Guide to Missiles: Difference between revisions
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First draft of the missile guide |
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The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship's sensor suite in a direction for a brief amount of time. | The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship's sensor suite in a direction for a brief amount of time. | ||
Probes aren't the only thing that can be launched. A large variety of | Probes aren't the only thing that can be launched. A large variety of missiles can be configured. | ||
== Operation == | == Operation == | ||
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|HUNTER warp booster | |HUNTER warp booster | ||
|[[File:Placeholder.png|center|frameless]] | |[[File:Placeholder.png|center|frameless]] | ||
| | |Perseus a pre-configured missile. Use in intercepting and destroying missiles. | ||
|- | |- | ||
|Missile booster | |Missile booster | ||
|[[File:Placeholder.png|center|frameless]] | |[[File:Placeholder.png|center|frameless]] | ||
| | |Perseus a pre-configured target on the overmap. | ||
|- A standard missile booster which can target an overmap target, and rest there. | |- A standard missile booster which can target an overmap target, and rest there. | ||
|Planetary missile booster | |Planetary missile booster | ||
| Line 89: | Line 89: | ||
|} | |} | ||
---- | ---- | ||
{{Navbox Guides}} | {{Navbox Guides}} | ||
[[Category:Guides to Ships and EVA]][[Category:Guides]] | |||
Latest revision as of 03:32, 5 December 2025

The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship's sensor suite in a direction for a brief amount of time.
Probes aren't the only thing that can be launched. A large variety of missiles can be configured.
Operation

- Open the munitions control program on a console. You may have to download it.
- Select one of the missiles that come with the Torch to configure it.
- Select a part to configure. For the probe, you'll have to configure both.
- For the sensor probe, configure a range.
- Higher ranges use more power, so the probe won't last as long.
- You can swap in a higher power cell to the sensor probe, if you choose!
- Higher ranges use more power, so the probe won't last as long.
- Then, configure the thruster with an X-Y point on the overmap to scout.
- Click Load on the loading bay you just configured, to move the the missile is on to the main belt. Press it again once it's on the main belt.
- Click Load on the launcher to bring it to the fore.
- Click ARM. Once you do, there is no turning back!
- Click FIRE. The missile is away!
- Confirm on the system map the missile has made it!
Components
A missile is generally made up of two things:
- A payload, which is what the missile is trying to accomplish
- A thruster, which is how it gets there
Configuring components
There are two ways to configure components on a missile:
- Multitool on the component while it's outside of the missile
- Through the munitions control program with a console, if the missile is resting on a payload interface
Constructing a missile
// TODO this section, some parts are supply orderable, some parts start on the Torch, some parts are in an antag uplink, but only for mercs.
// Include steps here too? Also available in codex
Available Payloads
Note: "when triggered" happens when the missile collides with a target within the space its overmap location represents.
Available Thrusters
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