Counselor

From Baystation
MEDICAL STAFF
Counselor
Counselor
Difficulty: Easy
Supervisor: Chief Medical Officer
Branches: Expeditionary Corps, Sol Central Government Fleet, Civilian
Ranks:
- EC:
Ensign (O-1)
- Fleet:
Ensign (O-1)
- Civilian:
Contractor
Alternate Titles: Mentalist, Psychiatrist, Psychologist
Duties: Perform psychological evaluations. Provide mental healthcare to the crew. Prescribe antidepressants.
Related Guides: Guide to Psionics

The Counselor is the primary person responsible for the mental health and well-being of all personnel aboard the SEV Torch. While Physicians and Medical Technicians are largely tasked with the physical well-being of the various persons aboard the Torch, the Counselor is concerned with their psychological health. They are also responsible advising on psychic phenomena the Torch may come in contact with, as well as having tools for testing for 'spontaneous operancy'.

As with other Medical personnel, the Counselor answers directly to the Chief Medical Officer.

Role

The Counselor's role is the one with the smallest direct connection to normal Medical work. Counselors do not perform surgery, administer medication, or stabilize critical patients. They do not retrieve casualties in the field, create medicines, or cure diseases. Unlike the rest of the Infirmary staff, the Counselor has no official responsibility towards treating patients' various injuries.

Rather, the Counselor is responsible for ensuring the mental health – or at least stability – of the crew. The job has almost no mechanical side, and is heavily role-play based. Check through the Medical records of the crew to see if anyone has recently failed a psychiatric exam, or been prescribed antidepressants. Interview stressed-out members of the crew to see if you can help them to relax and move past their worries. Hold group therapy sessions in the Counselor's Office – or, for bonus points, the Bar. Interact with people. Have fun role-playing.

The Counselor may start with an Operant-rank psychic discipline, dependent upon their title selection. The Mentalist alt-title will have Coercion.

The Counselor will find a machine for testing psychic potential in their office, along with a book explaining about the mysterious Cuchulain Foundation, an organization that tracks and handles individuals with psychic power.

Psychic Abilities

Notice: You will only spawn with psionics if you choose the alternate title of Mentalist.

As a Mentalist, you start with Operant-level Coercion. Coercion will grant you Mind Read, the ability to detect surface thoughts; Assay, the ability to detect psionic latency; and Focus, the ability to cleanse some mental ailments from a target.


Roles
Command
Bridge OfficerCommanding OfficerCorporate LiaisonExecutive OfficerSEASCGR
Engineering
Chief EngineerEngineerEngineer TraineeRoboticistSenior Engineer
Exploration
ExplorerPathfinderShuttle Pilot
Medical
Chief Medical OfficerCounselorMedical TechnicianMedical ResidentPharmacistPhysicianTrainee Medical Technician
Research
Chief Science OfficerResearch AssistantScientistSenior Researcher
Security
Brig ChiefChief of SecurityForensic TechnicianMaster at Arms
Service
ChaplainChief StewardCrewmanSanitation TechnicianSteward
Supply
Deck ChiefDeck TechnicianProspector
Miscellaneous
MerchantPassengerRobot
Antagonists
ChangelingCultistLoyalistMercenaryMutineerNinjaRaiderRenegadeTraitorVox Raider