Chief of Security
|Difficulty: Very Hard|
Supervisor: The Commanding Officer and the Executive Officer
Branches: Expeditionary Corps, Sol Central Government Fleet
- EC: Lieutenant (O-3)
- Fleet: Sub-Lieutenant (O-2), Lieutenant (O-3)
Duties: Manage Security. Coordinate your personnel to ensure that all criminals are apprehended. Ensure that the Brig Chief isn't beating prisoners. Advise the CO in matters of ship security and safety. Ensure the crew follows SCG Law.
Related Guides: Standard Operating Procedure, Alert Procedure, Sol Central Government Law, Sol Code of Uniform Justice, Court Martial Standard Operating Procedure, Guide to Forensics, Guide to Combat
The Chief of Security, or CoS, is the head of law enforcement and crew defense aboard the SEV Torch. It is ultimately their job to ensure that any filthy traitors are brought to justice, that any hostile terrorist organizations are stamped out, and that any dangerous xenoforms are flushed out of the nearest airlock. They are responsible for coordinating the efforts of the ship's Masters at Arms to ensure prompt containment of any threat, overseeing the Brig Chief's operations to ensure compliance with SCG regulations, and making sure that the Forensic Technician isn't contaminating any relevant evidence.
The Chief of Security answers directly to the Commanding Officer.
As with other department head roles, the Chief of Security's job is largely that of an administrator and facilitator, taking an active hand in department operations only when necessary. Making arrests is the purview of the Masters at Arms. Examining crime scenes is the Forensic Technician's responsibility. Handling prisoners in the brig is the Brig Chief's job. The Chief of Security exists to ensure that each of these personnel knows exactly what needs to be done, has the required resources to actually do it, and then follows through on their orders. They are also responsible for disciplining members of their staff who are a little (or a lot) overzealous in their pursuit of justice – harmbatoning prisoners is heavily frowned upon.
As such, the Chief of Security is not expected to actually pick up a stun baton and chase down every suspect personally. They may do this if Security is low on staff, but generally speaking, they should be acting as mission control and dispatch, rather than putting themselves in the line of fire. In the same way, they should be able to fill in for the Forensic Technician if required, and should be intimately familiar with Sol Central Government Law in order to ensure that all criminals receive appropriate punishment.
The Chief of Security is also responsible for issuing and authorizing arrest and search warrants. Without these, Security personnel are not authorized to make arrests. Attempting to make an arrest without a warrant is a serious violation of SCG law, and can result in serious punitive action being taken. Do note, however, that specific requirements regarding warrants vary depending on the situation and the alert level; the Chief of Security must therefore be intimately familiar with such regulations in order to ensure proper department operations.
It is important to note that while Sol Central Government Law applies to all personnel on board the Torch, and is therefore universally enforced, the Sol Code of Uniform Justice applies only to uniformed personnel. Civilian contractors are not subject to these uniformed service regulations except under any special circumstances noted within the Code.
|Bridge Officer ∙ Commanding Officer ∙ Corporate Liaison ∙ Executive Officer ∙ SEA ∙ SCGR|
|Chief Engineer ∙ Engineer ∙ Engineer Trainee ∙ Roboticist ∙ Senior Engineer|
|Explorer ∙ Pathfinder ∙ Shuttle Pilot|
|Chief Medical Officer ∙ Counselor ∙ Medical Technician ∙ Medical Resident ∙ Pharmacist ∙ Physician ∙ Trainee Medical Technician|
|Chief Science Officer ∙ Research Assistant ∙ Scientist ∙ Senior Researcher|
|Brig Chief ∙ Chief of Security ∙ Forensic Technician ∙ Master at Arms|
|Chaplain ∙ Chief Steward ∙ Crewman ∙ Sanitation Technician ∙ Steward|
|Deck Chief ∙ Deck Technician ∙ Prospector|
|Merchant ∙ Passenger ∙ Robot|
|Changeling ∙ Cultist ∙ Loyalist ∙ Mercenary ∙ Mutineer ∙ Ninja ∙ Raider ∙ Renegade ∙ Traitor ∙ Vox Raider|