This page covers the standardized guidelines and procedures on board the SEV Torch. Note that these are not laws, and the Commanding Officer (CO) may alter them as they see fit. Make sure to look at Alert Procedure for guidelines that change based on the alert level.
Secure and High Security Areas
- Secure Areas: Important areas that can be accessed from main halls.
- Tech Storage
- Brig Armoury
- High Security Areas: Critical areas, and areas with special procedures.
- Self Destruct Room/Vault: Bolted at all times unless the Commanding Officer or Executive Officer request access.
- Tactical Emergency Armoury: Only CO, Executive Officer, and Chief of Security have access normally. All heads are authorised to access the emergency armoury during Code Red or above. Shutters are to remain secured unless the crew is being armed. When arming personnel, priority should be given to trained members of the crew, then untrained members of the crew, then any trained corporate personnel.
- Emergency Armoury: Any officer.
- Cyborg Upload: Only the CO, XO, and Chief Engineer have access normally. Bolted on Code Blue or above. Individual access to upload no longer permitted on Code Red or above, access must be done with at least two Line Officers, or a Line Officer and a Master at Arms. Individual access to the AI Core is restricted in the same way.
- Telecommunications: Only the CO, XO, CE and Senior Engineer have access normally.
Docking and Visitors
- The SEV Torch is encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions.
- If an individual commits a crime aboard a SolGov vessel, and then flees to an actively in-use unaffiliated vessel, habitat, or station, it is up to that organisation to offer or reject a request for asylum.
- SolGov officials may grant or deny asylum at their discretion.
- Visitors may be granted whatever access the CO deems appropriate.
- Visitors may be assigned an escort or searched upon entrance at the Commanding Officer’s discretion, however at no times may crew enter a visitor’s vessel without permission, search a visitor’s vessel, or otherwise infringe on their sovereignty.
- Visitors aboard an SCG Vessel are subject to SCG Law. Likewise, if a visitor breaks the law and then immediately flees to their own vessel, the "hot pursuit" doctrine applies and security may board to detain.
- It is advised that the assigned Sol Central Government Representative initiates contact with visitors, and mediates any conflicts, legal or otherwise, between the SEV Torch and other spacecraft.
- All vessels in SolGov space must follow SolGov law, and SolGov law applies aboard all SolGov vessels, vessels outside of SCG territory are sovereign entities, and may enforce whatever laws and regulations they see fit aboard their own vessel.
- Any personnel aboard a vessel are under the legal authority of that vessel and may be legally fined, arrested, detained, and otherwise punished for infractions of the visitor's laws.
- Vessels belonging to organisations at war with the SCG, or vessels which attack a SolGov facility or ship are not protected by these regulations, nor are vessels engaged in blatant criminal activities such as human slavery.
- As a vessel of the SCG, the SEV Torch is required to render aid to vessels in distress, unless there is undue risk to the Torch in the event a vessel in distress docks. Duty to render aid includes providing medical aid, engineering assistance, or military protection from declared hostiles such as Vox or pirates. On higher alert statuses, docking may be restricted at the Commanding Officer's discretion.
Attached Vessels and Hangar Deck
The SEV Torch is equipped with multiple smaller spacecraft to assist with its mission, each designed and equipped for different tasks. The operational state of spacecraft in the hangar fall under the authority of the Deck Chief, who is responsible for making sure all vessels are properly supplied, powered, and kept breathable. Pilots have authority over their respective craft while aboard them, but should keep the Deck Chief informed of ship movement, through flight plans or direct, acknowledged contact. Spacecraft that do not belong to the Torch have their own regulations and access requirements.
- Aquila: The Aquila is an armed shuttle meant for emergency use by SolGov personnel. It is capable of atmospheric flight, and is equipped with two standard energy turrets. It should not be used without the express permission of the CO or XO. It's assigned pilots are the vessels bridge officers.
- Charon: The Charon is a multi-mission shuttle meant for use by SolGov and EXO personnel as needed. Primarily, it is intended for away missions for the purposes of research, salvage, and mining. It can be used by the SolGov Pathfinder and the Shuttle Pilot, but not by Deck Crew or other untrained personnel.
- Petrov: The S.R.V. Petrov is a EXO mobile laboratory meant to allow the research of dangerous materials without endangering the Torch. It cannot move far from the Torch, as its power and atmosphere are supplied entirely by the ship. It can only travel a very short distance from the Torch, cannot land, and can be used by appropriately trained EXO personnel.
- General Utility Pod: The GUP is a short range pod with a very small crew and cargo capacity. It can be accessed and used by appropriately trained SolGov and EXO personnel, including Deck Crew.
The SEV Torch is capable of high acceleration while under way. This can be dangerous if the ship is maneuvered while its crew are engaged in EVA activities. The following regulations and considerations must be met and made before changing the speed and direction of movement of the ship. Navigation procedures may be forgone under emergency circumstances in which the integrity of the ship is at risk.
- The intent to carry out a maneuver must be announced before carrying out the maneuver, with adequate intervening time provided to meet the requirements of other navigation procedures.
- Once intent to navigate is announced, all personnel must complete or abandon activities that do not comply with navigation procedures in good time.
- Detached smaller spacecraft must be notified and recovered with their crews, unless they are to be collected at a later time.
- Persons carrying out EVA must be notified and recovered.
- Waiting for shields or other non-vital equipment is not necessary unless there is good reason to require them.
- The vessel is fully capable of movement once the crew awakes from cryosleep. Unless the pilot is incapable of moving safely without hitting hazards, movement should not be delayed for engineering work.
As there is a high probability that the SEV Torch will be in a First Contact situation, the following guidelines have been created to smooth the process:
- Hostility: Determine if an undiscovered species or entity is hostile. This should be fairly easy to determine. Make every effort not to injure or kill a hostile entity regardless of its intelligence. Containment is the preferred course of action. If containment is successful, proceed with the next step. If containment is impossible, lethal force may be necessary, and can be authorised as needed.
- Intelligence: Assuming the species is not overtly hostile, determine how intelligent they are. This can be determined through communication, mathematics, or other tests.
- Communication: The next step should be communication. It is highly unlikely new species will speak or even understand common, or have any ability to translate, but it should be tried in any case. Basic pictograms, mathematical concepts such as prime numbers, or physical constants such as atomic makeup may prove more useful if vocal communication is impossible.
- Diplomacy: If communication is established, and the new species has some form of government or hierarchy that diplomatic contact can be made with, make every effort to open diplomatic communication with this government, a process which should be spearheaded by the SCGR.
Given good medical reason and with documentation, the Chief Medical Officer may declare any on-duty personnel unfit for duty and remove them from their position, including the CO. This standard procedure may not be overruled by the CO.
Except under orders during officially declared emergency circumstances, the only persons who are normally permitted to carry weaponry other than flashes are those who are initially equipped with those weapons via their locker: Security personnel, Line Officers, and the Senior Enlisted Advisor. Those persons are only permitted to carry those exact issued items, and may not seek to replace or supplement them.
The CO or XO can authorize any uniformed personnel to carry specific lethal or nonlethal weapons at their discretion. Unless the authorization is due to officially declared emergency circumstances, the security team must be made aware of this authorization verbally and in writing as soon as is practical.
In response to tangible threats or assignment on Away Missions, the Chief of Security can issue weaponry from the security armory to security personnel, or can authorize the Brig Chief to do so. If the CoS is indisposed, the Commanding Officer or Executive Officer may authorize the BC in their stead. If the CoS, CO, and XO are all indisposed, the BC may take this action on their own initiative, but must immediately notify the Ranking Officer Aboard, and the CoS, CO, or XO once they are available.
Away missions are to be conducted by the Pathfinder or, if they are unable, a team leader appointed by the Chief Science Officer (CSO), XO, or CO, such as a Bridge Officer or senior member of the exploration team. Regular check-ins should be scheduled to ensure the team's safety. Away team leaders may request personnel from outside the exploration team if their skills are relevant to the mission.
Flight plans for away missions are optional but strongly recommended for safety purposes. Flight plans may be filed by the Pilot, Pathfinder, Deck Chief, or Bridge crew. Urgent away missions should not be delayed by paperwork, and should communicate their objective and members to the bridge instead for filing by other personnel.
Exploration missions are away missions conducted for survey and scientific discovery.
The CSO or, if they are unable, the Pathfinder, may prohibit any of the ship's personnel from accompanying an exploration mission.
Unless the ship is preparing for a bluespace jump or under threat that may require the ship's shuttles to resolve, exploration missions should operate normally.
Resourcing Missions are away missions conducted for mining and salvage.
Should harvested resources be required with no appropriate personnel available to carry out a resourcing mission, the exploration team may be assigned to operate the ship's mining machinery at an appropriate landing site by the XO or CO.
Other missions are any missions not for exploration or resourcing.
Other missions may be authorized by the ROIC if urgent, such as for the purpose of rendering aid to another vessel, or otherwise by the XO or CO.
Supply & Operations
Secure supply orders are any orders that represent a threat if mishandled, including weapons, armor, hazardous chemicals and materials, etc. Before being approved by supply personnel, secure supply orders must be authorized by the XO or CO or, if they are unable, by the senior officer relevant to the content of the order.
Supply computer receipts are solely for the benefit of the personnel placing orders – they do not need to be returned to supply personnel.
Orders placed by passengers or for the purpose of frivolity (e.g. – party kits) must be charged to the individual placing the order at a rate of 10t to one supply point, to be credited to the ship's account. This charge may be waived at the discretion of the XO or CO.
Due to the vessels' desirability as a habitat for stowaways, it is important that they are handled properly and with due regard to the law. To this end, all stowaways should be charged appropriately with SCG law, nominally, this means trespassing and any other charges they may have accrued and the accompanying brig time it may bring. Following the completion of their time served all stowaways should be placed on restriction (deck three and the infirmary) until such a time as they can be removed safely from the vessel.
Controlled Substances and Items
Controlled substances are any substances that have been restricted or made illegal by the Sol Central Government. The current list of controlled substances is as follows:
- Concentrated extract of Ambrosia Vulgaris or Deus, i.e. Hextromycosalinate, colloquially “Space Drugs.” Note that this does not include the recreational use of Ambrosia while off duty, only the use of its concentrated extract.
- Concentrated toxic extracts of the "Reishi" mushroom, specifically Psilocybin, as above.
- Pure Lysergic Acid Diethylamide, (LSD) sometimes referred to as “Mindbreaker.”
- Activated CarpoToxin, or “Zombie Powder.”
- Synaptizine, Hyperzine, Oxycodone, and Chloral Hydrate when not used in a medical capacity.
- "Loyalty" Implants, or any other technology designed to alter behavior involuntarily to produce obedience. An exception is present for the implants issued to the XO.
- The substance known as "three eye."
Controlled Items are items that have been restricted or made illegal by the Sol Central Government. The current list of controlled items is as follows:
- Biological or Chemical Weapons, such as engineered viruses. Phoron gas is considered a chemical weapon when used offensively.
- Military Explosives when not in use by the Military, another authorized department of the Sol Central Government, or an otherwise authorized entity such as colonial governments. Note that constructive explosives, such as any charges used for mining are not subject to this restriction. Phoron-based explosives are considered military weapons.
- Automatic Weapons when not in use by the Military, another authorised department of the Sol Central Government, or and otherwise authorized entity. This means any weapon capable of firing multiple shots when the trigger is depressed once, energy or otherwise.
- Any cloning technology designed to rapidly grow an adult clone with fully-developed mental faculties.
- Corporate security forces are considered an "authorized entity" with respect to the above clauses.
- Weaponry in the possession of personnel who have not been authorised to possess it.
- Hacking software which allows a person to subvert access to ship systems, bypass access restrictions or attack a vessels computer network.
Science employees are permitted to use their lab spaces as they see fit with the following exceptions:
- Any human experimentation must be done with the consent of the test subject, and must not have an undue risk of life. The CO may terminate any experiment for safety or ethical purposes at their discretion.
- Self-experimentation is prohibited and is chargeable with endangerment.
- Testing of any explosives with risk of penetrating the hull or causing mass destruction must be done at an away site.
- Small arms and larger weapons must also be tested at an away site if there is risk to the hull.
- Distribution of experimental technology to research personnel for testing is permitted within research areas or at away sites.
- Use of experimental technology in public areas must be authorized on a case-by-case basis by the CO or XO.
- Experimental technology may be provided to crew departments for testing and use with the approval of the department head.
- Xenobiological organisms, anomalous entities, and xenoarchaeological finds must remain secured within research areas unless authorized by the CO.
- Science employees are not subject to laws regarding Controlled Substances or Items while using said items in the course of research.
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