Supervisor: The Chief Steward and the Executive Officer
Branches: Expeditionary Corps, Sol Central Government Fleet, Civilian
- EC: Explorer (E-3)
- Fleet: Crewman Apprentice (E-2), Crewman (E-3), Petty Officer Third Class (E-4)
- Civilian: Contractor
Alternate Titles: Custodian, Janitor
Duties: Clean and maintain the spaceship. Replace broken lights. Put up wet floor signs.
Related Guides: N/A
The Sanitation Technician is responsible for keeping the ship from becoming a complete mess after the various disasters that consistently befall it. They wage an eternal war against dirt, uncleanliness, broken light bulbs, and crew without access to non-slip shoes. It is an ideal role for new players, as its access and requirements allow one to become moderately familiar with the layout of the ship while not giving very important responsibilities.
As an enlisted member of the Service department, the Sanitation Technician answers to the Chief Steward and the Executive Officer, though the Chief Steward is the far more active of the two in this regard.
How To Play
As the Sanitation Technician, you have one of the simplest jobs aboard the ship: find places that are dirty and make them stop being dirty, as well as unclogging toilets or sinks and replacing lights.
All of this largely comes down to tugging the janitorial cart around, setting up Wet Floor signs, and mopping up any dirt, blood, or other substances that have been spilled onto the floor. Occasionally, some department or other might put out a specific call for janitorial assistance when some lights get broken or a firefight leaves the place looking like a butcher shop, but aside from this, the Sanitation Technician is largely expected to work under their own direction.
At the start of the shift, the Sanitation Technician will need to use their bucket to fill up the janitorial cart's dedicated reservoir, collect their various supplies, and get ready for several hours of dealing with the ship's limitless supply of filth. It is also recommended to mentally steel oneself against the inevitable abuses heaped upon the sanitation crew by those who fail to pay attention to wet floor signs. After this is complete, the Sanitation Technician is free to wander the ship at their leisure in search of messes to vanquish.
Your Custodial Closet is on Deck 3, in the fore of the ship, just port of the Garden (i.e. towards the south-west edge of the map), next to the Chief Steward's Office and the Service Break Room. The lockers and general area contain the following tools:
- Janitorial Cart: The Sanitation Technician's central tool. Mobile storage for the mop, mop bucket, trash bag, light replacer, Space Cleaner, and wet floor signs.
- Mop: The second most important tool. After being moistened, usually with the mop bucket, can be used to clean any mess left on the floor. Leaves temporarily slippery areas behind when used with water, which will cause anyone who is not set to Walk to fall upon moving over them.
- If you pester Research, you can acquire an Advanced Mop. This cleans much faster than your average everyday mop, as well as not needing to be wetted and not making a floor slippery.
- Wet Floor Sign: Used to warn others of slippery floors left behind after mopping. Inevitably ignored.
- You can acquire a sign projector from research. It has an unlimited amount of signage and can be set up and removed with a click.
- Galoshes: A pair of bright-yellow boots. Slip-resistant.
- Work Gloves: Thick, fire-resistant gloves to prevent accidental burns when changing active lights.
- Mop Bucket: Can be filled with water for the mop. Part of the janitorial cart.
- Plunger: A plunger. Used to unclog sinks, toilets, and the like when they become clogged. Clogs are easily located by standing water, and will have an audible cue when gotten near.
- Trash Bag: Can be used to pick up all trash from a tile for easy disposal.
- Space Cleaner: A spray bottle filled with non-slip cleaner. Has a limited supply and must be refilled by a Pharmacist.
- Bucket: Used to transfer water from the water tank to the mop bucket.
- Water Tank: A tank containing water for refilling other things.
- Light Replacer: Used to replace broken light bulbs and tubes. Has a limited supply of light bulbs. Can be refilled from a box of light bulbs.
- Box of Replacement Lights: A box containing light bulbs and tubes.
- Pest-B-Gon Mousetraps: Used to trap those pesky mice that keep managing to get onto the ship somehow. Bluespace, probably.
- Cleaner Grenade: A grenade that explodes with CLEAN. Make war on dirt. This slips people who get caught in it.
- Flashlight: A portable light source, for use in maintenance tunnels.
- Soap: A simple bar of soap. Must be occasionally washed in a sink or in a bucket full of water in order to retain effectiveness.
- To fill your janitorial cart, you have to fill a bucket with water from a water tank or sink, then pour it into a cart. This can get tedious pretty quickly, so keep in mind you can change the unit transfer rate of an object by right-clicking on it and mousing over 'Set Transfer Rate'.
- Soap can very quickly scrub out stains, dirt, and other clutter by simply mousing over the clutter and clicking. Keep in mind you have to be moused over the clutter in question (and not the plating), so it's best to alt-click to get a read of the turf.
- The contents of your trash bag can be emptied into a disposal unit by holding the bag in your hand and clicking on the disposal unit.
- Stay on the sides of the hallways, lest you and your janitorial cart be pushed around.
- If you run out of Space Ceaner, there are two solutions: detergent pods can be dissolved in water to create Space Cleaner, or deodorant (which is just resprited Space Cleaner), which can be found in the bathrooms on Deck 1 and Deck 3.
- If someone slips on a tile without wet floor signs and you point to a wet floor sign several tiles away, the slipper may lynch you.
As a Traitor Sanitation Technician, your main asset is your access to maintenance. You also have a valuable tool in the form of your mop, as you can clean a floor to make it slippery – excellent for making anyone that's chasing you lose track of you. Your cleaner grenades also slip people if you pull the pin at the right time, and should you acquire a toxin kit, your spray bottle can be filled with anything.
|Bridge Officer ∙ Commanding Officer ∙ Corporate Liaison ∙ Executive Officer ∙ SEA ∙ SCGR|
|Chief Engineer ∙ Engineer ∙ Engineer Trainee ∙ Roboticist ∙ Senior Engineer|
|Explorer ∙ Pathfinder ∙ Shuttle Pilot|
|Chief Medical Officer ∙ Counselor ∙ Medical Technician ∙ Medical Resident ∙ Pharmacist ∙ Physician ∙ Trainee Medical Technician|
|Chief Science Officer ∙ Research Assistant ∙ Scientist ∙ Senior Researcher|
|Brig Chief ∙ Chief of Security ∙ Forensic Technician ∙ Master at Arms|
|Chaplain ∙ Chief Steward ∙ Crewman ∙ Sanitation Technician ∙ Steward|
|Deck Chief ∙ Deck Technician ∙ Prospector|
|Merchant ∙ Passenger ∙ Robot|
|Changeling ∙ Cultist ∙ Loyalist ∙ Mercenary ∙ Mutineer ∙ Ninja ∙ Raider ∙ Renegade ∙ Traitor ∙ Vox Raider|