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Colonies of the Gilgamesh Colonial Confederation

From Baystation

Voting members of the Gilgamesh Colonial Confederation outside of the Founders.

First Expansion

Kopeychik

An unclaimed system before its annexation. The sole occupants – a fuel refining company harvesting the neighbouring systems’ gas giants for hydrogen – welcomed the annexation. Canberra Fuel Refining has gone on to be one of the largest fuel producers in human space, with a monopoly inside the Confederation, they are kept in check by the Confederation Directory to prevent any exploitation of their monopoly status.

Baroda

Putkari

Settled in the wake of the Terran Commonwealth’s exploration boom, Putkari is a frigid planet on the then-edge of human space. Putkari was initially envisioned as an ambitious terraforming project, born of meticulous planning and the scientific zeal of the era – only to be cut off from its supplies and funding with the collapse of the Commonwealth and abandoned to die on their doomed, freezing colony with the rise of the SCG. After the GCC’s founding, Putkari was among the first planets to apply for membership.

Today, concentrated effort has brought global temperatures to a survivable (though cold) range. Settlements on Putkari usually consist of a planned, grid-like centre – some still maintaining the atmospheric controls and life support systems of the early colony days – surrounded by urban sprawl. Most Putkari citizens can trace their origins to the settlers and scientists of the original colonization mission, largely staffed by personnel from Mumbai and other recently-flooded regions of old Earth’s India. An extremely introverted and isolationist planet, Putkarians haven’t forgotten being left to die by the SCG, with SCG citizens banned from the planet, and the Putkarian representatives often a vocal minority advocating for cessation of diplomacy with Sol.

Kvasvezda

Neighbouring Kopeychik, Kvasvezda was chosen as the new location for the ICCGN’s training base. It's only other notable occupant is a large Fuel Dump operated in tandem by the Ordinance Corps and Canberra Fuel Refining

Second Expansion

Altair

Qabil

Once named FOO, the industrious populous of old Qabil were involved in heavy resource extraction outside their own weak atmosphere - in particular on the body’s moon, BAR. The poorly regulated companies of Karvan’s free economic zone created numerous disasters, but the greatest was the breaking of BAR.

In response to a catastrophic debris bombardment, dramatically stricter political elements took control in the aftermath of their near-apocalypse, establishing heavy regulation and state involvement in their new regime. Soon after, the confederation approached Altair over integration. Despite misgivings, the sheer material worth of Altair’s bounty drove their political classes toward integration – Altairans are among the materially-richest in the Confederation besides the core colonies themselves.

Not overly concerned with the rest of the Confederation, many Altairans take up posts as public workers – in health and emergency roles – for their time in service to the Gilgamesh state. Although the moon Habil has been shattered, creating dangerous orbital debris, access to deep internal veins and structures rich in minerals have left mining operations able to – with some danger from massive floating hazards and high-velocity debris – access the insides of an entire orbital body like a sliced geode; a terribly lucrative proposition, given the right mining sites.

Penglai

Penglai

Penglai is a small world with a marginal atmosphere, breathable by its inhabitants (or anyone reasonably altitude trained). It's pretty barren and was an early colonization candidate for a Chinese mission to escape the fall of earth.

Its main economic contribution to the confederation is in rare earth elements, of which it has a great deal. It was happy to become part of the state because after the commonwealth pulled back, they were left without a reliable source of foodstuffs.

The people of Penglai are hardy, relatively few, and very traditionalist. Where possible, they inject Chinese culture into formal interactions with the confederation; the system commander often has to interact with their subordinates over tea.

Providence

Atlanticus

Settled in the years after the Ares Conflict by private ventures, Providence II quickly developed a booming space station industry, resulting in the construction of three large space station complexes through the system.

New Victoria

Located on the fringes of the system, New Victoria is a large mining and production complex. With a large number of asteroids within the system, New Victoria is the wealthiest per capita area within the system, with miners and metallurgy workers flocking from across the Confederation to work in the lucrative trade.

New Washington

Located above Providence VII, this station was initially built to exploit the geothermal energy from the planet below; New Washington soon developed a thriving tourism industry. Offering relatively cheap shuttle flights around the planet below, one can experience indescribable geothermal activity firsthand.

Nuevo Mexico

High above Providence I, this station is one of the leaders of research in the Confederation; recent years have brought extreme prosperity, with research projects alongside the ICCGN funneling unlimited amounts of funding into the station, permitting research to go on for some time.


Third Expansion

Valy

Valy

Valy is the black sheep of the confederation, having not willingly joined the GCC – rather, Valy was occupied by ICCGN peacekeeping forces shortly before the Gaia Conflict, under the pretext of intervening in the civil war then raging across the system. While the fighting between Valyois forces quickly ground to a halt, the GCC presence remained; this continued occupation is a source of major resentment towards the Confederacy, and many Valyois traveling within the broader GCC find themselves treated with suspicion.

Today, many former combatants of Valy's civil war now find themselves united against the GCC. While the resistance movement remains largely underground, its activity has spiked in recent years, especially after several prominent voices within Valy's independence movement have publicly avowed the Frontier Alliance.

Vega

Prior to it's annexation, Vega was an unoccupied way-star for trade and transit between Galilei and the Confederation. On claiming the system, the GCC would begin the construction of a massive naval installation, citing concerns of border security and anti-piracy measures (and prompting a worried SCG to send additional vessels to Kruger in response). While the outbreak of the Gaia Conflict and the subsequent economic slump following the war have repeatedly stalled construction efforts, the project remains underway.

Galilei

Main article: Gaia

Gaia’s position within the Confederation is unique – having split the planet with the SCG and declared the system as a demilitarized zone, only token ICCGN assets are held within the system. The ICCGN established the Office for the Security of Northern Gaia to administer their territory on and orbiting Gaia. The first head of the Office, Vice Admiral Arthur Lee, quickly moved to establish a civilian government to run the planet, relegating the Office's role to defence and diplomacy, with the only interaction with the civilian government being the Governor General’s approval of legislation.

Northern Gaia today is run by the Protectorate Parliament in New Madrid, with the Prime Minister acting as head of government.

Other Members

The Confederation offers various other affiliations to small colonies, outposts and stations that result in some component of the governance, most commonly law and order has been contracted out to the Confederation’s Navy. There can be any level of involvement from the Navy simply deploying a small number of personnel to guard strategic points or Naval vessels patrolling systems all the way to the entire legal system of a colony being ran by a Naval Judge and Colonial Guard Commander.

These members do not possess any voting rights, and are often not even significant enough to be listed on any maps, however many pirates have figured out the hard way when they find themselves at the receiving end of a Naval Strike Team that it is a very bad idea to try and ignore Gilgamesh’s presence wherever it is.


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