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Guide to Missiles

From Baystation
Revision as of 18:44, 1 December 2025 by Banditoz (talk | contribs) (typo fixes)
A map of the SEV Torch's probe bay.

The Torch is equipped with a probe bay, which can be used to launch various types of probes/missiles. In its default configuration, the Torch starts with three sensor probes, which can be used to extend the range of the ship's sensor suite in a direction for a brief amount of time.

Probes aren't the only thing that can be launched. A large variety of missiles can be configured.

Operation

The munitions control program
  1. Open the munitions control program on a console. You may have to download it.
  2. Select one of the missiles that come with the Torch to configure it.
  3. Select a part to configure. For the probe, you'll have to configure both.
  4. For the sensor probe, configure a range.
    • Higher ranges use more power, so the probe won't last as long.
      • You can swap in a higher power cell to the sensor probe, if you choose!
  5. Then, configure the thruster with an X-Y point on the overmap to scout.
  6. Click Load on the loading bay you just configured, to move the the missile is on to the main belt. Press it again once it's on the main belt.
  7. Click Load on the launcher to bring it to the fore.
  8. Click ARM. Once you do, there is no turning back!
  9. Click FIRE. The missile is away!
  10. Confirm on the system map the missile has made it!

Components

A missile is generally made up of two things:

  • A payload, which is what the missile is trying to accomplish
  • A thruster, which is how it gets there

Configuring components

There are two ways to configure components on a missile:

  • Multitool on the component while it's outside of the missile
  • Through the munitions control program with a console, if the missile is resting on a payload interface

Constructing a missile

// TODO this section, some parts are supply orderable, some parts start on the Torch, some parts are in an antag uplink, but only for mercs.

// Include steps here too? Also available in codex

Available Payloads

Note: "when triggered" happens when the missile collides with a target within the space its overmap location represents.

Payload Icon Effects
PREDATOR missile disabler system
Destroys the missile if they share a space and it's the configuerd target.
Cargo component
Send cargo down to an exoplanet or another overmap location.
Dynamic antiphase emitter
Disrupts shields when triggered.
EMP device
Emits a strong electromagnetic pulse when triggered.
Explosive charge
Creates a large explosion when triggered.
Sensor probe
Continiously transmits sensor data to the ship that launched it. Uses a power cell.

Available Thrusters

Thruster Icon Effects
HUNTER warp booster
Perseus a pre-configured missile. Use in intercepting and destroying missiles.
Missile booster
Perseus a pre-configured target on the overmap.
Planetary missile booster
A standard missile booster which can target a point on an exoplanet.
Pointman missile booster
A standard missile booster which can target a point on the overmap, and stop there.

// TODO understand double square brace Category like in OFD guide below navbox?


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