The supply department consists of the Deck Chief, Deck Technicians and Prospectors. The job of the Deck Chief and Technicians is to maintain the hangar and shuttles, and deal with orders and deliveries from the Supply Shuttle. Prospectors are not covered by this guide; they have a separate Guide to Mining and their interaction with the Deck Chief and Technicians is usually only to hand over their mined goods for delivery.
Their department consists of the Cargo Bay but they will usually find themselves running all over the ship to deliver packages.
They are also responsible for the disposals mass driver on the Maintenance Deck.
Your locker will contain:
- Two cargo headsets allowing you to access the Supply channel (:u).
- Hazard Vest (Remember that you must wear a Hazard Vest while working on the Hangar Deck!)
- Large Webbing.
- Equipment Belt.
- Hand Labeler.
- Package Wrap.
- Marshaling Wand
- Cargo Rubber Stamp
- Denied Stamp
- Messenger Bag
If those lockers are already taken, there is a third locker if you go up two floors along the ladder in the Sorting Room.
Supply Shuttle Console
The Supply Console is central to your department and allows you to order supply packs, control the supply shuttle, and see the history of supply orders. This gives you all the information you need to know what was ordered, when, and by whom. You can also print out supply order statements for filing and stamping.
You are also able to approve/deny other people's orders here, which is an important part of your job. Don't just approve everything without a valid reason.
This console also allows you to check the current Supply Point count, the currency that is used to pay for goods. This currency collects over time, or can be increased by selling goods back to the supplier.
To order a new crate, click on the Supply Console and select the tab you wish to order from. Find the item and click on that, then decide if you want a printed receipt. The crate is now ordered for delivery, and the next time the Supply Shuttle travels from the remote location to the hangar, it will contain the crate.
If the Supply Shuttle contains crates when it is sent back to the remote location, they will be sold. This is useful to generate additional supply points, and the amount of supply points can be increased by returning an empty crate with only the supply manifest that was delivered with it inside, stamped by a Cargo Rubber Stamp, Deck Chief's Rubber Stamp, or any of the stamps of the Heads of Staff.
You can also sell abandoned crates you find across the Torch for a decent boost to supply points.
There are three or four main ways to deliver packages:
Sometimes this is the only option for remote places on the ship. Simply pull the crate to its destination. Use a lift can help reduce the strain on your Deck Tech, and remember you cannot pull them up ladders.
The ship has a mailing system that you can utilise from the Sorting Office. This allows you to send crates directly to a location where they will pop out of the disposals bin.
To use this, take wrapping paper and wrap the crate or closet you wish to send. Then interact with the destination tagger in-hand to set a destination. Put the crate on the conveyor belt and send it off.
Note that you should clear the disposals belt of rubbish first, else you may end up sending that to someone's department too!
Engineering can adjust the disposals pipe system for you to accommodate new destinations. The system can be unreliable if the ship has recently taken significant damage.
The powerloader exosuit (located in the Warehouse on Deck Five) contains a piece of equipment called a hydraulic clamp. This allows the mech to store a huge number of objects inside itself, and can be extremely useful for delivering large numbers of crates or equipment - especially if your delivery location has hostile conditions. Bug Robotics to trick your exosuit out, and pass it off to your Prospector colleagues when you're not using it.
Note that you need to be trained in Exosuit Operation (see Skills) in order to operate the powerloader.
The Hangar is also your responsibility. Check over the Hangar regularly for mess and damage and ensure that the GUP and Charon are kept fueled. To do this, go into the Hangar Bay, on the Port Center there is a door to a fueling area that contains a Hydrogen Canister and CO2 connector.
Take one of the hydrogen tanks from the crate and put it into the hydrogen canister. Increase the pressure to maximum and open the release valve. Once it is full, close the release valve and take out the tank. It is now ready to be inserted into a shuttle.
Find an orange fuel port on the GUP or Charon, crowbar it open and take out the current fuel tank then replace it. Close the panel, and the Exploration crew will be all set for their next mission.
Sometimes they will request CO2, air and other tanks to be filled. You can move their CO2 tank onto the connector and wrench it into position to fill it. Make sure to turn on the gas pump. Leave the air tanks to Engineering to deal with.
- This is a fairly low-stress department and well suited to new players. Especially since it will enable you to explore the Torch and work out where everything is.
- The Warehouse contains all sorts of useful supplies, take a look through what it contains, it may prevent you having to use supply points on an order.
- Don't leave the Hangar shutters in the Warehouse open.
- Don't stand on the shuttle landing pads, ever.
- You can contact the Charon and GUP via the holopads if you need to check up on their progress or find out why they haven't returned yet. In the event that the Charon or GUP crew are unable to pilot their way back, you could teleport a bridge officer aboard to do it for them.
|Guide for New Players ∙ Map of the SEV Torch ∙ Character Creation ∙ Roleplaying ∙ Controls ∙ User Interface ∙ Skills ∙ How to Sol Gov ∙ Paperwork|
|Alert Procedure ∙ General Regulations ∙ SCG Law ∙ Sol Code of Uniform Justice ∙ Standard Operating Procedure ∙ Uniform Guide ∙ Court Martial SOP|
|EVA and Internals ∙ Exploration ∙ Mining ∙ Ships ∙ Supply ∙ OFD|
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|Cooking ∙ Drinks ∙ Hydroponics|
|Antagonist Uplinks ∙ Psionics|
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