Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Corporate Liaison

From Baystation
COMMAND STAFF
Corporate Liaison
Corporate Liaison
Difficulty: Easy
Supervisor: Expeditionary Corps Organisation
Branches: Civilian
Ranks:
- Civilian:
Contractor
Alternate Titles: Workplace Liaison, Union Representative, Corporate Representative, Corporate Executive
Duties: Represent the interests of the EXO. Work with Exploration and Research to keep them funded and supported. Report the work of the SEV Torch to the EXO. Don't annoy the Commanding Officer.
Related Guides: Sol Central Government Law, Alert Procedure

The Corporate Liaison is a unique role on board the Torch. They represent the Expeditionary Corps Organisation's board of directors on board the SEV Torch, and they are responsible for advising the Torch's Command, and facilitating in matters related to bureaucracy and the EXO. While the EXO is made up of mega-corporations of dubious ethics, several members of the EC's admiralty are on the board of directors, as thus, you are also here to represent the EC's interests, and should take extra care not to disrupt their work.

The Liaison investigates possible breaches of corporate regulations, reports to EXO via fax machine, and acts according to the company's orders.

The Liaison technically answers only to the board of directors, as explained below. An intelligent Liaison, however, will think very carefully before disobeying instructions from the Commanding Officer or other Command personnel.

The Role

The role of the Liaison is largely defined by the player. With no mechanical requirements, the job consists almost entirely of coming up with whatever corporate directives, within reason, the player thinks would be interesting to role-play, and bringing these to the attention of Research and Command. It allows for a more player-driven set of goals while still technically being part of the Command structure.

Beyond this, the Liaison is responsible for documenting and reporting corporate regulations infractions on board the ship. In the event of breaches of regulation, the Liaison can contact the EXO (in reality, any active administrators) via fax machine from their office with a report containing all relevant information. Ideally, the response will be prompt, succinct, and provide clear instructions for moving forward, such as demoting all personnel in violation of said regulations. Investigations into breaches of policy should be well-documented, with recorded witness statements, signed witness documents, and photos of any property damage. The liaison is responsible for remaining unbiased in the course of making these reports (though, of course, corporate headquarters cannot read minds in this regard, and a corrupt Liaison has many opportunities to alter accounts in their favor).

The Liaison also represents any contractor staff on board. A good Liaison/Representative will advocate for contractors rights and conditions, make sure they are treated well and handle any matters regarding contractors such as employment, termination or anything of that matter.

Relationship with Command

The Liaison has no official authority on board the Torch. They have access to the Bridge and have the responsibility to advise the Commanding Officer, with the intent of keeping the Torch's mission focused on generating profit for EXO (mining for Phoron, recovering useful artifacts, and so on), but they have no actual ability to force any personnel to obey their requests.

However, this existence outside of traditional command structures is not without its benefits. While the liaison cannot issue orders to any personnel they technically also cannot be ordered, save by the Commanding Officer themselves (and even then, most liaisons tend to treat the CO's orders as polite suggestions at best).

The Liaison also cannot be demoted by any personnel on board the Torch. Only a direct order from corporate headquarters (usually brought about by a fax from the liaison or director) can strip a liaison of their internal authority. The Liaison can still be arrested for breaches of SCG law, but they cannot legally be stripped of their authority within the company itself, and they are not responsible for ensuring that SCG law is upheld by the ship's contractors.

Roleplaying Tips

  • Focus on profit. Encourage the department Scientists to focus their efforts on experiments which might lead to new sources of revenue.
  • Document everything.
  • Hold meetings with Command staff about applying promising technologies and anomalies for the good of the Torch - for a fee, of course.
  • Throw corporate parties after big scientific finds.
  • Maintain unbiased professionalism when in an investigation. Or don't.
  • There are three titles available to players, detailed below – pick the best one for how you wish to play the role:
    • If playing as a Representative, focus on representing ship contractors to Command staff, hold more meetings, advertise the company.
    • If playing as a Executive, focus on the internals of the department - how are the employees doing? Flight plans to be done? Work with the director to manage staff.
    • If playing as a Liaison, work on representing EXO and offering a connection to the central office, report frequently to your bosses at central.

Roles
Command
Bridge OfficerCommanding OfficerCorporate LiaisonExecutive OfficerSEASCGR
Engineering
Chief EngineerEngineerEngineer TraineeRoboticistSenior Engineer
Exploration
ExplorerPathfinderShuttle Pilot
Medical
Chief Medical OfficerCounselorMedical TechnicianMedical ResidentPharmacistPhysicianTrainee Medical Technician
Research
Chief Science OfficerResearch AssistantScientistSenior Researcher
Security
Brig ChiefChief of SecurityForensic TechnicianMaster at Arms
Service
ChaplainChief StewardCrewmanSanitation TechnicianSteward
Supply
Deck ChiefDeck TechnicianProspector
Miscellaneous
MerchantPassengerRobot
Antagonists
ChangelingCultistLoyalistMercenaryMutineerOperativeRaiderRenegadeTraitorVox Raider