Guide to Combat

From Baystation

The mystical art of space combat. Hard, challenging and often frustrating. It's important to note that combat should only generally be done in self-defense – or if you are an Antagonist.


Your intent specifies what you want to do when you click on another player/mob. You can switch between these by clicking on the wanted intent on your HUD, or by using CTRL+1-4.


Ui help.png

The help intent is the default intent. You'll shake people or yourself awake if you have no items in hand, or perform CPR on them if they're suffocating and you both have no helmets or masks on. You'll still hit people with most items if you're holding any, though. You can pass other people on the same tile when moving through them, assuming they are on help intent as well.


Ui disarm.png

A defensive intent. You'll attempt to disarm someone of their weapon or push them over for a very short while. This has a chance of failing, so repeated clicking may be necessary. People cannot run past you with this intent.


Ui grab.png

You'll grab someone passively at first. Moving will be slowed if you try to drag them around, so for transport, pulling is much faster. Clicking on them again will grab them aggressively (which has a chance of failing) and allow you to put them on a table to make them lie down or handcuff them. Click again will grab them by the neck. You can then click on the grab icon in your hand to start strangling them. You can also hit someone with your free hand while having them in a choke hold, and your victim can do the same. People cannot run past you with this intent.


Ui harm.png

This intent does NOT make you do more damage with melee weapons, but increases your chance of hitting the targeted area. You can fire guns on any intent, but can only fire point-blank on harm intent. With an empty hand you'll punch people for around 5 brute damage, and have a small chance to land a strong hit, which will have various effects depending on the targeted location. People cannot run past you with this intent as you are blocking their way. If you have a syringe in your hand, you will aggressively jam it into the target, delivering the chemicals instantly, but breaking the syringe in the process.

Target area

Target area selector

Some of the actions can lead to different results depending on the target area. A strong hit, for example, will cause differing effects depending on where the punch/blow lands. You can select area to target by clicking the target area selector or using ctrl + numpad.

  • A strong hit on the head will cause blurriness and dizziness.
  • A strong hit on the arm will cause the target dropping what they are holding.
  • A strong hit on the chest will send the victim flying to the floor.
  • A strong hit in the groin will cause additional pain.

Gun system

There are two ways to use guns, the default Normal fire and the Aimed fire. You can switch between these with the J hotkey, or the Ui gun fire.png icon on your HUD. Remember that you will only fire guns while the safety is off, so it's best to keep the safety on when you don't intend to fire, unless you are feeling lucky.

Also, keep in mind that if your character does not have any weapons expertise skills, holstering a gun has a risk to trigger a random shot, hitting either you or around you.

  • Ui gun fire.png Normal fire - This is the default mode for firing guns. Simply click on a person or object (tile, wall, window, etc.) and you will fire the gun you are holding.

Clicking on someone right next to you will make you fire a point blank shot at them for extra damage, as long as you have ammo.

  • Ui gun aim.png Aimed fire - This mode lets you take aim at someone and react to their actions reflexively, without any more input required on you as a player.

This mode is useful to show someone you are serious or to take hostages.

How this works: After selecting Aimed Fire, click on someone to have the target reticule appear, also giving them a message to stop moving. After 2 seconds, if they interact with anything, you will automatically fire at them. You can allow them to walk Ui allow walk.png, use items Ui allow use.png, or speak on the radio Ui allow radio.png. You can also forbid them to speak on the radio Ui forbid radio.png, forbid them to walk Ui forbid walk.png, or forbid them to use items Ui forbid use.png. Clicking in their direction or on them again will fire at them. You can click another person to switch your focus to them. Click your gun or fire mode again to stop aiming at your target.

Heavy vs. light

  • Heavy items do much more damage, but are slower and have a higher chance to miss. Conversely, light weapons do less damage, but hit more often and swing faster.


  • Harm intent is your best bet.
  • Aim for the head. Knock outs when aiming for the head last longer.
  • If they have a helmet, aim for the chest. If they have body armor too, aim for the legs.
  • Click repeatedly.
  • Any object is usually better than your fists. Fire extinguishers especially.
  • Screwdrivers, Spoons and Forks have a special blinding attack when aiming for the eyes.
  • Stun baton and harm intent makes you beat your target instead of stunning them, which knocks them down, but only stuns for a very short amount of time. This is generally a bad thing, unless you aim to kill.
  • Using a gun on someone adjacent to you will cause you to hit them with your gun, unless you're on harm intent, in which case you'll fire a point blank shot at them for extra damage.
  • Taser guns have a special extra long stun when adjacent, regardless of intent.
  • To fire at someone on the ground, click specifically on them, or the shot will go over them.


  • Run away.
  • If they're too close, disarm, then run away.
  • If you can't run, aim for the head to get a knock out and then run away.
  • If they give chase, throw objects at them. Some objects, such as metal rods or floor tiles do extra damage when thrown.
  • Stun them, or otherwise attempt to disable them.

Grab intent moves

Feature Description Trigger Required Target
Examine Externally checks targeted body part for injuries Click on victim with help intent Passive Grab N/A
Jointlocking Causes 40 Halloss Click on victim with grab intent Neck grab Limb
Jointbreaking Dislocates the limb Click on victim with harm intent Aggressive Grab Limb
Eyesquishing Causes 3 to 4 eye damage Click on victim with harm intent Neck grab Eyes
Knifing Causes 60 brute (divided into 3*20) and 60 oxyloss Attack the victim with an edged item Neck grab Head
Headbutting Causes 20 damage to victim and 10 damage to assailant Click on victim with harm intent Aggressive Grab Head
Pinning Pins victims to the ground Click on victim with disarm intent Aggressive Grab N/A
Blinding Victim can't see Target eyes Aggressive Grab Eyes
Muzzling Victim can't speak Target mouth Aggressive Grab Mouth
Buckling Buckles the grabbed person to an object Click on object N/A N/A
Diagnosis Gather damage information about a body part Click on target with help intent Passive Grab Any

Combat tips

  • Consider surrendering. Use the Rest verb to lay down, then the Say and/or Me verbs to communicate your surrender.
  • If you have a legitimate reason to, use drugs beforehand. Painkillers like Tramadol or Oxycodone can keep you up and fighting much longer, and stimulants like Hyperzine increases your movement speed considerably.
  • If you stand still for a few seconds you get an accuracy boost towards guns.
  • Expect to be the one to die.

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