criminal Investigator]] can conduct a random search of your character during [[Alert Procedure|Code Blue]] or [[Alert Procedure|Code Red]] situations. Failure to comply is extremely suspicious and is likely to get you arrested so that they can conduct the search without resistance. If you have contraband you might try to hide it somewhere until you need it to avoid it being discovered during a random search.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acting suspicious in-game is a good way to catch the attention of the security team and be targeted for a random search. According to Security SOP, a [[Master at Arms]] or [[Forensic Technician|Criminal Investigator]] can conduct a random search of your character during [[Alert Procedure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Code_Blue&lt;/ins&gt;|Code Blue]] or [[Alert Procedure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Code_Red&lt;/ins&gt;|Code Red]] situations. Failure to comply is extremely suspicious and is likely to get you arrested so that they can conduct the search without resistance. If you have contraband you might try to hide it somewhere until you need it to avoid it being discovered during a random search.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other suspicious activities include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other suspicious activities include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
	<entry>
		<id>https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=21&amp;oldid=prev</id>
		<title>Rootoo: Created</title>
		<link rel="alternate" type="text/html" href="https://baystation.xyz//index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=21&amp;oldid=prev"/>
		<updated>2023-03-24T23:34:22Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Welcome to Baystation 12! We are a roleplay server, with a heavy focus on character development and story. This means that you should remain in character as much as possible and only use the OOC or LOOC channels if you need to speak to someone else in a manner that doesn&amp;#039;t fit your character or the game.&lt;br /&gt;
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That being said there are very few limitations on how you should act in-character so long as you are not breaking any of the [[Rules|Server Rules]].&lt;br /&gt;
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We also have a standard of Roleplay that the staff team enforces in game to cultivate a High-RP experience across our server. You can read through what we expect of you on Roleplay Standards&lt;br /&gt;
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== What is roleplaying? ==&lt;br /&gt;
The simplest way to describe roleplaying is that you and all the other players are telling a story. Unlike in most games, where a character&amp;#039;s personality and backstory are pre-written, in Space Station 13 &amp;#039;&amp;#039;you&amp;#039;&amp;#039; get to choose the look, personality, and history of your character. Want to play the always angry [[Shuttle Pilot]] or a humble, lowly [[Janitor]]?&lt;br /&gt;
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This creative freedom can often be intimating for new players, so our advise is to start low and work up! Start by playing a low-ranked job, where the gameplay is slower and you have more time to spend developing your character.&lt;br /&gt;
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== Metagaming ==&lt;br /&gt;
When you join the game it&amp;#039;s important to remember that you should try to see the game world through the eyes of your character. Even if you know something as a player that information may not be available to your character! Using knowledge that your character shouldn&amp;#039;t have to affect things in-game is called metagaming and it is against the rules.&lt;br /&gt;
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Sharing in-game information through OOC channels, even something that you think is innocuous, is a form of metagaming as well as a breach of the &amp;quot;No IC in OOC&amp;quot; rule. This includes using methods of communication that exist outside of the game such as Skype. If you are ever in doubt about whether some information you&amp;#039;d like to share is considered in-character knowledge it&amp;#039;s best to play it safe and wait until the round has ended before talking about it with anyone else.&lt;br /&gt;
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Occasionally someone will slip-up using game mechanics and incriminate themselves in such a way that you, as a player, recognize they&amp;#039;re an antagonist while your character should remain unaware. One of the most common examples is when a changeling player is attempting to use the hivemind chat and mistakenly talks about absorbing someone over the common radio channel. The polite thing to do is ignore it and act as if your character never heard it.&lt;br /&gt;
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If someone shares information with you about their antagonist status in an OOC manner you should do your best to not let that affect how your character acts in-game. If you believe someone has given you IC information in an OOC manner it&amp;#039;s best to ignore the information and report the person via AdminHelp.&lt;br /&gt;
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If in doubt, remember this!&lt;br /&gt;
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Even if you know who the traitors are, it&amp;#039;s important to establish a mood for the round. At Baystation 12, rounds typically last 3 hours or more... Wouldn&amp;#039;t it be boring if the antags were all dead within five minutes?&lt;br /&gt;
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== General tips ==&lt;br /&gt;
When making your character try to decide on some distinguishing trait that helps them stand out a bit from the crowd. They might speak with an accent, have a distinctive laugh, or always ask for a certain drink at the bar. It doesn&amp;#039;t have to be anything overly complicated but it can help to distinguish your character and make them interesting.&lt;br /&gt;
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If you are new to the game don&amp;#039;t be afraid to ask for help in-character. Doing so can be a great way to both learn something &amp;#039;&amp;#039;and&amp;#039;&amp;#039; make a friend along the way! It&amp;#039;s perfectly fine to make mistakes while performing your job, and doubly so while you&amp;#039;re still learning. Your character is not expected to be perfectly skilled at anything - in fact a character that performs their job perfectly 100% of the time can seem unrealistic. People make mistakes and your character is no exception to that.&lt;br /&gt;
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Unless you are one of the round&amp;#039;s antagonists you should always try to act according to your position, e.g. by obeying your superiors. You have no right to ignore the [[Commanding Officer]] or any other person who is considered to be your superior. This is especially true of your department head: the [[Chief Science Officer]] for the science team, the [[Chief of Security]] for the security officers, the [[Chief Engineer]] for the engineering crew, the [[Chief Medical Officer]] for medical, and the [[Executive Officer]] for support roles.&lt;br /&gt;
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While it might be good roleplay to disobey a superior if the situation calls for it you should be aware that ignoring orders is a quick way to either get outed as an antagonist or to be fired from your job! There are many in-character solutions when dealing with conflicts between your character and another character.&lt;br /&gt;
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When roleplaying with others try using emotions make your character stand out. Being completely emotionless or unafraid is another way to make your character seem unrealistic. If your character is experiencing pain don&amp;#039;t be afraid to make them scream, cry, or whimper. If they are afraid they can try to run or in moments of sheer panic even curl up in the fetal position. A happy character will smile, laugh, wag their tail, or hug others. Consider what sort of things you, as a player, might do when you feel certain emotions and try to work them into your roleplay!&lt;br /&gt;
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Try to avoid certain terms that don&amp;#039;t fit within the setting of the game. When talking about a round out of character the term &amp;quot;round&amp;quot; is perfectly fine. In-game, however, your character might refer to it as their shift, and might refer to previous rounds as being past shifts. There is no concrete rule about how much time passes between shifts so feel free to make a reasonable estimate if you need to refer to past shifts in character.&lt;br /&gt;
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Roleplay is, no matter how you look at it, all about character interaction. Not only is it about creating and playing your character, it’s about that character’s personality interacting with other characters to create interesting arcs and stories. A highly developed relationship with another character is way more of a motivation to play than a million antagonist rounds, and will probably produce more roleplay too.&lt;br /&gt;
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== Getting in character ==&lt;br /&gt;
Getting &amp;#039;In Character&amp;#039; can be hard, but the list below should give you an outline for how to do it.&lt;br /&gt;
&lt;br /&gt;
The first challenge of understanding your character is to get an idea of what their personality is like. Experienced roleplayers will notice that the personality of your character changes and evolves over time but it&amp;#039;s still useful to start out with a general idea. A few questions that you should be able to answer include:&lt;br /&gt;
&lt;br /&gt;
* To strangers, is my character shy/extroverted/friendly/arrogant?&lt;br /&gt;
* How much does my character value their job / How obedient are they towards their higher-ups?&lt;br /&gt;
* How would my character react to stress / a combat situation / blood and gore?&lt;br /&gt;
* How much pain can my character take? / Is my character afraid of death?&lt;br /&gt;
* What skills does my character have outside their department?&lt;br /&gt;
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Ask yourself these questions one by one and answer them. If you can&amp;#039;t answer them right away consider the way your character has behaved so far and use that as answer.&lt;br /&gt;
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Is your character a person who can stay calm in any situation, regularly ignores orders, doesn&amp;#039;t have a problem with bashing in someone&amp;#039;s skull with a toolbox if needed, never even feels slightly sick at the sight of gore, can take ridiculous amounts of pain without flinching, and is only mildly afraid of death? If some or all of these points apply to your character chances are you haven&amp;#039;t been roleplaying. Focusing on your own personal goals while neglecting to have your character act realistically is called power-gaming and, while not necessarily against the rules, it is very much frowned upon.&lt;br /&gt;
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If you have a character like this and want to try to improve your roleplaying here are a few suggestions for you to try out. Don&amp;#039;t worry if they don&amp;#039;t fit your favorite character, you can always make a new one with different character traits.&lt;br /&gt;
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* Try being human. Your character has feelings, which can be represented through emotes like &amp;quot;me glares in anger towards his co-worker.&amp;quot;, or &amp;quot;me looks down at the ground.&amp;quot;&lt;br /&gt;
* Try reacting to pain. If someone punches you once or twice in the face try an emote like &amp;quot;winces and puts a hand to his nose to stem the flow of blood.&amp;quot; If someone uses a syringe to inject you or draw blood, grit your teeth. As a caveat to this don&amp;#039;t feel like you need to roleplay during a fight, especially if you&amp;#039;re fighting for your life! Even in real life adrenaline can keep a person from feeling pain until the danger has passed.&lt;br /&gt;
* Similarly, react to hunger. Why not ask your colleagues out for a meal? Request your favorite food from the chef!&lt;br /&gt;
* You&amp;#039;re in space with a strict hierarchy. If you want to carry out a research project, conduct engine maintenance, etc., ask your higher-ups first. People who act on their own and mess up will usually take all the blame.&lt;br /&gt;
* Talk with your colleagues about things. This is difficult in-game because you can&amp;#039;t talk and do stuff at the same time like in real-life but it really can result in some interesting RP.&lt;br /&gt;
* If you need help with something that your character is inexperienced with ask an in-game friend, the responsible department, or a department head.&lt;br /&gt;
* When someone is killed in front of you try to scream, run away, cry, or otherwise show that this causes extreme emotions with you. Don&amp;#039;t just continue on as usual as if nothing happened.&lt;br /&gt;
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These are just a few small suggestions and not all of them will fit your character. If you haven&amp;#039;t played out your character to this extent yet give it a shot! Talking with someone else&amp;#039;s character about fictional topics for half an hour and enjoying a virtual beer then puking at the sight of the roboticist casually carrying a brain around can be a fun and rewarding way to spend your time!&lt;br /&gt;
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== Playing a sane and mature character ==&lt;br /&gt;
This is the big one, and arguably the most important roleplay rule we have. Your character has either enlisted in the military, or been hired as part of contracting work, or even part of NanoTrasen. Because of this, it&amp;#039;s important that characters fit these archetypes, even if their personalities are completely different from one another. The biggest thing most people forget when making characters is &amp;quot;Why would this person be where they are right now?&amp;quot;, and &amp;quot;How did my character get to be onboard this ship?&amp;quot;. Those are two fundamentally different questions that details a character&amp;#039;s intent and backstory. For example, a janitor character might be onboard the ship due to a sense of adventure and loyalty towards his government, and he got onboard through a SolGov employment scheme.&lt;br /&gt;
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At the end of the day, much of this guide applies to nearly every character type you can create, and will depend entirely on your rank/role/situation, and a million other variables. Go with what your character would do, and be prepared to justify that should it come to it.&lt;br /&gt;
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== Antagonists and roleplay ==&lt;br /&gt;
Antagonist roles present a unique challenge for roleplaying. While you have no objectives, you are expected to further the round through your actions, and it&amp;#039;s encouraged that you work with your fellow antags to create something fun. Whether you need to kill someone, disfigure them, or steal something from them you should try to keep your eye out for roleplay opportunities. Bear in mind that you should be very discerning about roleplay attempts that might expose you as an antagonist. Even something as simple as offering to trade the Warden for the ablative armor can clue them in to your antagonist status. Your objectives are your top priority but well-done Roleplay can improve the experience not just for yourself but for your target as well. In some cases you might even achieve your goal by using Roleplay!&lt;br /&gt;
&lt;br /&gt;
Not all antagonists are secret, and some such roles do not lend themselves well to roleplaying. A person with a blob ready to burst from inside them isn&amp;#039;t going to have the time to stop and chat. Vox Raiding parties are an excellent opportunity for roleplay if they choose to take the peaceful trader route, while xenomorphs are more interested in growing their numbers and less interested in talking about their feelings.&lt;br /&gt;
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A poorly-roleplayed antagonist or someone who is power-gaming at the expense of others can lead to conflicts between you and other players and may even get you in trouble! A well-played secret antagonist will usually employ subtlety and stealth to achieve their goals while avoiding suspicion.&lt;br /&gt;
&lt;br /&gt;
=== Acting suspicious ===&lt;br /&gt;
Acting suspicious in-game is a good way to catch the attention of the security team and be targeted for a random search. According to Security SOP, a [[Master at Arms]] or [[Forensic Technician|Criminal Investigator]] can conduct a random search of your character during [[Alert Procedure|Code Blue]] or [[Alert Procedure|Code Red]] situations. Failure to comply is extremely suspicious and is likely to get you arrested so that they can conduct the search without resistance. If you have contraband you might try to hide it somewhere until you need it to avoid it being discovered during a random search.&lt;br /&gt;
&lt;br /&gt;
Other suspicious activities include:&lt;br /&gt;
&lt;br /&gt;
* Not wearing ID, especially when paired with a mask so that you show up as Unknown to other players.&lt;br /&gt;
* Refusing to do your job or constantly leaving your workplace.&lt;br /&gt;
* Trespassing in other departments, especially in areas with sensitive equipment or dangerous objects.&lt;br /&gt;
* Constructing walls, grilles, or hidden doors where there usually are none. This is particularly true in maintenance tunnels.&lt;br /&gt;
* Carrying a weapon when your job does not allow it. Even something as simple as holding a machete when you are not an [[Explorer]] is likely to raise an eyebrow.&lt;br /&gt;
* Referring to things only an antagonist would know such as the location of a bomb, or talking about absorbing or thralling someone.&lt;br /&gt;
* Stalking your target, especially if you aren&amp;#039;t familiar with them in-character. Try using a handheld crew monitor instead!&lt;br /&gt;
&lt;br /&gt;
If you communicate with others about what you are doing it can be easy to avoid suspicion even as an antagonist. The right excuse can go a long way towards getting you out of a sticky situation. A traitor [[Deck Technician]] walking through maintenance tunnels dragging a crate behind them is a lot less suspicious than a man in a chicken suit with no visible ID hiding in an oxygen closet. [[Engineers]] always have a reason to be in maintenance while Passengers do not. The presence of a Journalist at a crime scene is readily accepted if they&amp;#039;re taking pictures and interviewing people who walk by. Whatever your role consider an appropriate excuse to explain your actions. If you&amp;#039;re really lucky or convincing a failed assassination attempt might look like a prank gone awry.&lt;br /&gt;
&lt;br /&gt;
=== A target on your back ===&lt;br /&gt;
Sometimes you&amp;#039;ll find out during a shift that you are the target for an antagonist! Usually this happens then they suddenly make their move and attack you, but other times you might find yourself being abducted to a secret place in maintenance for more nefarious deeds. While rare there are still opportunities for roleplay even when your life might be on the line. A changeling who needs access to your department for a short time might agree to leave you welded in a closet in exchange for your gear. A bloodthirsty wizard might be open to thralling you instead of killing you which keeps you in the round and gives you the chance to play a pseudo-antagonist as well! Some antagonists aren&amp;#039;t even interested in killing anyone - revolutionaries and cultists in particular just want to grow their numbers to achieve their goals. Keep in mind that if you are converted into a thrall or cultist your roleplaying should not give away your newly-acquired status. If you wandered off into maintenance to collect space fungus and come back to work talking about joining a strange book club you might end up giving away that there&amp;#039;s a cult on board!&lt;br /&gt;
&lt;br /&gt;
== Playing your role ==&lt;br /&gt;
When a round begins you&amp;#039;ll find yourself in a job based on your Occupation Preferences. There are many jobs on board the SEV Torch with a wide variety of personalities employed to fill them. It&amp;#039;s entirely up to you how your character might handle their assigned role. A Security Officer might be a grizzled veteran or a jittery rookie. An engineer might be fiercely protective of the ship, starting fights over a broken window. Even Command staff can have their foibles! Consider how other media portrays examples of your chosen job. The Head of Security might be a paper-pusher who requires an arrest report for everyone brought into the brig, who yells at their subordinates for being loose cannons, demanding they hand over their badge! A Mechanic might be overly proud of their piloting skills, showing off by flying it through the halls! There&amp;#039;s no end to the possibilities that are available to you. Can&amp;#039;t think of a trait that sets your character apart? There&amp;#039;s no shame in borrowing a mannerism from a character in your favorite TV show or book series! Keep it up and eventually you&amp;#039;ll settle into a roleplay style that fits you just fine.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying terms ==&lt;br /&gt;
Below are listed a few simple definitions for common terms you might encounter when discussing roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== IC ===&lt;br /&gt;
This means &amp;#039;&amp;#039;In Character&amp;#039;&amp;#039;, which refers to everything that the Characters themselves can interact with. This is the thin veil that separates our world from the world of the characters, and allows us to immerse ourselves within the world created. When you are speaking in character to other people you should not refer to things outside of the game.&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
This means &amp;#039;&amp;#039;out of character&amp;#039;&amp;#039;, or how you, as a player, might interact with other players outside of the game. If you are talking about the game itself, including game mechanics and events that happened in a round outside of your character&amp;#039;s knowledge you are talking out of character. This term is also used to describe the OOC channel in-game, used by typing, &amp;quot;OOC &amp;lt;message&amp;gt;&amp;quot; into the text entry field.&lt;br /&gt;
&lt;br /&gt;
=== LOOC ===&lt;br /&gt;
This means &amp;#039;&amp;#039;local out of character&amp;#039;&amp;#039; and is used almost exclusively to refer to the in-game channel of the same name. The LOOC channel only broadcasts to people on your screen, although it will show for people who are nearby but not visible due to obstructions so be very cautious when using it to discuss antagonist stuff. Everything said in the LOOC channel shows up for all Admins and Moderators regardless of how close they are to the person using it, so be aware that the &amp;quot;No IC in OOC&amp;quot; rule still applies.&lt;br /&gt;
&lt;br /&gt;
=== Low-RP ===&lt;br /&gt;
LRP servers do not generally require any sort of roleplaying from the players, or if they do it&amp;#039;s at a bare minimum. Even if players are required to speak and act in-character there are little to no restrictions on what they are allowed to know in-game, although metagaming is usually still against the rules.&lt;br /&gt;
&lt;br /&gt;
=== Medium-RP ===&lt;br /&gt;
MRP servers tend to enforce the idea that your character acts like themselves and not as if they have a player controlling their actions. There are usually very loose restrictions on what your character might know in-game. Your character might be familiar with multiple different jobs and be capable of performing them with ease. Some MRP servers enforce the rule that your character can only know one or two jobs but are otherwise lenient about how you can act in-game.&lt;br /&gt;
&lt;br /&gt;
=== High-RP ===&lt;br /&gt;
HRP servers take roleplaying quite seriously. Your character is expected to act consistently with regard to past behavior, to do their job with skill, and to not interfere with the jobs of other crew members without a good reason. As an example if you choose to play a Passenger it is expected that you do not know how to set up the engine like an [[Engineer]].&lt;/div&gt;</summary>
		<author><name>Rootoo</name></author>
	</entry>
</feed>