User Interface: Difference between revisions
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The user interface allows you to interact with items in your inventory, change how you interact with items and other players, and to quickly gauge your character's status. | The user interface allows you to interact with items in your inventory, change how you interact with items and other players, and to quickly gauge your character's status. | ||
== Diagram == | |||
[[File:Ui example.png|frame|An example of the user interface.]] | |||
# The inventory cluster, bordered in red, contains items equipped to your character. You can collapse this panel by clicking the backpack icon at the lower left. | # The inventory cluster, bordered in red, contains items equipped to your character. You can collapse this panel by clicking the backpack icon at the lower left. | ||
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# The status cluster, bordered in blue, provides you with some rough information on the health of your character. Note that not all status images explained in the table below are displayed in the example image. Also, by default, most status indicators are greyed out — this indicates that the warning they represent is not currently active. | # The status cluster, bordered in blue, provides you with some rough information on the health of your character. Note that not all status images explained in the table below are displayed in the example image. Also, by default, most status indicators are greyed out — this indicates that the warning they represent is not currently active. | ||
== Status Indicators == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Status | !Status | ||
!Description | !Description | ||
|- | |- | ||
|Internals | ![[File:Ui internals.gif|center|frameless]]Internals | ||
|This icon shows whether or not you are currently receiving air from an internal supply, such as an emergency air tank. Clicking this icon serves as a shortcut to toggle any connected air supply. | |This icon shows whether or not you are currently receiving air from an internal supply, such as an emergency air tank. Clicking this icon serves as a shortcut to toggle any connected air supply. | ||
|- | |- | ||
|Pain | ![[File:Ui health.gif|center|frameless]]Pain | ||
|This icon shows your current pain status for each body part. The color will change from green to red, and finally black, depending on how much pain your character is feeling in that part. Pain does not directly correlate to damage, but it can be used as a rough gauge of your general health. | |This icon shows your current pain status for each body part. The color will change from green to red, and finally black, depending on how much pain your character is feeling in that part. Pain does not directly correlate to damage, but it can be used as a rough gauge of your general health. | ||
|- | |- | ||
|Hunger | ![[File:Ui hud-hunger.gif|center|frameless]]Hunger | ||
|This icon shows your character's hunger level. It will display as greyed out when you are not hungry. The icon will change in color from green to yellow to orange to indicate how hungry you are. Hunger impacts a number of things, like how fast you regenerate stamina and lost blood — consider it a reminder to feed your character from time to time. | |This icon shows your character's hunger level. It will display as greyed out when you are not hungry. The icon will change in color from green to yellow to orange to indicate how hungry you are. Hunger impacts a number of things, like how fast you regenerate stamina and lost blood — consider it a reminder to feed your character from time to time. | ||
|- | |- | ||
|Thirst | ![[File:Ui hud-thirst.gif|center|frameless]]Thirst | ||
|This icon shows your character's thirst level. As with hunger, it will display as greyed out when you are not thirsty and will change in color from green to yellow to orange to indicate how thirsty you are. Thirst impacts a number of things, like how fast you regenerate stamina. Thirst can be replenished by drinking water or other liquids. | |This icon shows your character's thirst level. As with hunger, it will display as greyed out when you are not thirsty and will change in color from green to yellow to orange to indicate how thirsty you are. Thirst impacts a number of things, like how fast you regenerate stamina. Thirst can be replenished by drinking water or other liquids. | ||
|- | |- | ||
|Fire | ![[File:Ui hud-fire.gif|center|frameless]]Fire | ||
|This is an indicator that your character is on fire. You can extinguish a fire by using a fire extinguisher, or by using the RESIST button to stop, drop, and roll. | |This is an indicator that your character is on fire. You can extinguish a fire by using a fire extinguisher, or by using the RESIST button to stop, drop, and roll. | ||
|- | |- | ||
|Low Oxygen | ![[File:Ui hud-oxygen.gif|center|frameless]]Low Oxygen | ||
|This is a warning that the air you are breathing does not contain sufficient oxygen. | |This is a warning that the air you are breathing does not contain sufficient oxygen. | ||
|- | |- | ||
|Toxins | ![[File:Ui hud-toxin.gif|center|frameless]]Toxins | ||
|This is a warning that the air you are breathing contains toxins — usually, chlorine or | |This is a warning that the air you are breathing contains toxins — usually, chlorine or Phoron. | ||
|- | |- | ||
|Pressure | ![[File:Ui hud-pressure.gif|center|frameless]]Pressure | ||
|This is a warning that the atmosphere your character is in is either too high (red pressure indicator), or too low (blue pressure indicator). | |This is a warning that the atmosphere your character is in is either too high (red pressure indicator), or too low (blue pressure indicator). | ||
|- | |- | ||
|Temperature | ![[File:Ui hud-temperature.gif|center|frameless]]Temperature | ||
|This is a warning that the atmosphere your character in is either too hot, or too cold. The icon changes to indicate the severity of the temperature. | |This is a warning that the atmosphere your character is in is either too hot, or too cold. The icon changes to indicate the severity of the temperature. | ||
|} | |} | ||
== Byond Interface – '''Tabs''' == | == Byond Interface – '''Tabs''' == | ||
There are a number of tabs available to you. They are visible on the top right side of the screen, just above the chat box. | [[File:Ui 300px-tabs.png|thumb|Tabs with OOC selected.]] | ||
There may be more options, but it depends on your role or objects you have in your hand. | There are a number of tabs available to you. They are visible on the top right side of the screen, just above the chat box. <br>There may be more options, but it depends on your role or objects you have in your hand.<br><br><br> | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tab | !Tab | ||
!Options | !Options | ||
|- | |- | ||
!Status | |||
| | | | ||
* '''Local Date:''' The in-character date. | * '''Local Date:''' The in-character date. | ||
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* '''Move Mode:''' Whether you are running or walking. | * '''Move Mode:''' Whether you are running or walking. | ||
|- | |- | ||
!Preferences | |||
| | | | ||
* Your Global settings, also toggleable from [[Character Creation|Character Setup]]. | * Your Global settings, also toggleable from [[Character Creation|Character Setup]]. | ||
|- | |- | ||
!Examine | |||
| | | | ||
* If you shift-click (or right click and select Examine) something, the same text will appear as it appears in your chat window. It gets saved until you examine something again. | * If you shift-click (or right click and select Examine) something, the same text will appear as it appears in your chat window. It gets saved until you examine something again. | ||
|- | |- | ||
!Admin | |||
| | | | ||
* '''Adminhelp:''' Sends a private message to every online and offline admin. | * '''Adminhelp:''' Sends a private message to every online and offline admin. | ||
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* '''View Tickets:''' Every message opens a ticket, this is where you communicate with admins. At the end of the conversation, the admin will close your ticket. | * '''View Tickets:''' Every message opens a ticket, this is where you communicate with admins. At the end of the conversation, the admin will close your ticket. | ||
|- | |- | ||
!IC | |||
| | | | ||
* '''Add Note:''' Adds an in-game note, only visible to you. Click on "Notes" (same tab) to see your notes. | * '''Add Note:''' Adds an in-game note, only visible to you. Click on "Notes" (same tab) to see your notes. | ||
* '''Check Default Language:''' If your character knows more than one [[language]], you can see here what they will use. ''"Your current default language is your species or mob type default"'' means that your character will use Galactic Common. | * '''Check Default Language:''' If your character knows more than one [[language]], you can see here what they will use. ''"Your current default language is your species or mob type default"'' means that your character will use Galactic Common. | ||
* '''Check Known Languages:''' Displays which languages can | * '''Check Known Languages:''' Displays which languages you can speak and what is their hotkey. For example, if your character can speak Sol Common, you can write <code>say ",1 Hello!"</code> or if you use the [[Controls|hotkey mode]], press <code>ENTER</code> and write <code>,1 Hello!</code> to say hello in Sol Common. | ||
* '''Check Species Information:''' It brings up the information panel about your current species. | * '''Check Species Information:''' It brings up the information panel about your current species. | ||
* '''Examine:''' Brings up a list of all the objects you can see. Selecting someone will give you information about that object. | * '''Examine:''' Brings up a list of all the objects you can see. Selecting someone will give you information about that object. | ||
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* '''Join Response Team:''' When you are a Ghost, sometimes admins spawn an Emergency Response Team. If the prompt comes up, click this button to apply for it. Absolutely not recommended for new players. | * '''Join Response Team:''' When you are a Ghost, sometimes admins spawn an Emergency Response Team. If the prompt comes up, click this button to apply for it. Absolutely not recommended for new players. | ||
* '''Join as Actor:''' Spawns you as an actor into an enclosed, separated area that players can only see through a camera. They are mostly ignored but they can test some items there. [[Rules|Server rules]] still apply, do not grief there! | * '''Join as Actor:''' Spawns you as an actor into an enclosed, separated area that players can only see through a camera. They are mostly ignored but they can test some items there. [[Rules|Server rules]] still apply, do not grief there! | ||
* '''Look up:''' | * '''Look up:''' Check if you have anything above you - a ceiling or a hole. | ||
* '''Me:''' The command for writing an emote, also accessible by pressing <code>F4</code> or by pressing <code>5</code> in hotkey mode. | * '''Me:''' The command for writing an emote, also accessible by pressing <code>F4</code> or by pressing <code>5</code> in hotkey mode. | ||
* '''Move Down:''' When you are observing, you can move down a z-level (a floor) with this verb. | * '''Move Down:''' When you are observing, you can move down a z-level (a floor) with this verb. | ||
* '''Move Upwards:''' Same as above but the other way. | * '''Move Upwards:''' Same as above but the other way. | ||
* '''Notes:''' Your in-game notes that contain your account number, pin, and funds. You can manage your bank account by inserting your identification card (ID) into an ATM. You can also find your e-mail address and password in your notes. Your PDA (found in your left pocket) has an e-mail | * '''Notes:''' Your in-game notes that contain your account number, pin, and funds. You can manage your bank account by inserting your identification card (ID) into an ATM. You can also find your e-mail address and password in your notes. Your PDA (found in your left pocket) has an e-mail program on it! | ||
* '''Pray:''' | * '''Pray:''' Send a prayer to a god... But to which god, that is a mystery. This is effectively an in-character-to-admins message. It is advised to use it rarely if ever. | ||
* '''Pull Punches:''' Whether you are trying to kill people on Kill intent (red) or just downing them. It is recommended to pull your punches by default. | * '''Pull Punches:''' Whether you are trying to kill people on Kill intent (red) or just downing them. It is recommended to pull your punches by default. | ||
* '''Resist:''' When you are grabbed and want to break out of their grasp, on fire, elbow deep in quicksand, or just in general try to break free from something, use this verb. | * '''Resist:''' When you are grabbed and want to break out of their grasp, on fire, elbow deep in quicksand, or just in general try to break free from something, use this verb. | ||
* '''Rest:''' Makes your character lie down or get up. | * '''Rest:''' Makes your character lie down or get up. | ||
* '''Say:''' The basic talk verb, also accessible by pressing <code>F3</code> or, in hotkey mode, by pressing <code>T</code> or <code>ENTER</code>. | * '''Say:''' The basic talk verb, also accessible by pressing <code>F3</code> or, in hotkey mode, by pressing <code>T</code> or <code>ENTER</code>. | ||
* '''Set Default Language:''' If you know more than one language, you can select which one you want to speak all the time. If you | * '''Set Default Language:''' If you know more than one language, you can select which one you want to speak all the time. If you want to talk in Sol Common for a while and you are tired of writing <code>,1</code>, set it here and you can omit its key. | ||
* '''Sleep:''' Puts your character to sleep for 20 seconds. You cannot hear, move or see during this time. | * '''Sleep:''' Puts your character to sleep for 20 seconds. You cannot hear, move or see during this time. | ||
* '''Stop Pulling:''' If you are pulling something with <code>CTRL + LEFT-CLICK</code> or by right-clicking an item and selecting <code>Pull</code>, you can stop pulling it with this verb. A small dragging icon above your intents do the same. | * '''Stop Pulling:''' If you are pulling something with <code>CTRL + LEFT-CLICK</code> or by right-clicking an item and selecting <code>Pull</code>, you can stop pulling it with this verb. A small dragging icon above your intents do the same. | ||
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* '''Whisper:''' If you whisper, only people adjacent to you will hear your words (everyone else gets an obfuscated message). You can also whisper by typing <code>say ":w Hello!"</code> or in hotkey mode, by pressing <code>ENTER</code> and typing <code>:w Hello!</code>. | * '''Whisper:''' If you whisper, only people adjacent to you will hear your words (everyone else gets an obfuscated message). You can also whisper by typing <code>say ":w Hello!"</code> or in hotkey mode, by pressing <code>ENTER</code> and typing <code>:w Hello!</code>. | ||
|- | |- | ||
!OOC | |||
| | | | ||
* '''Cancel Camera View:''' If you are looking through a camera, use this to exit it. | * '''Cancel Camera View:''' If you are looking through a camera, use this to exit it. | ||
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* '''Who:''' Displays who is online. | * '''Who:''' Displays who is online. | ||
|- | |- | ||
!Object | |||
| | | | ||
* '''Activate Held Object:''' If the object in your hand can be activated, this will activate it. In hotkey mode, <code>Z/Y</code> does the same. | * '''Activate Held Object:''' If the object in your hand can be activated, this will activate it. In hotkey mode, <code>Z/Y</code> does the same. | ||
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* '''Point To:''' Points to the object you select. Alternatively, you can <code>RIGHT-CLICK</code> something and select <code>Point To</code>. | * '''Point To:''' Points to the object you select. Alternatively, you can <code>RIGHT-CLICK</code> something and select <code>Point To</code>. | ||
* '''Pull:''' Starts pulling the selected item. Alternatively, you can <code>CTRL + LEFT-CLICK</code> something to start pulling it or select <code>Pull</code> after right-clicking it. | * '''Pull:''' Starts pulling the selected item. Alternatively, you can <code>CTRL + LEFT-CLICK</code> something to start pulling it or select <code>Pull</code> after right-clicking it. | ||
* '''Read ID Card:''' | * '''Read ID Card:''' Read your own identification card, containing your blood type, DNA and fingerprint hashes. | ||
* '''Remove Pen:''' | * '''Remove Pen:''' Remove the pen from your PDA. Click on your PDA to insert it again. | ||
* '''Remove Underwear:''' | * '''Remove Underwear:''' Remove your underwear for... Whatever reason you want to. | ||
* '''Roll Down Jumpsuit:''' | * '''Roll Down Jumpsuit:''' Roll your suit down to your waist. | ||
* '''Roll Up Sleeves:''' | * '''Roll Up Sleeves:''' Roll your sleeves up to your elbows. | ||
* '''Show Held Item:''' Displays a small message for everyone around you with the item in your active hand. They can click the message to examine your item. | * '''Show Held Item:''' Displays a small message for everyone around you with the item in your active hand. They can click the message to examine your item. | ||
* '''Toggle Suit Sensors:''' Toggles your suit sensors. Strongly suggested to maximize it (set it to Tracking beacon) as soon as you spawn in. The Infirmary monitors the crew with them and if you get injured, it will tell them where you are. | * '''Toggle Suit Sensors:''' Toggles your suit sensors. Strongly suggested to maximize it (set it to Tracking beacon) as soon as you spawn in. The Infirmary monitors the crew with them and if you get injured, it will tell them where you are. | ||
|} | |} | ||
---- | |||
{{Navbox Guides}} | |||
[[Category:General Guides]][[Category: Guides]] |
Latest revision as of 18:32, 26 September 2024
The user interface allows you to interact with items in your inventory, change how you interact with items and other players, and to quickly gauge your character's status.
Diagram

- The inventory cluster, bordered in red, contains items equipped to your character. You can collapse this panel by clicking the backpack icon at the lower left.
- The hands panel, bordered in orange, shows which items you are currently holding.
- The E button allows you to equip the held item to your inventory, if the slot is free.
- The SWAP button allows you to change your active hand.
- The pockets panel, bordered in magenta, shows items which are held in your jumpsuit or uniform's pockets.
- This panel, bordered in yellow, allows you to change how you interact with objects and other players.
- Clicking the RUN button will toggle your movement speed.
- The four buttons (with green, HELP, activated in the example) allow you to change your 'intent'. Refer to the Guide to Combat for detailed explanations of the various intent modes.
- The picture of the man allows you to select which body part of your target you will interact with. For example, you could use this to target their head to apply bandages, or target their leg to kick them in the shin.
- The control cluster, bordered in purple, provides clickable buttons for frequently used actions.
- The topmost button, FIRE, changes how you interact with ranged weapons such as firearms. Refer to the Guide to Combat for detailed explanations of this function.
- The leftmost button, RESIST, allows you to resist bad things happening. This can help with attempting to escape from a grab or restraints.
- The middle button, DROP, drops the item in your active hand to the ground.
- The rightmost button, THROW, enters throwing mode. Click this button and then click anywhere in the game world, and your character will attempt to toss the item in your active hand to that location.
- The status cluster, bordered in blue, provides you with some rough information on the health of your character. Note that not all status images explained in the table below are displayed in the example image. Also, by default, most status indicators are greyed out — this indicates that the warning they represent is not currently active.
Status Indicators
Byond Interface – Tabs

There are a number of tabs available to you. They are visible on the top right side of the screen, just above the chat box.
There may be more options, but it depends on your role or objects you have in your hand.
Tab | Options |
---|---|
Status |
|
Preferences |
|
Examine |
|
Admin |
|
IC |
|
OOC |
|
Object |
|
Guide for New Players ∙ Map of the SEV Torch ∙ Character Creation ∙ Roleplaying ∙ Controls ∙ User Interface ∙ Skills ∙ How to Sol Gov ∙ Paperwork | |
Alert Procedure ∙ General Regulations ∙ SCG Law ∙ Sol Code of Uniform Justice ∙ Standard Operating Procedure ∙ Uniform Guide ∙ Court Martial SOP | |
EVA and Internals ∙ Exploration ∙ Mining ∙ Ships ∙ Supply ∙ OFD | |
Chemistry ∙ Medicine ∙ Surgery | |
Atmospherics ∙ Computing ∙ Construction ∙ Hacking ∙ Robotics ∙ SMES Units ∙ Solars ∙ Supermatter ∙ Telecommunications ∙ R-UST | |
Anomalies ∙ Integrated Circuits ∙ Research and Development ∙ Xenoarchaeology ∙ Xenobiology ∙ Xenobotany | |
Combat ∙ Forensics | |
Cooking ∙ Drinks ∙ Hydroponics | |
Antagonist Uplinks ∙ Psionics | |
Appeals and Complaints ∙ Coding with NanoUI ∙ Server Moderation ∙ How to Apply: Moderator ∙ How to Apply: Species Apps ∙ Wiki Contribution |